--- Log opened Wed Oct 03 00:00:19 2018 20181003 01:57:18< hk238> Trying to redraw the 2nd minotaur with the spear 20181003 02:29:52< hk238> think this version is better 20181003 02:31:05< hk238> https://pasteboard.co/HGFRdDP.png 20181003 02:52:02< hk238> now to redraw the mace wielding minotaur 20181003 03:13:26-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20181003 03:13:32-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20181003 03:18:16< hk238> https://pasteboard.co/HGGanVS.png 20181003 03:18:23< hk238> here it is :D 20181003 03:19:05< hk238> I decided I want to try and make it look furry so I did a halo type of effect instead of aliasing with outlines 20181003 03:21:30< hk238> although it's against some advice but I like this result at least better as the earlier attempt :D 20181003 03:21:58< hk238> now to make some coffee : ) 20181003 03:23:34< hk238> the problem with that though is that a halo type of effect with fur is formed because sunlight can partially travel through the fur outside the main body of the animal in question, and it can be reflected off the hairs 20181003 03:23:50< hk238> so the hairs can reflect both sunlight and the ambient light from other directions 20181003 03:24:27< hk238> but the visibility of such changes with how much light there is in the environment, therefore it probably shouldn't have a haloish perimeter at night time, like when the schedule is at night 20181003 03:25:03< hk238> or something like that I think :D I don't know from experience 20181003 03:27:06< hk238> I mean I've seen animals on TV 20181003 03:27:06< hk238> :D 20181003 04:26:58-!- vn971 [~vasya@94.158.103.15] has joined #wesnoth-umc-dev 20181003 04:32:22< hk238> hi vn971 20181003 04:35:21< vn971> hk238: hi) 20181003 04:36:44<+wesdiscordbot> hae, hk and vn 20181003 05:04:40-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20181003 05:04:46-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20181003 05:18:35< hk238> https://www.youtube.com/watch?v=uDhDZi9Qxhk not related to channel but pretty cool anyway :o 20181003 07:19:36-!- Netsplit *.net <-> *.split quits: +wesdiscordbot 20181003 07:20:56< hk238> hmm it seems Samonella has made an armoury system that can be found on the add-ons server 20181003 09:39:21-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20181003 09:50:42-!- hk238 [~kvirc@unaffiliated/hk238] has quit [Quit: KVIrc 5.0.0 Aria http://www.kvirc.net/] 20181003 10:16:08-!- wesdiscordbot [~wesdiscor@wesnoth/bot/discord-bridge] has joined #wesnoth-umc-dev 20181003 10:16:10-!- mode/#wesnoth-umc-dev [+v wesdiscordbot] by ChanServ 20181003 13:18:27-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20181003 13:18:32-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20181003 13:36:27-!- vn971 [~vasya@94.158.103.15] has quit [Quit: Leaving.] 20181003 14:56:10-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20181003 14:56:16-!- janebot_ [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20181003 14:56:18-!- janebot_ is now known as janebot 20181003 14:57:58<+wesdiscordbot> Hey does anyone know if Desert_Eagle_11 from the mod server is on this Discord? 20181003 15:02:08-!- wesdiscordbot1 [~wesdiscor@wesnoth/bot/discord-bridge] has joined #wesnoth-umc-dev 20181003 15:02:09-!- mode/#wesnoth-umc-dev [+v wesdiscordbot1] by ChanServ 20181003 15:02:09-!- wesdiscordbot [~wesdiscor@wesnoth/bot/discord-bridge] has quit [Remote host closed the connection] 20181003 15:03:03-!- wesdiscordbot1 is now known as wesdiscordbot 20181003 16:06:15-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20181003 16:06:21-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20181003 16:48:40<+wesdiscordbot> what is the mod server? 20181003 16:54:02-!- vn971 [~vasya@94.158.103.15] has joined #wesnoth-umc-dev 20181003 16:58:41<+wesdiscordbot> Nothing official, that's for sure 20181003 17:25:16-!- ShikadiQueen [~iris@wesnoth/developer/shadowm] has quit [Changing host] 20181003 17:25:16-!- ShikadiQueen [~iris@wesnoth/developer/shikadiqueen] has joined #wesnoth-umc-dev 20181003 17:48:07< vn971> @blarumyrran: I think they meant "add-ons server". 20181003 17:48:36< vn971> @blarumyrran does this mention work BTW? 20181003 17:48:52< vn971> I'm still struggling to understand how to notify from IRC. 20181003 17:49:44<+wesdiscordbot> The mention looks correct from here. 20181003 17:54:36< vn971> @jyrkive both, or only the second one? 20181003 17:54:43<+wesdiscordbot> Both. 20181003 17:54:52<+wesdiscordbot> (And your mention of me worked.) 20181003 17:54:55< vn971> thanks) 20181003 18:05:56-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20181003 18:16:13<+wesdiscordbot> vn971: it does work. sometimes for no obvious reason Discord mentions will not work )=, even if you generate 20181003 18:16:19<+wesdiscordbot> sorry, pressed enter early 20181003 18:17:18< vn971> ah. That must be the reason. Because I remember people told me that mentions didn't get through. 20181003 18:17:28<+wesdiscordbot> sometimes for no obvious reason Discord mentions will not work (will not go "blue"), even if you generate it in discord by rightclick -> mention 20181003 18:17:47<+wesdiscordbot> which seems like it should be the most reliable way 20181003 18:18:03<+wesdiscordbot> so it is pretty fiddly 20181003 18:18:15<+wesdiscordbot> For the automated bridge bot, it's likely even less reliable. 20181003 18:20:00<+wesdiscordbot> Discord's own tab completion replaces the server-specific nickname with the Discord tag (Discord-global username, plus random four digits), which is hidden in the actual message. I suspect that the bot needs to perform the Discord tag conversion by itself, or rely on assuming that Discord's API does it. 20181003 19:28:27-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 244 seconds] 20181003 21:43:13-!- hk238 [~kvirc@unaffiliated/hk238] has joined #wesnoth-umc-dev 20181003 21:44:40< hk238> hi 20181003 21:54:12< hk238> hmm 20181003 21:54:21< hk238> has anyone written a LUA distance function? 20181003 21:54:58< hk238> I'm interested in two types of distance functions, the absolute distance to the center of a hex in terms of drawing a straight line between from another hex 20181003 21:55:10< hk238> and the number of steps you've to take to reach another hex 20181003 21:57:39< hk238> for defining custom abilities those would be useful 20181003 21:59:04< hk238> I guess it would also be nice if there was a distance function that would return the distance in terms of x,y vectors 20181003 21:59:16< hk238> could then use that to calculate angles and such 20181003 22:13:22-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20181003 22:21:32< hk238> hmm anyone know of the faction that 'thelians' is based on? :o where could I find that add-on? 20181003 23:38:20-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev --- Log closed Thu Oct 04 00:00:54 2018