--- Log opened Fri Sep 28 00:00:12 2018 20180928 03:22:35<+wesbot__> [wesnoth] leandroferro opened issue #3583: No menu or side bars when built from master: https://git.io/fxeZz 20180928 03:24:26<+wesbot__> [wesnoth] jyrkive closed issue #3583: No menu or side bars when built from master: https://git.io/fxeZz 20180928 03:52:14-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20180928 04:01:37<+wesbot__> [wesnoth] JGelfand opened pull request #3584: Made Blitting more permissive (1.14...1.14): https://git.io/fxenr 20180928 07:16:49-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-commits 20180928 08:19:20<+wesbot__> [wesnoth] newfrenchy83 opened pull request #3585: Updaye codeblock for master branch (master...newfrenchy83:patch-2): https://git.io/fxezp 20180928 08:23:43<+wesbot__> [wesnoth] jyrkive closed pull request #3585: Updaye codeblock for master branch (master...newfrenchy83:patch-2): https://git.io/fxezp 20180928 08:23:44<+wesbot__> [wesnoth] jyrkive pushed 1 new commit to master: https://git.io/fxeg4 20180928 08:23:44<+wesbot__> wesnoth/master 248af05 newfrenchy83: Update Code::Blocks project (#3585) 20180928 18:08:08<+wesbot__> [wesnoth] jostephd pushed 3 new commits to 1.14: https://git.io/fxv4q 20180928 18:08:08<+wesbot__> wesnoth/1.14 1497dc5 josteph: Game Load: Restore the ability to select 1.12.6 savegames in the list ... 20180928 18:08:08<+wesbot__> wesnoth/1.14 adc5d4a josteph: Game Load: Use child_or_empty(). ... 20180928 18:08:08<+wesbot__> wesnoth/1.14 e1bc036 jostephd: Merge pull request #3561 from jostephd/game-load-compatibility ... 20180928 18:08:08<+wesbot__> [wesnoth] jostephd closed pull request #3561: Game Load: Restore the ability to select 1.12.6 savegames in the list (1.14...jostephd:game-load-compatibility): https://git.io/fA1FQ 20180928 18:20:53<+wesbot__> [wesnoth] jostephd pushed 1 new commit to 1.14: https://git.io/fxvBw 20180928 18:23:22<+wesbot__> wesnoth/1.14 a521db8 josteph: Unit Display: When a recruiting unit is visible but the recruited unit is not, scroll to the recruiting unit and show the recruit animation. ... 20180928 18:23:22<+wesbot__> [wesnoth] jostephd closed issue #3577: Unit recruit animation not shown when recruitee is fogged but leader is unfogged: https://git.io/fANLW 20180928 21:58:20-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 252 seconds] 20180928 23:48:22-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-commits --- Log closed Sat Sep 29 00:00:14 2018