--- Log opened Sun Aug 05 00:00:37 2018 20180805 00:19:10< celticminstrel> Heh. 20180805 00:20:21< celticminstrel> I do also have other art I need, there's even images/TODO.txt listing everything I need. 20180805 00:20:34< celticminstrel> Which is actually slightly outdated, come to think of it. 20180805 00:20:38< celticminstrel> I'd better update it. 20180805 00:23:09< celticminstrel> ...why'd I have Aphrophila listed as needing a portrait? She already uses the alternate initiate portrait. 20180805 00:23:22< celticminstrel> I don't remember! Maybe there was a good reason! 20180805 00:24:58<+wesdiscordbot> Sorry, but we sadly don't know either. 😄 20180805 00:25:17< celticminstrel> You could always speculate! Not that I'm asking you to though. 20180805 00:25:50< celticminstrel> My speculation is something like "by using this portriat she keeps the initiate portrait even when she upgrades which isn't great". 20180805 00:27:28<+wesdiscordbot> Is it just me or are the forest parts on your big map very hex shaped? 20180805 00:28:51< celticminstrel> That big map is a screenshot of an actual Wesnoth map, so it's not just you. 20180805 00:29:48<+wesdiscordbot> 'Whatever happened to the warriors who were supposed to protect us!' This kinda sounds weird. I had to reread it, because I thought that you'd have to write 'What' there. ._. 20180805 00:32:02< celticminstrel> I think I'm using "whatever" as sort of an emphatic "what" here. Maybe it's not technically a correct usage though. 20180805 00:32:26< celticminstrel> Still, I want something a bit more than just a plain "what happened". 20180805 00:33:00<+wesdiscordbot> I think 'whatever' means that you don't really care about it. 20180805 00:33:10<+wesdiscordbot> Whatever you are saying (I don't care). 20180805 00:33:13< celticminstrel> Two possible meanings. https://en.wiktionary.org/wiki/whatever 20180805 00:33:38< celticminstrel> "whatever you are saying" is probably the second - "no matter what you are saying". 20180805 00:33:43< celticminstrel> Wait that's the first. Duh. 20180805 00:34:02< celticminstrel> Well, it could also be the second for "whatever you are saying" though, would need more context to disambiguate. 20180805 00:34:19< celticminstrel> So, my usage would be correct if there were an additional clause on the sentence. 20180805 00:35:12<+wesdiscordbot> ...I guess? I'm just failing to guess that clause. 20180805 00:35:37<+wesdiscordbot> (Wouldn't it have been easier to give that half dead teacher zero MP? And why can she attack twice?) 20180805 00:35:45< celticminstrel> Well, it woulc change the meaning significantly, so it's not the correct route for me to take here. 20180805 00:35:55< celticminstrel> Why can she attack twice? I just felt like it. >_> 20180805 00:36:09< celticminstrel> I don't think zero or near-zero really makes a difference? 20180805 00:37:14<+wesdiscordbot> That's...give her at least a trait or ability for that. XD 20180805 00:37:55< celticminstrel> Well, it's only the first turn though. If she survives a second turn she can only attack once. 20180805 00:37:58<+wesdiscordbot> I was just wondering whether it's easier to set her MP to 0 or to increase her MP cost for everything that had MP cost = 1. 20180805 00:38:01< celticminstrel> ^survives for 20180805 00:38:08< celticminstrel> Ohh. 20180805 00:38:31< celticminstrel> IIRC 0 MP isn't allowed, it's clamped to a minimum of 1. 20180805 00:38:41< celticminstrel> Or maybe there was some other problem with that approach, I can't remember. 20180805 00:38:45<+wesdiscordbot> ...I don't think so. 20180805 00:38:48< celticminstrel> But I did try that first, so... 20180805 00:38:58<+wesdiscordbot> I've seen too many units with 0/0 mp. 20180805 00:39:14<+wesdiscordbot> And she is a martial arts prodigy. 20180805 00:39:22<+wesdiscordbot> Dodged 9 out of 9 attacks. 20180805 00:39:31< celticminstrel> Haha what 20180805 00:39:39<+wesdiscordbot> Okay. 20180805 00:39:41<+wesdiscordbot> 12 of 12. 20180805 00:39:43< celticminstrel> What difficulty BTW? 20180805 00:40:02<+wesdiscordbot> Hard. ^^ 20180805 00:40:17< celticminstrel> Oh, so the cheat on easy doesn't apply then. 20180805 00:40:24<+wesdiscordbot> Uh. She attacked the wrong Goblin when she died. 20180805 00:40:58< celticminstrel> Oh yeah I remember noticing that one time. There were some on the castle and she attacked them even though she was nowhere near there. 20180805 00:41:01<+wesdiscordbot> I made her attack the Goblin Pillager, she died to his net and then she poison/slowed a Goblin Impaler. 20180805 00:41:30< celticminstrel> She's supposed to attack only the two (three?) from the initial encounter, but there's a bug there I guess. 20180805 00:41:45< celticminstrel> Probably should limit it to adjacent ones TBH. 20180805 00:41:46<+wesdiscordbot> Four. ^^ 20180805 00:42:05< celticminstrel> I wasn't counting the pillager. 20180805 00:42:15<+wesdiscordbot> Why not? 20180805 00:42:29< celticminstrel> She only attacks the foot goblins. 20180805 00:42:32<+wesdiscordbot> Is the game supposed to tell me the chances of my random initiates getting special stuff? 20180805 00:42:38<+wesdiscordbot> Oh. Why would she do that? 20180805 00:43:33< celticminstrel> It's like a last-ditch attack on the weak enemies, or something. 20180805 00:43:49<+wesdiscordbot> Turn 3. Dodged 20/20 20180805 00:44:07<+wesdiscordbot> Huh. I thought it is supposed to be a revenge attack? 20180805 00:44:59< celticminstrel> Something like that? 20180805 00:45:16<+wesdiscordbot> A revenge attack that hits everyone except her killer? 20180805 00:45:32< celticminstrel> Oh, the pillager killed her, huh? 20180805 00:46:10< celticminstrel> I think I just assumed a foot goblin would kill her. 20180805 00:46:14<+wesdiscordbot> Yeah, the other three already died because of her. 20180805 00:46:23< celticminstrel> Ah. 20180805 00:48:45<+wesdiscordbot> First Initiate: Oh Lady thank goodness... Teacher: Everything is okay. First Initiate: Ahhh! Lady, help me! 20180805 00:48:48<+wesdiscordbot> Me: Wut? 20180805 00:48:55< celticminstrel> ??? 20180805 00:49:16<+wesdiscordbot> That's what happens when I discover the first Initiates. 20180805 00:49:37< celticminstrel> I know, but what's with the "wut"? 20180805 00:49:54<+wesdiscordbot> I don't quite get why the Initiate would cry for help at that point. 20180805 00:50:32<+wesdiscordbot> Maybe this was supposed to be triggered when an enemy attacks her or when a Goblin takes the village? 20180805 00:51:00< celticminstrel> I think it's something like, she's been hiding out somewhere and doesn't realize it's over? 20180805 00:51:06< celticminstrel> But that doesn't mean I can't change it. 20180805 00:51:53-!- HYP3RBOR3A_ [~HYP3RBOR3@p5DDF386F.dip0.t-ipconnect.de] has joined #wesnoth 20180805 00:52:04<+wesdiscordbot> No, I mean, this feels like those were two seperate events. 20180805 00:52:19< celticminstrel> Huh? 20180805 00:52:24<+wesdiscordbot> Because, first she talks to the teacher and tells her she was scared. 20180805 00:52:31<+wesdiscordbot> The Teacher reassures her. 20180805 00:52:49<+wesdiscordbot> And then the very same initiate is crying for help 20180805 00:52:53< celticminstrel> Ohhh, then the same initiate... okay. 20180805 00:53:05<+wesdiscordbot> The 'first'. ^^ 20180805 00:53:42< celticminstrel> Oh! I remember. I think that's supposed to happen if a goblin pops out of the village in addition to the initiates. 20180805 00:53:54< celticminstrel> But I guess the goblin didn't appear? 20180805 00:54:05< celticminstrel> I'll take a look at it, probably a simple fix. 20180805 00:55:04<+wesdiscordbot> hi people, for those interested, I've ported the campaign A New Order to 1.14 20180805 00:55:24<+wesdiscordbot> it should be available on the server now, please let me know if there are any issues 20180805 00:55:32-!- HYP3RBOR3A [~HYP3RBOR3@p5DDF12A4.dip0.t-ipconnect.de] has quit [Ping timeout: 244 seconds] 20180805 00:56:00<+wesdiscordbot> No Goblin appeared. ^^ 20180805 00:56:29<+wesdiscordbot> Thanks Yumi, I'll download it, but there are already so many campaigns I'm trying to play... xD 20180805 00:57:03<+wesdiscordbot> huh, celmin's campaign doesn't have an image 20180805 00:57:16< celticminstrel> That's weird... 20180805 00:57:23<+wesdiscordbot> I mean in the campaign menu 20180805 00:57:39< celticminstrel> It should be the initiate attack graphic. 20180805 00:58:10<+wesdiscordbot> I can see it. ._. 20180805 00:58:36<+wesdiscordbot> https://cdn.discordapp.com/attachments/231976805987385345/475467626211049472/unknown.png 20180805 00:58:38<+wesdiscordbot> I mean it doesn't have an image, it has an icon 20180805 00:58:57<+wesdiscordbot> oh wait, idk if you can see that on irc 20180805 00:58:58< celticminstrel> Ohhh. Yeah it doesn't have an image. 20180805 00:59:03<+wesdiscordbot> okay you can 20180805 00:59:11< celticminstrel> Yeah, the bot posts it as a link. 20180805 00:59:31<+wesdiscordbot> okay 20180805 01:06:00< celticminstrel> Does anyone know of a frog foot attack icon? Asking because ISTR seeing one somewhere. 20180805 01:06:33<+wesdiscordbot> I guess there is no carryover gold carryover and turns running out is not a problem either..? 20180805 01:06:41< celticminstrel> ? 20180805 01:07:01<+wesdiscordbot> Turns running out is not listed as defeat condition. 20180805 01:07:10< celticminstrel> Oh. 20180805 01:07:10<+wesdiscordbot> But some names are listed twice. 😄 20180805 01:07:14< celticminstrel> Oh wow. 20180805 01:07:24< celticminstrel> Is this still the first scenario? 20180805 01:07:30<+wesdiscordbot> Yeah. ^^ 20180805 01:08:00<+wesdiscordbot> And there is no note regarding what kind of carry over gold I can expect. 20180805 01:08:27<+wesdiscordbot> (Every name is double except the teachers name.) 20180805 01:08:56< celticminstrel> Not sure how to add the carryover note, isn't there a macro for that? 20180805 01:09:01< celticminstrel> Turns run out I know about. 20180805 01:09:44<+wesdiscordbot> Ask Yumi, I'm not yet ready for porting campaigns. D: 20180805 01:10:12<+wesdiscordbot> And one of my Initiates can cure, but she can't heal. Is that intended? 20180805 01:10:16-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has quit [Remote host closed the connection] 20180805 01:10:27< celticminstrel> Yes. 20180805 01:13:22< celticminstrel> Oh hey I still hate TSoL. 20180805 01:13:49-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20180805 01:14:52< celticminstrel> I also have alternate entangle animations that someone made that never got used... 20180805 01:16:08<+wesdiscordbot> The really old one or the new old one? 20180805 01:16:20<+wesdiscordbot> (TSoL) 20180805 01:16:20< celticminstrel> I dunno. There's two different ones. 20180805 01:16:24< celticminstrel> Oh TSoL. 20180805 01:16:31< celticminstrel> Well, it was from the 1.10 addons server presumably. 20180805 01:17:29<+wesdiscordbot> There was one with 15 scenarios with the 'plot' all over the place. 20180805 01:17:48<+wesdiscordbot> And the follower with only one scenario, which was cool. 20180805 01:18:00<+wesdiscordbot> When the responsible person changed. 20180805 01:18:26< celticminstrel> Looks like it has 15 scenarios. 20180805 01:18:47<+wesdiscordbot> That one was bad. 20180805 01:18:53< celticminstrel> But there's definitely no frog foot in any of these old addons I had from 1.10... hmm, where could I have seen it then... 20180805 01:19:03< celticminstrel> I never played TSoL, I only grabbed graphics from it. 20180805 01:19:08<+wesdiscordbot> Maybe BMR? 20180805 01:19:08< celticminstrel> Aragwaithi IIRC 20180805 01:19:12<+wesdiscordbot> Or Trinity. 20180805 01:19:22<+wesdiscordbot> Because Khton. 20180805 01:19:30< celticminstrel> BMR doesn't even have an images/attacks folder... 20180805 01:19:53<+wesdiscordbot> Archaic Era then. >.< 20180805 01:19:55< celticminstrel> What's in BMR that might have a frog foot? 20180805 01:20:22< celticminstrel> I don't have Trinity or Archaic Era, would need to download them. 20180805 01:20:35<+wesdiscordbot> The Khton Frog. xD 20180805 01:20:45< celticminstrel> That's in BMR? 20180805 01:20:51< celticminstrel> Maybe it's not in this old version? 20180805 01:20:56<+wesdiscordbot> In BMR3 I think? 20180805 01:21:04< celticminstrel> Hm. 20180805 01:21:06<+wesdiscordbot> When everything goes downhill for the player. 20180805 01:21:43< celticminstrel> Not seeing anything even vaguely froglike here. 20180805 01:23:09< celticminstrel> The khthon folder contains "chimera" sprites. 20180805 01:23:23< celticminstrel> Also echidna. 20180805 01:24:48<+wesdiscordbot> Meh. Toads. And only ranged attacks. 20180805 01:24:53< celticminstrel> Maybe it's just something added in a later version. 20180805 01:24:56< celticminstrel> Hm? 20180805 01:25:08<+wesdiscordbot> I just checked the Khton units. 20180805 01:25:15< celticminstrel> Ah. 20180805 01:25:33<+wesdiscordbot> While the Khton Toad looks very green and froglike, it has no melee attack. :/ 20180805 01:26:46< celticminstrel> I can't even find it on units.wesnoth.org. 20180805 01:27:14<+wesdiscordbot> The Toad? 20180805 01:27:18< celticminstrel> BMR 20180805 01:27:48<+wesdiscordbot> It's using 'Archaic Era'. 20180805 01:29:12<+wesdiscordbot> But yeah, it's weird that you can't find it in the campaign category... 20180805 01:29:44<+wesdiscordbot> While LotI Part 2 is there thrice. xD 20180805 01:30:46<+wesdiscordbot> ...the URLs are confusing me. 20180805 01:36:41< celticminstrel> Oh I see. I simply forgot to specify the goblin's location when I spawned it. 20180805 01:36:49< celticminstrel> Which means it goes on the side's recall list. 20180805 01:37:08< celticminstrel> Which means it can't speak, so its line was missing. 20180805 01:39:34<+wesdiscordbot> So, when the Teachers sister dies, the Teacher dies too. 20180805 01:39:49<+wesdiscordbot> And then the event for the Teachers death fires. 20180805 01:40:05<+wesdiscordbot> Is that intended? 20180805 01:40:15< celticminstrel> Sort of? 20180805 01:40:24< celticminstrel> It's intended that the teacher dies, at least. 20180805 01:40:42< celticminstrel> I'm not sure whether I actually want her death message to still pop up though. 20180805 01:40:51<+wesdiscordbot> Like, the teach commits suicide and afterwards says something. 20180805 01:40:52<+wesdiscordbot> xD 20180805 01:41:00< celticminstrel> Yeah you have a point. 20180805 01:47:55<+wesdiscordbot> Hello yes, this is dead speaking 20180805 01:49:59<+wesdiscordbot> @Yumi Is there some Macro for the gold carryover note? 20180805 01:50:17<+wesdiscordbot> idk 20180805 01:50:35<+wesdiscordbot> it must be somewhere 20180805 01:50:36<+wesdiscordbot> So, you always add it manually? 20180805 01:50:40<+wesdiscordbot> no 20180805 01:50:46<+wesdiscordbot> it's in my campaign, but I forgot if shadowm wrote it 20180805 01:50:48<+wesdiscordbot> or if it's mainline 20180805 01:51:07<+wesdiscordbot> celticministrel: There you go. 20180805 01:52:18<+wesdiscordbot> it seems that all the ones I use are pilfered from IftU 20180805 01:52:20<+wesdiscordbot> so shadowm wrote them 20180805 01:56:16<+wesdiscordbot> hooray for shadowm :)) 20180805 02:01:34<+wesdiscordbot> Banzai! 20180805 02:01:35<+wesdiscordbot> XD 20180805 02:07:29< celticminstrel> So is carryover_percentage=50 with carryover_add=yes the same as carryover_percentage=150 with carryover_add=no? 20180805 02:07:50< celticminstrel> Or perhaps a better question is... 20180805 02:08:16< celticminstrel> [gold_carryover] doesn't appear to support a way to distinguish carryover_add=no and carryover_add=yes, so what should I do about that? 20180805 02:25:26<+wesdiscordbot> well what are you trying to do 20180805 02:26:05< celticminstrel> Trying to use [objectives][gold_carryover] to add the correct information, but that looks to be impossible. 20180805 02:26:19< celticminstrel> I think it assumes carryover_add=no or something? Or maybe the opposte? Not sure. 20180805 02:41:07-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth 20180805 02:45:14<+wesdiscordbot> there's no entry for it in the reference 20180805 02:45:28< celticminstrel> Yeah, exactly. 20180805 02:46:05<+wesdiscordbot> hmm 20180805 02:49:43<+wesdiscordbot> how strange 20180805 03:04:52-!- mode/#wesnoth [-r] by shadowm 20180805 03:06:02< celticminstrel> Which is the default if there's no [endlevel] - bonus=yes or bonus=no? 20180805 03:06:24< celticminstrel> The bonus key is not documented in ScenarioWML (no idea if it's valid there mind you, but the carryover keys are). 20180805 03:07:14<+wesdiscordbot> think it's yes 20180805 03:12:26-!- Xenogenesis5 [~Xenogenes@175.203.103.219] has joined #wesnoth 20180805 03:12:47-!- Xenogenesis5 [~Xenogenes@175.203.103.219] has quit [Remote host closed the connection] 20180805 03:44:36-!- Waldo21 [~Waldo@178.173.147.92] has joined #wesnoth 20180805 03:45:07-!- Waldo21 [~Waldo@178.173.147.92] has quit [Remote host closed the connection] 20180805 03:59:55-!- synthpopisback [~synthpopi@cpe-2606-A000-7947-5000-DC56-9381-D24E-FB0D.dyn6.twc.com] has joined #wesnoth 20180805 04:34:12-!- Jamesofur24 [~Jamesofur@115.22.103.23] has joined #wesnoth 20180805 04:34:31-!- Jamesofur24 [~Jamesofur@115.22.103.23] has quit [Remote host closed the connection] 20180805 04:34:35-!- ensyde [~ensyde@cm-27-145-63-139.revip12.asianet.co.th] has joined #wesnoth 20180805 04:40:58-!- ensyde [~ensyde@cm-27-145-63-139.revip12.asianet.co.th] has quit [Ping timeout: 256 seconds] 20180805 04:53:22-!- OGF18 [~OGF@p415111-ipngn7501hodogaya.kanagawa.ocn.ne.jp] has joined #wesnoth 20180805 04:54:34-!- OGF18 [~OGF@p415111-ipngn7501hodogaya.kanagawa.ocn.ne.jp] has quit [Remote host closed the connection] 20180805 04:55:19-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20180805 04:56:27-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 240 seconds] 20180805 04:56:31-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20180805 04:58:19-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20180805 05:07:29-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180805 05:07:35-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180805 05:13:12-!- siniStar [~siniStar@113.162.171.87] has joined #wesnoth 20180805 05:16:22-!- siniStar [~siniStar@113.162.171.87] has quit [Remote host closed the connection] 20180805 05:52:41-!- mode/#wesnoth [+r] by shadowm 20180805 05:54:30-!- HYP3RBOR3A_ [~HYP3RBOR3@p5DDF386F.dip0.t-ipconnect.de] has quit [Quit: Leaving] 20180805 06:00:17-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20180805 06:14:53<+wesdiscordbot> any way to make lobby chat persistent so I don't have to click on chat after changing faction/team 20180805 07:50:00-!- Haldrik [~Haldrik@unaffiliated/haldrik] has joined #wesnoth 20180805 08:13:43-!- synthpopisback [~synthpopi@cpe-2606-A000-7947-5000-DC56-9381-D24E-FB0D.dyn6.twc.com] has quit [Read error: Connection reset by peer] 20180805 09:02:01<+wesdiscordbot> @Yumi It's still fine to post smallish bugs and things and all that on the ANO forum thread right? You just won't fix it. 20180805 09:19:09-!- hk238 [~kvirc@unaffiliated/hk238] has joined #wesnoth 20180805 09:21:46-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20180805 09:22:53-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20180805 09:28:43<+wesdiscordbot> celticministrel: Are you online? 20180805 10:05:42-!- galegosimpatico [~ec2-user@unaffiliated/ushiu] has joined #wesnoth 20180805 10:34:56-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has joined #wesnoth 20180805 10:39:04-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20180805 10:43:48-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20180805 10:58:44-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20180805 11:05:59-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20180805 11:09:03-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20180805 11:09:42-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20180805 11:24:51<+wesdiscordbot> Era of Myths 1.14 has a missing file for me (detect.cfg) 20180805 11:29:42<+wesdiscordbot> in general, I can't get that era to load 20180805 13:08:45-!- hk238 [~kvirc@unaffiliated/hk238] has quit [Ping timeout: 264 seconds] 20180805 13:23:21-!- hk238 [~kvirc@unaffiliated/hk238] has joined #wesnoth 20180805 13:47:17< celticminstrel> @Konrad2 - Now I am. 20180805 13:48:36<+wesdiscordbot> celticministrel: I just went to your forum thread instead. 20180805 13:48:52< celticminstrel> Ah okay, 20180805 14:31:22<+wesdiscordbot> @MeimuHakurei It sounds like you need to rename the directory from EoM to Era_of_Myths first (with the same spelling) 20180805 14:44:05<+wesdiscordbot> Didn't work 20180805 15:26:58-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has quit [Ping timeout: 256 seconds] 20180805 15:59:35-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180805 15:59:41-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180805 17:01:32-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20180805 17:10:50<+wesdiscordbot> it worked when I dled another thing 20180805 17:27:44-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20180805 17:28:54-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20180805 17:38:41-!- hk238 [~kvirc@unaffiliated/hk238] has quit [Quit: KVIrc 5.0.0 Aria http://www.kvirc.net/] 20180805 17:52:43-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20180805 17:58:12-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20180805 18:03:39-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20180805 18:14:28-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20180805 18:24:48-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180805 18:24:54-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180805 18:32:47-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20180805 18:37:47-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180805 18:37:53-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180805 19:00:47<+wesdiscordbot> Aye 20180805 19:01:41<+wesdiscordbot> Anyone know if there’s a way to get horsemen across a mountain 20180805 19:01:51<+wesdiscordbot> Cause I’m playing into the underworld 20180805 19:02:06<+wesdiscordbot> And forgot that there’s a mountain you have to cross to beat it 20180805 19:02:22<+wesdiscordbot> magic 20180805 19:02:46<+wesdiscordbot> there might be a shop where you can alter your movement, but I dont think horsemen can ever go across mountains 20180805 19:11:34-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180805 19:11:40-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180805 19:22:12-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180805 19:22:14< zookeeper> if the scenario allows you to pick a leader with which it's impossible to win, then for sure that's an oversight on the author's part. 20180805 19:22:18-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180805 19:43:12< celticminstrel> Whoa Konrad how long did this take you o.o https://forums.wesnoth.org/viewtopic.php?p=631578#p631578 20180805 19:45:53< celticminstrel> BTW Elvish_Hunter, wmllint actually gives a lot of incorrect error messages when run on my campaign, for example "side_name should not have a translation mark". 20180805 19:46:26< celticminstrel> Some of them I think are just things where I need to add a "#wmllint: recognize" directive, but... there's a few that are simply wrong. 20180805 19:51:26<+wesdiscordbot> celticminstrel: Do you mean the links or do you mean the doc? (The doc is based on the forum links though.) 20180805 19:51:40< celticminstrel> The links mainly, but maybe both? 20180805 19:53:25<+wesdiscordbot> The links maybe half an hour, I had to figure out that 'Syntax Changes' is the right word combination to search. The doc probably 2 hours..? Maybe more. I postponed looking at github changelog at some point though. 20180805 19:53:49< celticminstrel> Oh, only a few hours, huh. 20180805 19:53:56< celticminstrel> In unrelated news I'm actually kind of surprised that several people (27 when I checked yesterday) downloaded the "strategy map terrains" that I put up a week or two ago. >_> 20180805 19:55:14< celticminstrel> I'm reading posts in the WML Workshop and get the distinct impression that some of these people are using integer variables where they should be using booleans. 20180805 19:55:29<+wesdiscordbot> Well, the doc only has 106 lines of code changes. xD 20180805 19:55:49< celticminstrel> That sounds like surprisingly littl. 20180805 19:56:02<+wesdiscordbot> Most of the changes are documented in the changelog. 20180805 19:56:16< celticminstrel> ^little 20180805 19:56:57<+wesdiscordbot> Also, there are some changes that were about how things are done now compared to then, which I can't really write down in that list. 20180805 19:57:19<+wesdiscordbot> Which is why the links are important. 20180805 19:57:41<+wesdiscordbot> *changelogs (and I haven't read most of them yet). 20180805 19:58:52<+wesdiscordbot> Stuff that you can do now and couldn't do before are 100% not covered too. xD 20180805 20:00:44-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20180805 20:01:06< celticminstrel> Well, for someone porting an old campaign, that stuff isn't what they really need anyway. 20180805 20:03:13<+wesdiscordbot> Depends on whether they'll want to maintain it afterwards. 20180805 20:03:59<+wesdiscordbot> Knowing what you can do could go a long way to simplify a lot of stuff. ...and make other stuff more complicated so it looks better. xD 20180805 20:04:24< celticminstrel> True, I guess. 20180805 20:14:50<+wesdiscordbot> Regarding the removal of vanilla Initiates with no XP: 20180805 20:15:17<+wesdiscordbot> The only campaign I can instantly remember doing this for WC is LotI. 20180805 20:15:24<+wesdiscordbot> Probably both Part I and II. 20180805 20:15:44<+wesdiscordbot> So you might be able to pilfer the code from there? 20180805 20:15:59< celticminstrel> Oh, is that what you're getting at? I actually already implemented it. XD 20180805 20:16:21<+wesdiscordbot> How could I have possibly known that? xD 20180805 20:16:33< celticminstrel> All initiates (or citizens) that have 2 traits, no objects, and 0 XP will be removed at the end of the scenario. 20180805 20:16:40< celticminstrel> Yeah, you couldn't've known that. 20180805 20:16:56<+wesdiscordbot> Perfect. 20180805 20:17:06< celticminstrel> I need the check for traits because some of the special initiates just get a third trait rather than an invisible object. 20180805 20:17:16< celticminstrel> Most have an invisible object though. 20180805 20:17:33<+wesdiscordbot> You just only sounded somewhat confident last time I heard about it. ^^ 20180805 20:17:36< celticminstrel> Actually I think I called them civilians not citizens, but whatever. 20180805 20:17:47<+wesdiscordbot> Can units have multiple items? 20180805 20:18:01< celticminstrel> That was probably more a "should I?" than a "can I?". 20180805 20:18:15< celticminstrel> I think they should be able to have multiple items? I haven't tried it. 20180805 20:18:27<+wesdiscordbot> I think yes. 20180805 20:18:32<+wesdiscordbot> Maybe. 20180805 20:18:44< celticminstrel> Did you give someone two items then? 20180805 20:19:00<+wesdiscordbot> I'm not sure. 20180805 20:19:22<+wesdiscordbot> Last time I've played this campaign I gave that freezing staff to one of my advanced Initiates. 20180805 20:19:37<+wesdiscordbot> But I don't know whether that one had an invisible object or nt. 20180805 20:19:38<+wesdiscordbot> *not 20180805 20:20:07< celticminstrel> Oh, I thought you meant items as in the system of items in the campaign (there's four of them in total). 20180805 20:20:17< celticminstrel> Multiple objects is definitely possible. 20180805 20:20:29<+wesdiscordbot> Oh. Item =/= object? 20180805 20:21:03< celticminstrel> Items in my campaign are implemented using objects but there's also another system on top of that which is what allows them to drop on death and be retrieved. 20180805 20:22:34< celticminstrel> "object" here just refers to a piece of code containing instructions on how to modify a unit from its base type. 20180805 20:22:49< celticminstrel> So it's similar to a trait, but unlike a trait it's invisible by default. 20180805 20:23:23< celticminstrel> I'm using "item" to refer to logical items, ie the things you pick up during my campaign. 20180805 20:24:58< celticminstrel> Sometimes I also include the potions in that, but not always. 20180805 20:25:10<+wesdiscordbot> Okay. ^^ I just mixed up the words in my head. xD 20180805 20:25:12-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Quit: Caught sigterm, terminating...] 20180805 20:25:55-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20180805 20:28:46<+wesdiscordbot> Found the frog paw. 20180805 20:29:08< celticminstrel> ! 20180805 20:29:14<+wesdiscordbot> Technically it's a toad. xD 20180805 20:29:20<+wesdiscordbot> EoMa. 20180805 20:29:29< celticminstrel> Era of Magic? 20180805 20:29:29<+wesdiscordbot> The Saurian Toadrider units. 20180805 20:29:35<+wesdiscordbot> Yeah. ^^ 20180805 20:30:30<+wesdiscordbot> It's the image you are using for the toad slap, but in green. 20180805 20:30:43<+wesdiscordbot> https://cdn.discordapp.com/attachments/231976805987385345/475762594708455425/toad.png 20180805 20:30:53< celticminstrel> Oh, it's just a colour-shift? That's not so great then... 20180805 20:31:12< celticminstrel> Hmm, yeah, I don't like that one. 20180805 20:31:16<+wesdiscordbot> xD 20180805 20:31:37< celticminstrel> Thought I saw one somewhere that actually looks like a frog, but I might've imagined it. 20180805 20:32:03<+wesdiscordbot> I'll tell you if I find one. ^^ 20180805 20:34:30<+wesdiscordbot> (I do think that the EoMa one is an improvement compared to the one you are using. The color is at least somewhat matching up.) 20180805 20:59:59-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has joined #wesnoth 20180805 21:43:43-!- louis94 [~~louis94@109.49-136-217.adsl-dyn.isp.belgacom.be] has joined #wesnoth 20180805 21:56:05-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20180805 22:09:11<+wesdiscordbot> Kivv, I don't think there is 20180805 22:09:21<+wesdiscordbot> [sorry for late reply, btw] 20180805 22:53:33-!- louis94 [~~louis94@109.49-136-217.adsl-dyn.isp.belgacom.be] has quit [Ping timeout: 244 seconds] 20180805 22:53:57-!- louis94 [~~louis94@109.49-136-217.adsl-dyn.isp.belgacom.be] has joined #wesnoth 20180805 22:58:01-!- celmin [~celticmin@unaffiliated/celticminstrel] has joined #wesnoth 20180805 22:59:23<+wesdiscordbot> Trying to load my scenario and I get this error 20180805 22:59:25<+wesdiscordbot> https://cdn.discordapp.com/attachments/231976805987385345/475800018520113153/unknown.png 20180805 22:59:45<+wesdiscordbot> but the thing is that it's core terrain. Hilled forests 20180805 22:59:46<+wesdiscordbot> https://cdn.discordapp.com/attachments/231976805987385345/475800102074712066/unknown.png 20180805 23:00:13<+wesdiscordbot> My game corrupted or something? 20180805 23:00:33<+wesdiscordbot> There's a tilde preceding that terrain code. 20180805 23:00:43<+wesdiscordbot> That shouldn't be there. 20180805 23:02:20<+wesdiscordbot> But I don't have any terrain of that name with a tilde in it 20180805 23:03:59<+wesdiscordbot> The game is seeing one somehow. 20180805 23:04:24<+wesdiscordbot> Either it's in the map or an event is trying to set a tile to that. 20180805 23:05:09<+wesdiscordbot> Hmm I looked for such in both. I could not find it with any search function 20180805 23:05:15<+wesdiscordbot> and I do not modify terrain through any event 20180805 23:09:30< zookeeper> probably you're doing exactly what the error message says you're doing. 20180805 23:11:45<+wesdiscordbot> you say that in such a way that it is funny 20180805 23:12:17< zookeeper> ok, fine: don't mess up your map_data 20180805 23:15:08< zookeeper> you're making the map data have tildes and parentheses and whatnot, and if you're not doing that in your map file then there's only one other place where you might be doing that. 20180805 23:16:20< zookeeper> (of course, all this is merely an educated guess and you might actually have hand-edited your map file to contain a tilde and some parentheses, but i'm optimistic that that's not the case) 20180805 23:17:01< zookeeper> (and i'm not even sure if the parentheses are just part of the error message's formatting) 20180805 23:18:17<+wesdiscordbot> What he's trying to say is that posting your scenario and map might yield better results. 20180805 23:19:03-!- Haldrik [~Haldrik@unaffiliated/haldrik] has quit [Quit: Leaving] 20180805 23:21:37< zookeeper> well, the problem should also be fairly obvious if you just look at the map_data= line 20180805 23:29:55<+wesdiscordbot> well I'll be damned! 20180805 23:33:01-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20180805 23:36:50-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 268 seconds] --- Log closed Mon Aug 06 00:00:38 2018