--- Log opened Tue Oct 30 00:00:49 2018 20181030 00:02:27<+wesdiscordbot> so, let's summarize 20181030 00:03:00<+wesdiscordbot> 1. drop S9a 2. keep S9a, make it a conflict between two elvish factions 3. 20181030 00:03:03<+wesdiscordbot> did we have a 3? 20181030 00:08:04<+wesdiscordbot> going to push 74 commits (#3633), do irker/travis/whatever need to be told ? 20181030 00:27:27< irker382> wesnoth: Iris Morelle wesnoth:master 789c5cd3ac4c / src/synced_commands.cpp: Use a fallback for when the player name is not known in debug notifications https://github.com/wesnoth/wesnoth/commit/789c5cd3ac4c874ec924ee9a2088eba7723f7065 20181030 00:27:30< irker382> wesnoth: gfgtdf wesnoth:master d926c213527e / src/playturn.cpp: fix gui2 dialog disappearing after [change_controller] https://github.com/wesnoth/wesnoth/commit/d926c213527ee821b4444cc604019fa7f0fcc52d 20181030 00:27:32< irker382> wesnoth: gfgtdf wesnoth:master 94a9dbe9272a / src/playturn.cpp: less redraw_everything calls when receiving [change_controller] https://github.com/wesnoth/wesnoth/commit/94a9dbe9272a403f9e6e960dff8ee08581f60e39 20181030 00:27:34< irker382> wesnoth: Charles Dang wesnoth:master 05ad78335d75 / data/core/help.cfg: Help: removed sort_sections key with invalid value https://github.com/wesnoth/wesnoth/commit/05ad78335d7511526c5c3ad80c7f8d93c5c4d428 20181030 00:27:37< irker382> wesnoth: Sofartin wesnoth:master 0bc9f4ef237f / data/themes/default.cfg: Fix HP label in longer languages https://github.com/wesnoth/wesnoth/commit/0bc9f4ef237fcd718b104ffa93351fffeb3d8de0 20181030 00:27:39< irker382> wesnoth: Charles Dang wesnoth:master c6595d6f8442 / utils/pofix.py: Pofix entry for ab9f29a7a44372a3e3703fd842740a9b425b6f5f https://github.com/wesnoth/wesnoth/commit/c6595d6f8442ed487699f5afbb709807dcbabce9 20181030 00:27:42< irker382> wesnoth: Charles Dang wesnoth:master 6ef8599f0b2f / utils/pofix.py: Pofix entry for b86a2968fe87a7e4112e900070446d4a83808202 https://github.com/wesnoth/wesnoth/commit/6ef8599f0b2f141015578ed13fb27fba57ebd414 20181030 00:27:45< irker382> wesnoth: Charles Dang wesnoth:master 6ecca66c2396 / utils/pofix.py: Pofix entry for fc6c3ac04b899b4c7f629a1cd8d80101c7cbb20c https://github.com/wesnoth/wesnoth/commit/6ecca66c23967df6a9396ec657b9bd7721288af7 20181030 00:27:48< irker382> wesnoth: Charles Dang wesnoth:master 9e999a996a16 / changelog.md: Changelog entry for recent SotA fixes https://github.com/wesnoth/wesnoth/commit/9e999a996a16497c32de371ab8c89dfb3840a209 20181030 00:27:51< irker382> wesnoth: Celtic Minstrel wesnoth:master 63d0aa335659 / utils/pofix.py: Fix pofix https://github.com/wesnoth/wesnoth/commit/63d0aa335659dc68a80fd3a668eb439dd566847b 20181030 00:27:53< irker382> wesnoth: Celtic Minstrel wesnoth:master 6150db6b1a83 / data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg: LoW: Fix translation error in conjunct list (fixes #2833) (#2834) https://github.com/wesnoth/wesnoth/commit/6150db6b1a835cfa930e7324468bc24b087de53b 20181030 00:27:55< irker382> wesnoth: Charles Dang wesnoth:master 6f080fd61d03 / src/help/help.cpp: Help: disabled parsing error popup https://github.com/wesnoth/wesnoth/commit/6f080fd61d039a2ca5fd349785803cb51a6c56e9 20181030 00:27:58< irker382> wesnoth: Charles Dang wesnoth:master ea8c86563cbf / src/help/help.cpp: Fixup f7ab008 before GCC complains about an unused parameter >_< https://github.com/wesnoth/wesnoth/commit/ea8c86563cbf88a5b6d9bad5b9dc6ca10f0db7b5 20181030 00:28:01< irker382> wesnoth: mattsc wesnoth:master b9f26a43646b / src/ai/default/ (recruitment.cpp recruitment.hpp): AI recruitment: fix units on recall list interfering with recruiting https://github.com/wesnoth/wesnoth/commit/b9f26a43646be6ae36452254e2294b5d5ad8525b 20181030 00:28:03< irker382> wesnoth: mattsc wesnoth:master d1ba9a33a387 / src/ai/default/recruitment.cpp: AI recruitment: use unit-specific recall cost https://github.com/wesnoth/wesnoth/commit/d1ba9a33a387a14ae06008c781e2af54d546366e 20181030 00:28:05< irker382> wesnoth: Iris Morelle wesnoth:master 947cae0cddaa / / (3 files in 2 dirs): Revert string changes in SotA for 1.14 RC 3 - gold https://github.com/wesnoth/wesnoth/commit/947cae0cddaa9b8c1394fa6fdeb21a7540e55802 20181030 00:28:08< irker382> wesnoth: Celtic Minstrel wesnoth:master ec849c97da90 / data/gui/window/statistics_dialog.cfg: Swap count and name columns in statistics (fixes #2893) https://github.com/wesnoth/wesnoth/commit/ec849c97da9036ad514cf6650c19f61f7b1cabb5 20181030 00:28:10< irker382> wesnoth: ln-zookeeper wesnoth:master 2f031cd81036 / data/campaigns/Under_the_Burning_Suns/_main.cfg: UtBS: Re-added compatibility code to load old saves using the new elves https://github.com/wesnoth/wesnoth/commit/2f031cd81036f9ad621d459a87b20403cf46e649 20181030 00:28:12< irker382> wesnoth: Charles Dang wesnoth:master b7fe28c03ef3 / src/scripting/lua_unit.cpp: Fixup 601c67d970c2eac https://github.com/wesnoth/wesnoth/commit/b7fe28c03ef368cc77e82bbb3c6f715e9d2b3064 20181030 00:28:15< irker382> wesnoth: Martin Hrubý (hrubymar10) wesnoth:master c79ba9ac034a / data/themes/default.cfg: Fix MP label for #2855 https://github.com/wesnoth/wesnoth/commit/c79ba9ac034ababc6e952469b341470dace5d2d4 20181030 00:28:17< irker382> wesnoth: Charles Dang wesnoth:master 3ac0deb56f6e / data/campaigns/Under_the_Burning_Suns/_main.cfg: UtBS: wmlindent pass https://github.com/wesnoth/wesnoth/commit/3ac0deb56f6ef5b01083b42ca270b7d1c65d1700 20181030 00:28:20< irker382> wesnoth: Severin Glöckner wesnoth:master f185006f72b1 / data/campaigns/Under_the_Burning_Suns/units/quenoth/Divine_Incarnation.cfg: UtBS: readd do_not_list https://github.com/wesnoth/wesnoth/commit/f185006f72b1a6da2c90a9d960731ce2c22fc08e 20181030 00:28:22< irker382> wesnoth: Iris Morelle wesnoth:master e58098609d80 / data/core/help.cfg: Hide Editor help section https://github.com/wesnoth/wesnoth/commit/e58098609d807fd8fa3fd31422e7a7aab1885807 20181030 00:28:25< irker382> wesnoth: Severin Glöckner wesnoth:master e46f0a5167f7 / packaging/wesnoth.appdata.xml: add placeholer links to appdata file https://github.com/wesnoth/wesnoth/commit/e46f0a5167f79c5bf7e19d90d98f694a71e25fe4 20181030 00:28:27< irker382> wesnoth: Martin Hrubý (hrubymar10) wesnoth:master 41c5d0cedd5a / projectfiles/Xcode/Resources/SDLMain.nib/ (designable.nib keyedobjects.nib): Add changelog for 1.14.0 https://github.com/wesnoth/wesnoth/commit/41c5d0cedd5a9c868d15b4614d204bd4fba7a6d2 20181030 00:28:29< irker382> wesnoth: Charles Dang wesnoth:master 95b4d4e0d78c / data/gui/macros/_initial.cfg: Repair 66ab35f in the upwards direction https://github.com/wesnoth/wesnoth/commit/95b4d4e0d78c26df666415096995a61b033da020 20181030 00:28:32< irker382> wesnoth: Iris Morelle wesnoth:master 8b611fe403a0 / RELEASE_NOTES: Clear RELEASE_NOTES https://github.com/wesnoth/wesnoth/commit/8b611fe403a030d44e29277a1254241e8d03af2c 20181030 00:28:35< irker382> wesnoth: Iris Morelle wesnoth:master 3c4de1b01fc2 / data/campaigns/Secrets_of_the_Ancients/scenarios/ (02_Dark_Business.cfg 08_Carcyn.cfg): Re-apply patches to fix issues #2844 and #2846 in SotA https://github.com/wesnoth/wesnoth/commit/3c4de1b01fc262b6f49655fbc02480b39a69afd7 20181030 00:28:38< irker382> wesnoth: Severin Glöckner wesnoth:master 75cbcd8d3c3e / data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg: TRoW: revert changes, to avoid a potential OOS https://github.com/wesnoth/wesnoth/commit/75cbcd8d3c3e9985e61fd367a550d5aba578ed6d 20181030 00:28:40< irker382> wesnoth: mattsc wesnoth:master 120db41f8f1f / changelog.md: Update changelog for custom AI for AToTB S2 https://github.com/wesnoth/wesnoth/commit/120db41f8f1fc2b8861ddc5938a303615d470f53 20181030 00:28:42< irker382> wesnoth: gfgtdf wesnoth:master 4173d4ef7cba / RELEASE_NOTES: Update RELEASE_NOTES https://github.com/wesnoth/wesnoth/commit/4173d4ef7cba99ffe95458123eecd2973a8fda59 20181030 00:28:44< irker382> wesnoth: Celtic Minstrel wesnoth:master 1489f5fbd090 / data/themes/classic.cfg: Minor tweaks to classic theme (thanks enclave for doing this) https://github.com/wesnoth/wesnoth/commit/1489f5fbd090f516e1b87873cd84438bd80fc034 20181030 00:28:46< irker382> wesnoth: Charles Dang wesnoth:master 2252896899df / src/display_chat_manager.cpp: Increased in-game chat size. This makes it render more smoothly https://github.com/wesnoth/wesnoth/commit/2252896899df47e602ddcefc846c45657ac95797 20181030 00:28:49< irker382> wesnoth: loonycyborg wesnoth:master 5e8a4ca8840e / src/server/game.cpp: wesnothd: prevent another instance of crash from owner not in player_connections https://github.com/wesnoth/wesnoth/commit/5e8a4ca8840ed521a41cf853b9b66fbb9115b410 20181030 00:28:51< irker382> wesnoth: mattsc wesnoth:master bb47f9f64695 / changelog.md: changelog: remove AToTB AI entry https://github.com/wesnoth/wesnoth/commit/bb47f9f64695d00b3f7595a855966013e265eac4 20181030 00:28:53< irker382> wesnoth: mattsc wesnoth:master 6449067a8adc / data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg: Northern Rebirth S02_01: keep side 8 leader from wandering off too far https://github.com/wesnoth/wesnoth/commit/6449067a8adcbf7566f78b014e01b934b8ee0175 20181030 00:28:55< irker382> wesnoth: Celtic Minstrel wesnoth:master bd2bf467a3d6 / data/core/macros/deprecated-utils.cfg: Add missing deprecation messages for deprecated macros https://github.com/wesnoth/wesnoth/commit/bd2bf467a3d6b21251cfbd6e05820402d0e359dd 20181030 00:28:57< irker382> wesnoth: ln-zookeeper wesnoth:master cf91d99881c0 / data/campaigns/The_Rise_Of_Wesnoth/scenarios/ (05_The_Oldwood.cfg 07_Return_to_Oldwood.cfg): TRoW: IPF-downscale Rithrandil's portrait, as a workaround to #2912 https://github.com/wesnoth/wesnoth/commit/cf91d99881c067096e1cc0eed1b60bf480d92d17 20181030 00:28:59< irker382> wesnoth: ln-zookeeper wesnoth:master 1b7589a14222 / data/campaigns/The_Rise_Of_Wesnoth/scenarios/ (05_The_Oldwood.cfg 07_Return_to_Oldwood.cfg): TRoW: Increase Rithrandil's workaround portrait height to 700 https://github.com/wesnoth/wesnoth/commit/1b7589a1422291427c6b8a9167610c4ce6215607 20181030 00:29:01< irker382> wesnoth: Iris Morelle wesnoth:master ea0b609464a5 / changelog.md: Changelog entry for the #2912 work around https://github.com/wesnoth/wesnoth/commit/ea0b609464a5eaada0ecc10c646a400e8f34dcdb 20181030 00:29:04< irker382> wesnoth: Charles Dang wesnoth:master 88c65fa8926d / / (3 files in 2 dirs): TRoW: revert workaround for #2912 https://github.com/wesnoth/wesnoth/commit/88c65fa8926d6776bbbede3b1aaafd76b501b0cd 20181030 00:29:07< irker382> wesnoth: Severin Glöckner wesnoth:master ff92667ffd2c / data/campaigns/Secrets_of_the_Ancients/ (6 files in 2 dirs): SotA: transform bats already after the 5th scenario https://github.com/wesnoth/wesnoth/commit/ff92667ffd2c0c99c634f55889f20a2dbf158a87 20181030 00:29:09< irker382> wesnoth: Martin Hrubý (hrubymar10) wesnoth:master 946fd52cec30 / projectfiles/Xcode/Resources/SDLMain.nib/ (designable.nib keyedobjects.nib): Update changelog in macOS package https://github.com/wesnoth/wesnoth/commit/946fd52cec3038188d3e833a4e0f4a01acdf30d5 20181030 00:29:11< irker382> wesnoth: Thom Diment wesnoth:master 5e36b2b98b73 / data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg: UtBS 5: changes to scenario locations (#3104) https://github.com/wesnoth/wesnoth/commit/5e36b2b98b7311dcea00ff46af5e7b2af8d52d05 20181030 00:29:13< irker382> wesnoth: Severin Glöckner wesnoth:master cd6acf758a9c / data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg: Tutorial Part2: Give the player a canche to undo his move https://github.com/wesnoth/wesnoth/commit/cd6acf758a9cbc0add23f38501d856726414d861 20181030 00:29:15< irker382> wesnoth: Severin Glöckner wesnoth:master c260cd252989 / data/ (3 files in 2 dirs): add / remove some comments https://github.com/wesnoth/wesnoth/commit/c260cd25298968cf362f019f2394b5a9cb49551d 20181030 00:29:17< irker382> wesnoth: Charles Dang wesnoth:master 3c3ef6ced600 / data/gui/window/statistics_dialog.cfg: Statistics Dialog: merge unit name and count labels https://github.com/wesnoth/wesnoth/commit/3c3ef6ced600809af4953f212dfd3d9b761467eb 20181030 00:29:20< irker382> wesnoth: Severin Glöckner wesnoth:master ba0e6c14d1ea / po/wesnoth-tsg/de.po: German translation: fix a string https://github.com/wesnoth/wesnoth/commit/ba0e6c14d1ea84b52f0c0a733f528f4a494ee7b6 20181030 00:29:22< irker382> wesnoth: Severin Glöckner wesnoth:master 6d598ed62590 / po/wesnoth-multiplayer/de.po: German translation: reword era descriptions https://github.com/wesnoth/wesnoth/commit/6d598ed6259002eb998c57cc014d55fbaec17ce4 20181030 00:29:24< irker382> wesnoth: Severin Glöckner wesnoth:master cbaf62165b5d / po/wesnoth-multiplayer/de.po: German multiplayer translation: fixes https://github.com/wesnoth/wesnoth/commit/cbaf62165b5d414863a418ee8d8c69cb2cb0907a 20181030 00:29:26< irker382> wesnoth: Victor Sergienko wesnoth:master f4f7086d9f0d / .gitignore: .gitignore for CLion https://github.com/wesnoth/wesnoth/commit/f4f7086d9f0d63702dbd4bc31c62c830b0ed084a 20181030 00:29:28< irker382> wesnoth: Victor Sergienko wesnoth:master e88d56c03645 / src/filesystem.cpp: iOS document directories. Might use these on other platforms as well. https://github.com/wesnoth/wesnoth/commit/e88d56c036455c6dcfd2eeb8d8f5fceb6c135123 20181030 00:29:30< irker382> wesnoth: Victor Sergienko wesnoth:master 046fbc5dfad5 / src/ (8 files in 3 dirs): iOS: finger scrolling in controls. https://github.com/wesnoth/wesnoth/commit/046fbc5dfad52bb82fb353f3acb3cc85937da093 20181030 00:29:32< irker382> wesnoth: DisherProject wesnoth:master 97ba61da4b44 / data/campaigns/Delfadors_Memoirs/ (scenarios/15_Save_the_King.cfg utils/deaths.cfg): DM: add some TODOs https://github.com/wesnoth/wesnoth/commit/97ba61da4b44475c14d223f2db0e9c507f166dcc 20181030 00:29:34< irker382> wesnoth: Iris Morelle wesnoth:master 119d5f3412fe / data/gui/window/unit_recall.cfg: gui2/unit_recall: Fix i18n issues https://github.com/wesnoth/wesnoth/commit/119d5f3412fe63bbf1f761f1cbd176a07d84024d 20181030 00:29:37< irker382> wesnoth: Toom wesnoth:master 53be0fef3924 / data/test/scenarios/swarm_disables_upgrades.cfg wml_test_schedule: Add WML unit test for unupgradable (#3336) https://github.com/wesnoth/wesnoth/commit/53be0fef39242321bc23e218b3b90f78dbfe7c36 20181030 00:29:39< irker382> wesnoth: Martin Hrubý (hrubymar10) wesnoth:master e044ea750dfd / projectfiles/Xcode/Resources/SDLMain.nib/ (designable.nib keyedobjects.nib): Updated changelog in Xcode https://github.com/wesnoth/wesnoth/commit/e044ea750dfdf22f0e7175c9f7781d98522592cb 20181030 00:29:41< irker382> wesnoth: Iris Morelle wesnoth:master f62758ee2de7 / data/gui/window/unit_recall.cfg: gui2/unit_recall: Change Recall button back to its correct label https://github.com/wesnoth/wesnoth/commit/f62758ee2de77edd8add076a57b0e234b8d4ff83 20181030 00:29:44< irker382> wesnoth: sigurdfdragon wesnoth:master e1e57ed033a3 / data/campaigns/Delfadors_Memoirs/utils/deaths.cfg: DM: Generalize death message so it works when Delfador is young and old https://github.com/wesnoth/wesnoth/commit/e1e57ed033a3f60853ab557ec84648b855b57384 20181030 00:29:46< irker382> wesnoth: sigurdfdragon wesnoth:master 30a3af75c32b / data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg: DM: Add last breath dialog for Zorlan https://github.com/wesnoth/wesnoth/commit/30a3af75c32b32b0828c8faf6d5d2c50943d0c15 20181030 00:29:48< irker382> wesnoth: ln-zookeeper wesnoth:master 33c155e80213 / data/core/ (7 files in 2 dirs): Partially revert "Additional village variations (#3342)" https://github.com/wesnoth/wesnoth/commit/33c155e80213eb87323cbb5ed0f28e3cdfd59f68 20181030 00:29:50< irker382> wesnoth: joeylmaalouf wesnoth:master 6f999d3d0722 / data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg: NR S8: compatibility commit to make the new companions from scratch if we don't https://github.com/wesnoth/wesnoth/commit/6f999d3d0722c9f1585afdad449c1c0b0e03fff2 20181030 00:29:52< irker382> wesnoth: Martin Hrubý (hrubymar10) wesnoth:master 2094c0440e3e / src/CMakeLists.txt: Fix CMake build on macOS https://github.com/wesnoth/wesnoth/commit/2094c0440e3eb78e700b57b5aa248905b80087bb 20181030 00:29:54< irker382> wesnoth: josteph wesnoth:master b5be41506b7b / src/save_index.cpp: Game Load: Restore the ability to select 1.12.6 savegames in the list https://github.com/wesnoth/wesnoth/commit/b5be41506b7b05fd0cf48d37815c6517e6b1a280 20181030 00:29:56< irker382> wesnoth: josteph wesnoth:master 9e0593d7143f / data/themes/default.cfg: Themes: Fix the observers icon being hidden under the minimap https://github.com/wesnoth/wesnoth/commit/9e0593d7143fa76c51239b5cb874284d1800e1fc 20181030 00:29:58< irker382> wesnoth: josteph wesnoth:master 3cb1654b72f7 / src/save_index.cpp: Game Load: Use child_or_empty(). https://github.com/wesnoth/wesnoth/commit/3cb1654b72f79ac153e785cc9f15397008a0c099 20181030 00:30:00< irker382> wesnoth: Martin Hrubý (hrubymar10) wesnoth:master 3a80addf1e94 / src/desktop/apple_version.mm: Implement iOS version detection https://github.com/wesnoth/wesnoth/commit/3a80addf1e9415c4c3242d06e84cc5f3c7e515dd 20181030 00:30:02< irker382> wesnoth: josteph wesnoth:master 860c4d7255c3 / src/gui/core/event/message.hpp: Fix includes https://github.com/wesnoth/wesnoth/commit/860c4d7255c325a6649c7e9a80b7dfc0f9970c69 20181030 00:30:04< irker382> wesnoth: josteph wesnoth:master cd7052a4cbbd / src/scripting/lua_gui2.cpp: Lua: Invalidate layout in set_dialog_value() https://github.com/wesnoth/wesnoth/commit/cd7052a4cbbd54d3f3a523a154fb70ad15d17131 20181030 00:30:06< irker382> wesnoth: gfgtdf wesnoth:master 8e2d8fcd4ab0 / src/formula/function.cpp: fix out of bonunds check https://github.com/wesnoth/wesnoth/commit/8e2d8fcd4ab09975d488993d353d946273c6731e 20181030 00:30:08< irker382> wesnoth: gfgtdf wesnoth:master 9496ae4b4d6e / .travis.yml: don't show travis notifications from forks https://github.com/wesnoth/wesnoth/commit/9496ae4b4d6e06c24b23a93f4c89f53c9e81661d 20181030 00:30:10< irker382> wesnoth: gfgtdf wesnoth:master d22d6ea7b8d7 / .travis.yml: fixup don't show travis notifications from forks https://github.com/wesnoth/wesnoth/commit/d22d6ea7b8d784cd79ddbb224cb10592c72132bf 20181030 00:30:12< irker382> wesnoth: Charles Dang wesnoth:master 00a1edd1499e / src/ (13 files in 9 dirs): Convert a bunch more C-style casts I missed in 0dc5656 to static_cast https://github.com/wesnoth/wesnoth/commit/00a1edd1499ee16c6936015439d9fdace18204ff 20181030 00:30:15< irker382> wesnoth: gfgtdf wesnoth:master cc8a9e8128d8 / src/scripting/lua_gui2.cpp: don't call invalidate_layout() unless needed https://github.com/wesnoth/wesnoth/commit/cc8a9e8128d814dfb56fedade785b7799dd3bfb0 20181030 00:30:17< irker382> wesnoth: josteph wesnoth:master f1a5bd09e8f5 / / (65 files in 37 dirs): Merge remote-tracking branch 'josteph/forward-port-some-of-the-174' https://github.com/wesnoth/wesnoth/commit/f1a5bd09e8f570c5522aa79d552c6ffbb06edfb0 20181030 00:36:29-!- celmin|sleep is now known as celticminstrel 20181030 01:01:11-!- travis-ci [~travis-ci@ec2-54-160-199-47.compute-1.amazonaws.com] has joined #wesnoth-dev 20181030 01:01:12< travis-ci> wesnoth/wesnoth#20006 (master - f1a5bd0 : josteph): The build passed. 20181030 01:01:12< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/448102380 20181030 01:01:12-!- travis-ci [~travis-ci@ec2-54-160-199-47.compute-1.amazonaws.com] has left #wesnoth-dev [] 20181030 01:10:38-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20181030 01:10:56<+wesdiscordbot> @josteph sorry I was temporarily occupied 20181030 01:11:27<+wesdiscordbot> 1. drop S9a 2. survive N turns 3. conflict (standard battle, same as before with mild changes) 20181030 01:14:19<+wesdiscordbot> right 20181030 01:16:06<+wesdiscordbot> right now I think 2 is the best, if we can come up with a reason why the scenario can end after N turns 20181030 01:16:16<+wesdiscordbot> well. 20181030 01:16:41<+wesdiscordbot> I guess I should also consider Ithelden's portrayal 20181030 01:16:45<+wesdiscordbot> whether or not he should be less hotheaded 20181030 01:26:31<+wesdiscordbot> @Yumi I suggested earlier: after N turns a contingent of cool-headed elves come from the forest to prevent escalation 20181030 01:26:58<+wesdiscordbot> I suppose that means, the player doesn't know up front how many turns to survive for. Maybe that'd be a little too difficult for this campaign? 20181030 01:28:53<+wesdiscordbot> By that point Deoran is allied with Merfolk, maybe they could get involved somehow 20181030 01:29:42<+wesdiscordbot> Objectives on turn 1 could be "have any unit reach the river" and then... 20181030 01:32:43<+wesdiscordbot> there is no guarantee that Deoran is allied with Merfolk 20181030 01:34:21<+wesdiscordbot> cool headed elves might be okay, but it would mean introduction of another elvish "ruling" faction that's on Ethiliel's side 20181030 01:49:00-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20181030 02:20:46<+wesdiscordbot> @Yumi just an idea. What if the scenario ends because the final boss interrupts the survival scenario 20181030 02:21:54<+wesdiscordbot> the main character fights the clan controlling the boss and the boss in the same scenario? 20181030 02:22:35<+wesdiscordbot> or something? sorry, just an idea 20181030 02:23:59<+wesdiscordbot> what? 20181030 02:24:03<+wesdiscordbot> o_o 20181030 02:24:28<+wesdiscordbot> Like, you don't know how the scenario should end after Nth turns? 20181030 02:24:44<+wesdiscordbot> have you played The South Guard? 20181030 02:24:49<+wesdiscordbot> if so, can you be a little more specific 20181030 02:25:00<+wesdiscordbot> You want a final boss right? 20181030 02:25:03<+wesdiscordbot> and no 20181030 02:25:16<+wesdiscordbot> yah okay 20181030 02:25:21<+wesdiscordbot> I'm just saying from a story standpoint 20181030 02:25:31<+wesdiscordbot> TSG's last scenario isn't exactly like that 20181030 02:25:54<+wesdiscordbot> But you said you were leaning towards a Nth survival scenario right? 20181030 02:26:24<+wesdiscordbot> yes 20181030 02:27:13<+wesdiscordbot> as an idea, if you wanted to end the scenario with a good reason for it, a boss could be that reason 20181030 02:27:35<+wesdiscordbot> like they show up, and it forces you to battle him, in a different scenario 20181030 02:27:57<+wesdiscordbot> and the enemy team from before are helping him 20181030 02:28:01<+wesdiscordbot> again, that's not what TSG"s last scenario is like 20181030 02:28:06<+wesdiscordbot> What is it 20181030 02:28:09<+wesdiscordbot> it's not a single boss 20181030 02:28:23<+wesdiscordbot> it's elves are coming to take revenge, you have to reach their leader to reason with him 20181030 02:28:26<+wesdiscordbot> killing is not an option 20181030 02:28:39<+wesdiscordbot> ah 20181030 02:28:56<+wesdiscordbot> so why do you want a survival scenario 20181030 02:29:08<+wesdiscordbot> and where at 20181030 02:29:33<+wesdiscordbot> because that could be turned into a survival scenario? 20181030 02:29:33<+wesdiscordbot> 😮 20181030 02:29:39<+wesdiscordbot> the current one 20181030 02:29:40<+wesdiscordbot> ahhh 20181030 02:29:42<+wesdiscordbot> well 20181030 02:29:55<+wesdiscordbot> hm 20181030 02:30:01<+wesdiscordbot> right now the way it's set up is pretty tomato for new players 20181030 02:30:02<+wesdiscordbot> so 20181030 02:30:06<+wesdiscordbot> looking to revise it 20181030 02:30:12<+wesdiscordbot> im trying not to be pushy 20181030 02:30:17<+wesdiscordbot> or rude, but creative 20181030 02:30:33<+wesdiscordbot> like, what if you fight him, beat him, but he doesn't die, he's just injured? 20181030 02:30:50<+wesdiscordbot> like 20181030 02:31:20<+wesdiscordbot> i like the idea of the survival scenario to come to an agreement with him 20181030 02:31:37<+wesdiscordbot> right, that could be okay 20181030 02:31:40<+wesdiscordbot> is the guy cocky in any way? 20181030 02:31:55<+wesdiscordbot> he's angry and hot headed 20181030 02:31:57<+wesdiscordbot> the thing is 20181030 02:32:01<+wesdiscordbot> josteph was arguing against that earlier 20181030 02:32:05<+wesdiscordbot> since in the unit descriptions 20181030 02:32:10<+wesdiscordbot> the elvish leaders aren't suppoesd to be 20181030 02:32:16<+wesdiscordbot> so that's what's being a problem rn 20181030 02:32:18<+wesdiscordbot> but he's driven by pride 20181030 02:32:38<+wesdiscordbot> then you could injure him by him thinking he's better than you in battle? 20181030 02:32:46<+wesdiscordbot> and fighting you head on as a challenge 20181030 02:33:15<+wesdiscordbot> or he realizes he's losing and steps up his game with himself as part of the battle 20181030 02:33:26<+wesdiscordbot> you injure, come to agreement etc 20181030 02:33:55<+wesdiscordbot> eh 20181030 02:34:00<+wesdiscordbot> that doesn't make sense in terms of story 20181030 02:34:05<+wesdiscordbot> the elves are supposed to be stronger than you 20181030 02:34:11<+wesdiscordbot> yeah 20181030 02:34:13<+wesdiscordbot> that's why I think survival is better than just having you outright beat them 20181030 02:34:27<+wesdiscordbot> im thinking more along the lines of 20181030 02:34:34<+wesdiscordbot> your a better fighter than their leader 20181030 02:34:40<+wesdiscordbot> rather than, you can beat their army 20181030 02:35:26<+wesdiscordbot> im saying that after Nth turns he steps in because he won't swallow his pride that you won't die, or that this isn't the way it was suppose to turn out 20181030 02:35:38<+wesdiscordbot> something a 'god' type character would have an issue with 20181030 02:35:59<+wesdiscordbot> ehhhh 20181030 02:36:01<+wesdiscordbot> 🤔 20181030 02:36:09<+wesdiscordbot> Like how a prophet character is like 20181030 02:36:15<+wesdiscordbot> I know the future I know your fate 20181030 02:36:18<+wesdiscordbot> then you beat them 20181030 02:36:30<+wesdiscordbot> "This wasn't what the prophecy said" 20181030 02:36:31<+wesdiscordbot> cliche line 20181030 02:37:33<+wesdiscordbot> And his motives are him being concurrently VERY strong compared to you, but his army can't take you out at a speed he's happy with, and so he gets tired of watching or gets 'hot headed' about how it's not going 100% to plan 20181030 02:37:35<+wesdiscordbot> here I don't think he's driven by pride, just rage 20181030 02:37:50<+wesdiscordbot> then go with that one i just said 20181030 02:37:55<+wesdiscordbot> where things are going his way 20181030 02:38:01<+wesdiscordbot> or just 20181030 02:38:03<+wesdiscordbot> stubbornness really 20181030 02:38:07<+wesdiscordbot> hm 20181030 02:38:19<+wesdiscordbot> Well 20181030 02:38:26<+wesdiscordbot> you could do something going on with dialogue 20181030 02:38:33<+wesdiscordbot> every few turns in the Nth scenario 20181030 02:38:51<+wesdiscordbot> he thinks he is right, won't change his view 20181030 02:39:19<+wesdiscordbot> you keep trying even though he won't 20181030 02:39:49<+wesdiscordbot> dialogue is a story driven game's best quality 20181030 02:41:20<+wesdiscordbot> anyway 20181030 02:41:28<+wesdiscordbot> the real thing is that I don't want to do anything so complicated 20181030 02:41:30<+wesdiscordbot> for a novice level campaign 20181030 02:41:35<+wesdiscordbot> it should be straight forward 20181030 02:41:48<+wesdiscordbot> yeah 20181030 02:42:21<+wesdiscordbot> but how are you gonna make a scenario end if the only way for the elf to get mad is a complicated reason 20181030 02:43:00<+wesdiscordbot> by not having him get mad? 20181030 02:43:02<+wesdiscordbot> and coming out to fight 20181030 02:43:03<+wesdiscordbot> 😮 20181030 02:43:18<+wesdiscordbot> then how do you get him to fight without getting mad 20181030 02:43:20<+wesdiscordbot> I could even 20181030 02:43:30<+wesdiscordbot> have the elves attacking be sort of anarchy 20181030 02:43:32<+wesdiscordbot> and after N turns 20181030 02:43:36<+wesdiscordbot> the elf leader comes to stop them 🤔 20181030 02:43:56<+wesdiscordbot> That actually makes complete sense 20181030 02:44:08<+wesdiscordbot> Disorder in his kingdom 20181030 02:44:18<+wesdiscordbot> godly being don't really liek that 20181030 02:44:54<+wesdiscordbot> not a godly being 20181030 02:44:57<+wesdiscordbot> just a regular elf 20181030 02:45:00<+wesdiscordbot> 😂 20181030 02:45:04<+wesdiscordbot> yeah 20181030 02:45:11<+wesdiscordbot> but Elves are higher beings 20181030 02:45:14<+wesdiscordbot> they think differently 20181030 02:45:47<+wesdiscordbot> I mean, as a human King I'd be pretty pissed about disorder and anarchy in my kindom too 20181030 02:46:17<+wesdiscordbot> well 20181030 02:46:21<+wesdiscordbot> they aren't higher beings 20181030 02:46:27<+wesdiscordbot> some of them like thinking of themselves as 20181030 02:46:39<+wesdiscordbot> but most probably wouldn't think of themselves as god 20181030 02:46:40<+wesdiscordbot> s 20181030 02:46:54<+wesdiscordbot> then the guy is just mad your are ransacking his kingdom 20181030 02:47:09<+wesdiscordbot> do you want to fight him or strike a deal with him? 20181030 02:47:13<+wesdiscordbot> that the other random humans 20181030 02:47:16<+wesdiscordbot> killed his great sage 20181030 02:47:32<+wesdiscordbot> oh now that is a reason to be mad 20181030 02:48:34<+wesdiscordbot> not you 20181030 02:48:36<+wesdiscordbot> just the other ones 20181030 02:48:48<+wesdiscordbot> but yeah I think that idea will work 🤔 20181030 02:48:51<+wesdiscordbot> thanks for suggestions :p 20181030 02:49:03<+wesdiscordbot> np 20181030 02:49:10<+wesdiscordbot> i was interested in what was being discussed 20181030 02:52:00< irker382> wesnoth/wesnoth:1.14 Steve Cotton 2408317c3f Tutorial S2: Don't allow the orc to recr AppVeyor: All builds passed 20181030 03:08:41-!- celticminstrel is now known as celmin|sleep 20181030 03:12:57<+wesdiscordbot> Oh. You removed the 2.0 channel? 😟 20181030 03:14:13<+wesdiscordbot> it's restricted to mostly to those who are more involved in the coding and discussions around it, at least for now. 20181030 03:15:04<+wesdiscordbot> Ah, I see. That's totally fine, of course 😄 I just haven't had time to check Discord lately and was merely surprised when I didn't see it here 20181030 03:15:29<+wesdiscordbot> Thanks for the info 👌 20181030 03:15:48<+wesdiscordbot> @Yumi Deoran is guaranteed to have allied with Mer in S1 20181030 03:17:07<+wesdiscordbot> @Pentarctagon But it's still being worked on? The new engine and all that. 20181030 03:18:11<+wesdiscordbot> (I'm just curious ❤ ) 20181030 03:19:43<+wesdiscordbot> it is 20181030 03:19:58<+wesdiscordbot> Great 🙂 Glad to hear that 20181030 03:24:25<+wesdiscordbot> on the off chance you're ever interested in helping out with it, feel free to ping vultraz for access 😃 20181030 03:25:55<+wesdiscordbot> there are people who simply wouldn't help if the work isn't public 20181030 03:26:19<+wesdiscordbot> I'm not saying to make it public, I'm just pointing out it's a tradeoff that has its downsides as well as its upsides 20181030 03:26:33<+wesdiscordbot> The work itself is public: https://github.com/wesnoth/haldric/commits/master 20181030 03:28:44<+wesdiscordbot> maybe it should be made private as well, to preserve the surprise factor 😃 20181030 03:28:55<+wesdiscordbot> Money. No 20181030 03:29:44<+wesdiscordbot> what? 20181030 03:29:54<+wesdiscordbot> Private repositories on GH cost money 20181030 03:29:58<+wesdiscordbot> ah 20181030 03:31:45<+wesdiscordbot> @josteph he's not if he doesn't move on the village 20181030 03:32:43<+wesdiscordbot> you can skip moving on the mer village and you won't get any mer 20181030 03:32:51<+wesdiscordbot> @Shad Not on gitlab though 20181030 03:32:57<+wesdiscordbot> err, what was that 20181030 03:33:06<+wesdiscordbot> @shadowm ^ 20181030 03:33:23<+wesdiscordbot> I know, I use Bitbucket myself though 20181030 03:33:35<+wesdiscordbot> is it better ? 20181030 03:33:38<+wesdiscordbot> (You aren't going to convince the people in charge to use anything other than GH though) 20181030 03:33:42<+wesdiscordbot> I've never used Gitlab 20181030 03:33:49<+wesdiscordbot> It didn't even exist at the time I think 20181030 03:34:30<+wesdiscordbot> gitlab is more or less the same thing as github 20181030 03:34:46<+wesdiscordbot> But it's not github 20181030 03:34:55<+wesdiscordbot> @Yumi I thought you got the Mer even without the village. Oh well. 20181030 03:35:37<+wesdiscordbot> no, but even ifyou miss it, I now give you a second chance in S2 20181030 03:35:45<+wesdiscordbot> and if you miss it then, then you're out of luck 20181030 03:37:19<+wesdiscordbot> part of the problem with switching is also that github and travis are pretty closely integrated. so moving off github would most likely also mean dropping/replacing the current travis builds and tests. 20181030 03:37:55<+wesdiscordbot> IIRC that seemed to be the case with gitlab, at least. 20181030 03:38:03<+wesdiscordbot> I think Haldric doesn't use Continuous Integration at the moment? 20181030 03:38:17<+wesdiscordbot> it doesn't. 20181030 03:38:32<+wesdiscordbot> not a whole lot to be testing yet, or a good way to test it. 20181030 03:38:39-!- oldlaptop [~quassel@45.63.78.126] has quit [Killed (Sigyn (Spam is off topic on freenode.))] 20181030 03:38:46<+wesdiscordbot> given how much stuff is still changing and how much is left to implement 20181030 03:40:35<+wesdiscordbot> it'd be a post-prototype goal, at the least, I would say. 20181030 03:41:34<+wesdiscordbot> gitlab has its own integrations, I'm sure 20181030 03:41:39<+wesdiscordbot> possibly even with travis 20181030 03:41:42<+wesdiscordbot> I wouldn't be opposed to alternatives, personally, as long as the main argument isn't "microsoft bought github". 20181030 03:52:28-!- oldlaptop [~quassel@45.63.78.126] has joined #wesnoth-dev 20181030 04:00:21<+wesdiscordbot> @jyrkive https://github.com/wesnoth/wesnoth/pull/3667#discussion_r229141527 - are you sure? I thought volatile would be needed to ensure that a write by one thread is seen by another thread 20181030 04:03:35<+wesdiscordbot> https://stackoverflow.com/a/4558031 20181030 04:04:10<+wesdiscordbot> "Short & quick answer: volatile is (nearly) useless for platform-agnostic, multithreaded application programming. It does not provide any synchronization, it does not create memory fences, nor does it ensure the order of execution of operations. It does not make operations atomic. It does not make your code magically thread safe. volatile may be the single-most misunderstood facility in all of C++." 20181030 04:04:58<+wesdiscordbot> volatile has nothing to do with atomicity, that part is right 20181030 04:08:08<+wesdiscordbot> But that link and the linked posts don't actually explain how volatile and threads interact. They just give rules of thumb without explaining volatile 20181030 04:08:33<+wesdiscordbot> From memory, volatile makes read or write access a sequence point.. which does seem related to threads 20181030 04:09:29<+wesdiscordbot> volatile means that the compiler isn't allowed to optimize out reads or writes of the variable. With volatile, reads and writes are considered externally visible side effects. 20181030 04:10:06<+wesdiscordbot> It's mainly meant for device drivers or operating system kernels which want to control hardware with memory-mapped I/O. 20181030 04:10:44<+wesdiscordbot> Yes, exactly. So if the size_t were volatile, the write in one thread wouldn't be optimized out of order to a point after the mutex was released 20181030 04:11:15<+wesdiscordbot> What I don't understand is why read in thread 2 will see the result of write in thread 1 even without the volatile 20181030 04:12:06<+wesdiscordbot> For what it's worth, the mutex example in cppreference.com uses a mutex to protect a non-atomic and nonvolatile variable: https://en.cppreference.com/w/cpp/thread/mutex/lock 20181030 04:13:02<+wesdiscordbot> I recall reading somewhere that at the point of obtaining the mutex all writes other threads made while holding the same mutex are guaranteed to be visible. I can't find the source for that info, though. 20181030 04:13:53<+wesdiscordbot> Do you remember if it was a language promise or a property of one particular implementation? 20181030 04:14:06<+wesdiscordbot> That is, could it be true for MSVC but false for gcc, or the other way around? 20181030 04:14:27<+wesdiscordbot> IIRC, it was a language-agnostic description of synchronization primitives. 20181030 04:16:37<+wesdiscordbot> I think it's this clause of the C++ standard that guarantees the behavior in question: http://eel.is/c++draft/thread.mutex.requirements#mutex-11 20181030 04:18:18<+wesdiscordbot> Yeah, that's the one. 20181030 04:18:19<+wesdiscordbot> https://preshing.com/20130823/the-synchronizes-with-relation/ 20181030 04:24:02<+wesdiscordbot> @jyrkive Thank you very much for the thorough answer. 20181030 04:59:41< irker382> wesnoth: Victor Sergienko wesnoth:master 9513e43ae4af / src/ (gui/core/event/handler.cpp wesnoth.cpp): A cleaner fix for "iOS interfering with Mac: Mac touchpad generates touch events https://github.com/wesnoth/wesnoth/commit/9513e43ae4af0f487b411c0deb88876c689d1a06 20181030 05:50:19< irker382> wesnoth: Martin Hrubý (hrubymar10) wesnoth:master 3cb3dbeaf089 / / (5 files in 2 dirs): Add initial battery_info and apple_battery_info https://github.com/wesnoth/wesnoth/commit/3cb3dbeaf089c4c1edfb3cf1dfb4c7955fa6a9a2 20181030 05:50:21< irker382> wesnoth: Martin Hrubý (hrubymar10) wesnoth:master 0dfa4421eafc / src/desktop/apple_battery_info.mm: Include verification if target is iOS or macOS https://github.com/wesnoth/wesnoth/commit/0dfa4421eafc4651c8b47419c257fb893c300f6f 20181030 05:50:23< irker382> wesnoth: Martin Hrubý (hrubymar10) wesnoth:master de183eeb2d91 / / (9 files in 3 dirs): Include battery percentage into GUI and add 2 versions of battery icon https://github.com/wesnoth/wesnoth/commit/de183eeb2d91232f178e2442c293cf04bd638127 20181030 05:50:25< irker382> wesnoth: Martin Hrubý (hrubymar10) wesnoth:master 0116e7c10c65 / src/reports.cpp: Show battery percentage as integer https://github.com/wesnoth/wesnoth/commit/0116e7c10c65277af5c0c705e0d5a6275b3247e6 20181030 05:50:28< irker382> wesnoth: Martin Hrubý (hrubymar10) wesnoth:master ac4dbfdb77b8 / src/reports.cpp: Remove unused battery variable https://github.com/wesnoth/wesnoth/commit/ac4dbfdb77b8992862eb866c4c1acd411ab18e34 20181030 05:50:29< irker382> wesnoth: Martin Hrubý (hrubymar10) wesnoth:master ca7f7a2e9301 / / (5 files in 4 dirs): Fix C-Make and Scons builds https://github.com/wesnoth/wesnoth/commit/ca7f7a2e93010b0f06e9b1338c3e49d243a4b572 20181030 05:50:31< irker382> wesnoth: Jyrki Vesterinen wesnoth:master 547e91755e1c / / (8 files in 3 dirs): Implement getting battery status on Windows https://github.com/wesnoth/wesnoth/commit/547e91755e1c6e6dc4cd7636082c5c55c8ba8552 20181030 05:50:33< irker382> wesnoth: Martin Hrubý (hrubymar10) wesnoth:master d17fd7e72a66 / src/reports.cpp: fix use of old-style cast error https://github.com/wesnoth/wesnoth/commit/d17fd7e72a66624143ab3bf9ccb800cb33b4aa45 20181030 05:50:35< irker382> wesnoth: Martin Hrubý wesnoth:master f8f4c9809b96 / src/desktop/apple_battery_info.hpp: Correct comment https://github.com/wesnoth/wesnoth/commit/f8f4c9809b9626970aa6613d027ff375c739ee60 20181030 05:50:38< irker382> wesnoth: Martin Hrubý (hrubymar10) wesnoth:master 8d5dfeaa4a32 / src/desktop/ (apple_battery_info.hpp apple_battery_info.mm battery_info.cpp battery_info.hpp): Fix indentation and namespace names https://github.com/wesnoth/wesnoth/commit/8d5dfeaa4a32149d244f03d25c237bdcdb9e67b7 20181030 05:50:39< irker382> wesnoth: Jyrki Vesterinen wesnoth:master 34d93d44cac2 / / (8 files in 3 dirs): Hide battery status if the device doesn't have a battery https://github.com/wesnoth/wesnoth/commit/34d93d44cac28f0b165e842f464423dc304f7323 20181030 05:50:41< irker382> wesnoth: Jyrki Vesterinen wesnoth:master 291a02fd2602 / src/ (8 files in 2 dirs): WIP: implement battery status querying on GNU/Linux https://github.com/wesnoth/wesnoth/commit/291a02fd26022482e9ac9741c830721fc4d925bf 20181030 05:50:44< irker382> wesnoth: Jyrki Vesterinen wesnoth:master d517a5883d11 / src/desktop/dbus_features.cpp: Fix battery status querying on GNU/Linux https://github.com/wesnoth/wesnoth/commit/d517a5883d11a36819af3e38da4e402b8fff643b 20181030 05:50:46< irker382> wesnoth: Jyrki Vesterinen wesnoth:master 3dc60f7a0fe0 / src/theme.cpp: Fix #3599: crash with custom themes on desktop PCs https://github.com/wesnoth/wesnoth/commit/3dc60f7a0fe04f1956ed1a735567826f3c866dc7 20181030 06:48:43-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20181030 06:55:55< irker382> wesnoth/wesnoth:master George e77a123686 Update 1_A_Bargain_is_Struck.map AppVeyor: All builds passed 20181030 07:24:02-!- Bhoren [~Bhoren@147.127.248.1] has joined #wesnoth-dev 20181030 08:37:22< irker382> wesnoth/wesnoth:master josteph f1a5bd09e8 Merge remote-tracking branch 'josteph/fo AppVeyor: All builds passed 20181030 10:19:28-!- valdar [~atarocch@37.176.175.111] has joined #wesnoth-dev 20181030 10:53:08-!- Bhoren [~Bhoren@147.127.248.1] has quit [Remote host closed the connection] 20181030 11:32:37< irker382> wesnoth/wesnoth:1.14 josteph 985dcc92b7 fixup! HttT S6: Point out exactly where AppVeyor: All builds passed 20181030 11:42:02-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Disconnected by services] 20181030 11:44:35-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20181030 11:50:02-!- valdar [~atarocch@37.176.175.111] has quit [Ping timeout: 250 seconds] 20181030 12:52:33-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20181030 13:00:25-!- celmin|sleep is now known as celmin|away 20181030 13:48:24< irker382> wesnoth/wesnoth:master Jyrki Vesterinen 3dc60f7a0f Fix #3599: crash with custom themes on d AppVeyor: All builds passed 20181030 14:07:18< irker382> wesnoth/wesnoth:master George 1ab9660cfb Update 1_A_Bargain_is_Struck.cfg AppVeyor: vs2015/Debug Failed 20181030 14:07:19< irker382> Details: https://ci.appveyor.com/project/wesnoth/wesnoth-7lnpw/builds/19912042 20181030 15:38:54< irker382> wesnoth: Gregory A Lundberg wesnoth:master e3cf617d8a87 / src/gui/core/event/dispatcher.hpp: Fix doccomment warning (again!) https://github.com/wesnoth/wesnoth/commit/e3cf617d8a87e80773ba2c75c72093d8de5055e2 20181030 16:16:21-!- travis-ci [~travis-ci@ec2-54-90-184-171.compute-1.amazonaws.com] has joined #wesnoth-dev 20181030 16:16:22< travis-ci> wesnoth/wesnoth#20014 (master - e3cf617 : Gregory A Lundberg): The build has errored. 20181030 16:16:22< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/448401531 20181030 16:16:22-!- travis-ci [~travis-ci@ec2-54-90-184-171.compute-1.amazonaws.com] has left #wesnoth-dev [] 20181030 16:18:03< irker382> wesnoth/wesnoth:1.14 nemaara c04353fe29 TSG S5: updated map AppVeyor: All builds passed 20181030 17:43:54-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20181030 17:50:06-!- vihta [sid239753@gateway/web/irccloud.com/x-jejhdgkbnensowdo] has quit [Excess Flood] 20181030 17:50:32-!- vihta [sid239753@gateway/web/irccloud.com/x-qjlrrbkwlglourea] has joined #wesnoth-dev 20181030 17:57:39< irker382> wesnoth/wesnoth:master Gregory A Lundberg e3cf617d8a Fix doccomment warning (again!) AppVeyor: vs2015/Release Failed 20181030 17:57:40< irker382> Details: https://ci.appveyor.com/project/wesnoth/wesnoth-7lnpw/builds/19916521 20181030 18:10:38-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20181030 19:07:18< irker382> wesnoth/wesnoth:master George 1ab9660cfb Update 1_A_Bargain_is_Struck.cfg AppVeyor: 1/2 builds failed 20181030 19:07:19< irker382> Details vs2015/Debug: https://ci.appveyor.com/project/wesnoth/wesnoth-7lnpw/builds/19912042 20181030 19:15:41-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:7da4:e331:d186:6e8] has joined #wesnoth-dev 20181030 19:24:54-!- valdar [~atarocch@93.56.164.28] has joined #wesnoth-dev 20181030 20:24:22< irker382> wesnoth/wesnoth:master George be0315c7fc Update 1_A_Bargain_is_Struck.cfg AppVeyor: All builds passed 20181030 20:45:12-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:7da4:e331:d186:6e8] has quit [Quit: Leaving] 20181030 21:24:54-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 244 seconds] 20181030 21:56:36< irker382> wesnoth/wesnoth:master Gregory A Lundberg e3cf617d8a Fix doccomment warning (again!) AppVeyor: 1/4 builds failed 20181030 21:56:38< irker382> Details vs2015/Release: https://ci.appveyor.com/project/wesnoth/wesnoth-7lnpw/builds/19916521 20181030 23:53:01-!- celmin|away is now known as celticminstrel 20181030 23:56:39-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] --- Log closed Wed Oct 31 00:00:50 2018