--- Log opened Tue Sep 11 00:00:06 2018 --- Day changed Tue Sep 11 2018 20180911 00:00:06-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180911 00:04:52-!- celmin|away is now known as celticminstrel 20180911 00:52:42-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180911 01:35:37< irker486> wesnoth: josteph wesnoth:master e50b6fa7bd72 / data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg: HttT S6: Allow canceling attack orders. https://github.com/wesnoth/wesnoth/commit/e50b6fa7bd72287e57517740e24b47de4079d35a 20180911 01:35:39< irker486> wesnoth: josteph wesnoth:master 9509eecced0b / data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg: HttT S6: Trigger the additional undead as soon as the player touches the cave en https://github.com/wesnoth/wesnoth/commit/9509eecced0b46435870d06d47a322408064e09a 20180911 01:35:41< irker486> wesnoth: josteph wesnoth:master 95b3ccd9fe0b / data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg: HttT S6: Support unlikely player behavior. https://github.com/wesnoth/wesnoth/commit/95b3ccd9fe0ba5f185f749ceac88188be7b591d9 20180911 01:35:49< irker486> wesnoth: Severin Glöckner wesnoth:1.14 6e2fd607d250 / po/ (5 files in 5 dirs): commit German translation updates https://github.com/wesnoth/wesnoth/commit/6e2fd607d25074bdae4d3d5d40630d1814b081e9 20180911 01:38:51<+wesdiscordbot> https://forums.wesnoth.org/viewtopic.php?f=23&p=633084#p633084 20180911 01:40:19<+wesdiscordbot> ^ Could change that with a special IPF added to all fla images IIRC 20180911 01:40:26<+wesdiscordbot> *flag 20180911 01:42:37< celticminstrel> Pretty sure there's an inverted version of the MoL overlay. 20180911 01:43:13< celticminstrel> Oh you were actually linking enclave's post though. 20180911 01:43:51< celticminstrel> I think it might indeed be a good idea to make the flags (and ellipses too) ignore ToD colouring. 20180911 01:44:14< celticminstrel> I suppose it's not possible to make team colouration ignore it. 20180911 01:44:32< celticminstrel> But that's probably fine anyway. 20180911 01:44:54< celticminstrel> It's really the ellipses and flags that are primarily needed to identify allegiance. 20180911 01:44:57< celticminstrel> And the orbs. 20180911 01:45:14< celticminstrel> Those should also ignore ToD colouration (I think they do already?). 20180911 01:45:42<+wesdiscordbot> I think they do 20180911 01:51:25<+wesdiscordbot> ~NO_TOD_SHIFT() is not documented 20180911 01:51:55< celticminstrel> Should it be? 20180911 01:52:02< celticminstrel> Maybe it should stay undocumented. 20180911 01:52:07< celticminstrel> It's kinda a hack TBH. 20180911 01:53:20<+wesdiscordbot> I guess if it's not going to be replaced by sth less hacky it shoudl. I think it's the only way to let sth be unaffected by ToD 20180911 01:53:53< celticminstrel> I wonder if making ToD colouration opt-in would make more sense... I guess it depends on which mode is likely to be more wanted. 20180911 01:54:21< celticminstrel> I think opt-in is less hacky but it might result in ~TOD() or similar being added all over the place, which wouldn't be very neat. 20180911 01:54:58< celticminstrel> Flags and ellipses IMO shouldn't need the user to add ~NO_TOD_SHIFT(). 20180911 01:55:17< celticminstrel> They should automatically be exempt from ToD shift, whether that means programmatically appending ~NO_TOD_SHIFT() or via some other means. 20180911 01:55:30< celticminstrel> (Maybe ellipses are already too, I didn't actually check.) 20180911 01:56:25<+wesdiscordbot> In most places where IPFs are used ToD coloring is expected – scenery, or all the unit types 20180911 01:57:10< celticminstrel> It's probably worth adding ~TOD_SHIFT() in any case, to allow TOD shift to be applied on UI images... 20180911 01:57:26< celticminstrel> ie, in messages or custom dialogs or whatever. 20180911 01:58:19< celticminstrel> If there's clearly-defined rules about where it should be expected by default, it'd also be possible to programmatically append ~TOD_SHIFT() in those cases... though that wouldn't be a satisfactory solution... 20180911 01:58:48< celticminstrel> Basically the things you want ToD colouring to apply to are just: units, items, and terrain, right? 20180911 01:59:01< celticminstrel> By default, at least. 20180911 01:59:33< celticminstrel> If it's really so few cases, you could probably just add keys in the relevant areas to negate the ToD shift. 20180911 01:59:35<+wesdiscordbot> Seems so 20180911 01:59:47< celticminstrel> eg [item]ignore_tod_colour= 20180911 02:00:18< celticminstrel> And something similar somewhere in [terrain_graphics] and in the animation frame syntax. 20180911 02:20:11-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180911 02:20:17-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180911 02:59:49-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180911 02:59:55-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180911 03:15:10< irker486> wesnoth/wesnoth:master gfgtdf 69cdbe8da7 fix 3541 : crash in lua tstring comparis AppVeyor: All builds passed 20180911 04:11:11-!- celticminstrel is now known as celmin|sleep 20180911 06:11:30-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth-dev 20180911 06:17:08-!- irker486 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20180911 06:25:34-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20180911 07:39:47-!- irker568 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20180911 07:39:47< irker568> wesnoth/wesnoth:master josteph 95b3ccd9fe HttT S6: Support unlikely player behavio AppVeyor: All builds passed 20180911 08:04:34-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20180911 08:08:09-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20180911 09:08:23-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180911 09:08:29-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180911 09:10:26-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20180911 10:23:22<+wesdiscordbot> https://vivaldi.com/blog/10-ways-to-customize-vivaldi/ 20180911 10:23:25<+wesdiscordbot> > If we have one rule in Vivaldi, it’s “When in doubt, make it an option”. 20180911 10:23:40<+wesdiscordbot> Words to live by. 👍 (And why I use Vivaldi myself.) 20180911 10:29:11<+wesdiscordbot> T'is I disagree with 😛 20180911 10:29:21<+wesdiscordbot> Yeah, I'm aware. 😛 20180911 10:30:23<+wesdiscordbot> I used to like a lot of customization, though. I was one of those people with however many IE toolbars. 😬 20180911 10:31:43<+wesdiscordbot> I have tab bar in the left side of the screen. Very important to me that it's using the ample horizontal space rather than the limited vertical space. 20180911 10:31:52<+wesdiscordbot> Over the past decade I have come to favor a clean out-of-the-box experience, wherein I don't need to customize anything. I dislike apps with a dozen setup steps. 20180911 10:32:23<+wesdiscordbot> left tab certainly isn't a bad idea 🤔 20180911 10:34:28<+wesdiscordbot> I wonder how my philosophy would affect a game in which I was actually designing the core gameplay. 20180911 10:34:46<+wesdiscordbot> Ie, would I lean towards a curated experience or a tool-centric sandbox. 20180911 10:34:48<+wesdiscordbot> I'm not sur 20180911 10:35:29<+wesdiscordbot> As a gamer I prefer the game experience itself to be curated (say, a story-based linear RPG). 20180911 10:35:50<+wesdiscordbot> But at the same time I want to have options for things like graphics, key bindings, and subtitles. 20180911 10:36:21< irker568> wesnoth/wesnoth:1.14 Severin Glöckner 6e2fd607d2 commit German translation updates AppVeyor: All builds passed 20180911 10:37:02<+wesdiscordbot> Makes sense. I would not be opposed to such options. 20180911 10:37:30<+wesdiscordbot> I guess the options I am opposed to are those I see no purpose in. 20180911 10:37:36<+wesdiscordbot> in general 20180911 10:38:12<+wesdiscordbot> It should be mostly a cost-vs-benefit analysis. 20180911 10:38:18<+wesdiscordbot> If you wanted to, say introduce a setting that controlled the roundness of the corners of your browser window, I would think you mad. 20180911 10:38:45<+wesdiscordbot> How much effort to implement and maintain the option, and how much it would enhance the experience for users. 20180911 10:39:52<+wesdiscordbot> I figure that the corner rounding case was simply not that much effort for Vivaldi developers to implement. Likely it just controls one CSS rule. 20180911 10:40:05<+wesdiscordbot> (Vivaldi's UI itself is written with web technologies.) 20180911 10:40:15<+wesdiscordbot> 🤔 20180911 10:40:16<+wesdiscordbot> I like 20180911 10:40:38<+wesdiscordbot> is it Blink? 20180911 10:41:23<+wesdiscordbot> It's the result of how young project it is. Initial release was in 2016. At that point, because the developers needed to write the UI from stratch anyway, it was much easier to use web tech instead of native code. 20180911 10:41:27<+wesdiscordbot> Yes, it uses Blink. 20180911 10:42:38<+wesdiscordbot> having spent the last almost 2 months learning CSS and developing a website, I've come to appreciate the power of modern CSS's layout engine. 20180911 10:42:50<+wesdiscordbot> and customization options 20180911 10:43:16<+wesdiscordbot> CSS used to be terrible. It has become better in the last couple of years. 20180911 10:43:38<+wesdiscordbot> Praise CSS Grid \o/ 20180911 10:43:48<+wesdiscordbot> Vivaldi developers had easy time because their code only needs to work with Blink. 20180911 10:44:54<+wesdiscordbot> this is the site I built (and am still working on some improvements for, ftr): http://fsmsupremecourt.org/ 20180911 10:45:32<+wesdiscordbot> No idea how I would have made it without CSS Grid 😬 20180911 10:46:07<+wesdiscordbot> unfortunately, the flexibility of css grid has made me view Wesnoth's very inflexible grid system with askance 20180911 10:46:41<+wesdiscordbot> Looks like there aren't any issues with using CSS grids in production today. 20180911 10:46:42<+wesdiscordbot> https://caniuse.com/#feat=css-grid 20180911 10:47:04<+wesdiscordbot> With -ms- prefixes, grids work even with IE11. 20180911 10:47:23<+wesdiscordbot> Sadly, I wasn't able to get that to work, so the site has no IE support. 20180911 10:47:44<+wesdiscordbot> Even if I could, I also use