--- Log opened Fri Jul 27 00:00:24 2018 20180727 00:01:35<+discordbot> well 20180727 00:01:54<+discordbot> that might not happen, depending on the circumstance? 20180727 00:01:56<+discordbot> *. 20180727 00:06:14-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 260 seconds] 20180727 00:25:05-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180727 00:25:11-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180727 00:42:54-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180727 00:43:01-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180727 00:55:41-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Remote host closed the connection] 20180727 01:10:48<+discordbot> Is there any reason to write mainline scenario reviews? I mean, is there even someone reading those? 20180727 01:23:27<+discordbot> Also, it would be nice if someone were to edit the TRoW and EI threads to include the scenario number. 20180727 01:23:58<+discordbot> ravana: You could do that, right? 20180727 01:26:46<+discordbot> @Inky And you can probably do that as well. 20180727 01:29:03<+discordbot> well probably whoever's in charge of the "content feedback" account would have to do it (don't know who that is) 20180727 01:31:21<+discordbot> All forum mods can do it. 20180727 01:31:31<+discordbot> Mods can edit posts by other people etc. 20180727 01:33:37<+discordbot> And the user 'Content Feedback' is probably not exactly very active. (The one who created those threads.) Or it might be active. At the very least I know how to contact you 'fast', while I'm not as sure with 'Contact Feedback'. 20180727 01:33:50<+discordbot> https://forums.wesnoth.org/viewforum.php?f=44 20180727 01:34:14<+discordbot> https://forums.wesnoth.org/viewforum.php?f=49 20180727 01:36:24<+discordbot> ohh ok I'll edit in the scenario numbers when I get a chance then 20180727 01:39:20<+discordbot> Thanks. 😃 20180727 01:41:52<+discordbot> Content Feedback is not a user in the traditional sense of the word and, in fact, is banned from the forums. 20180727 01:44:12<+discordbot> Uh. Why the ban? 20180727 01:44:25<+discordbot> Because I could. 20180727 01:44:47< celticminstrel> XD 20180727 01:46:52<+discordbot> Well...that does sound technically like abusing power. xD 20180727 01:47:20<+discordbot> But I that word doesn't fit with my image of you. 20180727 01:47:49<+discordbot> I created the account. 20180727 01:48:19<+discordbot> And I did the initial task of assigning all mainline feedback threads to it. 20180727 01:48:26<+discordbot> It was my idea, in fact. 20180727 01:49:36<+discordbot> So yeah I'm pretty sure it's not abuse of power. The accounts from that groups aren't meant to be logged into. 20180727 01:50:40<+discordbot> So you basically killed them off, after they fulfilled their role, so noone would be able to misuse them? 20180727 01:51:21<+discordbot> You can unban it whenever, right? 20180727 01:51:28<+discordbot> They don't need to be. 20180727 01:51:44<+discordbot> I never logged in with them in the first place. 20180727 01:51:52<+discordbot> I'm confused. 20180727 01:52:00<+discordbot> Moderators can assign post authors to any post. 20180727 01:52:18<+discordbot> Oh. Neat. 20180727 01:58:45-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180727 01:58:51-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180727 02:48:05-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180727 02:48:11-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180727 02:50:49-!- sigurdfd [sigurdfd@dynamic-acs-72-23-110-196.zoominternet.net] has joined #wesnoth 20180727 02:52:29-!- sigurdfd [sigurdfd@dynamic-acs-72-23-110-196.zoominternet.net] has quit [Client Quit] 20180727 03:21:37-!- Appleman1234 [~quassel@101.162.145.198] has joined #wesnoth 20180727 03:26:16-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20180727 03:36:12<+discordbot> Where is the Steam version of the game's user data add 20180727 03:36:16<+discordbot> like add-ons and such 20180727 03:36:31<+discordbot> Same place as the non steam version. 20180727 03:37:12<+discordbot> And you can check the version info dialog from the button on the bottom left of the main menu to see the paths. 20180727 03:37:59<+discordbot> Oh I see 😃 Thanks 20180727 04:04:27-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180727 04:04:33-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180727 04:28:09-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180727 04:28:15-!- janebot_ [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180727 04:28:15-!- janebot_ is now known as janebot 20180727 05:10:17<+discordbot> @FFA The damage calculation window only shows the 10 most likely outcomes. That's why the possibility of the opponent dying isn't shown. 20180727 05:10:29<+discordbot> It's UI, not the underlying damage prediction code. 20180727 05:11:34<+discordbot> 👌 thanks for letting me know 20180727 05:13:05<+discordbot> I'd say the UI should possibly be adjusted slightly to make it visually apparent that there's simply not room for another line of possibilities 20180727 05:13:24<+discordbot> however, that's a minor issue 20180727 05:14:16<+discordbot> Yeah, there is now more room for the possibilities because Vultraz rewrote the dialog. 20180727 05:38:29-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180727 05:38:35-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180727 06:21:50-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180727 06:21:56-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180727 06:34:39-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20180727 06:35:57-!- Appleman1234 [~quassel@101.162.145.198] has quit [Ping timeout: 244 seconds] 20180727 06:49:33-!- Appleman1234 [~quassel@101.162.145.198] has joined #wesnoth 20180727 06:52:21-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20180727 07:13:47-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20180727 07:24:20-!- vladimirslavik [~vslavik@95.82.135.160] has joined #wesnoth 20180727 08:06:35-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180727 08:06:42-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180727 08:18:22-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has joined #wesnoth 20180727 09:11:35<+discordbot> @jyrkive So, if there had been only 9 other outcomes except dying, it would have shown all outcomes with 2 digits after the period, instead of only one digit? Or is that unrelated? 20180727 09:20:42<+discordbot> It's unrelated. The dialog always uses one decimal place. 20180727 09:22:10<+discordbot> In that case the possibility of the opponent dying wouldn't have been shown, because it was 0.01%. 20180727 09:23:35<+discordbot> Indeed. The dialog also filters out 0,01% and lower probabilities. 20180727 09:24:26<+discordbot> https://github.com/wesnoth/wesnoth/blob/e961cc08993bb2b796891530d084da73ec212351/src/gui/dialogs/attack_predictions.cpp#L372 20180727 10:12:55<+discordbot> Are the mainline campaigns still being polished, or do they mostly just exist? Would it be appropriate to creat an issue on github for my suggestions/feedback? Because the respective forums don't really seem to be active. :/ 20180727 10:13:30< zookeeper> yes, you can create issues for them. 20180727 10:14:19<+discordbot> I guess it's time to dig up my old feedback and combine it with my new feedback. 20180727 10:16:48<+discordbot> Do I have to make an issue for every single part of feedback/suggestion I have? That's a lot of issues 20180727 10:16:53<+discordbot> I think vultraz is looking at working on improving a lot of them in the future 20180727 10:17:07<+discordbot> like rewrites and such 20180727 11:27:18-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has quit [Remote host closed the connection] 20180727 11:36:33-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180727 11:36:39-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180727 12:05:35-!- Appleman1234 [~quassel@101.162.145.198] has quit [Ping timeout: 244 seconds] 20180727 12:06:31<+discordbot> Generally more issues is better. But maybe you can just fix it and make a Pull Request? 20180727 12:34:45-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20180727 12:44:28<+discordbot> For one, there are no real bugs(probably? I'll have to check), only lots of suggestions. For two, I'm not sure if I could fix any bug I discover. 20180727 12:47:16< zookeeper> if you report actual straightforward bugs in a campaign then those usually get fixed very quickly (unless it's particularly complicated to fix). 20180727 12:49:11< zookeeper> suggestions and proposed improvements take longer, because naturally those tend to be very subjective and much harder to assess/test/review. 20180727 12:56:19<+discordbot> I'll create them as issues, because they tend to get reactions there and they are easier to find. In the forums they tend to be forgotten or it's unclear if someone has even read them, because if the lacking reactions. 20180727 14:08:03<+discordbot> The lacking reactions are a lack of campaign maintainers. 20180727 14:48:36<+discordbot> hello 20180727 14:48:50<+discordbot> Hello. 20180727 14:53:50-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180727 14:53:56-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180727 14:57:37<+discordbot> Me: Concentrating on sifting through my posts to see for what I can/should create issues. Also me: Getting side tracked into reading about racism in unit descriptions. 20180727 15:00:30<+discordbot> wat 20180727 15:00:39<+discordbot> what's so racist? 20180727 15:00:49<+discordbot> gryphon rights 20180727 15:03:38<+discordbot> there was a review on Steam that went a little nuts of some of Wesnoth's unit descriptions 20180727 15:03:48<+discordbot> *on 20180727 15:04:34<+discordbot> people are overreacting these days 20180727 15:04:42<+discordbot> Pretty much everyone could agree, that while that review went over the top, that it had a point. 20180727 15:04:49<+discordbot> not that it didn't have a few points, but you'd think it was written by Jim Sterling 20180727 15:04:55<+discordbot> i doubt something changed in descriptions since 1.8 or so 20180727 15:04:59<+discordbot> or someone of that termperment 20180727 15:05:01<+discordbot> nobody reported stuff earlier? 20180727 15:05:04<+discordbot> :thonk: 20180727 15:05:48<+discordbot> review is here, if you want to read it yourself: https://steamcommunity.com/id/trar/recommended/599390/ 20180727 15:06:43<+discordbot> And the resulting thread. https://forums.wesnoth.org/viewtopic.php?f=32&t=48137 20180727 15:08:10<+discordbot> "Haha LOL, look at the stupid goblin riding that wolf like an idiot, how funny!" 20180727 15:08:14<+discordbot> why 20180727 15:08:38-!- vladimirslavik [~vslavik@95.82.135.160] has quit [Quit: Leaving] 20180727 15:09:23<+discordbot> erm 20180727 15:09:25<+discordbot> n this they differ greatly from humanity, for whom leadership is often a matter of coercion and intimidation. 20180727 15:09:34<+discordbot> why would you care about virtual game races rights 20180727 15:11:58<+discordbot> some people go a bit too far with stuff 20180727 15:12:58<+discordbot> Well, personally playing stuff I can agree on. 20180727 15:13:33<+discordbot> it's also a question of whether the in-game help description should have a neutral tone or not. 20180727 15:14:20<+discordbot> If you add an ingame author, then probably not. 20180727 15:14:23<+discordbot> since there's a difference between a campaign character saying it, and the unit's actual description say it. 20180727 15:15:26<+discordbot> Exactly. And us being outside of the game and all should be neutral about them, I think. 20180727 15:15:44<+discordbot> Exactly. And us being outside of the game and all should be neutral about them, I think. 20180727 15:16:04<+discordbot> The idea with biased descriptions for each campaign sounds awesome. 20180727 15:16:10<+discordbot> Also like a lot of work. 20180727 15:17:21<+discordbot> But it would also lend more credence to 'discovering' unit types. Your army maybe didn't know much or anything about them before meeting them. 20180727 15:18:01<+discordbot> There is so much you could do with this. But I don't believe at all that we have that kind of manpower. :/ 20180727 15:22:34<+discordbot> I always felt like the unit descriptions seemed like they were written by a wesnothian historian or something, by the tone. 20180727 15:22:59<+discordbot> E.g. the desert elves. 20180727 15:23:01<+discordbot> xD 20180727 15:23:58<+discordbot> Maybe 20180727 15:24:18<+discordbot> I just don't see much orcs calling their race hostile or describing it negatively 20180727 15:35:35-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180727 15:35:41-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180727 15:36:57-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 240 seconds] 20180727 15:45:11<+discordbot> What I personally would love to have (regarding unit descriptions): 20180727 15:50:31<+discordbot> - Neutral unit descriptions for every unit, maybe let them even be bland - Same for the 'background' info of the races - By playing a (mainline) campaign and spotting a unit in it for the first time, you get a short, but biased (point of view is the protagonist you are playing and/or his companions) description added after the 'main' description. (preferably with author) - There can be more than one added description, by playing 20180727 15:50:32<+discordbot> multiple campaigns/viewpoints. - You can't 'unlock' those descriptions in the references, you can only get them by playing. - There would be advice how to make sure to carry over your unlocked descriptions when you update. 20180727 15:50:41<+discordbot> That would be really awesome. 20180727 15:51:19-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Remote host closed the connection] 20180727 15:51:41<+discordbot> If Wesnoth at some point supports steam achievements, then this would make a nice achievment. ^^ 20180727 15:52:04<+discordbot> And the unit descriptions would be accesible from the title screen. 20180727 15:52:56<+discordbot> it's not about neutral tone necessarily 20180727 15:54:16<+discordbot> for example, the way elves are presented focuses on all of their "good traits" and often just presents them as superior 20180727 15:54:37<+discordbot> versus orcs, as barbarians and such 20180727 15:54:59<+discordbot> as an example you can compare the description for the elvish captain and orcish crossbowman lines 20180727 15:55:30<+discordbot> I know. I've read it. 20180727 15:55:45<+discordbot> That's just my vision, how it could be. 😄 20180727 15:56:05-!- hk238 [~kvirc@unaffiliated/hk238] has joined #wesnoth 20180727 15:56:07<+discordbot> A vision I think is awesome and would adress this issue as well. 20180727 15:56:18<+discordbot> *address 20180727 15:56:44<+discordbot> it's something that can be done but someone has to review it all 20180727 15:56:51<+discordbot> before it can be committed 20180727 15:57:07<+discordbot> It almost feels that the descriptions were written by a human due to the positive/neutral tone on humans/elves/dwarves and the negative tone on orcs/trolls/undead 20180727 15:57:17<+discordbot> not exactly 20180727 15:57:27-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20180727 15:57:33<+discordbot> Undead are pretty chill. 20180727 15:57:53<+discordbot> well, at least my impression is that it's a result of the lotr influence 20180727 15:58:06<+discordbot> The unit descriptions admittedly do feel onesided. I can easily imagine that they were mostly created when Wesnoth was first created, and when HttT was the only campaign we had. Basically making the unit descriptions 'biased' in favour of the HttT protagonists. ^^ 20180727 15:58:40<+discordbot> it just feels like they were written as descriptions of lotr races rather than anything else 20180727 15:59:38<+discordbot> HttT seems to be a result of lotr influence, so that would fit. 20180727 16:00:02<+discordbot> And also explain why the unit descriptions point of view are in accordance with HttT 20180727 16:00:03<+discordbot> lotr was disappointing 20180727 16:00:09<+discordbot> so boring 20180727 16:00:59<+discordbot> It definitely does, with tension shown between elves + dwarves, and a more neutral attitude with humans/dwarves and humans/elves, and the negative view on undead + orcs. 20180727 16:01:58<+discordbot> I've heard the argument that lotr is blatantly racist 20180727 16:02:12<+discordbot> I haven't heard that before, but I'm not surprised 20180727 16:02:18<+discordbot> well it is kinda, I guess 20180727 16:05:17<+discordbot> anyway it's imitated a lot in fantasy and kinda gets old 20180727 16:05:34<+discordbot> the portrayal of elves/humans vs orcs/ud 20180727 16:08:18<+discordbot> It makes sense in a sort of way from this perspective. Like, if we were orcs, we would view orcs in a positive light and humans/elves/dwarves in a negative one 20180727 16:08:40<+discordbot> e.g. malacath from elder scrolls 20180727 16:09:20<+discordbot> malcath? 20180727 16:09:44<+discordbot> well you'd need to play the games/know the lore I guess 20180727 16:09:56<+discordbot> i'm sorry for my denseness on this topic, the last ES game I played was Morrowind 20180727 16:10:06<+discordbot> ah okay 20180727 16:10:25<+discordbot> I rather liked the portrayal of orcs in skyrim 20180727 16:10:32<+discordbot> Morrowind was the best for me. 20180727 16:10:49<+discordbot> There's orcs in skyrim? 20180727 16:10:52<+discordbot> WHAT 20180727 16:11:01<+discordbot> I feel old now that I haven't played it 20180727 16:11:02<+discordbot> XD 20180727 16:11:03<+discordbot> It seems that i have a lot of reading ahead. 20180727 16:11:31<+discordbot> So, no-one likes my vision? :c 20180727 16:11:46<+discordbot> lol it's fine to talk about this but until someone writes some descriptions and they get reviewed 20180727 16:11:51<+discordbot> nothing will happen 20180727 16:12:58<+discordbot> I'd be glad to help but I'm kinda busy and have to settle down some drama that happened the other day 20180727 16:13:32<+discordbot> I don't really see anyone writing such descriptions if no-one agrees that this could be a cool idea. 20180727 16:14:02<+discordbot> yah that's the issue I'm running into with campaign revisions rn 20180727 16:14:03<+discordbot> I think it would be cool, I'm just busy and have to cool down some stuff, so I can't help atm, sorry mate 20180727 16:14:25<+discordbot> hard to do those if devs don't want them 20180727 16:14:27<+discordbot> For now I'm just laying groundwork and proposing this idea. Maybe there is a better idea or someone has a suggestion to be incorporated. 20180727 16:14:45<+discordbot> or if nobody can review them 20180727 16:15:06<+discordbot> So it won't come to the point where someone whips up the complete thing and everyone is like 'nope'. 20180727 16:15:20<+discordbot> maybe just go step by step 20180727 16:15:51<+discordbot> we're all volunteers after all so it's harder for devs to review something big all at once 20180727 16:15:55<+discordbot> Regarding the campaign revisions, do you have specific changes in mind? 20180727 16:16:00<+discordbot> vs some small incremental things 20180727 16:16:13<+discordbot> I'd say completely rewrite them 20180727 16:16:45<+discordbot> I could also just redo the dialogue in many cases 20180727 16:17:04<+discordbot> but it's not tiny revisions 20180727 16:17:15<+discordbot> If you open up a forum thread, I'll give you feedback. 20180727 16:17:19<+discordbot> Promised. 20180727 16:17:38<+discordbot> haha not soon 20180727 16:17:43<+discordbot> I think some campaigns are fine without revisions, imo, but you might want to clear up some stuff [Like the ancient elvish-dwarvish land treaty vs TSG and EI I discussed the other day] 20180727 16:17:55<+discordbot> I am after all replaying all campaigns, to find bugs and make suggestions. 20180727 16:17:59<+discordbot> still got my campaign to do and probably port ANO 20180727 16:18:46<+discordbot> Wow this review. That person for sure must have been very bad at this game. 20180727 16:19:00-!- DeFender1031 [~DeFender1@89-138-231-156.bb.netvision.net.il] has quit [Quit: I'm not back now.] 20180727 16:19:25<+discordbot> What review? 20180727 16:19:39<+discordbot> Its posted somewhere here. 20180727 16:20:00<+discordbot> Oh, yeah that 20180727 16:20:03<+discordbot> While there are at least some people here, I'd like to make this one known: https://forums.wesnoth.org/viewtopic.php?f=8&t=48086&sid=ea0c977845eb0fa0c8a3d9bbce43efa8 20180727 16:20:31<+discordbot> Someone created a list of all UMC (pretty much ever). 20180727 16:20:41<+discordbot> I'd read, but I can't atm, sorry mate. 20180727 16:20:52<+discordbot> I know. XD 20180727 16:20:56<+discordbot> I'm still writing. 20180727 16:22:25<+discordbot> So, in that list is the version the UMC runs on, how completed it is, who is maintaining/porting it and all that. But except the UMC names it's mostly not for sure up to date. 20180727 16:22:45<+discordbot> It would be nice if everyone sometimes takes a look at it and adds information. 20180727 16:23:35<+discordbot> Completing this is too much work for just one person, so everyone can access it and make changes. 20180727 16:29:38<+discordbot> I've put a lot of my plate regarding Wesnoth recently. >.< So, I'll try working on the list, also putting a WML/Lua changes list together, finish replaying all mainline campaigns, reviewing the scenarios, making issues out of all my suggestions and reports and maybe pening a thread about my 'unit description vision'. Help me out. XD 20180727 16:30:22<+discordbot> There are like 200 players online here. Contribute please. :c 20180727 16:31:38<+discordbot> I miss old NR. NR that pro players had problem to finish. NR that second scenario was mutch more closed with more choke points, that only way to beat was to spam thugs and think. :V 20180727 16:31:55<+discordbot> Not true. 20180727 16:32:09<+discordbot> New NR Sc2 is harder. 20180727 16:32:30<+discordbot> Way less villages for rotating. 20180727 16:32:38<+discordbot> Nope, I was talinking with some pros about this and they share my opinnion. 20180727 16:33:02<+discordbot> Okay. Well. It was harder for me now, than it was back then. 20180727 16:34:22<+discordbot> I have to work with a smaller unit pool and less villages. While the same it true for the ais, they don't have to rely on rotating their units to survive. Or rather, they never did that anyway. 20180727 16:34:59<+discordbot> Old NR Sc2 is at least for me, harder than it was back then. Spamming thugs has never been necessary though. 20180727 16:35:18<+discordbot> Nr was changed after footpad nerfs i think. When people started to copmlain that its unbeatable. 20180727 16:35:22<+discordbot> (Not like I think that would have been a good idea.) 20180727 16:35:36<+discordbot> Changed how? 20180727 16:35:57<+discordbot> I think now its more open than it was before. 20180727 16:36:20<+discordbot> Well, it's harder now. 20180727 16:36:35<+discordbot> (For me.) 20180727 16:37:23<+discordbot> I think it depends on playstyle too i think. 20180727 16:37:53<+discordbot> I guess it's because I don't let my units die. 20180727 16:38:12<+discordbot> Having just completed new NR (my fav mainline campaign btw) on nightmare, I'd say the difficulty of s2 didn't change much 20180727 16:38:16<+discordbot> At least compared to s1 20180727 16:38:19<+discordbot> Well im ok with sacryficing units. 20180727 16:38:39<+discordbot> I'm as well, but only if it's unavoidable. 20180727 16:39:07-!- gfg [~androirc@tmo-081-125.customers.d1-online.com] has joined #wesnoth 20180727 16:39:15<+discordbot> And there is a lot you can do with rotating and positioning to avoid it. 20180727 16:40:10<+discordbot> If i dont need to do that then i think that campanning is too easy. 20180727 16:40:42<+discordbot> At least if its nightmare difficulty. 20180727 16:40:55<+discordbot> And trolls should never win with skellys. 20180727 16:41:52<+discordbot> They used to win if you blocked in the 2 side troll leaders Then the other one can't 3v1 the skeles 20180727 16:43:03-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth 20180727 16:43:24<+discordbot> Troll can for sure win vs like 1,75 of skelly armys. And when that happens Dwarfs are winning too. And then you do not even need to fight anymore. You can just pass thru. 20180727 16:43:46<+discordbot> Becouse Dwarfs and Trolls are fighting eachother. 20180727 16:45:04<+discordbot> Idk, that's just experience from old versions of NR on lower difficulties On nightmare I rushed the NW troll, picked up Camerin, then headed east 20180727 16:45:22<+discordbot> @Hejnewar If I had your mindset, then every single campaign would be too easy. xD It's a lot of hard work to keep them alive, you know? 20180727 16:45:36<+discordbot> You can't rush him anymore. 20180727 16:45:51<+discordbot> You always can try. 😄 20180727 16:46:24<+discordbot> Why not? 20180727 16:46:45<+discordbot> Cave and mountain tiles in the way. 20180727 16:47:03<+discordbot> So you can't reach him before getting blocked. 20180727 16:47:49<+discordbot> Also, there are less villages around the troll, so the troll whelps don't spend anymore a whole turn on picking them up. 20180727 16:48:51<+discordbot> If i remember right if you get to the wider area fast enough it can still work. 20180727 16:48:56<+discordbot> You recruit footpads first turn to get ground, pull them back, then punch your way with thugs 20180727 16:49:12<+discordbot> I would probablu do the same. 20180727 16:49:14<+discordbot> Also he can be baited and killed if you get lucky 20180727 16:49:27<+discordbot> Idk if its possible to reach Camerin though 20180727 16:49:41<+discordbot> It's not. I'm pretty sure. 20180727 16:49:47<+discordbot> I'll test it now though. 20180727 16:50:24<+discordbot> Anyway, I think the Stalrag scenario needs to be looked at 20180727 16:50:32-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20180727 16:50:34<+discordbot> Seems literally impossible in some cases 20180727 16:50:50<+discordbot> Emm what number it has? 20180727 16:51:14<+discordbot> You need to play it in a specific way, but it's quite possible. 20180727 16:51:18<+discordbot> 7 20180727 16:51:29<+discordbot> I don't claim to understand why it is possible. 20180727 16:51:31<+discordbot> XD 20180727 16:52:09<+discordbot> Yea I kinda cheesed it, but Stalrag and his ulfs being suicidal certainly didn't help 20180727 16:52:38<+discordbot> They are more like props in this scenario. 20180727 16:52:42<+discordbot> Plan without them. 20180727 16:53:50<+discordbot> https://cdn.discordapp.com/attachments/231976805987385345/472446524152872970/20180727_185331.jpg 20180727 16:53:55<+discordbot> Case proves. 20180727 16:59:48<+discordbot> If you want good ground you can do something like this 20180727 16:59:48<+discordbot> https://cdn.discordapp.com/attachments/231976805987385345/472448024782569475/ic.png 20180727 17:01:12<+discordbot> https://cdn.discordapp.com/attachments/231976805987385345/472448376839864321/ic.png 20180727 17:01:38<+discordbot> He dies, but because 4 trolls punched him I sent a footpad to the village on the south 20180727 17:01:56<+discordbot> And then you play around hills/shrooms 20180727 17:02:54<+discordbot> 🍄 20180727 17:05:32<+discordbot> That is probably not a bad strategy. Still, no rushing for Camerin. 20180727 17:05:50<+discordbot> No 20180727 17:06:14<+discordbot> Unless you somehow get lucky S1 and get a trapper instead of a bowman 20180727 17:08:32-!- synthpopisback [~synthpopi@cpe-2606-A000-7947-5000-7D3A-9D79-32FA-928A.dyn6.twc.com] has quit [Ping timeout: 265 seconds] 20180727 17:09:02-!- synthpopisback [~synthpopi@cpe-2606-A000-7947-5000-8008-EAEA-25B-EED1.dyn6.twc.com] has joined #wesnoth 20180727 17:09:27<+discordbot> Have you guys played Antar, son of rheor? 20180727 17:09:33<+discordbot> a very good campaign. 20180727 17:09:36<+discordbot> lots of fun 20180727 17:09:59<+discordbot> was okay 20180727 17:10:28<+discordbot> I haven't, last time i came back to Wesnoth i got sucked in by LotI 20180727 17:10:36<+discordbot> And this time it was NR/Genesis 20180727 17:11:04<+discordbot> 😄 20180727 17:11:12<+discordbot> It's definitely a more traditional campaign than LotI, but it has a lot of unique elements in each scenario which prevents it from being typical. I like it a lot 20180727 17:11:21<+discordbot> Could use some writing improvements. 20180727 17:11:44<+discordbot> One of my favorite addons had to be TEG [The Earth's Gut], but that was never finished. 20180727 17:12:00<+discordbot> That one was fun 😃 20180727 17:14:59<+discordbot> what version was it on? 1.12? 20180727 17:15:29<+discordbot> 1.8-1.12 I think. 20180727 17:16:24<+discordbot> Scenario 2 of NR got some small balance changes in one of the 1.14 releases. Generally the AI sides are less likely to kill each other. 20180727 17:16:29<+discordbot> @ever--- You'd better not touch IftU then. xD (But if you do, give all items to one Elvish Fighter/Hero/Champion). 20180727 17:16:35<+discordbot> 1.12.6 was the last I playt it on 20180727 17:16:37<+discordbot> *played 20180727 17:16:50<+discordbot> I like changes being made because of my feedback. :D 20180727 17:16:50<+discordbot> I'm not fully awake yet 20180727 17:17:24<+discordbot> took way to long to balance that :( 20180727 17:17:27<+discordbot> I played IftU, but never got around to finishing it legitly 20180727 17:17:29<+discordbot> From what i see black skelly is almost always killed now. (3 times in a row.) 20180727 17:17:50<+discordbot> i just cant put forward 3 hours to play one scenario of NR 20180727 17:17:52<+discordbot> it's insane 20180727 17:17:55<+discordbot> i played to scenario 4 20180727 17:18:13<+discordbot> Yes you can! xD 20180727 17:18:29<+discordbot> It feels epic though, when the battle is over, and you come out on top 20180727 17:18:40<+discordbot> Plus you can go do whatever when it's the AI's turn 20180727 17:18:45<+discordbot> I dedicate my NR playthrough to all my human and dwarf L3s, who died when Rakshas rushed Tallin's camp with like 100+ orcs 20180727 17:18:51<+discordbot> In the final battle 20180727 17:19:20<+discordbot> just not my cup of tea I suppose 20180727 17:19:28<+discordbot> How'd you play scenario 4? dwarven mines 20180727 17:19:34<+discordbot> a bunch of dwarvish fighterS? 20180727 17:19:41<+discordbot> Pretty much 20180727 17:19:57<+discordbot> You use :debug: 20180727 17:19:58<+discordbot> You should save gold from scenario 3 20180727 17:20:00<+discordbot> [jk jk] 20180727 17:20:03<+discordbot> It's not that hard 20180727 17:20:13<+discordbot> It's not hard just I find it tedious 20180727 17:20:19<+discordbot> Spamming one kind of unit for massive turns. 20180727 17:20:48<+discordbot> Throw in a couple thugs/leveled thugs, and thunderers for ghost/ghouls 20180727 17:21:21<+discordbot> @Hejnewar Di you play on nightmare? And, did the castle look like on Konrads screenshot (otherwise you played before the change)? 20180727 17:21:38<+discordbot> I played on 1.14.3, finished a couple days ago 20180727 17:21:50<+discordbot> Nightmare 20180727 17:21:58<+discordbot> I play on 1.14.4 version 20180727 17:22:02<+discordbot> On nightmare 20180727 17:22:05<+discordbot> My screenshot is 1.14.4 20180727 17:22:16<+discordbot> That is about a week old iirc 20180727 17:22:27<+discordbot> Im doing nothing just debug and remove shroud to see what ai is doing 20180727 17:22:51<+discordbot> Well i pull some white and orange skellys 20180727 17:25:00<+discordbot> Not sure what else could be changed, maybe another retuning guardian as the orange one (serves as meatshield). Generally, there is a good chance that one goes down in the first 20 rounds. 20180727 17:25:03-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20180727 17:25:50<+discordbot> I'm kinda curious. Did you guys do a change in strategy/recruitment when the ghouls showed up or did you just continue? 20180727 17:26:35<+discordbot> I mostly don't recruit after turn 5. 20180727 17:26:40<+discordbot> Mybe just give black more gold? But then dwarves might get overwhelmed too fast. 20180727 17:26:50<+discordbot> Unless I was really short on gold. 20180727 17:27:24<+discordbot> All the poison would stop you, but you can cycle units through villages 20180727 17:27:47<+discordbot> A dwarf lord has 70hp and would seriously whack any ghoul that claws it 20180727 17:28:00<+discordbot> Not to mention lvlup abuse 20180727 17:29:17<+discordbot> @Hejnewar @sevu Then dwarves might get a tougher chokepoint/more guards 20180727 17:31:24<+discordbot> On the other hand trolls are doing once good once bad. They usualy get few hits on white general tho. (He is sometimes overextending and if trolls manage to kill him when he is doing that they usualy win. 20180727 17:31:59<+discordbot> @ever--- You might want to take a look at my Showdown replay. :D 20180727 17:33:35<+discordbot> Hmmm, let's have a look 20180727 17:34:08<+discordbot> By the way, is Malifor's 10K gold chest gone forever, or is that just on Nightmare? 20180727 17:34:25<+discordbot> The case with Trolls killing white could maybe be improved by making the northern loayal troll a return guradian instea dof an guardian 20180727 17:36:01<+discordbot> There is no 10k gold chest, but it sums up to 4,1k 20180727 17:36:44<+discordbot> 😫 There used to be one 20180727 17:37:07<+discordbot> That made Showdown a lot... different 20180727 17:38:20-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has joined #wesnoth 20180727 17:38:23<+discordbot> @sevu I thought they are supposed to be both return guardians? 20180727 17:38:48<+discordbot> Ah, I meant S5, not Shadown 20180727 17:39:10<+discordbot> Only the orange skelly and the Lvl1 dwarf are, the two trolls not 20180727 17:40:00<+discordbot> (And the dwarf at the entrance never moves) 20180727 17:41:00<+discordbot> white skelly, not orange 20180727 17:41:50<+discordbot> @ever--- You like the replay? ^^ 20180727 17:42:26<+discordbot> Do you have a link to it? 20180727 17:43:13-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20180727 17:45:45<+discordbot> Wow. When Dwarves get two steel clads that can move they shred thru these skellys without a problem. Well with one they do a good job too. 20180727 17:48:42<+discordbot> https://forums.wesnoth.org/viewtopic.php?p=631605#p631605 20180727 17:49:30-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20180727 17:55:31<+discordbot> Oh wow, you really didn't want Hamel dying? 20180727 17:56:03<+discordbot> In my playthroughs he actually does pretty well 20180727 17:56:22<+discordbot> Probably because I have drakes advancing from North to draw their aggro 20180727 17:56:57-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 240 seconds] 20180727 17:57:02<+discordbot> You held Tallin's camp, nice! (Although you had more dwarves than me) 20180727 17:57:08<+discordbot> You lose when dies, you know? 20180727 17:57:10<+discordbot> XD 20180727 17:58:05<+discordbot> Hmm what are your thougths about Nr S3? 20180727 17:58:07<+discordbot> And Hemel does die of you leave him to fend for himself. Also, the drakes and elves do way worse when they are on their own. 20180727 17:58:16<+discordbot> Easy? 20180727 17:59:01<+discordbot> S3? Yeah, but kinda necessary to split S2 and S4 20180727 17:59:57<+discordbot> @Konrad2 With elves I don't storm the fort, I fight the orcs on the forest edge. Drakes are actually pretty good. Just pull them back on first night then burn them all the next day 20180727 18:00:07<+discordbot> Also Krash had the Rod, that helped too 20180727 18:01:30<+discordbot> Drakes are good, bit they take too much dmg and you can't defeat all the orcs before the next night. 20180727 18:01:42<+discordbot> Elves suffer from being not tanky. 20180727 18:02:12<+discordbot> elves also have no shock damage 20180727 18:02:29<+discordbot> well i guess the Wose 20180727 18:05:45<+discordbot> Looks like I had more gold And no Gliders 20180727 18:09:43-!- hk238 [~kvirc@unaffiliated/hk238] has quit [Quit: KVIrc 5.0.0 Aria http://www.kvirc.net/] 20180727 18:12:34<+discordbot> One thing that I had to figure out about drakes, is that you don't want your L3's tanking the night rush If you do that then they get left with like 20hp and can't do damage during day Instead you let Clashers and other L1's tank, and then attack at dawn with L3's 20180727 18:14:21<+discordbot> For balance changes, this are the kind of things which players know mostly better than devs, they often don't get changed for long. It would help here if information of what exaclty would help could be provided, like what gold value would be better. 20180727 18:15:30-!- Ivanovic [~ivanovic@p579FB6E5.dip0.t-ipconnect.de] has joined #wesnoth 20180727 18:16:31<+discordbot> Can you post replays/initial gamesaves on Discord? If you could I'd be happy to share 20180727 18:16:43<+discordbot> I think you can 20180727 18:16:54<+discordbot> Like any other file. 20180727 18:17:15-!- gfg [~androirc@tmo-081-125.customers.d1-online.com] has quit [Remote host closed the connection] 20180727 18:22:42<+discordbot> @sevu It's a healthy approach. In NR S2 scenario its quiet easy becouse anyone can test it by themselves. I would just make white general not move or move less if thats possible and give some gold to black and test how fast dwarves fall (if at all). Stating numbers is hard to do and even good players i think would need some debate and tests to get this done well. 20180727 18:25:31-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20180727 18:26:07-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20180727 18:30:04<+discordbot> @ever--- You could also post them in the development section of the Wesnoth forums. 20180727 18:30:43<+discordbot> Or if you have a specific thing you'd like to see changed, create the issue directly on github. 20180727 18:53:28-!- Appleman1234 [~quassel@101.162.145.198] has joined #wesnoth 20180727 19:02:10-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20180727 19:17:38-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20180727 19:47:26-!- Appleman1234 [~quassel@101.162.145.198] has quit [Remote host closed the connection] 20180727 20:06:11<+discordbot> Guns of Icarus is free 20180727 20:06:13<+discordbot> on humble bundle 20180727 20:06:13<+discordbot> https://www.humblebundle.com/store/guns-of-icarus-alliance 20180727 20:20:18-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180727 20:20:24-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180727 20:34:42<+discordbot> In NR eastern wing scenario i just found a bug. Tallin is not spawning, and drake burner took his place. I lost. I reloaded previous scenario killed this drake and used next_level command and now it's working. Without killing him its not wroking. 20180727 20:39:42-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180727 20:39:48-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180727 21:19:41<+discordbot> Which scenario is the eastern wing one? 20180727 21:20:05<+discordbot> Btw, NR S2 is the one where I stopped playing wesnoth... at 1.10 times or so 20180727 21:30:43<+discordbot> I think its S11. 20180727 21:30:49<+discordbot> But im not sure 20180727 21:35:40<+discordbot> There is also this from @Konrad2 for S11 https://github.com/wesnoth/wesnoth/issues/3134 20180727 21:37:02<+discordbot> This just means that he is screwed either way. xD 20180727 21:37:48<+discordbot> I think i will manage it somehow. 20180727 21:38:18<+discordbot> DOUBT 20180727 21:38:25<+discordbot> Whatever. 20180727 21:38:54<+discordbot> Sorry for not trusting you, but did you look at the amount of gold your enemy has? 20180727 21:39:06<+discordbot> (I'm assuming that you still play on hard.) 20180727 21:40:03<+discordbot> Like 4 turns of recruting full castel? I realy dont care i played WC enough in my lifetime. 20180727 21:40:28<+discordbot> Turn limit. 20180727 21:41:00<+discordbot> It's not like they can win against you, you just don't have enough time to kill them all. 20180727 21:41:10<+discordbot> Im preety sure that WC in some versions had turn limit. 20180727 21:41:54<+discordbot> Time for the calculator. :D 20180727 21:42:42<+discordbot> 3600 initial gold for the enemy. 20180727 21:43:43<+discordbot> You can recruit/call how many units? 20180727 21:44:56<+discordbot> I would need to chceck but i think like 70? I assume i didnt mess up scenarios 20180727 21:45:13<+discordbot> Wait what. You have 1400 gold? 20180727 21:45:47<+discordbot> Im prrety sure i have something like that. Or this is the wrong scenario. 20180727 21:45:57<+discordbot> Eastern Flank? 20180727 21:46:04<+discordbot> Nightmare? 20180727 21:46:19<+discordbot> In any case this is not that mutch in comparison to other scenarios. 20180727 21:46:58<+discordbot> The highes i ever had is like 4k. 20180727 21:48:12<+discordbot> Could you please answer regarding the difficulty you are playing on? 20180727 21:48:25<+discordbot> Or are you dodging that question? ._. 20180727 21:49:33<+discordbot> Sorry i messed up. I have around 1k. Just loaded. 20180727 21:50:02<+discordbot> Referee, that's clearly dodging, right? 20180727 21:50:24<+discordbot> I just answered. 20180727 21:50:27<+discordbot> Lol 20180727 21:50:35<+discordbot> Where? 20180727 21:50:45<+discordbot> Did you read my question though? 20180727 21:50:51<+discordbot> " I have around 1k" 20180727 21:51:16<+discordbot> ' Could you please answer regarding the difficulty you are playing on? ' 20180727 21:51:16<+discordbot> The previous is stolen gold or something like that. 20180727 21:51:24<+discordbot> " I have around 1k" 20180727 21:51:46<+discordbot> You see my problem? xD 20180727 21:51:59<+discordbot> Nightmare. 20180727 21:52:15<+discordbot> But srsly. I dont see the problem. xd 20180727 21:52:51<+discordbot> ^^ 20180727 21:54:11<+discordbot> While I'm amazed that you have that much gold, I'm not sure if it's enough. Or rather if you have enough useful units you can recall. :D 20180727 21:54:16<+discordbot> But good luck. 20180727 21:55:52<+discordbot> Mostly footpads lvl 3 (yeah i realy like those bois) xD some lvl 3 D.Warriors, And some other stuff. 20180727 21:56:05<+discordbot> You need to kill about eight enemies per turn on average. 20180727 21:56:11<+discordbot> More than that. 20180727 21:56:31<+discordbot> Thats not that mutch 20180727 21:57:28<+discordbot> Depends on the conditions. 20180727 21:57:31<+discordbot> Which are bad. 20180727 21:58:33<+discordbot> Map is smal. But i have like 8 high dps loyal units. 20180727 21:58:41<+discordbot> With magical 20180727 21:59:21<+discordbot> Anyway, I have to update the github issue. xD It's only unbeatable to me. But it's still a step up in difficulty. 20180727 21:59:23<+discordbot> hey. does anyone want to listen to wolf-die4.ogg on repeat/loop with me for 10 minutes 20180727 21:59:39<+discordbot> is confused 20180727 22:00:03<+discordbot> I have it open in VLC right now 20180727 22:00:24<+discordbot> Yeah difficulty of this cammpaning is wierd but i belive it has been reported alredy. 20180727 22:01:11<+discordbot> What do you mean with weird? 20180727 22:01:49<+discordbot> S3 is soo easy in fact i would prefer ai having more gold just for sake of xp. 20180727 22:02:10<+discordbot> Report it. 20180727 22:02:15<+discordbot> S4 bat spam... And then ghoul spam. 20180727 22:02:19<+discordbot> https://cdn.discordapp.com/attachments/231976805987385345/472524158383816714/wolf-die-4.ogg 20180727 22:03:13<+discordbot> Hejnewar, no-one is going to fix stuff no-one reported. xD So you should at least report the bug in Sc11. 20180727 22:04:26<+discordbot> I will just tell someone to do it for me. I do not even know how to do that. 😄 20180727 22:04:46<+discordbot> Would a dev please tell him? xD 20180727 22:05:00<+discordbot> whats really cool about discord is that you can just click the replay button 20180727 22:05:06<+discordbot> ive listened to it 63 times in discord so far 20180727 22:05:11<+discordbot> Wuuuufofofo 20180727 22:05:44<+discordbot> Okay. 20180727 22:06:12<+discordbot> want to hear another 20180727 22:06:16<+discordbot> Okay 20180727 22:06:20<+discordbot> https://cdn.discordapp.com/attachments/231976805987385345/472525171089997824/wolf-die-2.ogg 20180727 22:06:34<+discordbot> UUUyhyyhyh 20180727 22:06:49<+discordbot> this one's my favorite because you can hear like the clicking in the background that's not supposed to be there 20180727 22:06:49<+discordbot> @Pentarctagon 20180727 22:07:02<+discordbot> ? 20180727 22:07:43<+discordbot> Would you mind explaining Hejnewar how to report a bug using github? 20180727 22:08:00<+discordbot> personally not a big fan of wolf-die-1 and wolf-die-3. 20180727 22:08:11<+discordbot> First i need to create an accuont xD 20180727 22:08:12<+discordbot> but for the sake of non-bias review I'll share those, too. 20180727 22:08:14<+discordbot> https://cdn.discordapp.com/attachments/231976805987385345/472525651904167947/wolf-die-1.ogg 20180727 22:08:19<+discordbot> https://cdn.discordapp.com/attachments/231976805987385345/472525669306466305/wolf-die-3.ogg 20180727 22:08:29<+discordbot> My favorite is wolf-die-2.ogg by far. 20180727 22:08:36<+discordbot> Sounds liek good dogie. 20180727 22:09:36<+discordbot> you go to github, make and account, go to Wesnoth's Issues tab, click "New issue", then fill out the title and provide as many details as possible. 20180727 22:09:52<+discordbot> Sounds easy. 20180727 22:09:59<+discordbot> Thank you. 20180727 22:10:10<+discordbot> I will try that tommorow. 20180727 22:10:16<+discordbot> Such as "wolf-die-1.ogg and wolf-die-3.ogg should be replaced with wolf-die-2.ogg" 20180727 22:10:34<+discordbot> np, and thanks 🙂 20180727 22:11:29<+discordbot> what do you think Pentarctagon 20180727 22:12:15<+discordbot> about the sounds? 20180727 22:14:24<+discordbot> yes.. 20180727 22:14:46<+discordbot> Well, I still don't know why anyone would want to listen to them for 10 minutes. 20180727 22:15:00<+discordbot> to each their own. You like green tea I like black tea 20180727 22:15:04<+discordbot> but which one do you like the most 20180727 22:15:21<+discordbot> I prefer hot chocolate, actually. 20180727 22:15:27<+discordbot> The sounds I mean 20180727 22:15:31<+discordbot> 😛 20180727 22:15:51<+discordbot> probably 3 20180727 22:15:57<+discordbot> given they're die sounds 20180727 22:16:22<+discordbot> https://cdn.discordapp.com/attachments/231976805987385345/472527696807723018/tail.ogg 20180727 22:17:28<+discordbot> thnats how i feel about what you just said 20180727 22:18:51<+discordbot> 🤷 20180727 22:19:34<+discordbot> though that sounds more like a whip than a tail sound, tbh 20180727 22:19:47<+discordbot> it kinda does 20180727 22:20:21<+discordbot> the spider noises freak me out 20180727 22:22:54<+discordbot> I think it sounds like a big powerful tail 20180727 22:22:58<+discordbot> smacking something 20180727 22:23:04<+discordbot> maybe it'll smack some sense into you 20180727 22:23:08<+discordbot> maybe a tail whip then 20180727 22:28:57-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180727 22:29:04-!- janebot [~Gambot@206.189.184.60] has joined #wesnoth 20180727 22:29:05-!- janebot [~Gambot@206.189.184.60] has quit [Changing host] 20180727 22:29:05-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180727 22:38:34<+discordbot> reminds me of pokemon then 20180727 22:38:56<+discordbot> rattata and so many tail whips 20180727 22:38:59<+discordbot> xD 20180727 22:40:48<+discordbot> xD 20180727 23:15:05-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20180727 23:32:32-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20180727 23:36:38<+discordbot> Aaayyy 20180727 23:37:31<+discordbot> Anyone who has knowledge about The Labyrinth Of Champions 20180727 23:37:42<+discordbot> Do you know if you can save the crazy guy? 20180727 23:37:58<+discordbot> Or does he always run when you try to get him to cross the bridge? 20180727 23:39:01<+discordbot> Too long ago. 20180727 23:39:13<+discordbot> Anyway, why are there woses attacking me in SoF Sc3? 20180727 23:54:18<+discordbot> Because the Elves fight you 20180727 23:55:45<+discordbot> Because you read one too many books, and now the tree want their revenge --- Log closed Sat Jul 28 00:00:25 2018