--- Log opened Sat Sep 29 00:00:14 2018 20180929 00:00:51< hk238> btw 20180929 00:01:00< hk238> EFM - Witch Doctor's Hex resulted to a WML error saysing 20180929 00:01:03< hk238> *saying 20180929 00:01:16< hk238> [AE_efm_add_hex] not supported 20180929 00:01:54< hk238> how would I go about fixing that? Making a new definition of the hex inside this addon / create code to replace the hex ability witha new on? 20180929 00:02:00< hk238> * with a new one 20180929 00:09:04< hk238> however this error didn't occur yesterday, probably due to that there were undead (and the ability doesn't work on undeaD) 20180929 00:12:10< hk238> EFM trample does work so might be ability related 20180929 00:23:02-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180929 00:23:08-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20180929 00:27:25<+wesdiscordbot> Interesting … it uses a custo wml tag … my first thought was that they are maybe only available in the add-on which define them, but … 20180929 00:28:05<+wesdiscordbot> The [era] tag can have [event]s inside. old era must include them too 20180929 00:30:08< hk238> oh 20180929 00:38:24<+wesdiscordbot> line 9 in the era includes {~add-ons/Ageless_Era/eras/era_events/_main.cfg} 20180929 00:39:07<+wesdiscordbot> but the events there are for other things 20180929 00:49:09<+wesdiscordbot> the event is in lua/preload.lua, but I don't understand how it is included. Maybe something lua specific? 20180929 00:52:43< hk238> hm 20180929 00:58:09<+wesdiscordbot> I grepped for prelude.lua, and didn't find anything interesting … 20180929 00:58:14<+wesdiscordbot> I would expect that you can include it with https://bpaste.net/show/5507ffd060d6 20180929 01:00:11<+wesdiscordbot> maybe the << quoting >> needs to be around the value for "code", maybe not 20180929 01:02:27<+wesdiscordbot> Verbatim quotes << >> disable all preprocessor directives including brace substitution. 20180929 01:03:32<+wesdiscordbot> So foo=<<{bar/baz}>> is literally just foo="{bar/baz}" after preprocessing (brace substitution does not take place). 20180929 01:07:19<+wesdiscordbot> the file which is to be loaded there starts with --<< and ends with -->>. Sounds like it would include tbe verbatim quotes this way, but… --is the lua comment, how can they have an effect? 20180929 01:07:45<+wesdiscordbot> Because the WML preprocessor and parser do not know anything about Lua. 20180929 01:10:40<+wesdiscordbot> So, the preprocessor reads the file, removes th verbatim quotes and leves the rest untouched. I see… 20180929 01:15:12<+wesdiscordbot> Iit also escapes double quotes. 20180929 01:15:31<+wesdiscordbot> So << "this" >> becomes... that horribly confusing quote escape syntax. 20180929 01:15:42<+wesdiscordbot> " ""this"" " I believe. 20180929 01:57:21< hk238> btw vn971 making a new creep map :D 20180929 02:00:57< hk238> it's done basically just need to make scenario file :o 20180929 02:04:42< hk238> https://pasteboard.co/HG3XCLZ.png 20180929 02:04:45< hk238> here's a screenshot :D 20180929 02:06:46-!- gfgtdf [~Daniel@x55b0ab91.dyn.telefonica.de] has joined #wesnoth-umc-dev 20180929 02:11:54< gfgtdf> i reccomend to load such lua code via args [lua]code = <> [args] code = {filename.lua} [/args][/lua], this has the advantage of giving muhc nicer erromessage that (with usefule filenames and linenumbers) 20180929 02:38:06-!- gfgtdf [~Daniel@x55b0ab91.dyn.telefonica.de] has quit [Quit: Leaving] 20180929 02:54:51< hk238> hmm I kind of like how this dwarvish faction turned out... Could include some custom units. But haven't got a suitable idea.. Any thoughts? :D 20180929 02:59:11< hk238> have some sort of idea now 20180929 03:49:51-!- hk238 [~kvirc@unaffiliated/hk238] has quit [Quit: KVIrc 5.0.0 Aria http://www.kvirc.net/] 20180929 06:04:11-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20180929 08:54:13< Ravana_> its included from https://github.com/ProditorMagnus/Ageless-for-1-14/blob/master/data/era_events/unsynced_menu.cfg#L31 20180929 10:53:21-!- ShikadiQueen [~iris@wesnoth/developer/shadowm] has joined #wesnoth-umc-dev 20180929 10:56:21-!- shadowm [~iris@wesnoth/developer/shadowm] has quit [Ping timeout: 240 seconds] 20180929 12:28:37-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180929 12:28:43-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20180929 15:59:51-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180929 16:00:02-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20180929 16:02:17-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20180929 17:14:45-!- hk238 [~kvirc@unaffiliated/hk238] has joined #wesnoth-umc-dev 20180929 17:18:47< hk238> hi 20180929 17:22:29<+wesdiscordbot> hae 20180929 18:33:21<+wesdiscordbot> @Inky @skeptical_troll and the other person who changed their username and I forgot the new one How is elvish theme coming along? 20180929 19:36:36< hk238> :o 20180929 19:37:06< hk238> Thinking about including a mysterious "Grey dwarf" (race name) with concealment ability into this faction. Does Grey sound too cliché 20180929 19:37:07< hk238> ? 20180929 19:38:47<+wesdiscordbot> A bit yes but not too much. 20180929 19:39:45< hk238> hm any other suggestions? :D 20180929 19:43:43<+wesdiscordbot> (name of random mountain) dwarf 20180929 19:47:07< hk238> possible, but it would have to be a mountain in wesnoth 20180929 19:47:22< hk238> could also just find an adjective that seems to have the right kind of flavour 20180929 19:49:50-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 244 seconds] 20180929 19:50:11< hk238> but it should be an adjective that would be a descriptor of the dwarves that seemed reasonable, as a race descriptor, but at the same time convey some kind of mood 20180929 19:56:13< hk238> Cache dwarf is one candidate but it doesn't seem very good 20180929 19:57:25<+wesdiscordbot> Stone hand? xd 20180929 19:59:14< hk238> https://en.wikipedia.org/wiki/List_of_colors_by_shade 20180929 19:59:18< hk238> could also pick something from here 20180929 19:59:19< hk238> :D 20180929 19:59:36< hk238> 'Ashen dwarf' ? 20180929 20:00:12< hk238> 'Ivory dwarf' sounds kind of neat too 20180929 20:01:50<+wesdiscordbot> Ivory sounds nice 20180929 20:02:01< hk238> 'Maroon' might be a possible choice too 20180929 20:04:30< hk238> 'Amber' :D 20180929 20:05:57< hk238> http://phrontistery.info/colours.html 20180929 20:23:12< hk238> Current options are: "Grey dwarf" "Ashen dwarf" "Ivory Dwarf" "Maroon dwarf" "Amber dwarf" and "Cache dwarf".. Maybe "Silver dwarf" 20180929 20:24:12< hk238> "Cinereal" is one possibility 20180929 20:24:41< hk238> Grey dwarf emist the mood most accurately, but it's cliché 20180929 20:26:49< hk238> Silver seems interesting too 20180929 20:28:27<+wesdiscordbot> Nameing is always the worst part. 20180929 20:30:53< hk238> that reminds me I noticed a post by Heindal on the forums that he had made a cyberpunk themed addon.. it was a pity no one replied to that. But looking at the units list the graphics seemed quite "hurried" so that might be why people took no interest.. I was going to check the add-on 20180929 20:32:17<+wesdiscordbot> that's how it was for me 20180929 20:32:50<+wesdiscordbot> it didn't feel very cyberpunky to me with all the fantasy-looking units and terrains around 20180929 20:39:21-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180929 20:39:27-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20180929 20:55:58< hk238> the campaign does seem to have custom terrain at least :D 20180929 20:59:11< hk238> it's a rather interesting attempt at the very least :) 20180929 21:07:33< hk238> hmm I started thinking about that cyberpunk faction now.. I think it would be possible to make a cyberpunk game for MP 20180929 21:07:52< hk238> but I think it would also require redefining what the game is about 20180929 21:08:44< hk238> for an example you could make a map where the idea is that one faction, like the "rebels or free" would have the mission to 'hack some computer mainframe', the 'syndicate' would have the mission to eliminate the free 'hacker' and the 'police' would have the mission to 'secure the mainframe' and 'capture the syndicate boss' 20180929 21:09:07< hk238> and you could forget about the keeps and castles and use different venues for creating resources 20180929 21:10:19< hk238> and the mainframe would be for an example in a undetermined location 20180929 21:10:30< hk238> and part of the goal of the players would be to find out where the mainframe is 20180929 21:10:36< hk238> or something like that 20180929 21:10:50< hk238> and you'd randomly generate the location in some particular headquarters building 20180929 21:11:14-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-umc-dev 20180929 21:11:45< hk238> And to go further you could have systems like locked electronic doors and the players could open them by disabling some powercenters.. and such things. Well getting carried away as usual.. Now so should it be a grey dwarf? I think I'll try either cinereal, ashen or silver.. One of them. :D 20180929 21:17:47< hk238> Hmm I can change it later I'll try Silver dwarf for starters to get something done for a change 20180929 21:21:58<+wesdiscordbot> good luck making all the terrain! 20180929 21:26:42< hk238> for the cyberpunk MP game? 20180929 21:27:18< hk238> you could change the game perspective to the zenith and use images from google (with copyrights) as maps, or someplace 20180929 21:27:35< hk238> I mean with GNU or equivalent license, with the copyrights thing 20180929 21:28:07< hk238> and then just fit the maps with a .map file, would also be realistic since you could use photos 20180929 21:28:08< hk238> :D 20180929 21:28:25< hk238> let's see if I could find an example with google image search 20180929 21:29:22< hk238> https://www.thepolisblog.org/2012/12/urban-morphology-in-mexico-city.html 20180929 21:29:36< hk238> these are a little bit too far away or alternatively too small sized, but something like that could work 20180929 21:32:55< hk238> for indoors spaces I guess you could use a system something like the, you know isar's underground? something like that 20180929 21:34:33< hk238> google earth 20180929 21:34:33< hk238> :D 20180929 21:35:47<+wesdiscordbot> but 20180929 21:36:01<+wesdiscordbot> the points of terrain, is that one hex is of one terrain, and another is of another 20180929 21:36:29<+wesdiscordbot> so the cyberpunk mountains and cyberpunk water should have different tile-sized terrains 20180929 21:36:40< hk238> https://www.google.com/maps/place/New+York,+Yhdysvallat/@40.7818191,-73.9594379,322m/data=!3m1!1e3!4m5!3m4!1s0x89c24fa5d33f083b:0xc80b8f06e177fe62!8m2!3d40.7127753!4d-74.0059728 20180929 21:37:05< hk238> right so you're saying there's a problem of fitting the terrain to match a hex grid? 20180929 21:37:20< hk238> that is true it would require some manual modification probably 20180929 21:37:37< hk238> unless you use images that are of such a scale 20180929 21:37:54<+wesdiscordbot> for starters how large would a hex be? 20180929 21:38:01<+wesdiscordbot> at first i thought you meant, a road is 1 hex 20180929 21:38:15<+wesdiscordbot> but you probably do not mean that? 20180929 21:38:25< hk238> That's something to consider.. probably more than 1 hex for a road 20180929 21:39:18< hk238> anyhow this was a reflection of Heindal's cyberpunk era, but it could be pursued and you could solve these problems also that way, to avoid having to draw terrain graphics 20180929 21:39:34<+wesdiscordbot> if you use that scale, then hex grid is a bad fit no matter how you look at it 20180929 21:39:53< hk238> oh yeah you probably have to zoom closer and use images that are big enough 20180929 21:39:54<+wesdiscordbot> im pretty sure not a city has been constructed in the history of the Earth, that is based on a hex grid 20180929 21:40:07<+wesdiscordbot> it is always square grid, for practical considerations 20180929 21:40:10< hk238> yes that is true 20180929 21:40:23<+wesdiscordbot> square grid + random messiness that connects to other rotated square grids 20180929 21:40:39< hk238> however simply editing the files a bit to achieve an image that is fittable to a hex grid is not that difficult 20180929 21:41:01< hk238> and although hexgrid doesn't have two orthogonal directions, it has straight directions, so you can fit them in one dimension 20180929 21:42:16< hk238> but anycase yes you're right there is the problem that you've to fit the image to a hexgrid, it's not automatically solved either 20180929 21:51:43< hk238> although the assumption that it is always a square grid is a false one, but you could say thaat they're typically square 20180929 21:52:06< hk238> for an example the link above with urban morphology in mexico city deals with this particular issue, the 2nd image is an octagonal arrangement of city blocks 20180929 21:54:04<+wesdiscordbot> that kind of thing is what i mean by "square grid + random messiness" 20180929 21:54:36<+wesdiscordbot> an octagon is a square grid with 4 diagonal lines 20180929 21:56:52< hk238> except that it's not a square grid since it's octagonal :D 20180929 21:57:33< hk238> but I guess you're right that an octagon does have sides that correspond with the sides of a square.. 20180929 21:58:25<+wesdiscordbot> http://forum.profantasy.com/extensions/InlineImages/image.php?AttachmentID=2400 20180929 21:59:12< hk238> in this image you've a grid composed of octagons and squares 20180929 21:59:49<+wesdiscordbot> you cannot have a grid composed entirely of octagons unless the octagons regress to infinitely small of some trickery like that 20180929 22:00:00< hk238> the types of .. I guess the word is isomorphic? grids you can make is limited, that is true 20180929 22:00:33< hk238> but since hexagonal grid can obviously be made, those limitations exactly aren't the problem. Besides cityplanning doesn't require an isomorphic grid 20180929 22:03:55<+wesdiscordbot> i made a wooden wall terrain once so i have thought a lot about such things 20180929 22:04:10<+wesdiscordbot> not the new wooden wall by doofus, the oldone usefd by some campaigns 20180929 22:04:48<+wesdiscordbot> that one was meant for the cale of, units are real-sized 20180929 22:05:00<+wesdiscordbot> so streets are 1 or 2 hex wide 20180929 22:05:13<+wesdiscordbot> or 3 20180929 22:05:33< hk238> oh :d 20180929 22:05:57<+wesdiscordbot> and 20180929 22:06:12<+wesdiscordbot> as you say, it is of course possible to have rectangular buildings on hex grid 20180929 22:06:17< hk238> one possible method for doing this is to make an image collasion from 3 images 20180929 22:06:20<+wesdiscordbot> but it is incredibly artificial 20180929 22:07:04<+wesdiscordbot> how these buildings only look normal if they go sw-ne or se-nw 20180929 22:07:19<+wesdiscordbot> if there are only a couple of such buildings, it is fine 20180929 22:07:30<+wesdiscordbot> but an entire city of such would look very odd 20180929 22:08:00<+wesdiscordbot> with enough terrain graphics, you might fix that 20180929 22:08:18<+wesdiscordbot> still 😄 20180929 22:09:10< hk238> hmm I think you could fit a map with rectangular buildings into a hex grid, since the movement on those hexes doesn't necessarily need to corresond exactly to the buildings 20180929 22:10:28< hk238> for an example if an area that contains a rectangular building is enclosed by a perimeter that is fitted to a hexgrid, it might be okay 20180929 22:12:58<+wesdiscordbot> https://i.imgur.com/IjeoucP.jpg 20180929 22:13:13<+wesdiscordbot> the buildings on left and right look normal 20180929 22:13:19<+wesdiscordbot> the building in the south looks weird 20180929 22:13:36<+wesdiscordbot> although all are rectangular 20180929 22:13:50<+wesdiscordbot> kind of normal, not really - 20180929 22:14:06<+wesdiscordbot> the east and west corners of the NE building are obviously off 20180929 22:14:40<+wesdiscordbot> if it were to resemble a building, which would be a very frequent usecase, those corners of the building should look similar to the other corners 20180929 22:17:34< hk238> however from the top perspective these diamond shaped buildings wouldn't look normal :o 20180929 22:18:23<+wesdiscordbot> yes 20180929 22:18:38< hk238> but you're right about it anyway 20180929 22:18:40<+wesdiscordbot> that is part of what i meant originally - a problem with the hexgrid 20180929 22:19:26< hk238> yes :D 20180929 22:19:48< hk238> but it's also in part formed by that the graphics are using hex grid, you could have a rectangular image and fit it onto a hexgrid 20180929 22:20:18< hk238> for an example if you imagine the thing in the center south being a square shape, it could work 20180929 22:22:20-!- mattsc [~mattsc@wesnoth/developer/mattsc] has left #wesnoth-umc-dev [] 20180929 22:23:03< hk238> sorry I'm having a bit trouble concentrating 20180929 22:23:54< hk238> what I mean is that when you place a square shaped building image over a hexagonal grid, you can end up having a wall or an edge of a building overlapping hexes to a different degree, yet in such a way that it makes sense for half of them to be "impassable" and half of them to be "passable" etc 20180929 22:25:18< hk238> these map issues aside, they're definitely an issue, what do you think about a cyberpunk themed game like the one that was discussed? With these different types of game modes for multiplayer? 20180929 22:26:58< hk238> I've thought about this issue before by the way, since you mentioned the grids composed of two different kinds of shapes.. I was trying to make this weather simulator and ended up distributing points over a sphere and wanted pack them as close as possible to each other 20180929 22:27:33< hk238> aside that project ended up reading something about platonic solids, which are the only solids that can be composed by symmetrical.. hmm is the english word lattice? 20180929 22:28:01< hk238> planes? anyway 20180929 22:28:35< hk238> ended up finding an algorithm that uses golden ratio to distribute the points it was pretty cool also tried to make a custom algorithm to pack them further but that kind of failed 20180929 22:29:03< hk238> there's also a game that has.. what is called? Hyperbolic terrain? A rogue dungeoncrawler game you can download on a smartphone from google play for free 20180929 22:29:50< hk238> the weather system sort of worked by the way but I didn't end up making anything out of it. also created a mock infrared view to represent the warth of different regions. It sounds much fancier than what it actually was. I was happy anyway. :D 20180929 22:30:31<+wesdiscordbot> i know the feeling 20180929 22:31:23<+wesdiscordbot> making fancy systems that won't be employed industrially for one reason or another, but... they are fancy 8) 20180929 22:31:38<+wesdiscordbot> and simple 20180929 22:33:10<+wesdiscordbot> sorry i am too drunk to converse further 20180929 22:33:13<+wesdiscordbot> off -> 20180929 22:33:21< hk238> sorry.. bye:D 20180929 23:34:54< hk238> hmm so you can define custom color ranges within a scenario file to a faction? 20180929 23:35:04< hk238> I'm just making a scenario file for that creepwars map from yesterday 20180929 23:35:10< hk238> was thinking it would be nice to define custom colors 20180929 23:40:21< hk238> for an example can I put [color_range] tags in scenario and then use the defined colors? 20180929 23:41:04< hk238> also the color_range seems to contain 4 colors in hexadecimals..? :o 20180929 23:43:38< hk238> nevermind I Found the reference 20180929 23:51:24< hk238> made the scenario files, but it seems only one of the shops works --- Log closed Sun Sep 30 00:00:15 2018