--- Log opened Thu Aug 02 00:00:05 2018 --- Day changed Thu Aug 02 2018 20180802 00:00:05<@shadowm> It doesn't work like that. 20180802 00:00:14< loonycyborg> cloak totally hides ip address 20180802 00:00:16<@shadowm> On freenode cloaks are just fancy vhosts assigned to your nickserv account. 20180802 00:00:22<@shadowm> They are not assigned to your IP address. 20180802 00:00:40< celticminstrel> Well, she did connect once and someone apparently thought she was me because of the cloak, so... 20180802 00:00:46<@shadowm> For example, right now, shadowm and shadowm_desktop have the same cloak because they're logged into the same account, but their IP addresses are completely different. 20180802 00:00:47< celticminstrel> I dunno. 20180802 00:01:17< loonycyborg> it shows ip address there only if nick is unregistered and reverse dns fails 20180802 00:01:17<@shadowm> That sounds like she was somehow logged with your credentials. 20180802 00:01:28< celticminstrel> That's definitely impossible. 20180802 00:01:39< loonycyborg> she could just use your client window that wasn't closed 20180802 00:01:42<@shadowm> The alternative is also impossible. 20180802 00:01:54< celticminstrel> She doesn't even use the same computer. 20180802 00:02:28<@shadowm> Anyway I just explained how it works, I've been on this network for over 10 years. 20180802 00:02:33< celticminstrel> This was a long time ago, I don't really remember the details and I have no idea why or how it might've happened. In any case, I also like my current custom cloak. 20180802 00:02:37<@shadowm> If you prefer to not believe me you can go ask in #freenode how it works. 20180802 00:03:02<@shadowm> Okay, fair enough. 20180802 00:07:17-!- AI0867 [~ai@wesnoth/developer/ai0867] has quit [Ping timeout: 276 seconds] 20180802 00:07:25-!- AI0867 [~ai@wesnoth/developer/ai0867] has joined #wesnoth-dev 20180802 00:22:02< celticminstrel> gfgtdf: IIRC you said there was something that has the same effect as no_leader=yes (though not sure if that's for MP only or also for SP), what was that again? Faction lock or something? 20180802 00:34:51<+wesdiscordbot> hmm 20180802 00:35:07<+wesdiscordbot> DEFAULT_MUSIC_PLAYLIST_NO_EVENT seems to be missing from master 20180802 00:35:41< celticminstrel> Well yeah, it's not merged yet? 20180802 00:35:52< celticminstrel> That's added on the schema branch. 20180802 00:36:28<+wesdiscordbot> ah, alright 20180802 01:00:48< celticminstrel> BTW @Vultraz is it intentional that the attack dialog doesn't show the damage type 20180802 01:07:22-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20180802 01:23:08<+wesdiscordbot> uhhhhh 20180802 01:23:10<+wesdiscordbot> i guess? 20180802 01:25:23<+wesdiscordbot> Then it isn't. 20180802 01:26:48<+wesdiscordbot> That said, the old dialog didn't show them either. 20180802 01:27:46<+wesdiscordbot> I think it would be nice if it did, because sometimes attacks aren't just about dealing N damage (see also: AtS). 20180802 01:37:21-!- gfgtdf [~chatzilla@x4e356ae7.dyn.telefonica.de] has quit [Quit: ChatZilla 0.9.93 [Firefox 52.9.0/20180621064021]] 20180802 01:59:21< celticminstrel> ...and now, I have an assertion failure! Yay! 20180802 01:59:27< celticminstrel> Also in the attack dialog. 20180802 01:59:47< celticminstrel> Guessing it has something to do with attacks that have an attack weight of 0 but not sure. 20180802 02:04:03< celticminstrel> Suspicion confirmed. 20180802 02:04:22< celticminstrel> So basically, to reproduce, just create a unit who has only attacks with an attack_weight of 0 and then try to attack someone. 20180802 02:04:33< celticminstrel> I can create an issue later. 20180802 02:58:24-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180802 02:58:30-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180802 03:12:53-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20180802 05:32:24-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180802 05:32:30-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180802 06:13:36-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20180802 07:45:33-!- oldlaptop [~quassel@45.63.78.126] has quit [Quit: No Ping reply in 180 seconds.] 20180802 07:49:40-!- oldlaptop [~quassel@45.63.78.126] has joined #wesnoth-dev 20180802 07:54:02-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20180802 07:55:53-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20180802 08:39:33-!- Ivanovic [~ivanovic@p579FB6E5.dip0.t-ipconnect.de] has quit [Changing host] 20180802 08:39:33-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20180802 08:40:27-!- shadowm_desktop [~iris@wesnoth/developer/shadowm] has quit [Ping timeout: 240 seconds] 20180802 08:42:43-!- shadowm_desktop [~iris@wesnoth/developer/shadowm] has joined #wesnoth-dev 20180802 08:56:32-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180802 08:56:38-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180802 10:22:19-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180802 10:22:25-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180802 10:52:26-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 244 seconds] 20180802 11:22:32< vn971> hmm. I don't fully get it. Did something happened to wesnoth Lua console logging? It feels like whenever I'm typing some WML data, like `wesnoth.game_config.era`, it prints the results... as JSON. Did I do something wrong or is it indeed the case? 20180802 11:23:25< vn971> I think the format was pretty different before. Or am I wrong on this? 20180802 11:24:30<+wesdiscordbot> what do you mean? 20180802 11:24:35< vn971> Ah no sorry, nevermind. It's not JSON, it just looks a bit similar. But keys, for example, are not taken in quotes "", which is a drastical difference to JSON. 20180802 11:25:09< vn971> @Vultraz I mean the format in which Lua console prints stuff if you e.g. enter `wesnoth.game_config.era` and press Enter. 20180802 11:25:42<+wesdiscordbot> is there some problem with it? 20180802 11:26:17< vn971> It's fine. IIRC it was different before, but the new format is better. Either that, or it hasn't changed at all. 20180802 11:26:41<+wesdiscordbot> just tried here and all I get is the input? 🤔 20180802 11:26:48<+wesdiscordbot> don't have an up-to-date build th 20180802 11:28:26-!- Guest2732 [matthiaskr@gateway/shell/panicbnc/x-rgsthygrrfwmukhi] has quit [Changing host] 20180802 11:28:26-!- Guest2732 [matthiaskr@unaffiliated/matthiaskrgr] has joined #wesnoth-dev 20180802 11:28:26-!- Guest2732 [matthiaskr@unaffiliated/matthiaskrgr] has quit [Changing host] 20180802 11:28:26-!- Guest2732 [matthiaskr@gateway/shell/panicbnc/x-rgsthygrrfwmukhi] has joined #wesnoth-dev 20180802 11:29:26< vn971> @Vultraz: if you type in e.g. `1 + 1`, you should get back `2` (the result). Same with typing in `wesnoth.game_config.era`. It should calculate it, convert it to screen and show you. I can't imagine you getting the input back at all. At least some text like `table 0x1233535` 20180802 11:29:41< vn971> * convert it to STRING 20180802 11:30:29< vn971> This is what I see: https://pointsgame.net/vn971/temp/2018.08.02_14:30:16_66926bf.png 20180802 11:30:55<+wesdiscordbot> That's a Lua table representation of a WML table. 20180802 11:31:25<+wesdiscordbot> Did the Lua console ever display WML tables in a different format? 20180802 11:31:36<+wesdiscordbot> Because that is the correct representation in a Lua context. 20180802 11:31:53< vn971> Actually the only reason I brought this up is because I've wondered whether you re-used my table->JSON converter. But apparently not. Also the output currently produced cannot be directly inserted in Lua code as well. So it's for visual analysis only. 20180802 11:32:07<+wesdiscordbot> As in, what you get is what you see — that's literally how you'd write the WML table if you had to write it in Lua. 20180802 11:32:32<+wesdiscordbot> JSON is syntactically incompatible with Lua. 20180802 11:32:40<+wesdiscordbot> Wait it can't? 20180802 11:32:57<+wesdiscordbot> That definitely should work in a variable assignment. 20180802 11:33:02< vn971> @shadowm: maybe Lua console always worked like that -- I'm not sure TBH. Anyway, since everything is working more or less as I want, I guess we can leave the question as-is. At laest if we don't raise a separate proposal of improving the format. 20180802 11:33:14<+wesdiscordbot> The closing braces are missing in your screenshot but I assume that's because it's cropped? 20180802 11:33:39< vn971> @shadowm: cropped - yes. The right part and the bottom as well. 20180802 11:35:05-!- Guest2732 is now known as matthiaskrgr_ 20180802 11:35:06-!- matthiaskrgr_ is now known as matth1askrgr 20180802 11:35:30< vn971> @shadowm: yes, JSON is incompatible with Lua in any way except that you can write a converter. Personally I use JSON because there are numerous quality formatters for it. With enough effort, I could maybe write a formatter producing "Lua code" as well. Meaning a representation of a table that can be inserted into Lua code and it'd compile. Most importantly there should be proper string escaping etc. 20180802 11:36:04<+wesdiscordbot> Just use an existing library instead. No need to reinvent the wheel. 20180802 11:36:06<+wesdiscordbot> http://lua-users.org/wiki/JsonModules 20180802 11:38:51< vn971> @jyrkive: nah, NIH! I wrote my own:D https://github.com/vn971/fast_json_encode 20180802 11:38:51< vn971> Seriously though, I analyzed what I can use and I wasn't satisfied with any of the solutions I encountered. Some use C code, some are just insanely heavy and feel like totally slow when I read the code. 20180802 11:39:31< vn971> by "slow" I mean not using String Buffers, as well as lack of other optimisations. Also, boilerplate code. 20180802 11:40:22< vn971> Maybe my "research" of existing stuff was bad and I missed the best libraries though, IDK. 20180802 11:51:23-!- shadowm_desktop [~iris@wesnoth/developer/shadowm] has quit [Remote host closed the connection] 20180802 11:53:31< vn971> IDK why it's so BTW. I googled out as "lua json encode". The second result, for example, thinks it's funny to use code like this while doing JSON encoding: https://github.com/tedajax/json-lua/blob/master/json.lua#L390 Couldn't disagree more. Would be interesting to benchmark my code against the first result (https://github.com/rxi/json.lua) now that I ended up writing my own implementation. 20180802 12:38:09-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20180802 14:50:18-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180802 14:50:24-!- janebot_ [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180802 14:50:24-!- janebot_ is now known as janebot 20180802 15:57:07<+wesdiscordbot> is this a known bug with 1.14.4 ? 20180802 15:57:07<+wesdiscordbot> https://cdn.discordapp.com/attachments/259976436490829825/474606576271884288/LocalGame-bug.gif 20180802 16:07:51-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180802 16:07:57-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180802 16:28:56<+wesdiscordbot> No, it's not. 20180802 16:38:02<+wesdiscordbot> that happened when I was setting up a Local game for Auction X with 4 AIs 20180802 16:44:05-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20180802 17:18:48-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20180802 17:19:22-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20180802 18:39:09-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20180802 21:04:41<+wesdiscordbot> @loonycyborg Apparenlty the steam version (for windows at least) does not include cwesnoth.cmd and other text files such as the changelog, copyright notice or readme. Would it be possible to add the first one to it, as it helps UMC authors to read stderr 20180802 21:09:53<+wesdiscordbot> I can add them 20180802 21:10:17<+wesdiscordbot> only would be cool if you made full list of them, I could miss something 20180802 21:10:44<+wesdiscordbot> that is of files in git root that should be part of steam release 20180802 21:33:36<+wesdiscordbot> The same ones that are in the sf.net release surely. 20180802 21:39:57-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180802 21:40:03-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180802 21:41:10-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 260 seconds] 20180802 21:46:10-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180802 21:46:16-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180802 22:49:31-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20180802 22:54:01<+wesdiscordbot> @sevu What IRC issue? 20180802 22:56:07-!- mode/#wesnoth-dev [-r] by shadowm 20180802 22:57:15-!- sevu [~Shiki@p5485581A.dip0.t-ipconnect.de] has joined #wesnoth-dev 20180802 23:00:50<+wesdiscordbot> I remembered it's an issue which actually isn't new 20180802 23:03:20<+wesdiscordbot> When I connect to the IRC I cannot automatically join channel which require registration – though, if I manually join, it works. So.... that sounds to me as if I would somehow be authenticated afterwards... my log looks like this https://bpaste.net/show/6ba347e528f7 20180802 23:05:04<+wesdiscordbot> You might want to consider using SASL authentication if your client supports it, since it guarantees that authentication will be completed before IRC registration finishes if services are available. 20180802 23:05:26<+wesdiscordbot> (And thus before you can join any channels.) 20180802 23:05:27-!- wesdiscordbot [~wesdiscor@baldras.wesnoth.org] has quit [Changing host] 20180802 23:05:27-!- wesdiscordbot [~wesdiscor@wesnoth/bot/discord-bridge] has joined #wesnoth-dev 20180802 23:05:27-!- ServerMode/#wesnoth-dev [+v wesdiscordbot] by card.freenode.net 20180802 23:05:59<+wesdiscordbot> Otherwise see if your client can artificially delay the channel joins. 20180802 23:07:15-!- sevu [~Shiki@p5485581A.dip0.t-ipconnect.de] has quit [Quit: Verlassend] 20180802 23:07:28-!- sevu [~Shiki@p5485581A.dip0.t-ipconnect.de] has joined #wesnoth-dev 20180802 23:09:35<+wesdiscordbot> Hmmmm... I tried, though it didn not work apparently... Do you also use NickServ to Auth with sasl? 20180802 23:10:00<+wesdiscordbot> Your client must support CAP SASL to be able to use SASL. 20180802 23:10:09<+wesdiscordbot> it's hexchat 20180802 23:10:21<+wesdiscordbot> The credentials are the nickserv account name (NOT your nickname, your actual account name) and password. 20180802 23:10:40<+wesdiscordbot> https://freenode.net/kb/answer/hexchat 20180802 23:11:19<+wesdiscordbot> Note the last paragraph as well. 20180802 23:12:32-!- sevu [~Shiki@p5485581A.dip0.t-ipconnect.de] has quit [Quit: Verlassend] 20180802 23:12:47-!- sevu [~Shiki@p5485581A.dip0.t-ipconnect.de] has joined #wesnoth-dev 20180802 23:14:20-!- sevu [~Shiki@p5485581A.dip0.t-ipconnect.de] has quit [Client Quit] 20180802 23:14:30-!- sevu [~Shiki@p5485581A.dip0.t-ipconnect.de] has joined #wesnoth-dev 20180802 23:18:04-!- shiki [~Shiki@p5485581A.dip0.t-ipconnect.de] has joined #wesnoth-dev 20180802 23:19:04-!- shiki [~Shiki@p5485581A.dip0.t-ipconnect.de] has quit [Client Quit] 20180802 23:19:04-!- sevu [~Shiki@p5485581A.dip0.t-ipconnect.de] has quit [Client Quit] 20180802 23:19:44-!- sevu [~Shiki@p5485581A.dip0.t-ipconnect.de] has joined #wesnoth-dev 20180802 23:20:29-!- sevu [~Shiki@p5485581A.dip0.t-ipconnect.de] has quit [Client Quit] 20180802 23:20:56-!- sevu [~sevu@p5485581A.dip0.t-ipconnect.de] has joined #wesnoth-dev 20180802 23:22:21-!- sevu [~sevu@p5485581A.dip0.t-ipconnect.de] has quit [Client Quit] 20180802 23:23:08-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20180802 23:23:23-!- sevu [~sevu@p5485581A.dip0.t-ipconnect.de] has joined #wesnoth-dev 20180802 23:23:28-!- vn971 [~vasya@94.158.103.15] has quit [Quit: Leaving.] 20180802 23:23:53-!- sevu [~sevu@p5485581A.dip0.t-ipconnect.de] has quit [Client Quit] 20180802 23:24:05-!- sevu [~sevu@p5485581A.dip0.t-ipconnect.de] has joined #wesnoth-dev 20180802 23:25:03< sevu> @shadowm, thanks, works! 20180802 23:51:58-!- irker440 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20180802 23:55:36-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev --- Log closed Fri Aug 03 00:00:34 2018