--- Log opened Sun Oct 14 00:00:38 2018 20181014 06:26:23-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20181014 07:31:54-!- wesdiscordbot [~wesdiscor@wesnoth/bot/discord-bridge] has joined #wesnoth-umc-dev 20181014 07:31:57-!- mode/#wesnoth-umc-dev [+v wesdiscordbot] by ChanServ 20181014 07:48:56-!- hk238 [~kvirc@unaffiliated/hk238] has joined #wesnoth-umc-dev 20181014 07:48:57< hk238> hi 20181014 09:00:46-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 272 seconds] 20181014 11:25:25< hk238> http://www.medievalwarfare.info/armour.htm#armour 20181014 11:25:31< hk238> looking into some details of medieval stuff :D 20181014 11:49:31< hk238> http://www.medievalwarfare.info/pics/squirel.jpg 20181014 11:49:33< hk238> :D 20181014 11:50:45<+wesdiscordbot> :GWmythicalThonkCool: 20181014 11:52:48<+wesdiscordbot> I want it as unit on wesnoth 😄 20181014 11:54:12< hk238> Giant armoured squirrel.. Should it be for rebels or loyalists? 20181014 11:55:36<+wesdiscordbot> imho Could be a rebel. Imagine he can ambush you coming out from a wose who previously ambushed you 😛 20181014 11:56:39< hk238> hah :D 20181014 11:58:37<+wesdiscordbot> loyalists don't use heavy metal armors tho 20181014 12:06:36<+wesdiscordbot> Rebels? Loyalists do for sure. 20181014 12:08:47<+wesdiscordbot> rebels, yeah, typos all around :GWsetmyxPeepoWeird: 20181014 12:57:37< hk238> hmm I was thinking about making this vampire faction.. I mean.. I spam about that everyday. More specifically can I somehow include a macro of some sort, that allows simply including the faction into some era someone else is making? 20181014 12:58:32< hk238> so for an example, ghype is making Eternal Era, if I made the faction so that it some exports the faction, so then if I made updates to the faction, ghype wouldn't need to update eternal era for those to take place, so it would be sort of like a dependency 20181014 12:58:44< hk238> You know modular type of design : 20181014 13:00:54<+wesdiscordbot> That's interesting. 20181014 13:08:28< hk238> yeah I guess such could be manually implemented somehow but I wonder if there's a clear way for doing that 20181014 13:10:25<+wesdiscordbot> why would addon with depencies not work? 20181014 13:10:29<+wesdiscordbot> hm 20181014 13:46:32< hk238> here's a new version of the advancement tree: https://pasteboard.co/HIq1ltx.png 20181014 15:24:26-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20181014 15:32:51< hk238> should come up with some names for the units and also devise some support units 20181014 15:33:04< hk238> red armor probably could be 'knight' 20181014 15:33:19< hk238> then the one with brown robes could be rogue, and advance into.. something 20181014 15:33:48< hk238> and I'm not sure what the black & white armor would be? 20181014 15:34:16< hk238> think the top line could be a mage of some sort 20181014 16:10:01< hk238> what do you think about a concealment ability with a quality that it would also work adjacent to villages at night? :d 20181014 16:10:14< hk238> I'm trying to think about a name for the rogue's advancement class and also abilities that would be fitting 20181014 16:11:00< hk238> so I was thinking some concealment type abilities, defensive abilities of some sort, and some weakening abilities.. so they would have have something.. Skirmish at night + an ability that puts an opponent at disadvantage 20181014 16:11:30< hk238> so far I only got 'Illusionist' as a candidate label 20181014 16:13:48< hk238> also improved the lower level image for the teutonic woman.. I think that one will is also some sort of spellcaster line 20181014 16:14:09< hk238> https://pasteboard.co/HIqZllL.png 20181014 16:14:14< hk238> it's still kind of awkward though 20181014 16:26:59-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-umc-dev 20181014 17:03:45-!- Nobun [~user@51.179.110.13] has joined #wesnoth-umc-dev 20181014 18:23:56-!- vn971 [~vasya@94.158.103.15] has joined #wesnoth-umc-dev 20181014 19:55:17-!- hk238 [~kvirc@unaffiliated/hk238] has quit [Quit: KVIrc 5.0.0 Aria http://www.kvirc.net/] 20181014 20:06:24-!- Nobun [~user@51.179.110.13] has quit [Ping timeout: 272 seconds] 20181014 20:06:47-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-umc-dev 20181014 20:09:06-!- Nobun [~user@51.179.110.13] has joined #wesnoth-umc-dev 20181014 20:25:25< Nobun> I am also connected with discord, but I prefer to use irc with irc people and discord with discord people :) 20181014 20:25:51< celticminstrel> Hmm. 20181014 20:25:58< mattsc> Nobun: the indices of locations are [1] and [2], not .x and .y 20181014 20:26:01< celticminstrel> So I think I know what's wrong here. 20181014 20:26:06< celticminstrel> ...and mattsc beat me to it. 20181014 20:26:12< mattsc> Rats! 20181014 20:26:15< Nobun> thank :) 20181014 20:26:16< mattsc> Sorry ;) 20181014 20:26:23< Nobun> I will fix it thank 20181014 20:26:25< celticminstrel> We should really change that though. 20181014 20:26:52< celticminstrel> It'd be really easy, just edit the push location function in the C++ to add the information redundantly at the x and y keys. 20181014 20:27:11< celticminstrel> So that basically a location ends up being {3, 4, x=3, y=4} instead of just {3, 4}. 20181014 20:27:29< celticminstrel> Could go further and add a metatable with a tostring that collapses the redundant info, but not really necessary... 20181014 20:28:48< mattsc> Yeah, IIRC it’s done somewhat inconsistenly throughout the Lua code, I often have to look it up … (I know it is for my own AI code and I’ll clean it up at some point) 20181014 20:29:59< mattsc> Nobun: if you’re uncertain about a table, the dbms() function from Wesnoth Lua Pack is extremely useful. 20181014 20:34:02< Nobun> mattsc: well I will try in a future, perhaps 20181014 20:34:15< Nobun> this is the first time I try to implement something in lua 20181014 20:37:57<+wesdiscordbot> now it seems that the code works as expected thank of your help. Thank a lot 😃 (added this message through discord since irc connection went down) 20181014 20:38:45-!- Nobun [~user@51.179.110.13] has quit [Ping timeout: 268 seconds] 20181014 20:47:44-!- Nobun [~user@51.179.110.13] has joined #wesnoth-umc-dev 20181014 20:49:32-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 244 seconds] 20181014 20:52:03< Nobun> good night and thank again 20181014 20:52:26-!- Nobun [~user@51.179.110.13] has quit [Client Quit] --- Log closed Mon Oct 15 00:00:39 2018