--- Log opened Sun Jul 01 00:00:54 2018 20180701 01:25:30-!- Appleman1234 [~quassel@121.222.147.211] has quit [Read error: Connection reset by peer] 20180701 01:26:29-!- Appleman1234 [~quassel@121.222.147.211] has joined #wesnoth 20180701 02:27:34-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth 20180701 02:57:50-!- synthpopisback [~synthpopi@cpe-2606-A000-7947-5000-8809-5462-6578-4A50.dyn6.twc.com] has quit [Ping timeout: 260 seconds] 20180701 03:18:23-!- synthpopisback [~synthpopi@cpe-71-68-228-59.sc.res.rr.com] has joined #wesnoth 20180701 03:21:51-!- WesnothServerFan [~WesnothSe@wesnoth.gameplayer.club] has quit [Ping timeout: 240 seconds] 20180701 03:25:12-!- WesnothServerFan [~WesnothSe@104.237.152.181] has joined #wesnoth 20180701 03:53:30-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180701 03:53:36-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180701 04:14:50<+discordbot1> How many villages is one unit kill worth? 20180701 04:14:53<+discordbot1> 2? 20180701 04:16:23<+discordbot1> like if u have a choice between holding ground in a defensive position, or forcefully grabbing two villages but with 1 net negative unit dead, then is the latter worth it? 20180701 04:19:47-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [] 20180701 04:23:29-!- synthpopisback [~synthpopi@cpe-71-68-228-59.sc.res.rr.com] has quit [Quit: Leaving] 20180701 04:24:03-!- synthpopisback [~synthpopi@cpe-2606-A000-7947-5000-8809-5462-6578-4A50.dyn6.twc.com] has joined #wesnoth 20180701 04:52:09-!- celmin is now known as celmin|sleep 20180701 05:16:43<+discordbot1> hm well a village is +2 gold per turn for you and -2 for your opponent, so a village would be worth about 4 gold for every turn you can hold it 20180701 05:31:11-!- behalebabo [~behalebab@unaffiliated/behalebabo] has quit [Ping timeout: 256 seconds] 20180701 05:32:23<+discordbot1> no, it's worth up to 6 20180701 05:32:57<+discordbot1> because it also reduces upkeep by one 20180701 05:33:28<+discordbot1> also depends on if this is a regular match, or something like a survival. 20180701 06:12:30-!- Appleman1234 [~quassel@121.222.147.211] has quit [Ping timeout: 260 seconds] 20180701 06:53:00-!- celmin|sleep [~celticmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The minstrel departs, to spread the music to the masses!] 20180701 07:08:40-!- hk238 [~kvirc@unaffiliated/hk238] has joined #wesnoth 20180701 07:12:36-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20180701 07:16:21-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 240 seconds] 20180701 07:22:19-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20180701 07:31:46-!- Appleman1234 [~quassel@121.222.147.211] has joined #wesnoth 20180701 07:44:27< hk238> I've raised this issue before but it happens very frequently that when I open a game in the multiplayer lobby, the client silently disconnects. If I close the game, the lobby seems to normal, but in fact there's no connection. When I try to join some other game then, client crashes mid-loading. If I just log out and log back in, there's a message saying that user gets kicked because there's 20180701 07:44:31< hk238> already someone with that name connected 20180701 07:45:06< hk238> so basically the server thinks there's someone connected, the client thinks it's connected, but this problem occurs. I don't know too much about networking but I thought I'd describe this issue 20180701 07:45:41< hk238> it's not that much of a problem, it's just that if someone else joins the game and wonders why it's not starting, then it's because the connection silently gets into some kind of problem 20180701 07:45:52< hk238> and also that I don't know if someone has tried to join or if it's disconnected again 20180701 08:35:12-!- ibispi [~quassel@46.17.149.69] has joined #wesnoth 20180701 08:47:44-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180701 09:24:45-!- Smedles [~quassel@58.174.58.245] has quit [Remote host closed the connection] 20180701 09:29:58-!- Smedles [~quassel@58.174.58.245] has joined #wesnoth 20180701 09:32:42-!- Smedles [~quassel@58.174.58.245] has quit [Client Quit] 20180701 09:34:10-!- Smedles [~quassel@58.174.58.245] has joined #wesnoth 20180701 09:39:50-!- al1ranger [~void@59.184.20.70] has joined #wesnoth 20180701 09:43:11-!- al1ranger [~void@59.184.20.70] has left #wesnoth [] 20180701 09:44:34-!- Smedles [~quassel@58.174.58.245] has quit [Ping timeout: 240 seconds] 20180701 09:44:53-!- Smedles [~quassel@58.174.58.245] has joined #wesnoth 20180701 09:57:27-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180701 09:57:37-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180701 10:46:19-!- Smedles [~quassel@58.174.58.245] has quit [Quit: No Ping reply in 180 seconds.] 20180701 10:50:40-!- Smedles [~quassel@58.174.58.245] has joined #wesnoth 20180701 10:56:09-!- Smedles [~quassel@58.174.58.245] has quit [Ping timeout: 264 seconds] 20180701 10:56:25-!- Smedles [~quassel@58.174.58.245] has joined #wesnoth 20180701 11:47:04-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180701 12:28:17-!- Guest75684 [~quassel@178.115.237.87] has joined #wesnoth 20180701 12:46:18-!- behalebabo [~behalebab@unaffiliated/behalebabo] has joined #wesnoth 20180701 13:34:33-!- Appleman1234 [~quassel@121.222.147.211] has quit [Ping timeout: 256 seconds] 20180701 13:54:53-!- celmin [~celticmin@unaffiliated/celticminstrel] has joined #wesnoth 20180701 15:15:53-!- louis94 [~~louis94@109.131.34.255] has joined #wesnoth 20180701 15:42:01-!- celmin [~celticmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The minstrel departs, to spread the music to the masses!] 20180701 15:47:14-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20180701 16:10:17-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180701 16:10:23-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180701 16:15:37-!- celmin [~celticmin@unaffiliated/celticminstrel] has joined #wesnoth 20180701 16:19:17-!- Soo_Slow [~devnu11@ppp91-122-151-131.pppoe.avangarddsl.ru] has joined #wesnoth 20180701 16:55:12-!- hk238 [~kvirc@unaffiliated/hk238] has quit [Quit: KVIrc 5.0.0 Aria http://www.kvirc.net/] 20180701 17:01:48-!- louis94 [~~louis94@109.131.34.255] has quit [Ping timeout: 265 seconds] 20180701 18:09:06-!- Soo_Slow [~devnu11@ppp91-122-151-131.pppoe.avangarddsl.ru] has quit [Quit: Soo_Slow] 20180701 18:23:33-!- louis94 [~~louis94@109.131.34.255] has joined #wesnoth 20180701 18:31:25-!- louis94 [~~louis94@109.131.34.255] has quit [Ping timeout: 268 seconds] 20180701 19:13:54-!- Guest75684 [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180701 19:51:50-!- namad7 [aaaaa@pool-100-6-158-242.pitbpa.fios.verizon.net] has quit [Ping timeout: 256 seconds] 20180701 20:05:26-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180701 21:02:57-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180701 21:03:03-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180701 21:18:51-!- namad7 [aaaaa@pool-100-6-158-242.pitbpa.fios.verizon.net] has joined #wesnoth 20180701 21:25:04-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20180701 21:34:25-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 248 seconds] 20180701 21:45:45-!- ibispi [~quassel@46.17.149.69] has quit [Remote host closed the connection] 20180701 22:17:04-!- louis94 [~~louis94@109.131.34.255] has joined #wesnoth 20180701 22:41:00<+discordbot1> Hello 20180701 22:41:04<+discordbot1> Anyone wanna play? 20180701 23:09:47-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180701 23:09:50<+discordbot1> Either you speak a lot of languages or you decided to post in 4 different language chats xD 20180701 23:15:26-!- Appleman1234 [~quassel@121.222.147.211] has joined #wesnoth 20180701 23:19:28<+discordbot1> Lol!! I just noticed x33 thats pretty silly xD in a good way I mean!! ❤ xD 20180701 23:19:40<+discordbot1> Lol 20180701 23:20:05<+discordbot1> Ertgamer i would love to play but i think i have to go in a half hour 20180701 23:20:14<+discordbot1> maybe if its very quick? 20180701 23:26:23<+discordbot1> @Yumi i think i found an exploit in Genesis, you know that human city, Carleone or whatever its name was, the gardens in the upper district. apparently you can have your units get a boost, move away from the tree, then move back on the tree to get the boost again 20180701 23:26:55<+discordbot1> for some reason Esther is an exception, but Yumi and Aryel aren't 20180701 23:28:02<+discordbot1> you're right 20180701 23:28:14<+discordbot1> I just thought of another exploit you could do 20180701 23:28:28<+discordbot1> oh, so there are exploits in the campaign 20180701 23:28:45<+discordbot1> they aren't supposed to exist 20180701 23:28:50<+discordbot1> welp, id rather not use them much, i just used them to advance Aryel and Yumi to the next level since they were close to it 20180701 23:29:03<+discordbot1> in theory you could leave upper district 20180701 23:29:06<+discordbot1> then go back to it 20180701 23:29:09<+discordbot1> and the events should reset 20180701 23:29:17<+discordbot1> im not doing that 20180701 23:29:18<+discordbot1> 🤷 20180701 23:29:33<+discordbot1> well actually I can leave that in, if someone is truly desperate enough for exp 20180701 23:29:36<+discordbot1> i just move a unit on the tree, then away from it, then back on it, bam xp again 20180701 23:29:40<+discordbot1> yah 20180701 23:29:41<+discordbot1> I just fixed it 20180701 23:29:46<+discordbot1> ah 20180701 23:31:44<+discordbot1> anyways, i assume that Carleone becomes part of the Chaos Empire from IFTU, right? 20180701 23:31:49<+discordbot1> no 20180701 23:31:51<+discordbot1> regarding that "cold" attitude some of it have 20180701 23:31:52<+discordbot1> ah 20180701 23:32:21<+discordbot1> Genesis occurs during the "First Cycle", aka an iteration of the universe before the one in IftU 20180701 23:32:26<+discordbot1> that one is the "Second Cycle" 20180701 23:32:31<+discordbot1> oh 20180701 23:33:11<+discordbot1> there are no direct analogies to the Chaos Empire as of yet 20180701 23:33:37<+discordbot1> mk 20180701 23:36:31< celmin> …? What's this about cycles? 20180701 23:37:58<+discordbot1> lore of the IFTU trilogy as i call it (which is Genesis, IFTU and ATS) 20180701 23:38:47<+discordbot1> Yes. 20180701 23:39:16<+discordbot1> Although technically Genesis is an unofficial project and not part of the trilogy. 20180701 23:39:50<+discordbot1> oh, i must have not remembered correctly the 20180701 23:39:51<+discordbot1> *then 20180701 23:40:01<+discordbot1> i thought you considered Genesis canon to your UMC 20180701 23:40:27<+discordbot1> Anyway that's why when the subject came up I said Genesis' date technically doesn't even belong in the calendars supported by the game engine (the WML attribute for setting the chronology for campaigns). 20180701 23:40:48<+discordbot1> I haven't played Genesis since 2015 or so. 20180701 23:40:59<+discordbot1> ah 20180701 23:41:36<+discordbot1> I guess you could say I consider it canon for Project Ethea except where I consider it otherwise. 20180701 23:42:05<+discordbot1> Because Yumi has asked me extensive questions to make sure the campaign fits in the Project Ethea canon. 20180701 23:42:14<+discordbot1> But I haven't had the chance to see the final result for myself yet. 20180701 23:42:31<+discordbot1> ah 20180701 23:53:06<+discordbot1> and SoD? 20180701 23:53:30<+discordbot1> ¯_(ツ)_/¯ 20180701 23:53:38<+discordbot1> ¯_(ツ)_/¯ --- Log closed Mon Jul 02 00:00:55 2018