--- Log opened Wed Aug 01 00:00:31 2018 20180801 00:11:29< Ravana_> sorting the units would be first idea 20180801 00:25:49-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180801 00:25:55-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20180801 01:36:57-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180801 01:37:03-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20180801 02:01:20-!- mode/#wesnoth-umc-dev [+o ShikadiQueen] by ChanServ 20180801 02:01:23-!- mode/#wesnoth-umc-dev [+qz $~a] by ShikadiQueen 20180801 04:23:12-!- shadowm [~iris@wesnoth/developer/shadowm] has joined #wesnoth-umc-dev 20180801 04:23:38-!- shadowm [~iris@wesnoth/developer/shadowm] has quit [Client Quit] 20180801 04:26:42-!- shadowm [~iris@wesnoth/developer/shadowm] has joined #wesnoth-umc-dev 20180801 04:27:55-!- shadowm is now known as shadowm_desktop 20180801 04:57:18-!- shadowm_desktop [~iris@wesnoth/developer/shadowm] has quit [] 20180801 04:57:37-!- shadowm [~iris@wesnoth/developer/shadowm] has joined #wesnoth-umc-dev 20180801 05:15:05-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180801 05:15:11-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20180801 05:34:15-!- shadowm is now known as shadowm_desktop 20180801 05:59:30-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20180801 06:32:26-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180801 06:32:32-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20180801 07:40:05-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180801 07:40:11-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20180801 09:31:07<+discordbot> Does anyone know if a unit's overlay can consist of a series of looped images? 20180801 09:31:30<+discordbot> Continuously looping images, rather 20180801 09:48:25-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180801 09:48:31-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20180801 09:55:49-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180801 09:55:55-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20180801 09:56:11-!- shadowm_desktop [~iris@wesnoth/developer/shadowm] has quit [Quit: Lost terminal] 20180801 10:16:28-!- vn971 [~vasya@94.158.103.15] has joined #wesnoth-umc-dev 20180801 12:11:23-!- discordbot [~discordbo@baldras.wesnoth.org] has quit [Remote host closed the connection] 20180801 12:11:30-!- discordbot2 [~discordbo@baldras.wesnoth.org] has joined #wesnoth-umc-dev 20180801 12:11:32-!- mode/#wesnoth-umc-dev [+v discordbot2] by ChanServ 20180801 12:38:57-!- discordbot3 [~discordbo@baldras.wesnoth.org] has joined #wesnoth-umc-dev 20180801 12:39:00-!- mode/#wesnoth-umc-dev [+v discordbot3] by ChanServ 20180801 12:49:03-!- Netsplit *.net <-> *.split quits: @ShikadiQueen, +discordbot2 20180801 13:28:53<+discordbot3> WML has no equivalent for a do-while loop? 20180801 13:29:16<+discordbot3> I.e. I can't check the condition at the end of the loop instead if the beginning? 20180801 13:31:37< zookeeper> correct 20180801 13:32:29< zookeeper> surely super easy to workaround in any situation, though? 20180801 13:37:09<+discordbot3> weren't uninitialised variables equaling to 0 ? 20180801 13:39:02<+discordbot3> the code: https://bpaste.net/show/fa772790f59c 20180801 13:39:25<+discordbot3> I want bodyguard_loc.length to be initialized with 0 20180801 13:43:29< Ravana_> might as well implement [dowhile] tag if you need it 20180801 13:50:12<+discordbot3> I don't know if it's worhty it, as all loops use a [do] tag I wonder if such a tag would spread confusion 20180801 13:59:56< zookeeper> if you're trying to do what it looks like you're trying to do, i don't see why you'd need a do-while in the first place. 20180801 14:00:12< zookeeper> doesn't that work correctly as-is already..? 20180801 14:02:05< zookeeper> anyway, yes, i'd expect [variable] name=bodyguard_loc.length less_than=$hexes_needed [/variable] to work just fine even with bodyguard_loc uninitialized. 20180801 14:06:45<+discordbot3> Seems to work 20180801 14:14:21-!- hk238 [~kvirc@unaffiliated/hk238] has joined #wesnoth-umc-dev 20180801 14:16:52< hk238> hi 20180801 14:17:05< hk238> today I gotta try and make that campfire illumination thing 20180801 14:17:29< hk238> is there a way to use timearea to increase lawful_bonus in comparison to current schedule or is it necessary to use some kind of if condition? 20180801 14:17:41< hk238> speaking of which how would I retrieve the current schedule from wesnoth in lua? 20180801 14:35:38< hk238> hmm is it possible to partially modify area with time_area? 20180801 14:35:55< hk238> also can you make the same time area command with the same id several times? 20180801 14:46:48< hk238> " if v[1] == x and v[2] == y then " 20180801 14:46:55< hk238> what's wrong with that? :p 20180801 14:57:25< hk238> okay it works there was an underscore or something 20180801 14:57:30< hk238> maybe a shift space I'm not sure what it was 20180801 14:57:45< hk238> anyway doing the time_area command overwrites the current schedule 20180801 14:57:55< hk238> is it possible to only overwrite certain bits of the schedule? 20180801 15:00:07< hk238> well I could display a campfire image although I guess I need to make it too 20180801 15:00:09< hk238> :D 20180801 15:07:18< hk238> well I'll leave that task for another day 20180801 15:07:58< hk238> and just try to get the logic working the picture can come later 20180801 15:11:51< vn971> hk238: personally, I don't know anything about campfires or illuminations, so I can only answer questions relating to Lua (or wesnoth/lua). 20180801 15:12:22< hk238> right 20180801 15:12:34< hk238> this is about using timeWML with lua 20180801 15:12:48< hk238> but anyway I solved the smaller problem, although unsatisfactorily 20180801 15:13:00< hk238> now campfires are constantly illuminated, it's an okay result, but missing an image 20180801 15:13:05< hk238> now the harder part is 20180801 15:13:12< hk238> making the adjacent hexes illuminate randomly 20180801 15:13:36< hk238> so for starters I have is_campfire (x,y) and adjacent (x,y) 20180801 15:13:46< hk238> and for_each_index so I can probably do it with those ingredients 20180801 15:13:57< hk238> but 20180801 15:14:19< hk238> the hard part is that there's an overlap with areas that are randomly shadowed and areas that are randomly lit by campfires 20180801 15:14:27< hk238> so I need to work out the intersection somehow 20180801 15:14:48< hk238> also it would be best to only modify the lawful bonus from current lawful bonus 20180801 15:15:01< hk238> hmm so basically the solution is, or would be, if that mechanic exists 20180801 15:15:09< hk238> to retrieve the schedule that is effective on a given hex 20180801 15:15:19< hk238> then I can modify that 20180801 15:15:48< hk238> or I could just go with the illuminated campfires for now and worry later about the harder part 20180801 15:16:13< hk238> speaking of which how can I retrieve the current side from WML in a side_turn event in lua? 20180801 15:16:22< vn971> wesnoth.current.side 20180801 15:16:27< hk238> okay thanks 20180801 15:16:29< vn971> also wesnoth.current.turn 20180801 15:17:07<+discordbot3> The basic problem is that you must know the schedule of the map – and maybe also what the currently active time it is, in case you want to change it midgame. there are [time] and [time_area] – It's not as much overwriting the [time] of the map with [time_area], but rather setting up a comletely new section apart – you must set there a scedule which fits with the general schedule of the map. 20180801 15:17:31<+discordbot3> (and I didn't test if it works with random start time) 20180801 15:18:00< hk238> yeah 20180801 15:18:23< hk238> if I can somehow retrieve the current time I could basically construct the implementation of this illumination but it would be arduous :D 20180801 15:19:08<+discordbot3> As for the thing with having illuminating and darkening hexes adjacent… SLFs have find_in 20180801 15:19:48<+discordbot3> You can set up two variables, one containing all darkened hexes and one all illuminated, and check if they are not found in the other one 20180801 15:20:08< hk238> yeah 20180801 15:20:21< hk238> for that though I'd need to make the generic "does this array contain this item" function 20180801 15:20:36< hk238> and furthermore I'd need to make a special case for comparing two tables by their contents 20180801 15:21:03< hk238> or I could create a coordinate object that has a comparison function 20180801 15:21:19<+discordbot3> You need two generic [store_location] tags 20180801 15:21:25< hk238> or I could write it manually without any abstractions 20180801 15:22:17<+discordbot3> was tables how key-value stores are called in lua? 20180801 15:22:22< hk238> in anycase it seems tedious 20180801 15:22:55< hk238> yeah but you have unsorted tables which are like key-value stores, and sorted tables which have numerical indices, and they're like arrays 20180801 15:23:06< vn971> sevu: Lua has only one data structure (except basics like string): table. 20180801 15:23:21< hk238> but effectively lua has two datastructures 20180801 15:23:31< vn971> @sevu: it works both as a hashMap/dictionary and as an array if you want. 20180801 15:23:38< hk238> it might be an emergent feature but it still makes sense, especially because in wesnoth you get oos when you deal with one of them 20180801 15:24:38< vn971> hk238: well you're not obliged to get OOS if you use one of them.. You just can, if you're unlucky. 20180801 15:25:25< hk238> yeah what I mean is that if you have a table that has contents that are not ordered, and you iterate over the table in a way that makes a difference in wesnoth, then the process occurring in a random order causes the client sto get out of sync 20180801 15:26:48< hk238> and not all tables are even sortable 20180801 15:27:06< hk238> although I guess you can manually make a function that sorts a table that's unsortable 20180801 15:27:12< hk238> with the default sort thing 20180801 15:27:55< hk238> but basically you still have a meaningful difference between the two modes of storage, so for clarity I think it makes sense to say "array" so you know it's ordered and wesnoth synchronization safe 20180801 15:28:06< hk238> an "table" when it's something that's not ordered and not necessarily synchronization safe 20180801 15:28:25< hk238> but perhaps that's not according to regular lua conventions 20180801 15:28:40< vn971> hk238: you're right, traversing table with `pairs` can cause you OOS just the way you described. 20180801 15:29:11< vn971> hk238: with the exception of code that is agnostic of the traversion order. 20180801 15:30:24< hk238> that's true you can use for an example a commutative function and take the product of all the contents although that's not an exact description 20180801 15:30:34< hk238> I did happen to make a function that has just that property earlier 20180801 15:30:39< hk238> D 20180801 15:30:46< hk238> it even has "commutative_only" in the name 20180801 15:30:47< hk238> :D 20180801 15:31:57< vn971> "but perhaps that's not according to regular lua conventions" -- yes I'm calling these stuff exactly as you write too. But yes it's against Lua conventions, people don't seem to agree with the terminology on e.g. StackOverflow. 20180801 15:36:22< hk238> it's pretty cool to see people actually playing with this addon or the maps I didn't really make the addon, for once I seem to have contributed something that actually benefits someone in wesnot 20180801 15:36:23< hk238> D 20180801 15:36:44< hk238> problem is I can never spectate because the version is always outdated 8( 20180801 15:41:11<+discordbot3> hk238, that I had in mind. looks less scary than I thought https://bpaste.net/show/63cd7d33ddc0 20180801 15:41:42< hk238> oh so those functions already exist in WML? 20180801 15:44:07<+discordbot3> yes, though it's not exactly illuminating but more simulating it 20180801 15:45:18<+discordbot3> Looks like a mess when written out: https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg#L100-L126 20180801 16:11:18< hk238> hm 20180801 16:11:20< vn971> hk238: yeah it's fun :) 20180801 16:11:34< hk238> what is fun? 20180801 16:11:50< hk238> oh, to see people enjoying something you made? 20180801 16:12:16< vn971> hk238: if you care for extra effort, you can "inline" the Lua and all files into your add-on code, therefore not requiring other clients to have your add-on. 20180801 16:12:45< vn971> yees, to see people using&enjoying:) 20180801 16:13:36< vn971> you'll be able to watch any version, including old ones this way. BUT it may have negative impact on popularity. Not sure on the last statement. 20180801 16:14:21< hk238> yeah it's okay after all I'm just making updates every day probably move on to some other addon eventually 20180801 16:14:47< hk238> I should probably do the generic lua functions like 'is this thing in this array' and then figure out the special case for array of arrays 20180801 16:15:09< hk238> maybe include the option of supplying a comparison function 20180801 16:15:26< hk238> that would probably make most sense, so you can use anonymous function when it's arrays or tables 20180801 16:15:28< vn971> People might be unwilling to download your add-on just to watch a game. So if you "inline" all the code, there's more chances that other people will see the add-on. On the other hand, people who _do_ join to observe the game won't have the add-on themselves, so they maybe they won't share it further. 20180801 16:17:17< vn971> "I should probably do the generic lua functions" -- depends on how much you'll re-use them and how it'll improve redability.:) Sometimes it's good, sometimes not really.. 20180801 16:32:50< hk238> seems like a case that might be quite reusable :D 20180801 16:46:28< vn971> well IDK. I usually try to avoid searching an element in an array. Chances are that you want to do it more than once, and you'd be better off converting it to a Set. 20180801 16:55:18<+discordbot3> What project are you working on hk238? 20180801 16:55:53< hk238> sorry it's not much of a project, it's called "laterlife" it's basically a direct copy of Afterlife, or more like map pack for it, it has 8 maps or something 20180801 16:56:09< hk238> it also includes a "random unit mode" which selects 4 units from 1 faction, and 2 units from 2 other factions + a level 0 unit 20180801 16:56:25< hk238> another one is "murky weathercast" it's a copy of dark weathercast, but slightly altered logic and also new maps 20180801 17:35:04< vn971> hk238: I'd still suggest to make your "mode" a "modification" BTW. You can even enforce any modification in a map if you want. Or keep it optional. Or require to download it at the same time you download laterlife, but not enforce the usage of it. 20180801 17:35:37< vn971> hk238: By the way, Hi from Afterlife author a.k.a. "vasya" :-) 20180801 17:35:38< hk238> that's a possibility 20180801 17:35:46< hk238> is that you? :D 20180801 17:35:52< vn971> yeah is me :D 20180801 17:36:02< hk238> oh cool :D 20180801 17:37:09< hk238> by the way since our nicknames are - by mere coincidence - rather similar, what does yours mean? :D 20180801 17:37:21< hk238> I mean on irc 20180801 17:37:58< vn971> "vasya"? It's just my name. It's a Russian name, formal variation is "vasilii", short is "vasya". 20180801 17:38:10< hk238> oh, no I meant vn971 20180801 17:38:30< hk238> but alright are you from Russia? 20180801 17:39:09< vn971> oh that's quite a mess.) vn <- "vasya novikov". 971 is a combination of letters from two schools I used to like: 91 and 179. 20180801 17:39:42< vn971> yeah, and currently live here too. Though I wanna migrate to be honest, probably to USA or Netherlands. 20180801 17:39:49< hk238> oh 20180801 17:40:18<+discordbot3> where in the states? 20180801 17:40:27< hk238> it's not exactly a secret but since you're from Russia I might as well mention, I've had this mental health disorder where I thought that 'the Russians' were for some reason persecuting me :D 20180801 17:40:58< hk238> but it's quite problematic I'm still not certain that it actually is/was primarily a MH condition rather than something else 20180801 17:41:04< vn971> @Yumi: preferrably California of course: I'm an IT guy, and California is pretty good for IT. 20180801 17:41:19<+discordbot3> cost of living is super high there, depending on where you go 20180801 17:41:39< vn971> @Yumi: but may actually end up wherever I can get the H1B visa. (Job.) 20180801 17:41:40< hk238> but of course it's not an appropriate topic for the channel I just thought about mentioning that 20180801 17:41:40< hk238> :D 20180801 17:42:33<+discordbot3> I like the oregon/washington area 20180801 17:44:05< vn971> hk238: I don't think Putin or the goverment he controls really persecutes random people for no reason. If you'd reveal a big corruption then it would of course be possible, but well, you have to get something really BIG.. Anyway, I feel strange saying all this. I don't really think it's anyhow related. 20180801 17:44:32< vn971> hk238: though if you're Mr.Navalny then yes.:D (Navalny is the opposition leader in Russia now.) 20180801 17:44:40< hk238> yeah definitely there would have to be a reason 20180801 17:44:50< hk238> :D 20180801 17:45:16< vn971> @Yumi: I'll keep that in mind;) Do you work in IT too? 20180801 17:45:25<+discordbot3> nope 20180801 17:45:28<+discordbot3> I am a student 20180801 17:46:12< hk238> and yeah I think it's silly too, probably not true, I mean that's the only sane conclusion to make, but then after all these strange experiences I've trouble placing myself reliably into the merely mentally troubled category, despite being quite familiar with these disorders. Anyway I don't want to drag this topic further 20180801 17:46:17< vn971> @Yumi: TBH California is the only state I visited (for 1 month), so I don't have as much knowledge of other states. But I liked the place I was in very-very much. (San-Francisco by the way.) 20180801 17:46:26<+discordbot3> expensive area 20180801 17:46:28<+discordbot3> 😂 20180801 17:46:46< hk238> I've also thought about moving to the States by the way, although UK and Japan were higher up the list of candidates 20180801 17:46:55< vn971> yeah, expensive city in expensive state.:D 20180801 17:47:04< vn971> hk238: where do you live? 20180801 17:47:07< hk238> Finland 20180801 17:47:28<+discordbot3> I like Germany 20180801 17:47:44<+discordbot3> well, northern germany 20180801 17:47:58<+discordbot3> but the states have nice places too 20180801 17:49:05< hk238> it might be interesting to live in a place like NY or some other densely populated area, you could find new people nearby online pretty easily. Then on the other hand I'm not sure about airpollution, realestate prices, etc 20180801 17:49:21< hk238> it might also be nice to live in a rural countryside area and have an actual house 20180801 17:49:36< hk238> close to nature 20180801 17:49:36< hk238> :D 20180801 17:50:10< vn971> hk238: yeah a house is attractive to have. Or at least it seems attractive to me... 'cause I lived in Moscow most of my live.) 20180801 17:50:12< hk238> preferably a forest, a lot of places are kind of devoid of forests 20180801 17:50:22<+discordbot3> switzerland is nice too 20180801 17:50:25<+discordbot3> but very expensive 20180801 17:50:30< hk238> does that mean you lived in an apartment building? What is Moscow like by the way? 20180801 17:50:31< vn971> And it's one of the biggest cities in the world as well, with crazy density etc. 20180801 17:52:06< vn971> hk238: IDK.. Just a city? With Putin as your president of course, with all implications. Yeah people don't own houses here (again unless you're from Putin clan), so I just have an appartment. 20180801 17:52:36< hk238> I don't know about all the implications from an average person perspective 20180801 17:53:04< hk238> I mean I've never been to Russia, pretty much never had a conversation with an actual Russian person. The only "experience" I have is not exactly the regular thing :D 20180801 17:53:21< vn971> hk238: well I'm not willing to go into all implications of total corruption ATM... 20180801 17:53:30< hk238> yeah no problem 20180801 17:53:53<+discordbot3> also wesnoth is no political zone so we're not supposed to talk about that stuff too much, I guess 20180801 17:54:59< hk238> yeah that's true too I guess 20180801 17:55:57<+discordbot3> just better not to stray from culture into politics 😃 20180801 17:57:49< vn971> @Yumi well a bit of politics is fine to my personal taste, but we already had "a bit".) Going AFK now, anyway. 20180801 17:58:17< hk238> nice talkign with you : ) 20180801 18:02:57-!- hk238 [~kvirc@unaffiliated/hk238] has quit [Quit: KVIrc 5.0.0 Aria http://www.kvirc.net/] 20180801 18:12:49-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180801 18:12:55-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20180801 18:33:49-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180801 18:33:55-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20180801 19:02:24-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180801 19:02:30-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20180801 20:21:32-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180801 20:21:38-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20180801 20:28:41-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180801 20:28:47-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20180801 20:56:10-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20180801 21:05:05-!- shadowm [~iris@wesnoth/developer/shadowm] has joined #wesnoth-umc-dev 20180801 21:11:02-!- discordbot3 [~discordbo@baldras.wesnoth.org] has quit [Remote host closed the connection] 20180801 21:11:11-!- discordbot1 [~discordbo@baldras.wesnoth.org] has joined #wesnoth-umc-dev 20180801 21:11:14-!- mode/#wesnoth-umc-dev [+v discordbot1] by ChanServ 20180801 21:16:48-!- mode/#wesnoth-umc-dev [+o shadowm] by ChanServ 20180801 21:29:21-!- shadowm_desktop2 [~iris@wesnoth/developer/shadowm] has joined #wesnoth-umc-dev 20180801 21:29:29-!- shadowm_desktop2 is now known as shadowm_desktop 20180801 21:30:34-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 244 seconds] 20180801 21:43:33-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180801 21:43:39-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20180801 22:22:31<+discordbot1> so is anybody aware of changes into [harm_unit] implementation in 1.14? I'm trying to use it with an animate = yes to force an attack, but the animation doesn't shows. It was working in 1.12 20180801 22:23:44<+discordbot1> it works for me 20180801 22:26:55<+discordbot1> interesting. I'm only specifying defender/attacker with filter and filter_second, not the weapons, perhaps that's the problem? I thought there was a default selection 20180801 22:27:47<+discordbot1> hmmmm 20180801 22:28:19<+discordbot1> I use weapons so maybe that's it 20180801 22:29:31-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20180801 22:29:49-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20180801 22:30:18-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20180801 22:30:35-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20180801 22:31:04-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20180801 22:31:25-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20180801 22:31:50-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20180801 22:35:47<+discordbot1> ok, that's doesn't seem to be the problem. It actually works some times, a bit erratically 20180801 22:36:20<+discordbot1> I got the impression that the problem is that it happens just after a dialog, and it blends badly with the dialog window 20180801 22:36:48<+discordbot1> or with the way animations are frozen while a dialog window is active 20180801 22:38:11<+discordbot1> Indeed it is so, if I remove the dialog before the animation shows correctly 20180801 22:40:36<+discordbot1> I don't know if it is worth notifying this somewhere, for the moment an ugly workaround is to set a delay of 100 ms just after the dialog 20180801 22:44:03<+discordbot1> if you're sure it's a problem, you could make a github issue 20180801 22:54:05-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180801 22:54:11-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20180801 23:48:38-!- discordbot1 [~discordbo@baldras.wesnoth.org] has quit [Remote host closed the connection] 20180801 23:48:52-!- wesdiscordbot1 [~wesdiscor@baldras.wesnoth.org] has joined #wesnoth-umc-dev 20180801 23:48:55-!- mode/#wesnoth-umc-dev [+v wesdiscordbot1] by ChanServ 20180801 23:50:00-!- wesdiscordbot1 [~wesdiscor@baldras.wesnoth.org] has quit [Remote host closed the connection] 20180801 23:50:08-!- wesdiscordbot [~wesdiscor@baldras.wesnoth.org] has joined #wesnoth-umc-dev 20180801 23:50:11-!- mode/#wesnoth-umc-dev [+v wesdiscordbot] by ChanServ --- Log closed Thu Aug 02 00:00:33 2018