--- Log opened Sun Sep 30 00:00:15 2018 20180930 00:23:52<+wesdiscordbot> best town in wesnoth is elensefar change my mind 20180930 00:24:50< celticminstrel> Why do you want your mind changed 20180930 00:26:35<+wesdiscordbot> it's a meme thing 20180930 00:27:32<+wesdiscordbot> Memes are stupid 20180930 00:29:31< celticminstrel> They can be. 20180930 00:35:38-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180930 00:35:44-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180930 01:13:44-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has quit [Remote host closed the connection] 20180930 02:18:33<+wesdiscordbot> Is the Khalifate balanced 20180930 02:31:34-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180930 02:31:43-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180930 02:38:31<+wesdiscordbot> dunefolk are less balanced than other default factions 20180930 02:39:32<+wesdiscordbot> although I guess that depends on what situation you use them in, and also they haven't been around for that long, so there's some new strategies to be had with them 20180930 03:43:57< celticminstrel> From what I can tell (based on things other people have said), the Khalifate are somewhat balanced, just not quite up to the standard of the other factions. 20180930 03:50:58<+wesdiscordbot> well yah I mean 20180930 03:51:05<+wesdiscordbot> there's no such thing as perfect balancing 20180930 03:51:40<+wesdiscordbot> it's more of whether or not they're balanced to an acceptable degree 20180930 04:39:32<+wesdiscordbot> short answer, its not 20180930 06:04:46-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20180930 06:43:12-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20180930 07:00:17-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20180930 07:09:37-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Ping timeout: 268 seconds] 20180930 07:09:44-!- Tobbi__ [~Tobbi@supertux/tobbi] has joined #wesnoth 20180930 07:54:46-!- Tobbi__ [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20180930 07:54:56<+wesdiscordbot> shouldn't it be wesnoth 3 😄 20180930 07:55:24<+wesdiscordbot> no, then people will start asking for it to be 3D too 20180930 07:55:26<+wesdiscordbot> (after the frogatto engine one was already wesnoth2) 20180930 07:55:27<+wesdiscordbot> >.< 20180930 08:09:00<+wesdiscordbot> Hi, how can I get some information about why hex map is preferable than square map in wesnoth 20180930 08:10:23<+wesdiscordbot> I am familiar with "legends of caocao" which is using square map, and wondering what is the difference with the two map and how to choose 20180930 08:10:49<+wesdiscordbot> In a square map, moving diagonally means moving a longer distance than moving horizontally or vertically. 20180930 08:11:01<+wesdiscordbot> In a hex map, the movement is equal to all three directions. 20180930 08:14:45<+wesdiscordbot> so it is harder implementing some feature in square map than in hex map? 20180930 08:15:07<+wesdiscordbot> No. From implementation perspective, a square map is easier. 20180930 08:15:48<+wesdiscordbot> It's just... less fair for the player when diagonal movement consumes either more or less movement than it logically should. 20180930 08:19:02-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20180930 08:20:24<+wesdiscordbot> Ah, I see. Thx for the explanation 20180930 08:22:35<+wesdiscordbot> Wesnoth uses a HUGE amount of graphics for transitions between different terrain types. those would be a lot easier with square grid at least 20180930 08:27:01<+wesdiscordbot> lol 20180930 08:27:06<+wesdiscordbot> i see 20180930 08:27:14<+wesdiscordbot> there are more edges in hex map 20180930 08:35:00<+wesdiscordbot> It's not just that - everything becomes more complicated 20180930 08:35:15<+wesdiscordbot> For example keeping the perspective consistent is much easier with square grid 20180930 08:35:30<+wesdiscordbot> In wesnoth today, the angle of the perspective is not really consistent 20180930 08:47:33<+wesdiscordbot> 😂 it gets complicated and beyond my scope. I will keep it in mind 😉 20180930 08:50:34<+wesdiscordbot> if the hex grid is in a top-down perspective, and especially when there are no terrain transitions (as in the original master of monsters: https://i.ytimg.com/vi/3kqCzCACtkw/maxresdefault.jpg ) then the graphics part does not get more complicated like that though 20180930 08:51:31<+wesdiscordbot> but wesnoth does have terrain transitions, and a perspective at an angle, so it comes at enormous cost 20180930 08:56:36<+wesdiscordbot> Oh , I understand what the perspective means now, thx for sharing. But moving straight in a direction is still a problem in hex map, isn't it? 20180930 08:57:22<+wesdiscordbot> You don't need to move straight into a direction. 20180930 08:57:47<+wesdiscordbot> Just move towards whatever is your goal (a village, an enemy, an item or something). 20180930 09:10:33<+wesdiscordbot> OK, maybe I need to have a try (in some time) (I've been a legends of caocao player for a really long time and interested in creating or contributing) 20180930 09:10:51<+wesdiscordbot> Thx a lot 🙂 20180930 09:56:54-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180930 09:57:07-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180930 10:04:14-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180930 10:04:20-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180930 11:40:07-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth 20180930 11:40:47-!- kitsunenokenja [~kitsunech@68.91.220.96] has joined #wesnoth 20180930 12:12:21-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180930 12:12:27-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180930 13:04:53-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20180930 14:04:02-!- kitsunenokenja [~kitsunech@68.91.220.96] has quit [Ping timeout: 252 seconds] 20180930 16:10:02-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20180930 16:31:54-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180930 16:32:00-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180930 16:39:01-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20180930 16:47:01<+wesdiscordbot> The hex grid is very important because it determines how many units can attack a target 20180930 16:48:54<+wesdiscordbot> When holding a straight line, two units can attack the same target 20180930 16:51:31<+wesdiscordbot> A grid would mean that either one or three units could attack, depending on if diagonal attacks were allowed 20180930 17:03:28-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180930 17:03:34-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180930 17:40:42-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has joined #wesnoth 20180930 18:35:12-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20180930 18:36:54-!- celmin [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20180930 18:36:55-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Disconnected by services] 20180930 18:36:55-!- celmin is now known as celticminstrel 20180930 18:53:16-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180930 18:53:22-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180930 20:32:51-!- kitsunenokenja [~kitsunech@68.91.220.96] has joined #wesnoth 20180930 20:51:49-!- sevu [~sevu@p548543A7.dip0.t-ipconnect.de] has joined #wesnoth 20180930 21:23:01-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180930 21:23:07-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180930 21:31:06-!- kitsunenokenja [~kitsunech@68.91.220.96] has quit [Ping timeout: 268 seconds] 20180930 21:45:48< aeth> A hex grid also means 3 straight lines, \, /, and |. A square grid means 2 or 4, again depending on if diagonals count (in this case, for movement). (| and -, and possibly \ and /) 20180930 22:18:18-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20180930 22:30:41-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has quit [Remote host closed the connection] 20180930 23:07:59-!- hyp3rbor3ax [~hyp3rbor3@p57A6ECDB.dip0.t-ipconnect.de] has joined #wesnoth 20180930 23:14:05-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 268 seconds] 20180930 23:37:05-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180930 23:37:11-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth --- Log closed Mon Oct 01 00:00:16 2018