--- Log opened Mon Jul 02 00:00:55 2018 20180702 00:02:20<+discordbot1> I'd have a proper response if I knew if he's ever going to actually finish episode 1. 20180702 00:02:33<+discordbot1> Right now the only thing I know is that he wants to rewrite parts of it. 20180702 00:03:35<+discordbot1> But it's unlikely he'll ever find the time to do that and work on mainline at the same time. 20180702 00:03:57-!- louis94 [~~louis94@109.131.34.255] has quit [Ping timeout: 245 seconds] 20180702 00:05:13<+discordbot1> huh, his scenarios are pretty short though 20180702 00:05:19<+discordbot1> code-wise 20180702 00:05:31<+discordbot1> It's not the code. 20180702 00:05:34<+discordbot1> It's the plot. 20180702 00:05:55<+discordbot1> I forgot Vultraz doesn't write much 20180702 00:06:06<+discordbot1> 😂 20180702 00:06:20<+discordbot1> That's not what I mean. 20180702 00:06:43<+discordbot1> My point is that it's not possible to do a proper job writing a campaign and doing most of the heavy lifting for mainline Wesnoth at the same time. 20180702 00:06:48<+discordbot1> I have been there multiple times. 20180702 00:07:16<+discordbot1> You have to focus on one thing at a time to the detriment of the other. 20180702 00:07:51<+discordbot1> okay 20180702 00:08:30<+discordbot1> Also I think it's fair for him to feel that his earlier work is not up to standards. 20180702 00:08:41<+discordbot1> The same thing happened with me and IftU after all. 20180702 00:13:47<+discordbot1> My earlier work is definitely not up to standard 20180702 00:14:00-!- gfgtdf [~gfgtdf@134.76.63.8] has joined #wesnoth 20180702 00:14:01<+discordbot1> the code is fine, but the writing is just... no. 20180702 00:29:40<+discordbot1> Is all of wesnoth programming/coding with LUA? 20180702 00:32:15<+discordbot1> The engine is written in C++, most of the WML events engine is implemented in Lua, and the rest is WML with a small amount of Lua. 20180702 00:32:44<+discordbot1> Ahh cool 20180702 00:42:02-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180702 00:42:08-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180702 01:02:05-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 240 seconds] 20180702 01:03:53-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20180702 01:10:57-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 240 seconds] 20180702 01:17:36-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20180702 01:37:36-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180702 01:37:42-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180702 01:43:13< celmin> @Vultraz, that definitely applies to earlier iterations of my druid campaign, mainly because I just didn't bother putting in the effort for good writing. >_> 20180702 01:43:24< celmin> (Of course, my writing has also improved a lot since then, I think.) 20180702 01:43:50<+discordbot1> always a good thing 20180702 01:43:52< celmin> I still need to get the 1.14 port of it finished too… been putting it off over and over and over. :| 20180702 01:44:09< celmin> Can't really get anything other than writing done when it's this hot though. 20180702 01:44:34< celmin> So that's what I've been doing practically all weekend (when I'm not browsing the Internet or watching anime or other similar things). 20180702 01:45:15<+discordbot1> I'll be honest, you didn't strike as the kind of person who watches anime. 20180702 01:47:30<+discordbot1> celmin, did you implement #3301? 20180702 01:49:45< celmin> I don't remember what that is. 20180702 01:49:52 * celmin shrugs at shadowm. 20180702 01:53:10<+discordbot1> In the scenario editor is a tool too place labels. The one next to the not implemented sound source tool 20180702 01:53:31< celmin> I have not implemented a sound source tool. 20180702 01:54:13<+discordbot1> I remember you asking about if someone wanst to implement the sound source tool, that's why I thought you maybe did the other one for labels 20180702 01:54:39< celmin> I did not implement the label tool either. 20180702 02:13:00-!- Appleman1234 [~quassel@121.222.147.211] has quit [Read error: Connection reset by peer] 20180702 02:13:35-!- Appleman1234 [~quassel@121.222.147.211] has joined #wesnoth 20180702 02:15:50-!- Smedles [~quassel@58.174.58.245] has quit [Quit: No Ping reply in 180 seconds.] 20180702 02:16:42-!- MadMerlin2 [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth 20180702 02:17:05-!- Smedles [~quassel@58.174.58.245] has joined #wesnoth 20180702 02:17:28-!- MadMerlin [~neil@206-248-167-197.dsl.teksavvy.com] has quit [Remote host closed the connection] 20180702 02:20:05-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 240 seconds] 20180702 02:21:25-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20180702 03:15:27-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180702 03:15:33-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180702 03:34:32-!- celmin [~celticmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The minstrel departs, to spread the music to the masses!] 20180702 03:38:48-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20180702 03:41:34-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20180702 03:47:38<+discordbot1> Ah sry guys i gell asleep yesterday 20180702 03:48:00<+discordbot1> *fell 20180702 04:41:58-!- celmin [~celticmin@unaffiliated/celticminstrel] has joined #wesnoth 20180702 04:55:14<+discordbot1> Its okay!!! ❤ 20180702 05:20:09<+discordbot1> Haha wanna play now? 20180702 05:25:46-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20180702 05:47:56<+discordbot1> Oh im so sorry but... im in chess lesson right now.. Can we play in maybe 20 minutes? Im so sorry!! 20180702 06:01:05<+discordbot1> @Ertgamer I will be ready in like 4 minutes ✌️❤️ 20180702 06:05:09<+discordbot1> Okay i'm free now!! want to play? :)) 20180702 06:13:09<+discordbot1> Sure 20180702 06:13:18<+discordbot1> Whats your ign? 20180702 06:13:24<+discordbot1> Im playeer 20180702 06:13:49<+discordbot1> Oh and i cant write when playing, cuz im using my phone 20180702 06:14:07<+discordbot1> And it doesnt let me send messages 20180702 06:33:15<+discordbot1> Does halo_y not properly take into account the direction the unit is facing? halo_x seems to work properly, mirroring the set value depending on faced direction, but halo_y seems to stay the same 20180702 06:40:30< zookeeper> correct 20180702 06:41:21< zookeeper> but you can override that 20180702 06:41:58< zookeeper> oh, huh, hmm. i guess for halos you can't. 20180702 06:42:16<+discordbot1> Yeah :/ 20180702 06:42:47<+discordbot1> An oversight, perhaps? That it's not mirroring like halo_x does? 20180702 06:43:01< zookeeper> but you probably don't even need it to be a halo, do you? just make it a separate [xxx_frame] subanim and use auto_vflip= 20180702 06:43:07< zookeeper> no, it's intentional 20180702 06:43:53<+discordbot1> Aye, that's what I've been doing -- just got curious about why the two weren't working identical, in the process 😉 20180702 06:44:03<+discordbot1> Thanks for clarifying 👍 20180702 06:45:38< zookeeper> halos are almost always intended to be relative to the sprite, and sprites are only flipped horizontally, never vertically, so... 20180702 06:46:50<+discordbot1> Yeah didn't know they were never flipped vertically 20180702 06:47:22< zookeeper> well, have you ever seen a unit stand on their head? 20180702 06:48:25<+discordbot1> I have not 😄 20180702 06:48:42<+discordbot1> Just didn't expect the code to exclude it, or maybe rather not include it 20180702 06:49:01<+discordbot1> But it's all good, it's doable in other ways, as you say 20180702 06:49:20< zookeeper> of course you _can_ have them flipped vertically, but naturally no one does since no one makes top-down sprites 20180702 07:17:04-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180702 07:18:06-!- celmin [~celticmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The minstrel departs, to spread the music to the masses!] 20180702 08:17:07-!- ibispi [~quassel@46.17.149.69] has joined #wesnoth 20180702 08:22:57-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180702 08:23:03-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180702 09:22:01-!- ibispi [~quassel@46.17.149.69] has quit [Remote host closed the connection] 20180702 10:05:33-!- marisag [~marisag@2601:640:8200:c597:a163:1238:32b3:87ee] has quit [Ping timeout: 256 seconds] 20180702 10:15:21<+discordbot1> @Ertgamer ahh oh man i feel so bad for missing you three times now!!! Im so sorry.. My wesnoth nick is Crimson_Conure and my steam name is 0000MiG4 if you want to add me 😘 20180702 10:15:38<+discordbot1> I must go to bed now though 20180702 10:15:45<+discordbot1> i gratefully apologize 20180702 10:16:28<+discordbot1> I have picture of a serbian fighter jet (mig 23 I believe :DD) 20180702 10:17:18<+discordbot1> Hahah ok np 20180702 10:17:26<+discordbot1> I dont have steam tho 20180702 10:17:30<+discordbot1> Take care lad 🖤 💛 and im so sorry once again... Good night :) 20180702 10:17:35<+discordbot1> Oh! okay 20180702 10:17:46<+discordbot1> Gn to u too 20180702 10:18:14<+discordbot1> Write here when u r free, so we play 20180702 10:21:02-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180702 10:23:42-!- marisag [~marisag@2601:640:8200:c597:49ab:beb5:f1f6:9e65] has joined #wesnoth 20180702 11:02:28-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Ping timeout: 256 seconds] 20180702 11:26:47-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20180702 12:47:29-!- ibispi [~quassel@46.17.149.69] has joined #wesnoth 20180702 13:23:53-!- Appleman1234 [~quassel@121.222.147.211] has quit [Ping timeout: 256 seconds] 20180702 13:25:15-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Remote host closed the connection] 20180702 13:42:05-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20180702 13:50:00-!- celmin [~celticmin@unaffiliated/celticminstrel] has joined #wesnoth 20180702 13:59:37-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20180702 14:06:36-!- hk238 [~kvirc@unaffiliated/hk238] has joined #wesnoth 20180702 15:48:17-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Remote host closed the connection] 20180702 16:22:41<+discordbot1> hey~! 20180702 16:22:48<+discordbot1> what's up!? 20180702 16:24:53<+discordbot1> how has the steam release been? 20180702 16:27:41<+discordbot1> https://steamspy.com/search.php?s=wesnoth says 20180702 16:27:55<+discordbot1> Owners: 100,000 .. 200,000 v 😮 20180702 16:28:38<+discordbot1> although, didn't the steamspy guy say not long ago that he now has very little acccess to whatever is important to guess the stats 20180702 16:38:21<+discordbot1> The results for individual games might be incorrect. I think it's based on factors like amount of reviews. For a game like Wesnoth, which was popular for years before joining Steam such data won't be correlated to the real amount of players like for a typical new game. 20180702 16:39:02<+discordbot1> Would be nice if people with access to the Wesnoth admin account on Steam could share some numbers. 20180702 16:39:44<+discordbot1> I have access, but I don't have the necessary privileges to see the download numbers. 20180702 16:40:05<+discordbot1> I see. Maybe you can ask someone who has? 20180702 16:41:13<+discordbot1> Download numbers and perhaps some data about time spent in game. I would think Steam gives such data to devs. But perhaps the contract doesn't allow to share it. 20180702 16:43:08-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180702 16:47:26<+discordbot1> according to Steam, we've had almost 112,000 first-time downloads in the last 3 month period. 20180702 16:48:24<+discordbot1> nice! 20180702 16:50:01<+discordbot1> Only 23% of those were from the US. 20180702 16:50:35<+discordbot1> what does that imply? 20180702 16:51:05<+discordbot1> wesnoth is played in a lot of places 😛 20180702 16:51:11<+discordbot1> k 20180702 16:52:14<+discordbot1> some places in tiny numbers, but there have been downloads there 20180702 16:52:25<+discordbot1> such as Iran. 20180702 16:54:35<+discordbot1> then there are places where it says there have been 1 download 😛 20180702 16:54:51< celmin> If it's so popular in Iran maybe we should try to get a Persian translation... 20180702 16:54:52<+discordbot1> such as Tanzania. 20180702 16:54:53<+discordbot1> VPN? 20180702 16:55:16<+discordbot1> could be routing through odd places? 20180702 16:55:17<+discordbot1> idk 20180702 16:55:20<+discordbot1> celmin: definitely not "popular". It's like 20. 20180702 16:55:21<+discordbot1> 😛 20180702 16:55:23<+discordbot1> iranians are pretty cool people from what ive seen 20180702 16:55:27< celmin> Well okay, fair enough. 20180702 16:56:18< celmin> Still would be cool to have a Persian translation, mind you. 20180702 16:56:40<+discordbot1> eh, i've gotten the impression that there is actually a significant amount of iranians aorund on the internet, despite their regime 20180702 16:56:51<+discordbot1> Yes 20180702 16:57:10<+discordbot1> their total pop is 81 mil after all 20180702 16:57:27<+discordbot1> But they have to use VPN a lot and they can't use most if the typical payment methods 20180702 16:58:04<+discordbot1> eg in europe, only germany has higher pop than that 20180702 16:58:23<+discordbot1> It's easy for a website to get blocked there for some very silly thing 20180702 16:58:27<+discordbot1> celmin: for that we'd need someone who speaks it 20180702 16:58:38<+discordbot1> And getting unlocked usually takes time and money for bribes 20180702 17:03:13<+discordbot1> Anyway, over 100k unique downloads is really great result 20180702 17:03:20<+discordbot1> yes!~ 20180702 17:04:32< celmin> Exactly 20180702 17:05:29< celmin> Not sure how well Wesnoth works for RTL languages mind you... 20180702 17:05:44< celmin> IIRC both the existing RTL translations are marked incomplete? 20180702 17:05:57<+discordbot1> afaik we don't have any rtl devs 20180702 17:06:18<+discordbot1> any devs who would use rtl by convenience 20180702 17:07:50<+discordbot1> but that might matter less than i thought. there's apparently a healthy japanese playerbase despite there being no jap devs 20180702 17:08:19< celmin> Isn't the rat-avatar guy Japanese? 20180702 17:08:42<+discordbot1> he's a translator, yah 20180702 17:08:49< celmin> Right. 20180702 17:08:54< celmin> Do translators not count as devs? 20180702 17:09:01<+discordbot1> Wesnoth has a bit of what at least feels to me as Japan influence in the game design 20180702 17:09:01<+discordbot1> 🤷 20180702 17:09:05< celmin> I think he did contribute some code actually. 20180702 17:09:09< celmin> Wait what @landiss 20180702 17:09:15<+discordbot1> oh wait a second 20180702 17:09:19< celmin> (What's Yumi's emoji) 20180702 17:09:21<+discordbot1> your name is celmin now 20180702 17:09:27<+discordbot1> 😮 20180702 17:09:33<+discordbot1> it's a shrugging emoji 20180702 17:09:38<+discordbot1> afaik "dev" in wesnoth lingo primarily means someone with commit access 20180702 17:09:45< celmin> I use celmin when logging in from my laptop. 20180702 17:09:48<+discordbot1> I mean there are some similarities to japan tactical turned based games genre 20180702 17:09:54< celmin> Which I only really do in the summer when it's too hot to bear sitting in my room. 20180702 17:10:07< celmin> Like what @Landiss 20180702 17:10:32<+discordbot1> like the emphasis on individual characters and not groups of soldiers 20180702 17:10:41< celmin> Hmm. 20180702 17:10:45< celmin> Okay. 20180702 17:10:46<+discordbot1> @Landiss of course, even many sprites were originally plagiaraized from jrpg sources 20180702 17:10:56< celmin> Li'sar mainly, right 20180702 17:10:59<+discordbot1> but they were changed overtime to be more original 20180702 17:11:03<+discordbot1> eg skeletons 20180702 17:11:03< celmin> Specifically L1 Li'sar 20180702 17:11:18< celmin> Eh...? 20180702 17:11:23<+discordbot1> I didn't know about that 20180702 17:11:27<+discordbot1> the axe skeletons and the ostriche-riding skeletons, iirc 20180702 17:11:44< celmin> Well the chocobones are an obvious reference to Final Fantasy... 20180702 17:11:56<+discordbot1> the modern versions are completely remade 20180702 17:12:05<+discordbot1> that's just talking about ancient days 20180702 17:12:19< celmin> I guess Li'sar was just one of the last to be remade then. 20180702 17:15:10-!- marisag [~marisag@2601:640:8200:c597:49ab:beb5:f1f6:9e65] has left #wesnoth [] 20180702 17:15:38<+discordbot1> I have just accidently found out that wikipedia claims Wesnoth was inspired or based (at one point it even says it is a clone of) Master of Monsters 20180702 17:16:03<+discordbot1> no idea how true is that and the only reference they quote is some Spanish source, but nevertheless it does sound possible 20180702 17:16:10<+discordbot1> "inspired" is a very broad word and has no baring on rights of any kind 20180702 17:16:15<+discordbot1> bearing* 20180702 17:16:36<+discordbot1> You could just ask Dave (Denivarius). He's still often online in this server. 20180702 17:16:56<+discordbot1> and yes, from what i have heard, wesnoth is heavily inspired by tactics ogre and Master of Monsters 20180702 17:17:17<+discordbot1> there is no legal issue ina any of that 20180702 17:17:30<+discordbot1> Go read on the wesnoth homepage 20180702 17:17:40<+discordbot1> Its written there 20180702 17:17:47<+discordbot1> The cration 20180702 17:17:47-!- clavi [~anonymous@v22018044422564167.powersrv.de] has quit [Quit: ZNC - http://znc.in] 20180702 17:17:49<+discordbot1> Creation 20180702 17:17:50<+discordbot1> anyway, my point was just to explain to celmin why I said that earlier 20180702 17:18:51<+discordbot1> I can't find that page 20180702 17:19:22<+discordbot1> Lemme check 20180702 17:19:25<+discordbot1> "Create" for some time used to link to some page similar to "about", that could be what you are talking about, but it has been moved 20180702 17:19:56<+discordbot1> once my user page used to be about my favorite methods of torture 20180702 17:20:19<+discordbot1> eg pumping a person full of honey and letting insects take care of it 20180702 17:20:29<+discordbot1> ?????????????????? wat 20180702 17:20:54<+discordbot1> some people were very angry at me though 20180702 17:21:05-!- clavi [~anonymous@v22018044422564167.powersrv.de] has joined #wesnoth 20180702 17:21:20< celmin> ……… 20180702 17:21:22<+discordbot1> https://wiki.wesnoth.org/WesnothPhilosophy 20180702 17:21:26<+discordbot1> but it resolved by itself, because by the time anything needed to be done, i no longer remembered any of what my users or userpages were 20180702 17:22:11<+discordbot1> Thats whats written there 20180702 17:22:15<+discordbot1> thanks @Ertgamer. Indeed Master of Monster is mentioned there several times. 20180702 17:22:21<+discordbot1> Yepp 20180702 17:22:32<+discordbot1> Np 20180702 17:23:15<+discordbot1> so, I imagine that kind of design aestetic (mind that I'm not talking about art, but gameplay mechanics) must feel familiar to Japanese people 20180702 17:23:58<+discordbot1> there was at least 1 chinese spinoff off of wesnoth, i don't knoe whether it was a mod or just changed some assets or whatr 20180702 17:24:06<+discordbot1> interesting 20180702 17:24:28<+discordbot1> Hey guys, can i ask something? 20180702 17:24:40<+discordbot1> yes 20180702 17:24:43<+discordbot1> About translations 20180702 17:24:47-!- hk238 [~kvirc@unaffiliated/hk238] has quit [Quit: KVIrc 5.0.0 Aria http://www.kvirc.net/] 20180702 17:25:04<+discordbot1> The Sovenian translation sucks 20180702 17:25:11<+discordbot1> It has some parts of engliah 20180702 17:25:14<+discordbot1> English 20180702 17:25:21<+discordbot1> you can fix that if you are native speaker 20180702 17:25:21<+discordbot1> all of linux sucks 20180702 17:25:22<+discordbot1> And some in slovenian 20180702 17:25:28<+discordbot1> I am 20180702 17:25:34<+discordbot1> How do i do? 20180702 17:25:40<+discordbot1> I want to learn how to do it myself, to fix Polish 20180702 17:25:43<+discordbot1> every now and then i see within the same dialogue translated and untranslated strings 20180702 17:25:49<+discordbot1> haven't yet tried it, so can't really help 20180702 17:26:05<+discordbot1> first thing you should try is contacting person responsible for Slovenian translation 20180702 17:26:17<+discordbot1> No in slovenian its like most of things in english 20180702 17:26:24<+discordbot1> Ah ok 20180702 17:26:24<+discordbot1> https://wiki.wesnoth.org/WesnothTranslations 20180702 17:26:37<+discordbot1> Im new here, so i dont rly know 20180702 17:26:39<+discordbot1> Ok ty 20180702 17:26:47<+discordbot1> that person might be inactive though 20180702 17:27:03<+discordbot1> Ahh ok 20180702 17:27:37<+discordbot1> but try anyway, if you don't get any reply in a few days, perhaps someone else can help you to start 20180702 17:27:55<+discordbot1> basic info is in the wiki 20180702 17:27:55<+discordbot1> https://wiki.wesnoth.org/WesnothTranslationsHowTo 20180702 17:28:03<+discordbot1> Ok I'll ask around 20180702 17:31:10<+discordbot1> Hmm 20180702 17:31:15<+discordbot1> I read the article 20180702 17:31:36<+discordbot1> But i dont get it where i can contact the current translator 20180702 17:32:38<+discordbot1> Use the [1] link in this page: https://wiki.wesnoth.org/SlovenianTranslation 20180702 17:41:47<+discordbot1> Ty 20180702 17:41:54<+discordbot1> I just sent it 20180702 17:45:37<+discordbot1> But it seems like the mail is inexistent 20180702 17:46:15< Soliton> got an error back? 20180702 17:46:33<+discordbot1> Yeah 20180702 17:46:59< Soliton> you did replace AT and DOT, yes? 20180702 17:47:13<+discordbot1> Ill check again 20180702 17:47:20<+discordbot1> But im pretty sure i did 20180702 17:48:06<+discordbot1> Ahh wtf 20180702 17:48:21<+discordbot1> Sry i dunno whathappened ill send again 20180702 17:48:33<+discordbot1> There was like a double gmaio.com 20180702 17:48:37<+discordbot1> *gmail 20180702 17:57:02<+discordbot1> Ok it sent it now, ty 20180702 17:59:22< Soliton> feel free to start completing your translation either way. if the current maintainer doesn't respond you can just become the new maintainer. 20180702 17:59:49<+discordbot1> Oh ok 20180702 17:59:59<+discordbot1> But...i know like nothimg about programming 20180702 18:00:12<+discordbot1> So i got like no idea how to do anything 20180702 18:02:24< Soliton> you download a .po file and open it in your favourite editor. then you translate the "msgid" entries where it says "msgstr". done. 20180702 18:02:54< Soliton> you can also download some po editor that makes this a bit more comfortable. 20180702 18:03:45<+discordbot1> Some tools are listed in https://wiki.wesnoth.org/GettextForTranslators#Tools 20180702 18:04:06<+discordbot1> I got litterally like..no idea whar ur talking abt, sry 😅 20180702 18:04:30< celmin> You don't need to know any programming to work as a translator. 20180702 18:04:33<+discordbot1> see here: https://wiki.wesnoth.org/GettextForTranslators 20180702 18:04:51< celmin> All you need to do is download a few files that define the translation and edit them. 20180702 18:04:59<+discordbot1> although, on a second glance at that page, it's a bit overcomplicated 20180702 18:05:00< celmin> Either in a text editor or with a dedicated po editor. 20180702 18:05:18<+discordbot1> you can get the current files to translate here: https://www.wesnoth.org/gettext/ 20180702 18:05:31<+discordbot1> So...i kinda go there, download the files 20180702 18:05:39<+discordbot1> Thrn write the translation 20180702 18:05:52<+discordbot1> And then send it to someone or something? 20180702 18:06:46< celmin> Something like that. 20180702 18:07:16<+discordbot1> Ok ill see in a few days if i van fo that 20180702 18:07:16<+discordbot1> Can 20180702 18:08:08<+discordbot1> I dont rly need a good device for those things, do i? 20180702 18:08:25<+discordbot1> Can i fo i from the phone? 20180702 18:08:54< Soliton> if you can download and save the po file on it and open it with a text editor, sure. 20180702 18:09:07<+discordbot1> Writing large amounts of text, like translating requires, would be quite slow with a phone though. 20180702 18:09:29<+discordbot1> Aha ok 20180702 18:09:44<+discordbot1> I've read somewhere that there is a step after translation to use some tool on the files, something that is not available on Windows 20180702 18:09:45< celmin> I imagine you could do it on a phone. I don't imagine it would be too efficient. 20180702 18:10:02<+discordbot1> but I don't know where it was mentioned, someone said that to me I think 20180702 18:10:05< Soliton> slovenian was last updated for 1.9.2 so the chances that the current maintainer responds are not that great. 20180702 18:10:47< Soliton> if you want to test the translation yourself it's a bit more work, yes. 20180702 18:11:24< Soliton> though i believe wesnoth can read plain po files now, too. 20180702 18:11:25<+discordbot1> no, I don't mean for testing, but for some kind of validation before it is sent to the main coordinator 20180702 18:11:53<+discordbot1> but I don't know details and perhaps that was outdated information 20180702 18:12:02< celmin> Yes, Wesnoth can read the plain po files. IIRC they'd just need to be in the same place they're stored in the repository. 20180702 18:12:08< Soliton> testing seems like a good way to do validation. 20180702 18:12:23< celmin> You might also need to add that folder as a binary path though. 20180702 18:13:04<+discordbot1> Okay 20180702 18:13:09<+discordbot1> And Linux? 20180702 18:13:17<+discordbot1> I dont have windows anyway 20180702 18:13:23< celmin> What about Linux? 20180702 18:13:45<+discordbot1> don't worry about what I said, apparently that was wrong 20180702 18:13:49-!- Haudegen [~quassel@178.115.237.87] has quit [Ping timeout: 256 seconds] 20180702 18:13:59<+discordbot1> Aha ok 20180702 18:14:05<+discordbot1> I have linux anyway 20180702 18:14:16<+discordbot1> you just need something to easily edit po files, I bet there are plenty of such tools on Linux 20180702 18:14:17-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180702 18:14:36<+discordbot1> Ok 20180702 18:14:56<+discordbot1> I'm very sure even the most basic tool is going to save you a lot of time if you are going to translate more than a tiny bit 20180702 18:16:16< Soliton> your phone is android? 20180702 18:16:30<+discordbot1> Yes 20180702 18:17:08< Soliton> looks like this https://github.com/pryds/ve for example is a po editor for android. 20180702 18:18:08<+discordbot1> What do i have to do there? 20180702 18:18:46< Soliton> find that app on your play store and install it? 20180702 18:19:13< Soliton> i've never used it and i don't have an android device. 20180702 18:19:20<+discordbot1> No 20180702 18:19:25<+discordbot1> I downloaded it 20180702 18:19:43< Soliton> from github? 20180702 18:20:29<+discordbot1> No 20180702 18:20:33<+discordbot1> From playstore 20180702 18:20:55<+discordbot1> Ah, well 20180702 18:20:59< Soliton> good. no clue how to use it. you'll need to find that out yourself. 20180702 18:21:10<+discordbot1> Haha ok 20180702 18:21:21<+discordbot1> Well ty guys 20180702 18:21:43<+discordbot1> Im gonna contact u abt this thing in a few days 20180702 18:21:56<+discordbot1> Gotta go study now 20180702 18:21:57<+discordbot1> C ya 20180702 18:22:26<+discordbot1> Oh, if anyone is playing dont hesitate to message me 20180702 18:31:46<+discordbot1> yo 20180702 18:36:56-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20180702 18:51:17<+discordbot1> What acceleration speed do you guys play with typically, if at all? 20180702 18:51:59<+discordbot1> when viewing cutscenes, 1 20180702 18:52:17<+discordbot1> in ordinary play, between 2 and 4 depending on my mood 20180702 18:52:28<+discordbot1> although I hear that a lot of MP players use 16x 20180702 18:53:20<+discordbot1> so you change it frequently while playing? 20180702 18:53:25<+discordbot1> yes 20180702 18:53:33<+discordbot1> you can hold shift to turn off accelerated speed 20180702 18:53:38<+discordbot1> so it's simple to view cutscenes with normal speed 20180702 18:53:45<+discordbot1> OoO 20180702 18:54:15< celmin> If you don't normally use accelerated speed, you can also use shift to turn it on temporarily. That's what I do. 20180702 18:54:41<+discordbot1> yes 20180702 18:54:47<+discordbot1> shift just toggles accelerated speed 20180702 18:55:35<+discordbot1> onw of trhe things that made me disappointed about Wesnoth, 20180702 18:55:41<+discordbot1> was how it didn't account for that 20180702 18:55:55<+discordbot1> that of course player will want to play at max anim spped 20180702 18:56:43<+discordbot1> then what is the worth of all those costly animations 20180702 18:56:54<+discordbot1> because some of us dont' want to play at max anim speed? 20180702 18:56:56<+discordbot1> o_o 20180702 18:57:05<+discordbot1> then ur weird 20180702 18:57:18<+discordbot1> r u weird yumi is that what ur saying, that ur weird 20180702 18:57:22<+discordbot1> I don't think you can make that generalization 20180702 18:57:23<+discordbot1> lol 20180702 18:58:04< Ravana_> I use 2x speed normally, 16x speed when needed and 1x speed when it is too much effort to switch it from 16 to 2 20180702 19:02:26<+discordbot1> for wesnoth, I think effects like in EoMa are more immediately visible 20180702 19:02:57<+discordbot1> players are probably going to notice the giant beam of light on your screen a little more than the little unit movements 20180702 19:03:05<+discordbot1> their screens* 20180702 19:03:25< Ravana_> and the full screen halo (not sure if it is still used) 20180702 19:04:25<+discordbot1> it's not 20180702 19:04:31<+discordbot1> I'm pretty sure 20180702 19:04:56<+discordbot1> he replaced it with this nice circly thing that looks like a vortex to another dimension 20180702 19:05:07<+discordbot1> it covers maybe a little more than a hex? 20180702 19:09:42<+discordbot1> Hey, might be a bit of a nooby question, but I can't seem to find the 'load scenario' option in the scenario editor? Is it in the file drop-down menu? Or do I just use load map? 20180702 19:10:34<+discordbot1> Use "Load Map" and choose a scenario file. 20180702 19:11:30<+discordbot1> Every time I do that, though, it turns back into the map editor. Is it incompatible with scenarios not made within the editor? 20180702 19:11:54<+discordbot1> it needs to be the same structure as a scenario made by the editor 20180702 19:12:12< celmin> You can't edit a typical hand-made scenario. 20180702 19:12:18<+discordbot1> last time I checked, the editor-made scenario doesn't use the [scenario] tag 20180702 19:12:23< celmin> Because that has a [scenario] or [multiplayer] tag. 20180702 19:12:39<+discordbot1> Ah, I see. Thank you guys 20180702 19:12:46< celmin> Editor-made scenario files have only the content of that tag, without the actual tag. 20180702 19:13:20<+discordbot1> I got to start with the editor in the future, not the other way around 😉 20180702 19:14:10< celmin> ? 20180702 19:18:25-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 256 seconds] 20180702 19:24:47<+discordbot1> Nothing, just rambling. Thanks for the help 20180702 19:57:55-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20180702 20:11:48-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:95ca:55fc:315b:66c6] has joined #wesnoth 20180702 20:23:59-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180702 20:32:51-!- marisag [~marisag@2601:640:8200:c597:a470:adf4:5ad4:58bc] has joined #wesnoth 20180702 20:34:22-!- marisag [~marisag@2601:640:8200:c597:a470:adf4:5ad4:58bc] has left #wesnoth [] 20180702 20:56:39-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180702 20:57:45<+discordbot1> Guys i was checking the playstore now, and cant find any text editor that can make .po files 20180702 20:57:52<+discordbot1> Do you know of any? 20180702 20:58:04<+discordbot1> notepad++ 20180702 21:00:02<+discordbot1> just have the file name be example.po, change the file type to all types 20180702 21:00:14<+discordbot1> or maybe it's all files, either way it's the first selection, above .txt 20180702 21:07:21-!- ibispi [~quassel@46.17.149.69] has quit [Remote host closed the connection] 20180702 21:09:10<+discordbot1> Thanks a lot 20180702 21:11:47<+discordbot1> Hummm...it crashes when i try to rename the file 😭 20180702 21:12:43-!- Haudegen [~quassel@178.115.237.87] has quit [Read error: Connection reset by peer] 20180702 21:12:43<+discordbot1> wat 20180702 21:12:59<+discordbot1> Yepp.. 20180702 21:13:36<+discordbot1> what do you mean crashes 20180702 21:13:42<+discordbot1> what crashes 20180702 21:16:00<+discordbot1> The app 20180702 21:16:02<+discordbot1> Closes 20180702 21:16:08<+discordbot1> Shuts down 20180702 21:16:30<+discordbot1> When i try to rename the file 20180702 21:16:37<+discordbot1> it works fine for me 🤔 20180702 21:17:09<+discordbot1> Dunno why... 20180702 21:17:27-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180702 21:17:37<+discordbot1> Aaah 20180702 21:17:40<+discordbot1> Whatever 20180702 21:17:50<+discordbot1> Ill download everything on the pc 20180702 21:18:41<+discordbot1> Hey yumi 20180702 21:19:09<+discordbot1> Is there any way i can find some tutorials or something abt programming and atuff? 20180702 21:19:48<+discordbot1> *stuff 20180702 21:19:58< celmin> Do you mean programming, or working with po files 20180702 21:20:05< celmin> Because they're not related in the slightest. 20180702 21:20:42<+discordbot1> Then both 20180702 21:20:57<+discordbot1> I wanna know some programming also 20180702 21:21:07<+discordbot1> Juat to see if i can get something out of it 20180702 21:21:07< celmin> And you don't need to know any programming to be a translator. Of course if you want to learn programming anyway, then that's fine. 20180702 21:21:15<+discordbot1> Lets call it a hobby 20180702 21:24:04<+discordbot1> both 20180702 21:25:01<+discordbot1> if you want to try WML 20180702 21:25:01<+discordbot1> https://wiki.wesnoth.org/WML_for_Complete_Beginners 20180702 21:25:03<+discordbot1> But...basic stuff 20180702 21:25:14<+discordbot1> Whats that? 20180702 21:25:18<+discordbot1> wesnoth markup language 20180702 21:25:24-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20180702 21:25:41<+discordbot1> you can use it to make wesnoth things, but some of the ideas are generally applicable to programming 20180702 21:27:58<+discordbot1> our school teaches C++ first, but reason I suggest WML is that you can produce something tangible pretty quickly 20180702 21:28:10<+discordbot1> also C++ is not very forgiving when it comes to errors 20180702 21:31:13<+discordbot1> Niceee 20180702 21:31:55<+discordbot1> So technically this is a tutorial where you create a campaign 20180702 21:31:56<+discordbot1> Of wesnoth 20180702 21:32:11<+discordbot1> or a scenario 20180702 21:32:14<+discordbot1> And learn howbto use WML 20180702 21:32:20<+discordbot1> yes 20180702 21:32:36<+discordbot1> But then thats only available on your oen pc? 20180702 21:32:43<+discordbot1> *own 20180702 21:33:14<+discordbot1> well you could put it on the add-on server once it works 20180702 21:33:39<+discordbot1> But it has to have some specific charasteristics, i suppose 20180702 21:34:04<+discordbot1> And those in Add-ons are all made in WML, or are also in C++? 20180702 21:34:10<+discordbot1> in WML 20180702 21:34:22<+discordbot1> you can also do some things in lua, which is more broadly applicable in WML 20180702 21:34:28<+discordbot1> you can try learning lua as well 20180702 21:34:35<+discordbot1> but WML is easier to get started on 20180702 21:34:49<+discordbot1> Okay, ill start with WML 20180702 21:35:01<+discordbot1> But...whats the actual difference? 20180702 21:35:26<+discordbot1> WML is a markup language, which tend to have greater levels of abstraction 20180702 21:35:44<+discordbot1> Meaning...? 20180702 21:35:50<+discordbot1> as in, there are defined tags that limit what you can and cannot do 20180702 21:35:59<+discordbot1> it makes it easy to work with, but it limits what you can do with the code 20180702 21:35:59<+discordbot1> Aaah ok 20180702 21:36:08<+discordbot1> LUA is a scripting language used in various games 20180702 21:37:16<+discordbot1> Can you also change the design of...like characters or something? 20180702 21:37:23<+discordbot1> I guess if you try learning LUA, you'll learn about functional programming and other things 20180702 21:37:25<+discordbot1> Or thats aomething completely different? 20180702 21:37:29<+discordbot1> what do you mean? 20180702 21:37:44<+discordbot1> Like creating a campaign 20180702 21:37:51<+discordbot1> With new units and stuff 20180702 21:38:33<+discordbot1> with WML alone, you can create a completely new campaign with new units, scenarios, anything 20180702 21:38:41<+discordbot1> Oh nice 20180702 21:38:43<+discordbot1> but you have to use the pre-defined tags in WML 20180702 21:38:50<+discordbot1> Okay 20180702 21:38:55<+discordbot1> so for example, you cannot change the value of poison 20180702 21:39:05<+discordbot1> Ooooh 20180702 21:39:05<+discordbot1> if you decide to create a poison attack 20180702 21:39:20< Ravana_> you can, it is just more work 20180702 21:39:33<+discordbot1> And i guess i cant change the 70% chance of magic atk? 20180702 21:40:06<+discordbot1> you can do that 20180702 21:40:16<+discordbot1> Ah ok 20180702 21:40:42<+discordbot1> And how much tike does it take normally to learn WML? 20180702 21:41:21<+discordbot1> 🤷, I have no idea 20180702 21:41:34<+discordbot1> Haha okay 20180702 21:41:45<+discordbot1> Oh well 20180702 21:42:06<+discordbot1> When ill have some freetime ill start working on it muahahhaa 20180702 21:43:49-!- marisag [~marisag@2601:640:8200:c597:4b9:f11:570f:9c05] has joined #wesnoth 20180702 22:18:54-!- Narrat [~Narrat@p5DED151C.dip0.t-ipconnect.de] has joined #wesnoth 20180702 22:22:38< celmin> FTR you cannot make addons in C++. 20180702 22:24:35< gfgtdf> at some point wesnoth had an optional 'allow unsafe lua' that among owth things allowed lua code to load binary files, not sure if that option still exists 20180702 22:27:24-!- synthpopisback [~synthpopi@cpe-2606-A000-7947-5000-8809-5462-6578-4A50.dyn6.twc.com] has quit [Quit: Leaving] 20180702 22:27:57< celmin> Pretty sure it's still there, but that's not really relevant to this topic. 20180702 22:30:22-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 264 seconds] 20180702 22:34:10-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:95ca:55fc:315b:66c6] has quit [Quit: Leaving] 20180702 22:42:32-!- Haudegen [~quassel@178.115.237.87] has quit [Read error: Connection reset by peer] 20180702 22:47:38<+discordbot1> @Ertgamer 🖤 Hi mate!! I can play right now and will probably be free for the next hour or so 💛 20180702 22:55:24-!- Appleman1234 [~quassel@121.222.147.211] has joined #wesnoth 20180702 22:59:44-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20180702 23:16:08<+discordbot1> :run: 20180702 23:31:05-!- Narrat [~Narrat@p5DED151C.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20180702 23:47:31<+discordbot1> @Varicks Did I bother you?? Im so sorry if I did and I have no intention to bother anybody!! Im so sorry just please let me know if u want me to leave and i will because I care about your comfort here :)) 20180702 23:53:21<+discordbot1> No not at all! It was just a joke, haha. Nobody responded so I insinuated they ran away. No negative intentions --- Log closed Tue Jul 03 00:00:57 2018