--- Log opened Wed Sep 26 00:00:48 2018 20180926 00:11:44-!- gfgtdf [~Daniel@x55b2a309.dyn.telefonica.de] has quit [Ping timeout: 252 seconds] 20180926 00:21:54-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20180926 01:12:04-!- irker935 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20180926 01:34:46-!- irker942 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20180926 01:34:46< irker942> wesnoth/wesnoth:1.14 gfgtdf e63ce26a94 f4 AppVeyor: vs2015/Release Failed 20180926 01:34:46< irker942> Details: https://ci.appveyor.com/project/wesnoth/wesnoth-7lnpw/build/Wesnoth-VS2015-1.14-4913 20180926 01:49:26< celticminstrel> IMO Sapient has a very good point regarding side-effects during conditional/filter evaluation. I'm thinking I should maybe open a bug. 20180926 01:58:27<+wesdiscordbot> It could be easily solved by making Lua filter calls hold a lock of some sort on the gamestate. 20180926 01:58:45<+wesdiscordbot> I mean, from an philosophical/design point of view. 20180926 01:59:01<+wesdiscordbot> Odds are the implementation will be harder than it sounds. 20180926 02:05:53< celticminstrel> I was thinking something similar. 20180926 02:07:06< celticminstrel> Basically what I did in the AI module - when calling as part of a CA evaluation, gamestate-changing functions like attack() do not exist. 20180926 03:07:26-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20180926 04:00:00< irker942> wesnoth: newfrenchy83 wesnoth:master e3957063093e / projectfiles/CodeBlocks/wesnoth.cbp: Update Code::Blocks project (#3566) https://github.com/wesnoth/wesnoth/commit/e3957063093ef2cd055af803fa2943c011e57dcd 20180926 04:01:06< irker942> wesnoth: newfrenchy83 wesnoth:1.14 46a6393627b8 / projectfiles/CodeBlocks/wesnoth.cbp: Update Code::Blocks project (#3566) https://github.com/wesnoth/wesnoth/commit/46a6393627b8ff5dc45a56ce03e4f21719f1d998 20180926 04:37:01< irker942> wesnoth/wesnoth:1.14 josteph 461cd2c4bd Themes: Fix the observers icon being hid AppVeyor: All builds passed 20180926 04:49:12-!- wesdiscordbot [~wesdiscor@wesnoth/bot/discord-bridge] has quit [Remote host closed the connection] 20180926 04:49:21-!- wesdiscordbot [~wesdiscor@wesnoth/bot/discord-bridge] has joined #wesnoth-dev 20180926 05:02:37-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Quit: wedge009] 20180926 05:59:15-!- vn971 [~vasya@94.158.103.15] has joined #wesnoth-dev 20180926 06:00:49-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20180926 06:03:21< vn971> Hi all. I'd like to re-raise the old question of "password doesn't prevent observing" issue, but from a different context. 20180926 06:03:21< vn971> So how do passwords work normally in most programs? If you have the pass, you can enter any time, and you can leave. If you have no pass, you can never join. OK, so the last rule is known to behave differently in wesnoth, and that is a known issue^W state of things. 20180926 06:03:21< vn971> Now what about the first one? As I observed from MP server right now, apparently some people would **like** to disable all kind of observers that do not know the password, but if you disallow observers, even people knowing the password can't re-join if they got DC. That is a violation of the first principle I mentioned: if you know the pass, you should be able to join. 20180926 06:03:51< vn971> Any thoughts on this? The issue I'm currently raising is whether wesnoth should allow to observe a game if you know the password that created the game. 20180926 06:03:59< vn971> otherwise if you DC, you can never join back. 20180926 06:07:40< Ravana_> I would solve it by command to invite observer to game 20180926 06:10:41< vn971> Ravana_: a text one that doesn't pop-up by default right?... 20180926 06:11:27< vn971> .. sorry for the "right" -- but I mean, don't you feel it'd be too hacky for normal^W many people? 20180926 06:13:44< vn971> // personally, I don't like text commands in wesnoth. If you make a typo, you have to re-type everything. If you enter "/" as the first character of your message, the message will not be sent and you'll have to re-type as well. etc etc, it's really hard to my tastes. More and more text commands is something I'd like to avoid as much as possible, personally. Especially if there's an automated alternative proposal: being able to re-jo 20180926 06:13:44< vn971> in a game if you know the password that was used during game creation. 20180926 06:20:21-!- foodtooth [7442b8ab@gateway/web/freenode/ip.116.66.184.171] has left #wesnoth-dev [] 20180926 06:26:50< vn971> raised as issue here: https://github.com/wesnoth/wesnoth/issues/3579 20180926 06:33:35< vn971> unrelated: forums.wesnoth.org seems to be down. At least doesn't load in 30+ seconds (other sides and wesnoth.org work OK). 20180926 06:34:41< irker942> wesnoth/wesnoth:1.14 gfgtdf e63ce26a94 f4 AppVeyor: 2/4 builds failed 20180926 06:34:42< irker942> Details vs2015/Release: https://ci.appveyor.com/project/wesnoth/wesnoth-7lnpw/build/Wesnoth-VS2015-1.14-4913 20180926 06:34:43< irker942> Details vs2017/Release: https://ci.appveyor.com/project/wesnoth/wesnoth-605wt/build/Wesnoth-VS2017-1.14-4626 20180926 06:35:41< wesdiscordbot> I can load it, but it's extremely slow (about a minute). 20180926 06:38:12< vn971> @jyrkive: loaded for me as well, with about the same time (or more). 20180926 07:15:20< irker942> wesnoth: josteph wesnoth:master c88a799b90f7 / src/help/topic_generators.cpp: Help: Hide abilities with empty names. https://github.com/wesnoth/wesnoth/commit/c88a799b90f7d92ed993d7cf1eca98cef31ba583 20180926 07:18:04< irker942> wesnoth: jostephd wesnoth:master c55b0c6adbd7 / src/commandline_options.cpp: Commandline: Fix documentation of --render-image https://github.com/wesnoth/wesnoth/commit/c55b0c6adbd770345bd2e08f8e501b1e1b2e0de6 20180926 07:18:06< irker942> wesnoth: josteph wesnoth:master ae4ef058ed28 / doc/man/wesnoth.6: manpage: Fix option name typos and update documentation of --render-image. https://github.com/wesnoth/wesnoth/commit/ae4ef058ed28981eb29d79eb6f6586ef6dcc75a1 20180926 07:31:36< irker942> wesnoth: Martin Hrubý (hrubymar10) wesnoth:1.14 db40dcafc8d2 / projectfiles/Xcode/Wesnoth.xcodeproj/project.pbxproj: Fix unit tests in Xcode - #3530 https://github.com/wesnoth/wesnoth/commit/db40dcafc8d2f4d5ce75fdb83cbe5491c736e357 20180926 07:53:30-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20180926 08:17:23-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20180926 08:17:55-!- wesdiscordbot1 [~wesdiscor@wesnoth/bot/discord-bridge] has joined #wesnoth-dev 20180926 08:17:58-!- mode/#wesnoth-dev [+v wesdiscordbot1] by ChanServ 20180926 08:21:47-!- wesdiscordbot [~wesdiscor@wesnoth/bot/discord-bridge] has quit [Ping timeout: 252 seconds] 20180926 08:21:49-!- wesdiscordbot1 is now known as wesdiscordbot 20180926 10:06:28< irker942> wesnoth/wesnoth:master newfrenchy83 e395706309 Update Code::Blocks project (#3566) AppVeyor: All builds passed 20180926 10:56:55<+wesdiscordbot> @jyrkive would you still recommend the use of HTTPS Everywhere in 2018? 🤔 20180926 10:58:02<+wesdiscordbot> Why are you asking me? 20180926 10:58:28<+wesdiscordbot> I think you're the one who recommended me it in the first place. 20180926 10:58:50<+wesdiscordbot> No, I haven't recommended it to anyone. 20180926 10:58:55<+wesdiscordbot> huh 20180926 10:59:09<+wesdiscordbot> then I appear to have totally forgotten 😬 20180926 10:59:22<+wesdiscordbot> nevermind then 20180926 11:10:18<+wesdiscordbot> What else to recommend then? plain http? 20180926 11:10:33<+wesdiscordbot> HTTPS Everywhere is a browser extension. 20180926 11:10:59<+wesdiscordbot> It tries to redirect the user to the HTTPS version of every website whenever possible. 20180926 11:12:18<+wesdiscordbot> I kinda thought it's the default behavior nowadays 20180926 11:12:44<+wesdiscordbot> Indeed, it is. HTTPS Everywhere was originally developed long ago. 20180926 11:20:29<+wesdiscordbot> That's what I was wondering too - ie, doesn't the browser handle the same functionality nowadays 20180926 11:21:18<+wesdiscordbot> No, web browsers don't automatically redirect to HTTPS. It's websites which do that. 20180926 11:21:27<+wesdiscordbot> ah... 20180926 11:23:12<+wesdiscordbot> I know that Let's Encrypt (the free, automated CA; very popular because it doesn't cost anything) suggests the server administrator to set up an automatic HTTP -> HTTPS redirect. Enabling it is literally two keypresses. It's a likely reason why such redirects are common. 20180926 11:23:57<+wesdiscordbot> (The reason I know is that I'm the server admin at my current job (in addition to a programmer) and I set up Let's Encrypt HTTPS in a few of our servers.) 20180926 11:33:31-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20180926 12:22:41< irker942> wesnoth/wesnoth:1.14 newfrenchy83 46a6393627 Update Code::Blocks project (#3566) AppVeyor: All builds passed 20180926 13:20:31-!- travis-ci [~travis-ci@ec2-54-224-118-154.compute-1.amazonaws.com] has joined #wesnoth-dev 20180926 13:20:31< travis-ci> gfgtdf/wesnoth#1283 (wesnoth_min_version - 16d503e : gfgtdf): The build was fixed. 20180926 13:20:31< travis-ci> Build details : https://travis-ci.org/gfgtdf/wesnoth/builds/433490106 20180926 13:20:31-!- travis-ci [~travis-ci@ec2-54-224-118-154.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180926 13:35:50< irker942> wesnoth/wesnoth:master josteph ae4ef058ed manpage: Fix option name typos and updat AppVeyor: All builds passed 20180926 14:06:34-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth-dev 20180926 15:55:19< irker942> wesnoth/wesnoth:1.14 Martin Hrubý (hrubymar10) db40dcafc8 Fix unit tests in Xcode - #3530 AppVeyor: All builds passed 20180926 16:14:01-!- vincent_c [~bip@vcheng.org] has joined #wesnoth-dev 20180926 16:35:14-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20180926 17:01:02-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20180926 17:02:38-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20180926 17:05:29-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20180926 17:09:38-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20180926 17:40:25<+wesdiscordbot> how do I ask the discord mods for access to the admin chat? 20180926 17:40:37<+wesdiscordbot> the Discord Mods forum group doesn't accept group PMs 20180926 17:41:30<+wesdiscordbot> AFAIK, only the mods have access to the admin chat. (For example, I can't view it.) 20180926 17:42:52<+wesdiscordbot> I was added to the Developers group that has some sort of (limited?) moderation powers 20180926 17:43:03<+wesdiscordbot> And Pentarctagon's welcome message said I should ask for access 20180926 17:43:38<+wesdiscordbot> The Project Members group doesn't have any admin powers AFAIK. 20180926 17:44:52<+wesdiscordbot> I do have some special powers in this #development channel (I can rename it, change its topic, mark it as NSFW, and delete it), but they were given to me manually. I didn't get them as a part of being added to the Project members group. 20180926 17:47:29<+wesdiscordbot> I don't need to have root access to the channel, no. 20180926 17:47:46<+wesdiscordbot> I don't know if I'm supposed to ask to be given access to the admin channel, or to be marked project member, or neither or whatever. 20180926 17:48:18<+wesdiscordbot> If someone knows what I should ask for, I hope they'll me 😃 20180926 17:48:27<+wesdiscordbot> Being marked as a Project Member is the only thing that's supposed to happen, I think. 20180926 17:48:33<+wesdiscordbot> (not angry or anything, hope it doesn't sound otherwise) 20180926 17:48:39<+wesdiscordbot> You're not supposed to have access to the admin chat no 20180926 17:48:51<+wesdiscordbot> In fact I wonder how you even know of its existence 20180926 17:49:35<+wesdiscordbot> @Pentarctagon sent me a "Welcome to the Developers group" PM on the forums 20180926 17:50:13<+wesdiscordbot> it said I should ask for access to the admin chat 20180926 17:50:15<+wesdiscordbot> Seems like he needs to revise the wording slightly then :V 20180926 17:50:55<+wesdiscordbot> It's probably an accident from copypasting part or the entirety of the forum mods' welcome message. 20180926 17:51:31<+wesdiscordbot> Anyway you don't need to worry about it, we only discuss butts and owners thereof in there, no dev stuff. 20180926 17:52:12<+wesdiscordbot> yeah, I already got the impression that being a moderator is more burden than fun. 😃 20180926 17:52:46<+wesdiscordbot> so what's the difference between "Developers" and "Forum Moderators"? I mean, I do have moderator buttons in the UI now 20180926 17:53:06<+wesdiscordbot> thanks for the support shadowm 20180926 17:53:15<+wesdiscordbot> Historically developers were also forum moderators 20180926 17:53:35<+wesdiscordbot> I think the message you got should explain that you're not required to help with moderation and that's mostly just provided as a convenience to devs 20180926 17:54:02<+wesdiscordbot> Yes, it does 20180926 17:54:03<+wesdiscordbot> Developers don't have full moderator powers, either. In particular, we can't ban people. 20180926 17:54:41<+wesdiscordbot> Ah. That wasn't completely clear from the template. 20180926 17:55:12<+wesdiscordbot> It says "... Admins or Moderators" but now I see that the capital M meant "members of the Forum Mods group", which I'm not . 20180926 18:10:37<+wesdiscordbot> Is development vioce chat even used? Just curious... Well General is not used at all. 20180926 18:11:13<+wesdiscordbot> It's indeed almost unused. 20180926 18:12:32<+wesdiscordbot> I'm currently the most active developer (i.e. someone you'd definitely want to involve in development chat most of the time), and I don't own a microphone. 20180926 18:13:35<+wesdiscordbot> Pretty much the only situation where developers would want to voice-chat is a one-on-one chat between two people. With the additional restriction that both people must be able and willing to voice chat. 20180926 18:14:30<+wesdiscordbot> is the voice chat thing something that came with discord by default? 20180926 18:14:44<+wesdiscordbot> or was it in use at one point 20180926 18:15:27<+wesdiscordbot> I don't know about the General voice channel, but the Development channel was definitely created manually. 20180926 18:16:37<+wesdiscordbot> General comes by deafult. (At least it was like that on my micro-channel.) 20180926 18:35:13<+wesdiscordbot> thanks 20180926 18:55:57-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth-dev 20180926 18:57:42-!- irker942 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20180926 19:06:36-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20180926 19:06:45-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20180926 19:19:28-!- hyp3rbor3ax [~hyp3rbor3@p57B39698.dip0.t-ipconnect.de] has joined #wesnoth-dev 20180926 19:38:02-!- vn971 [~vasya@94.158.103.15] has left #wesnoth-dev ["Leaving."] 20180926 19:56:47-!- irker289 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20180926 19:56:47< irker289> wesnoth/wesnoth:1.14 gfgtdf 15a6d9137b f4 AppVeyor: All builds passed 20180926 21:04:20-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20180926 21:23:23-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 245 seconds] 20180926 22:19:26-!- commavir [vir@2604:180::502b:135a] has quit [Quit: leaving] 20180926 22:20:50-!- commavir [~vir@23.226.237.192] has joined #wesnoth-dev 20180926 22:34:20-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180926 22:34:26-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180926 22:56:52-!- irker289 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20180926 23:07:53-!- irker279 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20180926 23:07:53< irker279> wesnoth/wesnoth:master DisherProject 4a381c18ea SotBE: Add [show_if] to the objectives t AppVeyor: All builds passed 20180926 23:39:37-!- gfgtdf [~Daniel@x4dba1746.dyn.telefonica.de] has joined #wesnoth-dev 20180926 23:51:01-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20180926 23:59:09< celticminstrel> Whee. --- Log closed Thu Sep 27 00:00:11 2018