--- Log opened Thu Jun 14 00:00:56 2018 20180614 00:06:37-!- Narrat [~Narrat@p5DED1962.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20180614 00:25:34-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20180614 00:26:46-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Client Quit] 20180614 00:27:19-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20180614 00:27:27-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Client Quit] 20180614 00:27:56-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20180614 02:03:37<+discordbot2> Ooo, fungus doesn't have a terrain code? Didn't realize that before 20180614 02:06:41<+discordbot2> Well, it does. It's an overlay. 20180614 02:07:15<+discordbot2> The "archetype" terrain for it (which is used to define unit stats) also has a code but it's not supposed to be used in maps. 20180614 02:09:12<+discordbot2> Ah, yeah, of course it has a terrain code. Wouldn't be many maps with fungi otherwise, heh. Ah, so it's an overlay, gotcha. Why is it not supposed to be used? πŸ€” 20180614 02:09:28<+discordbot2> The overlay can be used. 20180614 02:09:51<+discordbot2> But if you check its definition you’ll notice that it's an alias of a terrain that doesn't appear in maps and has no graphics assigned. 20180614 02:10:01<+discordbot2> It's just a technicality, really. 20180614 02:11:20<+discordbot2> I see πŸ˜ƒ I haven't ventured into that part of Wesnoth yet, but I'll get there πŸ˜… 20180614 02:11:38<+discordbot2> Maps and terrainy stuff, that is 20180614 02:12:08<+discordbot2> Cheers, shadowm 20180614 02:51:09-!- synthpopisback [~synthpopi@cpe-2606-A000-7947-5000-BD42-803A-44E9-43BC.dyn6.twc.com] has quit [Quit: Leaving] 20180614 03:05:56-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Quit: No Ping reply in 180 seconds.] 20180614 03:07:25-!- Blukunfando [~bkf@46.222.60.95] has quit [Ping timeout: 260 seconds] 20180614 03:08:33-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth 20180614 03:28:52-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180614 03:28:58-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180614 03:51:35-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180614 03:51:42-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180614 04:41:10-!- gallaecio [~quassel@188.79.96.255] has joined #wesnoth 20180614 04:46:27-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20180614 04:46:58-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20180614 04:46:58-!- celticminstrel is now known as celmin|sleep 20180614 04:58:34-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Ping timeout: 264 seconds] 20180614 04:58:40-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180614 05:05:14<+discordbot2> @shadowm you threading me? I will by God demand ITunes and my bank to retract the payment I made for IOS port that I supported. I also have a project @sevu being a smart ass towards me. Get on pc? I just paid my hard earned money to support you man. If this is how this server gets down I will gladly leave and refund my support for the game 20180614 05:05:58<+discordbot2> Wow, okay, bye. 20180614 05:25:50<+discordbot2> Byeee πŸ˜‰ 20180614 05:27:09<+discordbot2> FTR though, iPad would have worked as well, since it's at 1.14.2 rather than 1.10. 20180614 05:28:29<+discordbot2> He knows. 20180614 05:31:19<+discordbot2> $3.99 is only half the price of a burger here too πŸ˜‚ 20180614 05:32:00<+discordbot2> ah, so he does. didn't notice sinda had already told him on the forums. 20180614 05:34:13-!- gallaecio [~quassel@188.79.96.255] has quit [Quit: http://quassel-irc.org - Converse confortabelmente. En calquera parte.] 20180614 05:48:32<+discordbot2> ....$8 for a burger? 20180614 05:48:34<+discordbot2> Sheesh 20180614 05:48:55<+discordbot2> Yeah I told him here as well. 20180614 05:49:03<+discordbot2> Anyway dw about it, let's move on. 20180614 05:49:12-!- gallaecio [~quassel@188.79.96.255] has joined #wesnoth 20180614 05:59:45-!- gallaecio [~quassel@188.79.96.255] has quit [Ping timeout: 264 seconds] 20180614 06:02:53<+discordbot2> yah, food is expensive 20180614 06:05:39<+discordbot2> do you mean $8 a good burger, or just a mcdonald's burger? 20180614 06:05:59<+discordbot2> for a mediocre one 20180614 06:06:06<+discordbot2> not a mcd burger, but not a really good one either 20180614 06:06:23<+discordbot2> not that I usually eat meat so that's irrelevant to me 🀷 20180614 06:13:47-!- gallaecio [~quassel@72.red-81-39-199.dynamicip.rima-tde.net] has joined #wesnoth 20180614 06:15:30<+discordbot2> Yeah $8 for a burger is reasonable 20180614 06:29:52<+discordbot2> $8 for a burger, god. They cost at least 14€ here, those of the 300g meat things 20180614 06:31:40<+discordbot2> I want a burger now 20180614 06:32:10-!- ibispi [~quassel@188.246.34.98] has joined #wesnoth 20180614 06:38:24<+discordbot2> wow, that's $16.53 20180614 06:39:17-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180614 06:40:42<+discordbot2> They are usually served with fries and a salad and it is a "full" meal 20180614 06:41:17<+discordbot2> One could of course just get 14 hamburgers from McDonalds 20180614 06:42:39<+discordbot2> heh 20180614 06:54:00<+discordbot2> when I was in Germany, there were a lot of dΓΆner places that sold cheap food 20180614 06:54:16<+discordbot2> I think I got a whole meal for 4€ 20180614 06:56:35<+discordbot2> Yeah, these are all over the place. Even in my little <1100 people village, we have 2 dΓΆner places 20180614 06:56:58<+discordbot2> I want a dΓΆner now and it's just 9am here 20180614 06:57:58<+discordbot2> I miss having them everywhere 20180614 06:58:16<+discordbot2> it was so easy to just go walk to one for a quick lunch 20180614 06:58:26<+discordbot2> instead here all I have is crappy cafeteria food 😦 20180614 06:59:00<+discordbot2> time to move to Germany πŸ˜‚ 20180614 07:00:27<+discordbot2> $16 is also reasonable for a fancy burger 20180614 07:00:37<+discordbot2> with accoutrements 20180614 07:03:50-!- vladimirslavik [vslavik@nat/redhat/x-hlowxhuaolftjftl] has joined #wesnoth 20180614 07:04:43-!- vladimirslavik [vslavik@nat/redhat/x-hlowxhuaolftjftl] has quit [Changing host] 20180614 07:04:43-!- vladimirslavik [vslavik@wesnoth/translator/VladimirSlavik] has joined #wesnoth 20180614 07:18:05-!- vladimirslavik [vslavik@wesnoth/translator/VladimirSlavik] has quit [Ping timeout: 240 seconds] 20180614 07:31:14-!- vladimirslavik [vslavik@nat/redhat/x-zveipjvwsdqmowzy] has joined #wesnoth 20180614 07:36:14-!- vladimirslavik [vslavik@nat/redhat/x-zveipjvwsdqmowzy] has quit [Ping timeout: 276 seconds] 20180614 07:44:33-!- celmin|sleep [~celmin@unaffiliated/celticminstrel] has quit [Ping timeout: 248 seconds] 20180614 07:52:01-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20180614 08:32:28-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20180614 08:32:31-!- ibispi [~quassel@188.246.34.98] has quit [Read error: Connection reset by peer] 20180614 08:47:11-!- celmin [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20180614 08:47:11-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Disconnected by services] 20180614 08:47:11-!- celmin is now known as celticminstrel 20180614 09:31:25<+discordbot2> Mhm, if you go to a bruger restaurant here (germany also), and get one of the fancier ones with a side of fries (and ketchup) you pay around 10 €, so 12 $ 20180614 09:51:53-!- Haudegen [~quassel@178.115.237.87] has quit [Ping timeout: 255 seconds] 20180614 10:12:03<+discordbot2> If we ever have a BfW meeting in Germany, we will have a burger/dΓΆner tour 20180614 10:50:02<+discordbot2> Since alignment and time of day is so intermixed in BfW (are chaotic units "evil" or simply "nocturnal"?), I'm having a somewhat hard time figuring out what type of units would fall into usage of the liminal alignment. Crepuscular beings that are active/hunt at twilight? Hybrid beings on the threshold between two states, sharing one body? Ghost and spirits can be considered liminal, too. I'm just not sure how to approach liminality in 20180614 10:50:02<+discordbot2> BfW πŸ˜„ What are your thoughts? 20180614 10:52:26<+discordbot2> I would say it's mostly the time when a specific creature prefers to fight 20180614 10:52:55<+discordbot2> for example, outlaws do not see well at night, they see the same as all humans, but they prefer night for fights 20180614 10:54:01<+discordbot2> Hmm, yeah I guess that's one way of looking at it 20180614 10:59:00<+discordbot2> It is definitely mixed up with the "character", starting with the names (lawful and chaotic), but I would certainly say that it's not chaotic = evil and lawful = good 20180614 11:00:57< Ravana_> good is same alignment as viewer, evil is opposite alignment to viewer 20180614 11:01:14<+discordbot2> Yes 20180614 11:01:23<+discordbot2> not really, no 20180614 11:01:51<+discordbot2> you have campaigns where units from various aligments are mixed and they are all "good" to each other 20180614 11:02:19<+discordbot2> also, humans fighting drakes would consider them evil for sure 20180614 11:02:25<+discordbot2> Yeah, I've never looked at it as simply good and evil, either. Seems like a sliding thing, alignment and time of day, in BfW. Seems to (be able to) take into account what the unit actually is or does, as well as its "race", self-awareness and stuff 20180614 11:03:04<+discordbot2> Like.. chaotic, for a bear, wouldn't really have the same meaning as chaotic for a human 20180614 11:03:06<+discordbot2> well, in Wesnoth pretty much all races except humans are defined by their race, not by what they do 20180614 11:03:29<+discordbot2> meaning all units of a specific race have the same alignment (are there any exceptions to this in mainline?), but not humans 20180614 11:03:55<+discordbot2> That's a good point! 20180614 11:04:18<+discordbot2> So.. what would, or could, be a "typical" liminal aligned unit? 20180614 11:04:32<+discordbot2> From your POV 20180614 11:04:36<+discordbot2> dunefolk have some liminal units and it makes sense to me 20180614 11:04:39<+discordbot2> I'm just curioud πŸ˜„ 20180614 11:04:45<+discordbot2> at night it's too dark, at day it's to hot in the desert 20180614 11:05:00<+discordbot2> so they prefer fighting in between those 20180614 11:05:01< Ravana_> on desert tiles all human units could be liminal 20180614 11:06:08<+discordbot2> Oh they do? Is that a somewhat recent addition? I don't seem to remember Dunefolk having liminal units (back when they were Khalifa) 20180614 11:06:32< Ravana_> in separate addons they werent, in core they have been 20180614 11:06:32<+discordbot2> Right 20180614 11:07:17<+discordbot2> Mkay 20180614 11:07:35<+discordbot2> Back then the liminal alignment didn't even exist yeah. 20180614 11:07:47<+discordbot2> Hah, that's true πŸ˜„ 20180614 11:08:04<+discordbot2> Oh well.. yeah, so, "the time when a specific creature prefers to fight" seems like a reasonable definition to me 20180614 11:10:45< zookeeper> yeah, and according to that it doesn't really make sense that a dunefolk unit would be liminal. unless they just have a very particular circadian rhythm they tend to follow in any environment. 20180614 11:10:56< zookeeper> or something like that. 20180614 11:11:07<+discordbot2> That's also true 20180614 11:11:13<+discordbot2> Dangit πŸ˜„ 20180614 11:12:55<+discordbot2> well, it's not very realistic, that's true 20180614 11:16:38< zookeeper> historically, the reason why the alignment exists is purely for variety+balance. whether one can come up with a satisfactory justification is another matter. 20180614 11:17:17<+discordbot2> Aye πŸ˜ƒ 20180614 11:22:34<+discordbot2> zookeeper: there were 2 other people writing about the bug in the Eastern Invasion campaign. Are you doing hotfixes in Wesnoth for things like that (that is, game breaking bugs that can be fixed quickly and do not affect other parts of the game)? Something like 1.14.3a with just this one hotfix would make sense for this. 20180614 11:24:29< Ravana_> vultraz would say it would be done for steam 20180614 11:24:40< zookeeper> he did? i missed that part. 20180614 11:25:01< Ravana_> not for this specific case, last time something like that was discussed 20180614 11:25:08< zookeeper> right 20180614 11:25:28< Ravana_> and given it is wml-only change, I support putting it on steam immediately 20180614 11:28:29< zookeeper> @Landiss anyway yeah, i noticed those threads, thanks for posting the replies. 20180614 11:35:21<+discordbot2> np 20180614 11:35:24-!- ibispi [~quassel@188.246.34.98] has joined #wesnoth 20180614 12:55:05-!- celticminstrel is now known as celmin|away 20180614 13:22:12-!- gfg [~androirc@134.76.63.8] has joined #wesnoth 20180614 13:25:10-!- gfgt [~androirc@134.76.63.8] has joined #wesnoth 20180614 13:29:50-!- gfg [~androirc@134.76.63.8] has quit [Ping timeout: 260 seconds] 20180614 14:03:35-!- gfgt [~androirc@134.76.63.8] has quit [Ping timeout: 265 seconds] 20180614 14:23:09-!- Smedles [~quassel@101.172.94.97] has quit [Ping timeout: 264 seconds] 20180614 14:23:29-!- Smedles [~quassel@101.172.85.179] has joined #wesnoth 20180614 14:37:54-!- gfgt [~androirc@ersc159.goemobile.de] has joined #wesnoth 20180614 14:55:36<+discordbot2> here in the Philippines you can go to Burger Factory and buy one burger,get one free, for P25 that's only half a U.S. dollar for 2 full size burgers. πŸ” 20180614 14:58:28<+discordbot2> but I have no idea if it's any good because I am scared to eat it if it's that cheap. so I usually get a cheeseburger at McDonald's for P55 (about $1). 20180614 15:00:06<+discordbot2> here they call it "McDo" and oddly enough they also serve fried chicken with a choice of rice or horrible spaghetti. 20180614 15:02:08<+discordbot2> so I guess @Ferranzo [PZC]#7020 could have had 8 burgers at Burger Factory instead of his iPhone wesnoth 20180614 15:02:32<+discordbot2> what a missed opportunity 20180614 15:03:10-!- gfgt [~androirc@ersc159.goemobile.de] has quit [Ping timeout: 268 seconds] 20180614 15:14:31-!- gfgt [~androirc@ersc159.goemobile.de] has joined #wesnoth 20180614 15:17:02-!- gfgt [~androirc@ersc159.goemobile.de] has quit [Remote host closed the connection] 20180614 15:17:58<+discordbot2> Hey guys, I was wondering, is there any mod that makes possible to recruit every class in the game ? (for instance play as an elf, but can recruit orcs) I would like to introduce a friend into the game by playing with him in multiplayer with the ageless era mod, but we would like to be able to choose a leader, and recruit evey unit regardless of our faction we chose in the team select screen. Is it possible ? I haven't found any 20180614 15:17:59<+discordbot2> option allowing that. 20180614 15:21:26<+discordbot2> @Eveley have you tried Pick Your Recruits Armageddon ? 20180614 15:21:57<+discordbot2> you can choose from 119 different units. 20180614 15:22:37< Ravana_> https://forums.wesnoth.org/viewtopic.php?t=40457 instead 20180614 15:27:00<+discordbot2> Just downloaded it and tried, it's kinda what I am looking for, but without the unit limit actually 20180614 15:27:35<+discordbot2> I see that I can only pick up to 10 different units. What I would love is to be able to recruit really all classes of the era 20180614 15:27:59< Ravana_> you would not want that 20180614 15:28:15< Ravana_> having recruit list with hundreds of units, you would not find anything 20180614 15:29:15<+discordbot2> It is only to see all the units available so we can choose what we like the most with a friend without having to restart the game everytime until we find things we like 20180614 15:29:48< Ravana_> orocia works as showcase for ageless units 20180614 15:30:40<+discordbot2> @Eveley try putting this in your scenario file: [event] name=start [store_unit_type_ids] variable=crazymode [/store_unit_type_ids] [set_recruit] side=1,2 recruit=$crazymode [/set_recruit] [/event] 20180614 15:32:24<+discordbot2> oof ehm... I may be annoying there... How do I do that ? πŸ˜• 20180614 15:32:55<+discordbot2> just put that in a cfg file in a random map in the scenatios folder ? 20180614 15:33:14<+discordbot2> whichever MP scenario you were planning to play 20180614 15:33:18-!- gallaecio [~quassel@72.red-81-39-199.dynamicip.rima-tde.net] has quit [Remote host closed the connection] 20180614 15:34:35<+discordbot2> then restart wesnoth and host it. I would remove that afterwards though. it won't work well if people have different addons installed. 20180614 15:34:45<+discordbot2> alright 20180614 15:35:12<+discordbot2> I should check "use map settings" I guess ? Or is it not needed ? 20180614 15:36:47< Ravana_> not needed 20180614 15:37:21< Ravana_> note that this way horribly fails if you have any different addons that add units 20180614 15:38:18<+discordbot2> Hm yeah it doesn't seem to work. 20180614 15:38:53< Soliton> you need to restart wesnoth or press F5 on the titlescreen. 20180614 15:39:21<+discordbot2> yup i did restart already. I'll do it again just in case 20180614 15:39:54<+discordbot2> it might be that you're editing the wrong files. what version and platform are you on, and what scenario did you want to mod? 20180614 15:40:25<+discordbot2> 1.14.3 and i did add the thing into the 6p_waterloo_sunset map 20180614 15:40:32< Ravana_> I wonder why [set_recruits] even exists, it is covered by [modify_side] 20180614 15:40:39<+discordbot2> e.g. for the standard multiplayer scenarios with steam, win7, they'd be here: C:\Program Files (x86)\Steam\steamapps\common\wesnoth\data\multiplayer\scenarios 20180614 15:41:20< Soliton> to the .map or the .cfg file? 20180614 15:41:28<+discordbot2> .cfg 20180614 15:41:44< Soliton> that sounds good to me. 20180614 15:42:22<+discordbot2> here is a screenshot of "everyhing" 20180614 15:42:22<+discordbot2> https://cdn.discordapp.com/attachments/231976805987385345/456845855467765760/8857871cf271312e7995486b6d29997c.png 20180614 15:42:26<+discordbot2> then put it after the line that says [multiplayer] 20180614 15:42:55< Ravana_> notepad can't handle lines 20180614 15:43:10< Ravana_> need something better like notepad++ for that 20180614 15:43:14<+discordbot2> windows notepad fail 😸 20180614 15:43:17<+discordbot2> ok wait 20180614 15:44:55< Soliton> also make sure you and your friend are side 1 and 2. 20180614 15:44:58<+discordbot2> right after the [multiplayer] 20180614 15:44:58<+discordbot2> so i put it like this, right ? 20180614 15:44:59<+discordbot2> https://cdn.discordapp.com/attachments/231976805987385345/456846510932623360/89c9ee06c7809b5a8d855e4c28f778fb.png 20180614 15:45:28< Soliton> looks good 20180614 15:46:32<+discordbot2> still not good πŸ™ 20180614 15:46:47<+discordbot2> nvm 20180614 15:46:54<+discordbot2> i'm stupid i did edit the wrong file now... 20180614 15:48:38<+discordbot2> It works 20180614 15:48:41<+discordbot2> Thanks a lot guys ! 20180614 15:49:42< Soliton> btw, you can also consult units.wesnoth.org for stats about all the units. 20180614 15:50:04<+discordbot2> even the modded ones ? 20180614 15:50:25< Soliton> addon eras are on there as well, yes. 20180614 15:50:41<+discordbot2> I'll take a look then, thank you :) 20180614 15:51:16< Soliton> https://units.wesnoth.org/1.14/Ageless_Era/en_US/Ageless%20Era.html 20180614 15:51:30<+discordbot2> And also is there some kind of library or something to know what I should edit in the text if i only want a few classes ? 20180614 15:52:28< Soliton> you want to compile your own era? 20180614 15:53:09<+discordbot2> now you're getting into #modding territory. that will require quite a bit more work than the little hack I just showed 20180614 15:53:23<+discordbot2> Hmm i don't know if that is exactly what i want to do but let's say i'm playing an elf and i would like to recruit orcs and undeads 20180614 15:53:26<+discordbot2> Oh ok I see 20180614 15:54:30-!- gfgt [~androirc@134.76.63.8] has joined #wesnoth 20180614 15:55:50<+discordbot2> Thansk for answering all my questions anyway ! :) I might be tempted to try modding and stuff then 20180614 15:57:55-!- Choicerer [~bodhidhar@213.152.162.74] has joined #wesnoth 20180614 15:58:13< Choicerer> did something happen to a lot of translations in 1.14? 20180614 15:58:25< Choicerer> my list has shrunk 20180614 15:58:42< Ravana_> many of them are hidden unless you use some command line arguments 20180614 15:59:00< Choicerer> really? why would you do that? 20180614 15:59:05-!- gallaecio [~quassel@188.79.96.255] has joined #wesnoth 20180614 15:59:26< Ravana_> --all-translations Show all translations, even incomplete ones. 20180614 15:59:42< Choicerer> so portuguese is incomplete? 20180614 15:59:51< Choicerer> it's missing, but it's a rather important language 20180614 15:59:57< Choicerer> that is has a lot of native speakers 20180614 16:00:12<+discordbot2> everything below some % is hidden by default 20180614 16:00:42< Choicerer> and this is since 1.14? I've seen people play in Portuguese in 1.12 20180614 16:00:46<+discordbot2> and to be honest, I think that's a good decision 20180614 16:01:25< Choicerer> it's possible, I've no idea how complete or incomplete they were 20180614 16:01:46<+discordbot2> https://www.wesnoth.org/gettext/ 20180614 16:01:48< Choicerer> But I'd seen people host games in Portuguese earlier so I assumed the translation was presentable 20180614 16:01:59<+discordbot2> Portuguese seems to be over 80%, I think it should be shown in game 20180614 16:02:20<+discordbot2> Polish is there and it has 85% 20180614 16:02:28< Choicerer> Yeah, but Russian isn't? 20180614 16:02:30< Choicerer> That can't be irght. 20180614 16:02:41<+discordbot2> oh, indeed, I think Russian is missing 20180614 16:02:43<+discordbot2> that's weird 20180614 16:02:48< Ravana_> you look wrong page 20180614 16:02:53< Ravana_> https://www.wesnoth.org/gettext/?version=branch&package=allcore&order=trans 20180614 16:03:27< Choicerer> Ah, right. Thanks, guys. 20180614 16:03:46<+discordbot2> the difference is your link shows only the core game, without the campaigns translations? 20180614 16:03:52< Ravana_> yes 20180614 16:03:59< Ravana_> campaigns are not needed for playing 20180614 16:04:13<+discordbot2> yeah, I get that 20180614 16:04:38<+discordbot2> but this means it's less work for translators to get in again 20180614 16:05:56<+discordbot2> which files are exactly counted as mainline-core? wesnoth, wesnoth-lib, -editor, -help, -units, ? 20180614 16:06:08<+discordbot2> is wesnoth-ai taken into account? AFAIK it's not really needed to be translated 20180614 16:09:37<+discordbot2> I have some terrible documents to translate from legalish Genglish in my job, so of course I'm thinking about translating Wesnoth instead πŸ˜„ 20180614 16:30:26< Soliton> all the ones marked with * on that page. 20180614 17:29:35-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20180614 17:42:17-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20180614 17:48:30-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180614 17:48:36-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180614 17:50:20<+discordbot2> oh, thanks, so it includes ai 20180614 17:51:02<+discordbot2> is the text in that file even accessible to regular players? 20180614 18:02:00<+discordbot2> hi guys 20180614 18:02:06<+discordbot2> when is 1.14.4? 20180614 18:02:53<+discordbot2> scheduled for sunday, june 24th, 00:01 UTC 20180614 18:03:11<+discordbot2> what the fuck 20180614 18:03:11<+discordbot2> LOL 20180614 18:03:21<+discordbot2> I thought its gonna be like a month maybe 20180614 18:03:27<+discordbot2> now this is really fast 20180614 18:03:29<+discordbot2> GJ guys 20180614 18:03:35-!- Choicerer [~bodhidhar@213.152.162.74] has quit [Ping timeout: 245 seconds] 20180614 18:03:36<+discordbot2> πŸ‘ 20180614 18:03:49<+discordbot2> devs have been working with a shorter release cycle with each release being smaller 20180614 18:03:58-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has quit [Ping timeout: 264 seconds] 20180614 18:04:51<+discordbot2> you guys awesome 20180614 18:05:30<+discordbot2> will there be like a 1.14.50 if this cycle continues 20180614 18:05:59<+discordbot2> probably not, since the dev cycle will start sometime 20180614 18:06:14<+discordbot2> and after 1.15 is released, they'll probably work on that more 20180614 18:08:39<+discordbot2> who plays MP campaigns now 20180614 18:14:48<+discordbot2> who play SXC now 20180614 18:14:55<+discordbot2> lol the online community changed a lot lately 20180614 18:15:23< Ravana_> these questions are answered by looking replays index 20180614 18:43:05-!- gfgt [~androirc@134.76.63.8] has quit [Remote host closed the connection] 20180614 18:43:21-!- gfgt [~androirc@134.76.63.8] has joined #wesnoth 20180614 19:04:03-!- Choicerer [~bodhidhar@185.9.19.107] has joined #wesnoth 20180614 19:04:49-!- Narrat [~Narrat@p5DED1962.dip0.t-ipconnect.de] has joined #wesnoth 20180614 20:50:24-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:11e1:bccb:4191:10e4] has joined #wesnoth 20180614 20:54:55-!- Choicerer [~bodhidhar@185.9.19.107] has left #wesnoth [] 20180614 21:15:37-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20180614 21:23:41-!- gfgtdf [~gfgtdf@134.76.63.8] has joined #wesnoth 20180614 21:30:44-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:11e1:bccb:4191:10e4] has quit [Quit: Leaving] 20180614 21:42:55-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180614 21:43:01-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180614 21:50:21-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180614 21:50:28-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180614 22:29:35-!- ibispi [~quassel@188.246.34.98] has quit [Remote host closed the connection] 20180614 22:30:06-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Remote host closed the connection] 20180614 22:34:42<+discordbot2> Hey, I couldn't find this anywhere on the main website; are saves made in Windows cross-platform-compatible with the Linux version of the game? 20180614 22:38:39<+discordbot2> Never mind; I took the time to test it, and they are. --- Log closed Fri Jun 15 00:00:57 2018