--- Log opened Tue Jul 31 00:00:30 2018 20180731 00:25:39-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180731 00:25:45-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20180731 00:33:57-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180731 00:34:03-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20180731 01:15:49-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180731 01:15:55-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20180731 03:18:13-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180731 03:18:19-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20180731 03:27:16-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180731 03:27:23-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20180731 04:07:09-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180731 04:07:15-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20180731 05:43:57-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20180731 07:44:54-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180731 07:45:00-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20180731 09:30:38-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180731 09:30:44-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20180731 12:41:46-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 264 seconds] 20180731 13:59:38-!- hk238 [~kvirc@unaffiliated/hk238] has joined #wesnoth-umc-dev 20180731 13:59:39< hk238> hi 20180731 14:00:20< hk238> hmm is there a predetermined way of illuminating specific hexes or is it necessary to implement manually so to speak? 20180731 14:42:48<+discordbot> I think not, unfortunately 20180731 14:47:09<+discordbot> depends on what those specific hexes are 20180731 15:03:45< hk238> how does it depend on the specifics? 20180731 15:04:09< hk238> I was thinking about making campfires which illuminate the hex they're on plus randomly illuminate the hexes around 20180731 15:06:06<+discordbot> yeah you can do that 20180731 15:06:33<+discordbot> the campfire will have to be done as an image, I think, since the campfire terrain is an overlay 20180731 15:06:51<+discordbot> or I guess you could specify an illumination in code 20180731 15:08:41<+discordbot> but anyway, for surrounding hexes, you can store all locations in a radius, then randomly select locations to change to illuminated hexes, or specify an illumination with a time_area or something 20180731 15:17:03<+discordbot> Did you have another idea besides [time_area] ? 20180731 15:17:48<+discordbot> not outside of removing the terrain overlays and changing them to illuminated hexes 20180731 15:18:45<+discordbot> And, while one formerly did place campfires with a macro, which placed it as image, there is since 1.14 a terain code for it. But it doesn't illuminate the current hex 😦 20180731 15:19:16<+discordbot> time_area is probably the best way to do it 20180731 15:19:34<+discordbot> well, hmm 20180731 15:19:43<+discordbot> maybe not 🤔 20180731 15:20:28<+discordbot> since hk238 seems to want to select random hexes to illuminate, it might be better to actually have the illumination overlay for clarity 20180731 15:20:34<+discordbot> and just use a [time_area] on the campfires 20180731 15:21:05<+discordbot> if the campfires are to illuminate everything in a radius, then it would be feasible to use a [time_area] and a halo instead 20180731 15:22:14<+discordbot> if, by chance, it's not possible to use the illumination terrain overlay (like, I don't think you can use it on forest), then placing an image on illuminated hexes and using a [time_area] would work 20180731 15:31:54< hk238> hmm 20180731 15:32:06< hk238> I'll look into it I thought it wasn't possible with time area exactly 20180731 15:33:20<+discordbot> Have a look at the MP map Tomb of Kesorak, or at UtBS S3 20180731 15:33:20<+discordbot> [time_area] x=... y=... {DAWN} {MORNING} {MORNING} ... [/time_area] 20180731 15:34:19<+discordbot> soem other UtBS scenario which I didn't play yet, maybe 5, uses sth. else, probabl the ^Li method 20180731 15:47:16<+discordbot> why not select the hexes randomly with whatever criteria you like and then apply the time area there? I've done it a few times 20180731 15:48:30<+discordbot> problem of overlays is that you are than restricted on what kind of terrains you can use 20180731 15:50:03<+discordbot> that's what I suggested above 😮 20180731 15:58:43<+discordbot> right, I thought you said it wouldn't work well for random placement. Anyway, I don't think an image is even necessary, you can tune the illumination color in the [time] tag, that should be sufficient for visualization purposes 20180731 16:01:24<+discordbot> yeah that's true 20180731 16:01:31<+discordbot> hopefully that's clear enough 20180731 16:21:09-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180731 16:21:15-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20180731 16:56:35-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180731 16:56:41-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20180731 17:48:32-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20180731 17:55:00-!- hk238 [~kvirc@unaffiliated/hk238] has quit [Quit: KVIrc 5.0.0 Aria http://www.kvirc.net/] 20180731 22:03:27-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 240 seconds] 20180731 22:41:31<+discordbot> How could I go about recalling.. lets say, the top 5 units based off of level/experience? 20180731 22:41:57<+discordbot> is there a way to go about that? 20180731 23:24:55<+discordbot> Do people do that, or do they just recall types of units based off of recall lists? 20180731 23:25:23<+discordbot> For example, instead of doing what I said above, they might just recall (given a recruit list of tier 1 elvish units) Elvish Hero, Elvish Champion etc 20180731 23:44:00<+discordbot> I figured it out! --- Log closed Wed Aug 01 00:00:31 2018