--- Log opened Sat Oct 06 00:00:54 2018 --- Day changed Sat Oct 06 2018 20181006 00:00:54-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20181006 00:44:21< hk238> hmm any suggestions about what kind of things to include into this vampire faction? I like the 3rd image, the 1st and 2nd I probably have to redraw 20181006 00:54:24-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20181006 01:27:19-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20181006 02:40:03-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20181006 02:55:34-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20181006 02:58:12-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20181006 05:20:58-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20181006 05:23:22-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20181006 05:23:35-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20181006 05:24:14-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20181006 05:24:21-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20181006 05:24:55-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20181006 05:25:07-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20181006 05:25:50-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20181006 05:25:53-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20181006 05:26:17-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20181006 05:26:39-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20181006 05:37:02-!- Ravana_ [~Ravana@unaffiliated/ravana/x-2327071] has joined #wesnoth-umc-dev 20181006 05:47:27-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20181006 05:58:24-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20181006 06:20:10-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20181006 09:34:34< hk238> I just discovered the franken pack 20181006 09:34:44< hk238> :D 20181006 09:35:04<+wesdiscordbot> Hello 20181006 09:35:37<+wesdiscordbot> I was afking, becouse im writing post. 20181006 09:39:38-!- vn971 [~vasya@94.158.103.15] has quit [Read error: Connection reset by peer] 20181006 10:08:18-!- vn971 [~vasya@94.158.103.15] has joined #wesnoth-umc-dev 20181006 10:37:19-!- gfgtdf [~Daniel@x4dbbc409.dyn.telefonica.de] has joined #wesnoth-umc-dev 20181006 10:46:38< hk238> https://pasteboard.co/HHboz6c.png 20181006 10:46:45< hk238> another vampire drawing :D 20181006 11:07:32-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20181006 11:07:38-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20181006 11:10:44-!- hk238 [~kvirc@unaffiliated/hk238] has quit [Quit: KVIrc 5.0.0 Aria http://www.kvirc.net/] 20181006 13:13:21-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20181006 13:13:26-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20181006 14:18:11<+wesdiscordbot> Help me convert Quintain to Knight (Tutorial), not the appearace, I just want Quintain to use knight attack properties 20181006 14:23:10<+wesdiscordbot> One way to do so is to edit the unit type definition of the Quintain in data/campaign/tutorial/units 20181006 14:25:01<+wesdiscordbot> I want to convert similarly as ARVITH did, It just referenced the properties. I want to refer knight properties, without copying and pasting it into Quintain file 20181006 14:26:43<+wesdiscordbot> probably [base_unit] was used, with the id of the knight. Then you can overwrite everything which should be different, e.g. the appearance 20181006 14:27:35<+wesdiscordbot> Okay, Checking. 20181006 14:48:17<+wesdiscordbot> No 20181006 14:48:21<+wesdiscordbot> Not working 20181006 14:56:16<+wesdiscordbot> I just reminded who arvith is 20181006 14:56:31<+wesdiscordbot> He is defined here in the scenario: https://github.com/wesnoth/wesnoth/blob/1.14/data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg#L83-L100 20181006 14:57:04<+wesdiscordbot> evereythin in a [side] tag which is not relevant for the side is used to generate a leader unit 20181006 14:57:45<+wesdiscordbot> There is a macro used,whis looks like this https://github.com/wesnoth/wesnoth/blob/1.14/data/campaigns/Two_Brothers/utils/characters.cfg#L7 20181006 15:00:09<+wesdiscordbot> So, in this case no black magic happens, you can create a unit with [unit] or [side] like [unit] type=Knight hitpoints=200 [/unit] 20181006 15:07:47<+wesdiscordbot> Unknown unit type Knight 20181006 15:08:27<+wesdiscordbot> It does not know where to find type=knight 20181006 15:10:20<+wesdiscordbot> case matters – it must be a capital K 20181006 15:10:45<+wesdiscordbot> Case is correct 20181006 15:10:50<+wesdiscordbot> hmm … 20181006 15:11:00<+wesdiscordbot> where you used it? 20181006 15:11:40<+wesdiscordbot> if you look at the tutorial right now… Delfador is included the same way 20181006 15:11:44<+wesdiscordbot> 01_Tutorial_part_1.cfg unit 20181006 15:12:53<+wesdiscordbot> Logically, I didn't tell quintain that the file is in Horse_Knight.cfg located far far away, then it is likely to not find it. 20181006 15:12:59<+wesdiscordbot> But how do I link it? 20181006 15:13:48<+wesdiscordbot> There's no need to link it … things from core are availaible everywhere 20181006 15:13:54<+wesdiscordbot> have a lookt at line 75 20181006 15:15:21<+wesdiscordbot> True 20181006 15:15:35<+wesdiscordbot> Then why it hate my knight 20181006 15:17:01<+wesdiscordbot> No idea. Where did you put the [unit] tag? 20181006 15:17:19<+wesdiscordbot> It was already there at 459 20181006 15:17:26<+wesdiscordbot> I just changed the type 20181006 15:18:04<+wesdiscordbot> Hello Elder Mage is working 20181006 15:19:13<+wesdiscordbot> Though Knight is not working, Now I am pretty sure, there is some kind of linking 20181006 15:20:30<+wesdiscordbot> It works for me 20181006 15:20:59<+wesdiscordbot> What Knight? 20181006 15:21:33<+wesdiscordbot> yes, using "Knight" as type in line 459 20181006 15:21:52<+wesdiscordbot> maybe you swapped the g and h or something? 20181006 15:23:15-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20181006 15:23:33<+wesdiscordbot> You are doing type=Knight or Id=Knight? 20181006 15:23:45<+wesdiscordbot> I am doing type=Knight, but not working 20181006 15:25:53<+wesdiscordbot> yes, that's what I am doing 😦 20181006 15:25:58<+wesdiscordbot> type 20181006 15:28:11<+wesdiscordbot> Anyways, Lot of thank, you helped too much.. 20181006 15:28:43<+wesdiscordbot> I will share if I ever find the root reason, btw, my wesnoth version is 1.14.5 20181006 15:29:01<+wesdiscordbot> latest from github, maybe yours one is older and didn't have this bug 20181006 15:43:15-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20181006 16:25:48<+wesdiscordbot> What does STATE_PETRIFIED do? Is inside the game, someone can unpetrify a petrified unit, or petrified == instant death? 20181006 16:27:02<+wesdiscordbot> Petrification is not instant death. 20181006 16:27:50<+wesdiscordbot> So how does the game deals with petrification, does someone has to unpetrify you or you get unpetrified after some duration? 20181006 16:28:37<+wesdiscordbot> The petrification status can be removed, indeed. It doesn't vanish on its own. 20181006 16:28:55<+wesdiscordbot> Okay, thank You very much 20181006 16:29:15<+wesdiscordbot> there's the [unpetrify] WML tag, for example 20181006 16:45:35-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20181006 17:19:57-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20181006 18:39:51-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20181006 20:11:02-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20181006 20:11:26-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20181006 20:11:48-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20181006 20:12:15-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20181006 20:12:34-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20181006 20:13:04-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20181006 20:13:21-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20181006 20:13:43-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20181006 20:14:08-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] --- Log closed Sun Oct 07 00:00:58 2018