--- Log opened Wed Jul 25 00:00:12 2018 20180725 00:04:03-!- celmin [~celticmin@unaffiliated/celticminstrel] has joined #wesnoth 20180725 00:20:18-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180725 00:20:25-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180725 00:31:45-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180725 00:31:51-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180725 00:35:54-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20180725 00:42:58-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180725 00:43:04-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180725 01:09:31<+discordbot> I've been replaying a lot of mainlines recently 20180725 01:09:45<+discordbot> and Orcs actually seem to be typically more eloquent than Dwarves 20180725 01:10:08<+discordbot> It depends to me. 20180725 01:10:23<+discordbot> The Dwarvish units tend to be great at one thing, and suck at others. 20180725 01:10:38<+discordbot> But at the thing they're good at, they're better than average. 20180725 01:10:49<+discordbot> I'm talking about campaign dialogue 😃 20180725 01:10:59<+discordbot> Oh, my bad. Sorry. 20180725 01:11:10<+discordbot> no need to apologize 😉 20180725 01:11:21<+discordbot> I think the dialect of Dwarves tends to go from light scottish to heavy scottish, anywhere in that range. 20180725 01:12:23<+discordbot> If I were ta write a dialogue fer the dwarves in a campaign, it woul' be an awful lah like this, perhaps a bit deepa. 20180725 01:12:44<+discordbot> But I kinda suck at dialecting sooo it's not the best 20180725 01:13:02<+discordbot> Well if you get a couple minutes I'd love to hear your takes on these: https://forums.wesnoth.org/viewtopic.php?f=32&t=48527 20180725 01:13:52<+discordbot> I may not be able to comment in the forums, but I'll look at the posts. 20180725 01:14:03<+discordbot> Oh why is that? 20180725 01:14:42<+discordbot> I don't have an account yet 20180725 01:14:53<+discordbot> And I'm a bit lazy, sorry 20180725 01:16:18<+discordbot> haha stop apologizing but being lazy is not going to help you make a campaign that's for sure 20180725 01:16:27<+discordbot> this is a lot more work than I thought it'd be 20180725 01:16:35<+discordbot> true 20180725 01:16:49<+discordbot> but it is a state holiday, and i like to be lazy on holidays 20180725 01:17:05<+discordbot> Yep I feel you, I don't mean to be imposing 😃 20180725 01:17:18<+discordbot> Alright 20180725 01:18:17-!- gfgtdf [~chatzilla@x55b0afc9.dyn.telefonica.de] has quit [Quit: ChatZilla 0.9.93 [Firefox 52.9.0/20180621064021]] 20180725 01:49:45-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180725 01:49:51-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180725 02:04:35-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180725 02:04:41-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180725 02:08:34-!- sigurdfd [sigurdfd@dynamic-acs-72-23-110-196.zoominternet.net] has joined #wesnoth 20180725 02:31:09<+discordbot> So, is there any way to get around wesnoth forgetting you have add ons installed on mobile? 20180725 02:31:37<+discordbot> Cause what I do is download add on, then delete it, then it realizes the rest are there and loads them 20180725 02:31:41<+discordbot> Is it iOS or Android? 20180725 02:31:48<+discordbot> iOS 20180725 02:32:04<+discordbot> You might want to DM @sinda here or post on the forum thread then. 20180725 02:32:18<+discordbot> He's the sole maintainer of the iOS ports at the moment. 20180725 02:33:02<+discordbot> Alright, thanks 20180725 03:06:26-!- celmin [~celticmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The minstrel departs, to spread the music to the masses!] 20180725 03:22:49<+discordbot> seriously wasn't expecting Wesnoth to get a PRNG mode 20180725 03:23:15< celticminstrel> Both modes are PRNG. 20180725 03:23:33<+discordbot> fair enough pedantically 20180725 03:23:40<+discordbot> PRNG? 20180725 03:23:44< celticminstrel> So we really shouldn't call it a PRNG mode. 20180725 03:23:50< celticminstrel> pseudo-random number generator 20180725 03:24:11<+discordbot> not like Wesnoth reads from /dev/random 20180725 03:24:23< celticminstrel> The new mode skews the RNG, making it less random. 20180725 03:24:29<+discordbot> ^^^ 20180725 03:24:43< celticminstrel> In particular, I believe it attempts to avoid runs of similar results somehow. 20180725 03:24:54<+discordbot> Wesnoth 1.14 is actually able to read from a platform rng if available. 20180725 03:25:06< celticminstrel> I thought it only did that for seeding the PRNG? 20180725 03:25:15<+discordbot> You tell me because I don't handle the details. 20180725 03:25:54< celticminstrel> Yeah I'm not entirely sure either. 20180725 03:27:27<+discordbot> you're being pedantic, celmin 20180725 03:27:46< celticminstrel> So? 20180725 03:27:59<+discordbot> skimming the code, it looks like it's explicitly uniformly distributing hits and misses within the number of attacks (even though the number of hits/misses is randomized) 20180725 03:28:47<+discordbot> you're smart enough to understand that the colloquial interpretation of a PRNG mode vs an RNG mode trumps the fact that the "RNG" mode might technically not be "true random". 20180725 03:29:29<+discordbot> by insisting "both are PRNG", you'll simply confuse players who lack knowledge of randomness generation systems. 20180725 03:29:46<+discordbot> I have to go in just a min, but there is a quote saying something like 'By making something feel more random, we're making it less random'. 20180725 03:29:46< celticminstrel> Or you could just stop calling it PRNG mode and then there'd be no room for confusion. 20180725 03:29:53<+discordbot> but approximating hit/miss as a Poisson process (it's not since it's not continuous-time), I'd expect hits to be uniformly distributed with the default (P)RNG anyway 20180725 03:30:03<+discordbot> (uniformly distributed inter-arrival times) 20180725 03:30:14<+discordbot> Vultraz is not the one you should be barking at. 20180725 03:30:18<+discordbot> Just fyi. 20180725 03:30:26<+discordbot> I'm not trying to bark at anyone, lol 20180725 03:30:31<+discordbot> I call it a PRNG mode because that's what most people will understand it as. 20180725 03:30:34<+discordbot> I was addressing celmin. 20180725 03:30:38<+discordbot> https://forums.wesnoth.org/viewtopic.php?f=6&t=48160 20180725 03:30:45<+discordbot> It's the most succinct nomenclature. 20180725 03:30:47< celticminstrel> So basically you see no problem with spreading confusion. Great. 20180725 03:31:32<+discordbot> Now stop arguing. 20180725 03:31:52<+discordbot> oui 20180725 03:32:06< celticminstrel> 9_9 20180725 03:32:08<+discordbot> what the patch does do is make subsequent attacks no longer independent events 20180725 03:32:28<+discordbot> They never were in the first place though? 20180725 03:32:41<+discordbot> yes they were; the RNG was polled separately for each attack 20180725 03:32:47<+discordbot> The RNG has always been predictable based on the seed. 20180725 03:32:55<+discordbot> pendantically so, yes 20180725 03:33:14<+discordbot> but in practice for a video game, close enough to statistical independence to be plenty good enough 20180725 03:33:19<+discordbot> And the deterministic mode option added in 1.14.0 (not to be confused with the experimental option in 1.14.4) made it so the seed was actually stored in saved games. 20180725 03:33:25<+discordbot> As opposed to refreshed on load. 20180725 03:33:47<+discordbot> So you could theoretically predict the outcome of every move performed since the beginning of a campaign with that on. 20180725 03:34:27<+discordbot> sure you could, but it only negligibly affects analysis 20180725 03:35:09<+discordbot> without considering the seed, it would (to my knowledge) take quite a few queries to differentiate it from an actual uniform dist with confidence 20180725 03:35:32<+discordbot> PRNG is controversial 20180725 03:35:38<+discordbot> Max seems to know what he's talking about so i bow to his superior analysis 20180725 03:35:38<+discordbot> Please refer to rule nr5 20180725 03:35:51<+discordbot> @Vultraz I'm no statistician by any means 20180725 03:36:06<+discordbot> What's everyone's favourite flower? 20180725 03:36:31<+discordbot> We already have a mod watching this chat, thanks. 20180725 03:36:49<+discordbot> heh 20180725 03:39:28< celticminstrel> "seems" <_< 20180725 03:40:19< celticminstrel> (Not implying he doesn't, mind you.) 20180725 03:40:45<+discordbot> although looking at the code some more, I might have been misreading ntotal and num_hits calcs 20180725 03:40:50<+discordbot> noticed that they're ints rather than floats 20180725 03:42:34<+discordbot> if it's guaranteeing a min number of hits, that would definitely affect the variance of hits in an attack 20180725 03:42:47<+discordbot> but uniform interarrival times would still be the case 20180725 03:46:26<+discordbot> so now that my brain's caught up: if it's generating the hits in advance and shuffling them: 20180725 03:47:16<+discordbot> 1) would not be less statistically independent (contrary to my previous incorrect statement); intuitively if you flip 100 separate coins, they're still separate coins no matter what order you decide to look at them 20180725 03:47:36<+discordbot> 2) would ultimately be no different than the old way 20180725 03:47:42<+discordbot> but if it's guaranteeing hits: 20180725 03:48:28<+discordbot> 1) interval between hits would remain uniformly distributed (not sure if it'd still be memoryless, probably not) 20180725 03:49:48<+discordbot> 2) I can imagine how it would "feel" better to users who don't understand binomial distributions 20180725 03:50:06<+discordbot> ..and that's enough blather from me for tonight 20180725 03:53:52< celticminstrel> Heh... 20180725 03:54:48-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20180725 03:59:04<+discordbot> Nobody? 20180725 03:59:15<+discordbot> Well mine is the water lily 20180725 03:59:57<+discordbot> @Kiiviing_Zindaal , there's a years-old bug in Wesnoth that causes cache corruption. It's very deep and I'm afraid it wasn't tackled yet. It surfaces only when there is a another specific bug in an add-on. You're right, the way to work around it is to install and/or remove any other add-on. I will include a button to clear cache in the nearest release, it will be a faster workaround. 20180725 04:00:27<+discordbot> Awesome, thank you! 20180725 04:04:42-!- sigurdfd [sigurdfd@dynamic-acs-72-23-110-196.zoominternet.net] has quit [] 20180725 05:19:08-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20180725 05:32:20-!- behalebabo [~behalebab@unaffiliated/behalebabo] has quit [Excess Flood] 20180725 05:41:34-!- behalebabo [~behalebab@unaffiliated/behalebabo] has joined #wesnoth 20180725 05:49:19-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 260 seconds] 20180725 05:50:05-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20180725 06:59:25-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180725 06:59:31-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180725 07:15:08-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180725 07:30:53-!- ibispi [~quassel@46.17.149.69] has joined #wesnoth 20180725 07:56:00-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20180725 08:27:27-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20180725 08:36:34-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180725 08:36:40-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180725 09:03:06<+discordbot> Would some mind updating the wikipedia BfW page..? 20180725 09:03:07<+discordbot> https://en.wikipedia.org/wiki/The_Battle_for_Wesnoth 20180725 09:12:15-!- ibispi [~quassel@46.17.149.69] has quit [Remote host closed the connection] 20180725 09:44:05-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180725 09:44:11-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180725 10:11:28<+discordbot> u can 20180725 10:16:46<+discordbot> Huh. True dat. 20180725 10:17:10<+discordbot> I guess I'll start working on it later today, for now I've got to finish a report vor AVB. 20180725 10:23:09-!- ibispi [~quassel@46.17.149.69] has joined #wesnoth 20180725 10:23:40<+discordbot> It would be cool though if some of you would read the article and point out any mistakes in it to me. 20180725 10:49:36< zookeeper> erasing the plot section would be an excellent start. 20180725 11:09:46<+discordbot> Hello. 20180725 11:17:06<+discordbot> zookeeper: Does the variable unit_id.lvl 20180725 11:18:21 * zookeeper waits 20180725 11:18:57<+discordbot> I've never touched WML before, okay? xD 20180725 11:19:04<+discordbot> I really don't know yet. 20180725 11:19:14 * zookeeper waits for the question, obviously 20180725 11:19:35<+discordbot> repeats the question from above Does the variable unit_id.lvl exist? And is it interpreted as number? 20180725 11:19:44<+discordbot> unit exists in various events, and unit.level would be that unit's level 20180725 11:20:39<+discordbot> zookeeper: I guess you don't see it in IRC when I edit my comment? 20180725 11:20:42< zookeeper> use :inspect and you'll see, i believe it's .level 20180725 11:20:43< zookeeper> correct 20180725 11:21:57<+discordbot> I guess I'll just test if I broke it yet. 20180725 11:23:19< zookeeper> storing your unit in a variable called unit_id is pretty confusing though since it has nothing to do with the unit's id. 20180725 11:26:08<+discordbot> In my case I want to check if the id of my variable is the same as the id of one of my units. And add xp equal that units level if it's the case. 20180725 11:28:48<+discordbot> And if you'd like, tell me how to do 'if' in WML. xD 20180725 11:29:03<+discordbot> [if] [variable] name=your_stored_unit.id value=your_other_unit.id [/variable] [then] stuff [/then} [/if] 20180725 11:29:12<+discordbot> Sorry 20180725 11:29:17<+discordbot> value is supposed to be equals 20180725 11:30:44<+discordbot> Might as well redo it [if] [variable] name=your_stored_unit.id equals=$your_other_unit.id [/variable] [then] stuff [/then} [/if] 20180725 11:31:03<+discordbot> Thanks. 20180725 11:31:11<+discordbot> 👌 20180725 11:31:44<+discordbot> you know about https://wiki.wesnoth.org/WML_for_Complete_Beginners right? 20180725 11:32:17<+discordbot> @blarumyrran For 5 minutes. Not enough time to read up what I needed until I got an answer. 😄 20180725 11:32:45<+discordbot> @Vazl You might want to overthink your '[then}' though. 😛 20180725 11:32:56<+discordbot> Yeah, typo in haste. My bad. 20180725 11:33:57<+discordbot> Is & calling by reference? 20180725 11:34:43<+discordbot> And I guess something like in C++ with '==' being the same as 'equals' does not work here? 20180725 11:37:02<+discordbot> WML is a markup language. Comparing with == is not possible, and functions are not supported (and thuis, the idea of passing parameters by reference does not make any sense). 20180725 11:37:27<+discordbot> If you need logic, I recommend writing it in Lua. It is far closer to regular programming/scripting languages. 20180725 11:38:42<+discordbot> Only 8 years until I contributed my first code to wesnoth...Okay, it's only to a UMC campaign, but still. ^^ 20180725 11:39:32<+discordbot> Is there anything I can do instead of '[else]'? 20180725 11:39:55<+discordbot> Why are you asking? 20180725 11:41:21<+discordbot> [else] is not supported. 😦 And I want it do something in every other case of this instance. 20180725 11:42:18<+discordbot> I probably could handle it by saying 'if it does not equal this idea then...'. But I hope for a better way. 20180725 11:42:48<+discordbot> Uh,. [else] is supported. 20180725 11:42:49<+discordbot> https://wiki.wesnoth.org/ConditionalActionsWML#.5Bif.5D 20180725 11:44:03<+discordbot> So I just have to write it within of [if]...[/if]? 20180725 11:44:17<+discordbot> Right. 20180725 11:44:19<+discordbot> Yes, like in the example in the wiki. 20180725 11:44:23<+discordbot> Was hung up in C++. 20180725 11:44:37<+discordbot> Thanks. 😃 20180725 11:50:15< zookeeper> you're not supposed to guess how something works, as it's all detailed in the wiki. not to mention that a gazillion examples of usage of common tags is at your fingertips, i highly recommend you utilize that if you can't figure it out from the wiki. 20180725 11:50:51-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180725 11:54:59<+discordbot> I'll do once I actually start dabbling with this. ^^ This time I just wanted to approximatly modify an event to outline what I meant when I asked Adamant14 to change the event. (It didn't even have to work, but then I wanted to test it...so I had to make it work...) 20180725 11:56:57-!- marisag [~marisa@2601:640:8200:c597:39a0:1364:25e1:8da4] has joined #wesnoth 20180725 12:30:33-!- marisag [~marisa@2601:640:8200:c597:39a0:1364:25e1:8da4] has left #wesnoth [] 20180725 12:36:08-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180725 12:36:15-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180725 12:44:39-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 260 seconds] 20180725 13:15:58-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20180725 13:21:05-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180725 13:21:11-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180725 13:21:50-!- Appleman1234 [~quassel@1.121.100.204] has quit [Ping timeout: 256 seconds] 20180725 13:39:37-!- hk238 [~kvirc@unaffiliated/hk238] has joined #wesnoth 20180725 13:42:22-!- Smedles [~quassel@58.174.33.191] has quit [Ping timeout: 264 seconds] 20180725 13:44:54-!- Smedles [~quassel@101.172.66.34] has joined #wesnoth 20180725 13:46:03-!- Appleman1234 [~quassel@1.121.100.204] has joined #wesnoth 20180725 13:59:36<+discordbot> @Rory because one of my functions didn't do what it was expected to do. 20180725 14:01:05-!- Appleman1234 [~quassel@1.121.100.204] has quit [Remote host closed the connection] 20180725 14:06:27-!- Smedles [~quassel@101.172.66.34] has quit [Read error: Connection reset by peer] 20180725 14:07:46-!- Smedles [~quassel@58.174.33.191] has joined #wesnoth 20180725 14:12:25<+discordbot> yoo the new Steam update looks sick 20180725 14:18:25-!- Smedles_ [~quassel@101.172.66.34] has joined #wesnoth 20180725 14:20:18-!- Smedles [~quassel@58.174.33.191] has quit [Ping timeout: 240 seconds] 20180725 14:26:39<+discordbot> does the steam version have a different directory 20180725 14:30:24-!- Smedles_ [~quassel@101.172.66.34] has quit [Read error: Connection reset by peer] 20180725 14:30:36-!- Smedles [~quassel@58.174.33.191] has joined #wesnoth 20180725 14:35:36-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180725 14:35:42-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180725 14:39:03<+discordbot> Truly. I hope it gets well soon. 20180725 14:52:25<+discordbot> Uh. What? 20180725 15:11:34-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180725 15:11:40-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180725 15:43:29-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180725 15:43:35-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180725 16:01:37-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20180725 16:14:28<+discordbot> @Konrad2 So make it do what you want. 20180725 16:22:58<+discordbot> @Rory But the exam already ended. >.< 20180725 16:24:38<+discordbot> zookeeper: Instead of erasing the plot section, wouldn't it be better to replace it with something like 'It explores the history of Wesnoth, beginning with the story of it's founding (Rise of Wesnoth).'? 20180725 16:26:39<+discordbot> @Konrad2 Oh i was thinking about WML and writing code. 20180725 16:27:16<+discordbot> Still working on that one. 😄 I now have to use [harm] and I want to make it more universally applicable. 20180725 16:32:16-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180725 16:32:22-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180725 16:33:09<+discordbot> (And as I was told, WML doesn't support functions.) 20180725 16:33:55-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20180725 16:34:08<+discordbot> Functions are sometimes "emulated" with custom events. 20180725 16:34:27<+discordbot> Although if you need anything complex, I'd just recommend Lua instead of hacks like that. 20180725 16:35:50<+discordbot> Charm and harm are so close to each other but at the same time so mutch diffrent. 20180725 16:36:57<+discordbot> And i 'm able to do both. 20180725 16:41:57-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180725 16:42:03-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180725 16:54:46<+discordbot> I like hacks. :C 20180725 16:55:32<+discordbot> Does # mark comments in WML? I didn't find an explantion regarding this in the 'WML for complete beginners' thing. 20180725 16:55:42<+discordbot> It's kinda just there. 20180725 16:56:30<+discordbot> Yes, that's right. 20180725 16:56:40<+discordbot> https://wiki.wesnoth.org/SyntaxWML#Comments 20180725 16:57:02<+discordbot> The pound symbol [#] is used in WML to mark comments, and I think this is due to the game being programmed to not read comments that start with it or something. 20180725 16:59:23<+discordbot> @jyrkive Thanks, that cleared up my confusion (which arose because some stuff after # is obviously relevant.) 20180725 17:04:41<+discordbot> [code] code [/code] (to be edited) 20180725 17:05:31< Ravana_> lua comment is -- 20180725 17:06:22<+discordbot> Thanks. ^^ 20180725 17:06:27<+discordbot> ´test´ 20180725 17:07:00<+discordbot> [store_unit] [filter] id={DEFENDER} [/filter] variable=stored_defender [/store_unit] [store_unit] [filter] id={ATTACKER} [/filter] variable=stored_attacker [/store_unit] {VARIABLE_OP stored_defender.hitpoints multiply {M2}} {VARIABLE_OP 20180725 17:07:00<+discordbot> stored_defender.experience add stored_attacker.lvl} {VARIABLE_OP stored_defender.hitpoints multiply {M1}} {VARIABLE_OP stored_attacker.experience add stored_defender.lvl} [unstore_unit] variable=stored_attacker find_vacant=no [/unstore_unit] [unstore_unit] variable=stored_defender find_vacant=no [/unstore_unit] 20180725 17:07:14<+discordbot> Why can't I do this? 20180725 17:07:35< Ravana_> don't paste so long lines to chat 20180725 17:08:12<+discordbot> Okay. Is there a spoiler tag maybe? 20180725 17:20:51<+discordbot> (Stored units can't be hurt?) 20180725 17:23:34<+discordbot> https://wiki.wesnoth.org/InternalActionsWML#.5Bstore_unit.5D 20180725 17:29:50<+discordbot> Tanks. 20180725 17:29:52<+discordbot> .. 20180725 17:29:54<+discordbot> *Thanks. 20180725 17:38:31<+discordbot> https://cdn.discordapp.com/attachments/231976805987385345/471732993103364096/image.jpg 20180725 17:38:37<+discordbot> Have a cat 20180725 17:39:30<+discordbot> is it a good cat? 20180725 17:41:44<+discordbot> It's a cat. 20180725 17:41:51<+discordbot> How dare you ask. ._. 20180725 17:42:20<+discordbot> okay 20180725 17:42:33<+discordbot> xD 20180725 17:42:43<+discordbot> It looks fluffy. 20180725 17:42:54<+discordbot> Doesn't that qualify as good? (: 20180725 17:44:31<+discordbot> Maybe, but just because it's cute doesn't mean it's going to try to tear at you with its claws 20180725 17:44:55<+discordbot> Fair. 20180725 18:03:14-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180725 18:03:20-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180725 18:10:19-!- hk238 [~kvirc@unaffiliated/hk238] has quit [Quit: KVIrc 5.0.0 Aria http://www.kvirc.net/] 20180725 18:18:07-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180725 18:18:13-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180725 18:19:23<+discordbot> Making something barely not work is common, right? 20180725 18:19:32<+discordbot> 😦 20180725 18:37:43<+discordbot> @Rory Someone is trying to be more edgy than me. 😉 20180725 18:39:15-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20180725 18:45:33<+discordbot> @Hejnewar I don't need to try I'm. 20180725 19:01:45-!- sevu [~Shiki@p54854F57.dip0.t-ipconnect.de] has joined #wesnoth 20180725 19:16:11<+discordbot> @Rory And you must be stronger than me. 20180725 19:23:49<+discordbot> @Hejnewar Of course I'm. 20180725 19:59:57-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180725 20:00:03-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180725 20:05:40<+discordbot> @Rory Wanna argue? Priv. 20180725 20:19:11-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20180725 20:25:28-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180725 20:25:34-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180725 20:35:14-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180725 20:35:20-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180725 20:47:18<+discordbot> if i was a unit in wesnoth 20180725 20:47:38<+discordbot> i'd be a goblin rouser 20180725 20:50:51< zookeeper> @Konrad2 there is no overall plot to the game, so i don't think so. anyway, that section was just drunkenly added by some random person so i don't see much reason to speculate on whether it could be improved. removing it doesn't prevent someone from adding a proper one later, after all. 20180725 20:51:27<+discordbot> zookeeper: Done. 20180725 20:52:23< zookeeper> oh, awesome. 20180725 20:52:31-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20180725 20:52:49< zookeeper> err, except it was immediately added back. 20180725 20:55:32< zookeeper> i'd be tempted to just keep removing it because it's objectively pure garbage, but i don't know what the wikipedia etiquette is. 20180725 20:56:53-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:dc21:6e44:1561:d229] has joined #wesnoth 20180725 21:07:56<+discordbot> XD 20180725 21:10:58-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Remote host closed the connection] 20180725 21:11:34-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 260 seconds] 20180725 21:13:22<+discordbot> Removed it again, this time adding a more lenghty explanation for it's removal. Maybe it works. 20180725 21:13:35<+discordbot> How many active devs does Wesnoth have right now? 20180725 21:14:46< sevu> Kontad2: define active 20180725 21:16:38< Ravana_> I see that 1.14 doesn't allow moving on impassable with 99 mp anymore 20180725 21:17:41-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20180725 21:18:32<+discordbot> sevu: I have no idea. Maybe online once every 2 weeks and contributing, may it be code or ideas? 20180725 21:22:55<+discordbot> speaking of ideas 20180725 21:22:57<+discordbot> ogre... nvm 20180725 21:23:12< sevu> for code, "git shortlog -n " may give an indication 20180725 21:23:53< sevu> ravana, it was an intentional change, i remember a commit about it 20180725 21:24:11< sevu> ogre... what was the idea? 20180725 21:24:37<+discordbot> Ogre laying eggs. 20180725 21:24:46< sevu> (facepalm) 20180725 21:25:20<+discordbot> And trolls laying geodes as eggs. 20180725 21:25:21<+discordbot> I shall not negate that which I stated 20180725 21:25:27<+discordbot> as I said it so gently that you cannot resent me 20180725 21:26:16< Ravana_> right, but now it requires Lua to move on impassable, normal unit command can't handle it anymore, can't set movement_costs.impassable 20180725 21:27:12<+discordbot> sevu: Where exactly do use that command? >.< 20180725 21:28:10<+discordbot> *Filter 20180725 21:28:16< sevu> Ravana_, maybe mention it on github 20180725 21:28:49< sevu> that command you can use if you have a copy of the wesnoth repository (I haven't here) 20180725 21:29:55<+discordbot> Time to fork wesnoth and do nothing with it, I guess. 20180725 21:31:03<+discordbot> Or not. Apparently you can look at the contributors and manually draw a range on the graph. 20180725 21:31:11<+discordbot> Cool. 20180725 21:31:12<+discordbot> https://github.com/wesnoth/wesnoth/graphs/contributors?from=2003-09-14&to=2018-07-25&type=c 20180725 21:32:59<+discordbot> Would you say that at least 10 commits in the last year counts as active? xD 20180725 21:33:06-!- Appleman1234 [~quassel@1.121.100.204] has joined #wesnoth 20180725 21:36:52<+discordbot> Commit wise (and looking at who reacts normally to my created issues) I'd say there 20-25 active developers. Is everyone fine with that number? (I'm updating our wikipedia page a bit.) 20180725 21:41:40<+discordbot> Or is there an official 'developer team' with a known head count? 20180725 21:51:31<+discordbot> (Do we have people responsible for the wesnoth wiki?) 20180725 21:52:16< sevu> Like the wikipedia, the wiki is a community effort, and anybody may change things 20180725 21:53:06<+discordbot> ...this is going to be a lot of work. ._. 20180725 21:55:06< Ravana_> curiously with accelerated speed(16) shift+k plays slow death animation, but without(1) it is instant 20180725 21:56:07< sevu> shift is at the same time the key to use accellerated (or normal) speed 20180725 21:56:39< Ravana_> going to change that hotkey to just k then 20180725 21:56:59< sevu> …why did I never do that…? 20180725 21:59:49< Ravana_> somehow it still seems that [unit_type][variation][event] is not registered... but I created unit test that proves such event is fired 20180725 22:01:14<+discordbot> sevu: Maybe you have an idea regarding this? (And I don't really know what other info I could provide.) https://github.com/wesnoth/wesnoth/issues/3265 20180725 22:02:51< sevu> No, I do not that kind of things. Though, sounds as gfgtdf had one 20180725 22:07:51-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20180725 22:14:57< Ravana_> curious 20180725 22:15:15< Ravana_> the event appears, if I remove [modification] that adds new_ability 20180725 22:18:51< sevu> strange 20180725 22:21:21< Ravana_> https://github.com/inferno8/wesnoth-Era_of_Magic/blob/master/units/Destroyers/Cyclops_Necromancer.cfg#L438-L454 is that part 20180725 22:24:18-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20180725 22:31:45-!- ibispi [~quassel@46.17.149.69] has quit [Remote host closed the connection] 20180725 22:32:41<+discordbot> I'm once more looking for people with WML knowledge. (This time I'm trying to figure out a bug.) 20180725 22:39:09< Ravana_> it just does not make sense 20180725 22:40:00< Ravana_> if I make random variation {RANDOM 14..14}, then both variation event and modification ability work 20180725 22:40:29< Ravana_> but if it is {RANDOM 14..16} then variation event no longer works - that random means that 3 different variations can happen now 20180725 22:48:17-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20180725 22:54:13< sevu> does random 14..14 mean that it's not using the [varriation] but the...non-varied unit? 20180725 22:56:06< Ravana_> no, it just always changes to same variation https://github.com/inferno8/wesnoth-Era_of_Magic/blob/master/units/Destroyers/Cyclops_Necromancer.cfg#L365 20180725 22:57:08< Ravana_> actually 20180725 22:57:34< Ravana_> it has [else], so if 14..14 means empty range in WML then it does mean no variation 20180725 23:00:33< Ravana_> using https://github.com/inferno8/wesnoth-Era_of_Magic/issues/16#issuecomment-407919971 and https://github.com/inferno8/wesnoth-Era_of_Magic/issues/16#issuecomment-403613682 for this issue 20180725 23:11:09<+discordbot> Not relevant, but fun: https://imgur.com/gallery/7YUDkLh 20180725 23:18:51<+discordbot> oh dear 20180725 23:19:32-!- sigurdfd [sigurdfd@dynamic-acs-72-23-110-196.zoominternet.net] has joined #wesnoth 20180725 23:22:56<+discordbot> @Konrad2 if possible, it'd be good to distinguish between C++/engine developers and non-C++ developers. 20180725 23:23:44<+discordbot> I have no idea how to do that. :/ 20180725 23:25:16<+discordbot> You are all free to edit the wikipedia entry for Wesnoth or mark me for any information you think is wrong there or could/should be provided there. (Preferably with ideas how to do so) 20180725 23:38:39-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:dc21:6e44:1561:d229] has quit [Quit: Leaving] 20180725 23:50:45-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20180725 23:58:12-!- sevu [~Shiki@p54854F57.dip0.t-ipconnect.de] has quit [Remote host closed the connection] --- Log closed Thu Jul 26 00:00:22 2018