--- Log opened Thu Aug 30 00:00:05 2018 20180830 00:03:39-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20180830 00:25:58-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has quit [Remote host closed the connection] 20180830 01:03:27-!- gfgtdf [~chatzilla@x4dbb9e8e.dyn.telefonica.de] has quit [Ping timeout: 240 seconds] 20180830 01:12:06-!- Narrat [~Narrat@p5DCC6405.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20180830 01:43:02<+wesdiscordbot> Hi 20180830 02:28:33-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20180830 02:42:04-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180830 02:42:10-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180830 03:00:11<+wesdiscordbot> Hi 20180830 04:38:10-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: celticminstrel] 20180830 05:19:51<+wesdiscordbot> Hi 20180830 05:36:18-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180830 05:36:25-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180830 06:08:08-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20180830 06:32:03-!- TC01 [~quassel@venus.arosser.com] has quit [Ping timeout: 244 seconds] 20180830 06:44:04<+wesdiscordbot> elvenkind+undead = elvenunkind 20180830 06:55:14-!- TC01 [~quassel@venus.arosser.com] has joined #wesnoth 20180830 07:08:32<+wesdiscordbot> Rats+Undead=Merman Zombies 20180830 07:08:35<+wesdiscordbot> :') 20180830 07:13:43<+wesdiscordbot> Are you sure it's not saurian zombies? 20180830 07:13:44<+wesdiscordbot> Rats + Undead = Rundead, don't let them catch you 20180830 07:15:14<+wesdiscordbot> Cats + Demons = Destroyer of Worlds 20180830 07:19:03-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has joined #wesnoth 20180830 07:22:06-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20180830 07:35:28-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20180830 07:38:38<+wesdiscordbot> You've got a 'Demons' too much in that equation. 20180830 07:46:41<+wesdiscordbot> fine. Cats = Destroyer of Worlds. Cats 2x = Intergalactic Apocalypse, Cats 3x = End of known Universe. 20180830 07:56:21<+wesdiscordbot> Cats 4x = reversed big bang 20180830 08:10:12-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 252 seconds] 20180830 08:41:40<+wesdiscordbot> Mechanical (boats) + Wolf Rider = Mecha Rider! 20180830 08:42:29<+wesdiscordbot> From Secret of Mana (PS4) 20180830 08:42:29<+wesdiscordbot> https://cdn.discordapp.com/attachments/231976805987385345/484644059109916683/image0.jpg 20180830 08:42:55<+wesdiscordbot> My god, that is so badass ❤️❤️🤤☺️😍 20180830 08:43:08<+wesdiscordbot> hovercraft everything 20180830 09:15:08<+wesdiscordbot> Im running a server for friends to use and would like to get it added to the list to attract more players to our community. Who should I ask about this? 20180830 09:26:52< Soliton> if you mean the wiki then you can just add it there yourself. 20180830 09:27:33<+wesdiscordbot> in the game itself, it lists 3 servers right now 20180830 09:29:04<+wesdiscordbot> there is a wiki of servers too? 20180830 09:33:34<+wesdiscordbot> @shadowm Do you have a moment? 20180830 09:33:53<+wesdiscordbot> I'm heading off now sorry 20180830 09:34:23<+wesdiscordbot> Okay, bye. 😄 I'll add a miniscule issue. 20180830 09:41:19-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has quit [Remote host closed the connection] 20180830 09:56:24-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180830 09:56:30-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180830 11:55:46<+wesdiscordbot> Why is it called faerie fire when there are no faeries using it? 20180830 11:57:08<+wesdiscordbot> cause its coming from the realm of fey 20180830 11:59:42<+wesdiscordbot> the unit description has "faerie" in it also somewhere 20180830 12:00:10<+wesdiscordbot> What unit are you talking about? 20180830 12:00:18<+wesdiscordbot> the elf shaman upgrades 20180830 12:00:21<+wesdiscordbot> i don't remember which 20180830 12:00:37<+wesdiscordbot> about Death Knight leadership: is it not strange for undead to gain same type of bonuses as living troops ? im asking because an skeleton, as an undead being is already at the limits of its capacity, it wouldnt matter if there is an tactican right next to it instructing it to fight better, it wouldnt have effect on the undead being. 20180830 12:00:40<+wesdiscordbot> That's the point. Only elves are using it. 20180830 12:01:46<+wesdiscordbot> @Lucipurr he.. provides tactical plans for the skeletons nearby? i don't see what's wrong with that 20180830 12:02:00<+wesdiscordbot> @Lucipurr He is commanding them, in this case he is controlling them instead of leaving them on autopilot with general instructions. 20180830 12:03:06<+wesdiscordbot> As to why Necromancers and their ilk can't do this, they do not know enough about the art of hitting others with weapons. 20180830 12:04:03<+wesdiscordbot> my interpretation was that they know nothing of tactics as such 20180830 12:04:30<+wesdiscordbot> my understanding of "leadership" ability has been that it mostly means tactical ability, not charisma 20180830 12:06:00<+wesdiscordbot> ah so, the Death Knights are capable of dominion over the undead similar to an Necromancer can, get it. Could be something like 'heals undead' for Necromancers instead, signifying their power over the dead as the ones who can raise them. 20180830 12:06:20<+wesdiscordbot> *as they are the ones who can raise them 20180830 12:06:24<+wesdiscordbot> "undead" is an annoying trait already 20180830 12:06:47<+wesdiscordbot> as Dave once said, it is bad to have abilities in the form of "abilities do not apply to this unit" 20180830 12:07:21<+wesdiscordbot> "heals undead" and "heals mechanical" (thankfully irrelevant in mainline) further complicate that 20180830 12:08:12<+wesdiscordbot> concur, in my opinion slow shouldnt apply to massive beings, also trolls and woses should be immune to poison but not drain and plague. 20180830 12:08:52< Soliton> @MarisaG: https://wiki.wesnoth.org/MultiplayerServers 20180830 12:09:44<+wesdiscordbot> @Lucipurr why should trolls and woses be immune to poison? 20180830 12:09:51<+wesdiscordbot> i thought that is a very interesting tradeoff 20180830 12:10:09<+wesdiscordbot> on one hand, it is healed in 1 round; on the other hand, that 1 round of no regen might be decisive 20180830 12:10:11<+wesdiscordbot> trolls are made of stone, woses are massive trees, how would they manage poisoning that 20180830 12:11:04<+wesdiscordbot> trees are being poisoned on a regular basis 20180830 12:11:06<+wesdiscordbot> 😄 20180830 12:11:13<+wesdiscordbot> using throwing knives coated in poison, not 20180830 12:11:34<+wesdiscordbot> The beauty of Wesnoth is that it has simple mechanics 20180830 12:11:39<+wesdiscordbot> well sure, if it is a good enough poison 😄 even if no such exists today, then it is the world of fireballs and dragons 20180830 12:11:44<+wesdiscordbot> You don't want to overcomplicate it 20180830 12:11:48<+wesdiscordbot> @Lucipurr Necromancers can't heal undead, because that's not how raising undead works. Raising undead means channelling energy through some kind of network inside the being. Damage is dealt to the 'body', not to the network. 20180830 12:12:07<+wesdiscordbot> Remember how baby you were when you first played Wesnoth 20180830 12:12:13<+wesdiscordbot> the beauty of wesnoth is that its moddable to have depth 20180830 12:12:21<+wesdiscordbot> @Lucipurr Woses are not trees. That has been explicately stated. Same for Trolls and stones. 20180830 12:12:57<+wesdiscordbot> Those beings are more closely related to the faerie. 20180830 12:13:53<+wesdiscordbot> Necromancers could 'heal' those mortal shells, knitting their flesh and mending their bones using the same energy that is used for when raising them into undeath. 20180830 12:14:23<+wesdiscordbot> @Lucipurr you could certainly make such custom necromancers in a cmapaign of your own! 20180830 12:14:34<+wesdiscordbot> err, i already have, thanks 20180830 12:14:41<+wesdiscordbot> but what you are stating is not really a strong reason why the Default necromancers should behave this way 20180830 12:14:42<+wesdiscordbot> @Lucipurr Sure, but not because they are Necromancers. That's a totally different job. 20180830 12:15:24<+wesdiscordbot> That's like saying that fire mages should be able to heal people, because they can use magic. 20180830 12:15:48<+wesdiscordbot> why would an fire mage able to heal people, he is not using healing magic. 20180830 12:16:23<+wesdiscordbot> Why would a Necromancer be able to heal undead, he is not using healing undead magic. 20180830 12:16:31<+wesdiscordbot> Same story. Same reason. 20180830 12:17:05<+wesdiscordbot> nope. He will simply use the same dark magic used for re-animating the corpse to heal it a bit. 20180830 12:17:27<+wesdiscordbot> @Lucipurr there are many, many things about Wesnoth mechanics that genuinely do not make sense; but this is not one of them. magic works however it is decided to work 20180830 12:17:47<+wesdiscordbot> which is how you want it work 20180830 12:17:49<+wesdiscordbot> (why do mages and peasants have better resistances than rogues? WHO KNOWS) 20180830 12:17:52<+wesdiscordbot> @Lucipurr So, you are saying there are different magic power types? 20180830 12:18:24<+wesdiscordbot> That's not how the Wesnoth universum is made though. 20180830 12:18:33<+wesdiscordbot> Different kind of mechanic. 20180830 12:19:04<+wesdiscordbot> You can write a campaign that uses this mechannic, but that one can't take place in Irdya. Sorry. xD 20180830 12:19:33<+wesdiscordbot> Then it shall take in a parallel universum version of Irdya :p 20180830 12:19:38<+wesdiscordbot> @Konrad2 why not? there is nothing to say magic works differently under different circumstances 20180830 12:19:47<+wesdiscordbot> That's of course totally fine. :D 20180830 12:19:48<+wesdiscordbot> afaik ther is no real "theory" behind wesnoth's magic 20180830 12:20:05<+wesdiscordbot> it is mostly defined by what makes sense for gameplay 20180830 12:20:36<+wesdiscordbot> @blarumyrran It being defined by gameplay sense doesn't mean it can't be explained. :D 20180830 12:20:42<+wesdiscordbot> sure 20180830 12:20:51<+wesdiscordbot> i mean, there is noreal canon set for it 20180830 12:21:19<+wesdiscordbot> So you say I can't explain it without contradictions because there is no canon for it? 20180830 12:21:27<+wesdiscordbot> not at all 20180830 12:21:33<+wesdiscordbot> you can explain it without contradictions! 20180830 12:21:41<+wesdiscordbot> Yup. 20180830 12:21:42<+wesdiscordbot> in very many different ways 20180830 12:22:26<+wesdiscordbot> There has been an explanation necromancy. (So that's canon now.) Going from there... 20180830 12:23:19<+wesdiscordbot> ...I'd rather explain it in a way that does not introduce a magic theory in conflict of the way magic is used in the game world. 20180830 12:23:48<+wesdiscordbot> Instead of taking @Lucipurr's explanation, which would introduce such flaws. 20180830 12:23:57<+wesdiscordbot> what i am saying is, "necromancers can heal undead" neither conflicts with not is implied by anything seen in mainline 20180830 12:24:30<+wesdiscordbot> if you wanted to, you could very well add a special "heals undead" magic to the theory 20180830 12:25:24<+wesdiscordbot> What I'm saying is, 'necromancers can heal undead' would imply a lot of flaws in the logic of wesnoth (the world). 20180830 12:25:44<+wesdiscordbot> simple. what happens once when the corpse gets filled with dark energy used to raise it by the Necromancer ? It raises to become an undead. Now what happens if the Necromancer uses same ritual on the dwindling undead after it had become damaged a bit ? Since it cant raise twice, being already an undead it gets healed a bit. 20180830 12:25:54<+wesdiscordbot> @Konrad2 flaws IN what? afaik no such theory exists within which you could point out any flaws created by it 20180830 12:26:41<+wesdiscordbot> @Lucipurr We have a canon explanation of necromancy. Your example does not make sense according to that explanation. Simple as that. 20180830 12:27:02<+wesdiscordbot> show me the way to the canon explaination so i can make it fit 20180830 12:27:19<+wesdiscordbot> @Konrad2 1) you could add a new kind of magic, as you said: "heals undead" seperately from the raising undead ability 20180830 12:27:26<+wesdiscordbot> The canon explanation or yours? xD 20180830 12:27:32<+wesdiscordbot> 2) what canon explanation are you referring to, unit descriptions? 20180830 12:28:12<+wesdiscordbot> you said there is an canon explaination for necromancy, id like to read it for having an better idea of whats supposed to fit. cause this is not the only idea i have for expanding the arsenal of dark magics 20180830 12:28:43<+wesdiscordbot> afaik the "canon explanations" that konrad2 is referring to, are just the unit descriptions of the Adept and upgrades 20180830 12:29:06<+wesdiscordbot> which do not contain anything that would contradict what i had in mind 20180830 12:29:07<+wesdiscordbot> @Lucipurr https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg 20180830 12:29:12<+wesdiscordbot> @Lucipurr i agree 20180830 12:29:32<+wesdiscordbot> 15 III, 23 YW 20180830 12:31:40<+wesdiscordbot> @blarumyrran 1) Apparently I can't make myself understood. I'm not saying it's impossible for Necromancers to heal undead. I'm saying they can't do just because of them being Necromancers. Healing undead and raising undead is a different application of magic. 20180830 12:32:04<+wesdiscordbot> And magic is not 'dark'. Or 'light'. Magic is magic. 20180830 12:32:28<+wesdiscordbot> @Konrad2 how is the seperation relevant though? i mean, what is in question here - whether some necromancer-like units could have an ability "heals undead", right? 20180830 12:32:36<+wesdiscordbot> and i think, obviously yes, they could have such a athing 20180830 12:33:15<+wesdiscordbot> The question is whether Necromancers should be able to heal undead by virtue of them being able to raise them. 20180830 12:34:12<+wesdiscordbot> I think you know my answer to that question. xD 20180830 12:34:51<+wesdiscordbot> can't you simply say then: necromancers of type A (who are the kind encountered in mainline campaigns and the Default Era), cannot heal undead. Necromancers of type B are different and use a different procedure of necromancy, and can heal undead 20180830 12:35:17<+wesdiscordbot> https://forums.wesnoth.org/viewtopic.php?p=394683&sid=674cd9c2a62b6ae853bf8ff3c9535d47#p394683 1136 20180830 12:35:42<+wesdiscordbot> wow, i have a post on page 1 of that thread 😄 20180830 12:36:50<+wesdiscordbot> Nope. 20180830 12:37:16<+wesdiscordbot> you are the one dragging me into an pointless argument, i wanted to make necromancer branch-off useful so you will get reason to ever pick it over Lich advancement. Instead have to argue about fluff. 20180830 12:37:50<+wesdiscordbot> I'm saying that vanilla Necromancers can't heal undead. While any mage that learned how to apply their magic in a way to heal undead, can do so. 20180830 12:38:09-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20180830 12:38:19<+wesdiscordbot> I like Necromancers. Army of Walking Corpses. 20180830 12:39:10<+wesdiscordbot> @Lucipurr be at ease; you can always say, this particular necromancer, or this particular tradition of necromancy, also allows for healing corpses; and then you make a custom unit that can do that 20180830 12:39:40<+wesdiscordbot> @Lucipurr necraomcner is alraedy useful over lich in case the enemy has white mages 20180830 12:40:29<+wesdiscordbot> I don't think it's pointless to stop you from doing something illogical when your goal was to make units that make more sense. 🤔 20180830 12:40:45<+wesdiscordbot> @Konrad2 again - WHAT is illogical? 20180830 12:41:10<+wesdiscordbot> there is no limit to the amount of different magics that exist in the world of wesnoth 20180830 12:45:15<+wesdiscordbot> @blarumyrran Either you read it up or you don't ask again. 🤔 Or you read it and point out why I am wrong. But don't ignore it and repeat your repelled question. 20180830 12:45:42<+wesdiscordbot> as far as i can tell your canon exists only in your head 20180830 12:46:25<+wesdiscordbot> nothing in the adept and upgrades descriptions contradicts that the could possibly have an ability of healing undead units 20180830 12:47:54<+wesdiscordbot> Look. I literally linked it and told you where it's written down in that link. 20180830 12:48:32<+wesdiscordbot> So pay attention. Or don't take part in the discussion. 20180830 12:49:21<+wesdiscordbot> "One of my bats must have been old, for it died. Boldly then, I decided to animate the corpse. I was pleased to see that it worked, but what was interesting was this: The first time the bat twitched, I felt a last spark of life energy flash through its body. I noted that it flowed through some kind of pathway. That gave me an idea. With my mind, I searched out all the life force pathways in its body using what I could 20180830 12:49:21<+wesdiscordbot> sense in the living bats as a guide. Then I animated them all at once, and the bat slowly flapped off the floor on its own! (That is a trick old Aimucasur probably doesn’t know!) Even better, the energy running through the life force network seemed to maintain itself, so I didn’t need to continue to concentrate. Could this be the whole secret? Could all the ancient lords have had someone bring them back after death? I 20180830 12:49:22<+wesdiscordbot> would need another mage I trusted completely, but perhaps I can find someone with whom to make a pact."" 20180830 12:49:24<+wesdiscordbot> ^ this? 20180830 12:51:27<+wesdiscordbot> nothing in is relevant 20180830 12:53:10<+wesdiscordbot> btw, tf is a 'life force network' ?? 20180830 12:56:38<+wesdiscordbot> @Lucipurr something that campaign (added in latest stable) author made up; i'm pretty sure nothing like that has been mentoined before 20180830 12:57:54<+wesdiscordbot> Konrad I think you're doing just what your claiming Blarumyrran has done by asking you to clarify. I've read through this and I've yet to see something that would outright contradict Lucipher's interpretation of the necromancer application of magic 20180830 12:58:53<+wesdiscordbot> Names keep getting Auto corrected. On mobile 20180830 12:59:09<+wesdiscordbot> its alright hooman, meow :3 20180830 13:02:09<+wesdiscordbot> But one particular flaw that came to my mind Is that raising corpses, skeletons costs resources and obviously a body. What would a necromancer use to mend the skeleton? 20180830 13:02:33<+wesdiscordbot> @V aricks well, the same could go for regular healing 20180830 13:02:42<+wesdiscordbot> same energy it did to raise the corpse 20180830 13:02:47<+wesdiscordbot> But humans heal of their own accord 20180830 13:02:53<+wesdiscordbot> hm, true 20180830 13:06:51<+wesdiscordbot> Also I do think that there is a difference between light and dark magic 20180830 13:07:40<+wesdiscordbot> In reference to comments made above about different kinds of magix 20180830 13:17:47<+wesdiscordbot> @blarumyrran How is it not relevant that it was described how 'raising undead' works? ._. The idea from Luci was to raise undead 'a 2nd time', which 'should' result in healing. 20180830 13:18:11<+wesdiscordbot> Which would, according to the way undead are being raised in Wesnoth, not work. 20180830 13:18:22<+wesdiscordbot> @Konrad2 for starters, that is one particular person 20180830 13:18:42<+wesdiscordbot> no implications on how interactions between necromancers and undead could work in general 20180830 13:18:46<+wesdiscordbot> For starters that's the one person who rediscovered necromancy on Wesnoth. 20180830 13:19:10<+wesdiscordbot> One of the first two Necromancers on Wesnoth. :D 20180830 13:19:24<+wesdiscordbot> i don't see how that is a reply 20180830 13:20:09<+wesdiscordbot> I dont see how this does not make clear that that person defined how Necromancers raise undead. 20180830 13:20:32<+wesdiscordbot> The units adept and so on did not change sinse then. 20180830 13:20:36<+wesdiscordbot> *since 20180830 13:20:47<+wesdiscordbot> So their methods didn't change either. No? 20180830 13:21:40<+wesdiscordbot> a random campaign was added in 1.14. in that campaign was a juvenlie necromancer, rediscovering the secrets of it. and his thoughts on necraomcny, you consider to be the canon of how necromancy works because... why? 20180830 13:22:11<+wesdiscordbot> Because...it's mainline. Mainline is, you won't believe this, but mainline is canon. 20180830 13:22:21<+wesdiscordbot> Crazy how that works. 20180830 13:22:21<+wesdiscordbot> 😮 20180830 13:22:30<+wesdiscordbot> are all mainline characters omniscient 20180830 13:22:40<+wesdiscordbot> ambush ability should be impossible in mainline then 20180830 13:22:52<+wesdiscordbot> someone remove all Ambush from mainline 20180830 13:22:56<+wesdiscordbot> Try reasonable arguments. 20180830 13:23:06<+wesdiscordbot> you do not have any, so i do not see why should i 20180830 13:23:30<+wesdiscordbot> Do not stray from the path of logics and implications or your arguments become pointless. 20180830 13:24:03<+wesdiscordbot> I've never claimed omniscience of mainline characters. Basing an argument on it is futile. 20180830 13:24:16<+wesdiscordbot> Attack points I raised, that's more effective. 20180830 13:24:53<+wesdiscordbot> again: what is your argument for that some necromancer cannot have an ability "heals undead"? that you just played some campaign in which a juvenile necromancer, trying to rediscover the secrets of it by himself, does not achieve that? 20180830 13:25:02<+wesdiscordbot> no problem! some other necromancers do 20180830 13:25:07<+wesdiscordbot> what is your problem exactly? 20180830 13:25:56<+wesdiscordbot> i dont even understand the core of what you are arguing 20180830 13:26:03<+wesdiscordbot> besides that this is how you imagined things 20180830 13:26:23<+wesdiscordbot> My argument is the following: (1) There is a campaign, which is part of Mainline, which makes it's contents canon, that describes the way undead are created, or more specifically raised. 20180830 13:26:57<+wesdiscordbot> it describes a particular necromancer, the most amateurish of all of mainline on account of him being the first 20180830 13:27:19<+wesdiscordbot> that he, and all the necromancers in Default Era, cannot raise undead, is fine! 20180830 13:27:21<+wesdiscordbot> Do you want an argument or do you want a mudslinging contest? 20180830 13:27:24<+wesdiscordbot> I have no problems with that! 20180830 13:27:37<+wesdiscordbot> cannot healö undead* 20180830 13:27:54<+wesdiscordbot> Interrupting a chain of arguments and implications is how you get a mudslinging contest. 20180830 13:28:04<+wesdiscordbot> you have yet to give an argument 20180830 13:28:08<+wesdiscordbot> And I do not intent to take part in this mudslinging contest. 20180830 13:28:42<+wesdiscordbot> I wrote (1) so you'd realize that this is the f** first step in the chain. 20180830 13:28:50<+wesdiscordbot> you decided that how a random necraomcner in a random mainline campaign you played, defines the rule of how necromancy works in th world of wesnoth 20180830 13:29:20<+wesdiscordbot> as far as i can tell that is all there is 20180830 13:29:26<+wesdiscordbot> you have a headcanon 20180830 13:29:30<+wesdiscordbot> that is fine; everyone does!~ 20180830 13:29:46<+wesdiscordbot> Yes. As far as you can tell. It's not like you'd pay attention. 20180830 13:29:53<+wesdiscordbot> but you should not discourage others as long as it does not conflict with actual mainline coherence 20180830 13:30:23<+wesdiscordbot> Anyway, I dont know anymore why I tried being reasonable with you. I fold. Believe what you want. Bye. 20180830 13:30:27<+wesdiscordbot> kk 20180830 13:42:50<+wesdiscordbot> oh 20180830 13:43:09<+wesdiscordbot> i said "I have no problems with that!" in response to "it describes a particular necromancer, the most amateurish of all of mainline on account of him being the first that he, and all the necromancers in Default Era, cannot raise undead, is fine!" 20180830 13:43:20<+wesdiscordbot> not in response to "Do you want an argument or do you want a mudslinging contest?" 20180830 13:46:15<+wesdiscordbot> somehow... 20180830 13:46:27<+wesdiscordbot> all this is so comfortable in ways that i did not expect 20180830 13:46:35<+wesdiscordbot> it is like all the old days felt like 20180830 13:46:46<+wesdiscordbot> this kind of retarded argument 😄 20180830 13:46:47<+wesdiscordbot> Alright, @blarumyrran has been warned because 'Bad word usage'. 20180830 13:47:13<+wesdiscordbot> this kind of (unconstructive) argument 😄 20180830 13:54:20<+wesdiscordbot> hi 20180830 13:54:30<+wesdiscordbot> does anyone feel like arguing?' 20180830 14:36:28<+wesdiscordbot> ...? 20180830 14:37:29<+wesdiscordbot> i like arguing 20180830 14:47:36<+wesdiscordbot> that blue shield graphic elvish magic users have during defense, was there ever something planned for it ? like some sort of ability or spec that would be related to it ? 20180830 16:31:01-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20180830 16:34:29<+wesdiscordbot> You should like discussing, perhaps, but arguing for arguing's sake doesn't go anyway. It just creates conflict 20180830 16:35:21<+wesdiscordbot> I think he didn't mean arguing for the sake of arguing. 20180830 16:36:01<+wesdiscordbot> I also enjoy arguing, but avoid it anyway, precisely because I don't want to create conflicts with people who don't want it. 20180830 16:37:45-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20180830 17:00:52-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20180830 17:44:58-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180830 17:45:04-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180830 17:48:43-!- gfgtdf [~chatzilla@x4dbc0486.dyn.telefonica.de] has joined #wesnoth 20180830 17:59:39-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20180830 18:12:13<+wesdiscordbot> does anyone feel like arguing?' 20180830 18:19:12-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20180830 18:20:35-!- claymore [~claymore@unaffiliated/claymore] has quit [Client Quit] 20180830 18:20:57-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20180830 18:24:00<+wesdiscordbot> I know certain person who will always accept that "challenge". 20180830 18:42:38<+wesdiscordbot> Arguing in what context? 🥄 20180830 21:03:42-!- TC01 [~quassel@venus.arosser.com] has quit [Ping timeout: 250 seconds] 20180830 21:03:55-!- TC01 [~quassel@venus.arosser.com] has joined #wesnoth 20180830 21:33:34-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20180830 21:38:27-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20180830 21:44:09-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20180830 22:02:35<+wesdiscordbot> That depends on the topic 20180830 22:03:06<+wesdiscordbot> And yes, watching that exchange of words was quite amusing. 20180830 22:03:25<+wesdiscordbot> And no, I like arguing, but only if I have a 100% chance that I'm going to win that argument. 20180830 22:04:12<+wesdiscordbot> And yes, I do think mainline characters are omniscient. They do get a lot of mentions in campaigns. 20180830 22:05:04<+wesdiscordbot> That's not what omniscient means. 20180830 22:05:15-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20180830 22:14:44-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20180830 23:19:12-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Remote host closed the connection] 20180830 23:49:27-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20180830 23:59:07<+wesdiscordbot> Isn't omniscient all knowing? 20180830 23:59:24<+wesdiscordbot> Yes 20180830 23:59:41<+wesdiscordbot> Wesnoth's mainline characters really are not. --- Log closed Fri Aug 31 00:00:06 2018