--- Log opened Fri Oct 19 00:00:45 2018 20181019 00:41:07-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-umc-dev 20181019 00:56:44-!- celmin|away is now known as celticminstrel 20181019 02:20:28-!- celticminstrel is now known as celmin|sleep 20181019 03:01:42-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20181019 06:14:58-!- vn971 [~vasya@94.158.103.15] has quit [Quit: Leaving.] 20181019 07:03:48-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20181019 08:43:23<+wesdiscordbot> you can talk with mattsc if you're interested in the AI doing the recruitment 20181019 08:43:30<+wesdiscordbot> @Hejnewar ^ 20181019 12:21:07-!- hk238 [~kvirc@unaffiliated/hk238] has joined #wesnoth-umc-dev 20181019 12:25:21-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 252 seconds] 20181019 12:45:49-!- celmin|sleep is now known as celmin|away 20181019 17:42:40<+wesdiscordbot> ... 20181019 17:42:42<+wesdiscordbot> https://cdn.discordapp.com/attachments/451804133029052417/502897900972539915/maket_toadlings_greatertoadotoad.png 20181019 17:43:29<+wesdiscordbot> unexperienced spriters best spriters 20181019 18:45:13-!- vn971 [~vasya@94.158.103.15] has joined #wesnoth-umc-dev 20181019 19:03:27-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20181019 21:06:28-!- gfgtdf [~Daniel@x5ce29c8c.dyn.telefonica.de] has joined #wesnoth-umc-dev 20181019 21:36:18-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 268 seconds] 20181019 22:45:40< gfgtdf> hk238: the rng is reseedd at the srat of every user action, not onyl at the start of the game, see https://wiki.wesnoth.org/OOS_(Out_of_Sync) for more information 20181019 22:46:53< hk238> oh 20181019 22:47:10< hk238> well I guess that's cool 20181019 22:47:15< hk238> https://pasteboard.co/HJeIiDr.png 20181019 22:47:19< hk238> here tried drawing a knight 20181019 22:47:36< hk238> think it's okay the shield looks pretty good I think 20181019 22:47:52< hk238> helmet is weird though 20181019 22:48:11< gfgtdf> or rather not at the start but, when the random use first used during that action. 20181019 22:48:51< hk238> hm 20181019 22:49:08< gfgtdf> hmm ye im not really an expert for knight drawign do idk 20181019 22:49:14< gfgtdf> so* 20181019 22:50:37< hk238> does that page say that the RNG is reseeded every time a user makes an action of some sort? Or is it that you know that from doing stuff with the code? 20181019 22:51:21< gfgtdf> well i wrote most of that page, so both. 20181019 22:51:56< hk238> well I guess that removes any exploits based on trying to extract the seed but rather would require modifying the client 20181019 22:52:22< hk238> on the other hand it does mean that modifying the client gives more control over the RNG stuff, so basically it's easier to cheat that way 20181019 22:52:42< gfgtdf> if you change the client it'll just give oos. 20181019 22:52:57< hk238> nah if you change part where it generates the seed 20181019 22:53:09< gfgtdf> the seed is generated by the mp server 20181019 22:53:20< hk238> oh well in that case 20181019 22:53:31< hk238> alright then I was wrong good to know 20181019 22:55:25< gfgtdf> you can see the seeds for the past actions in the [replay] parts of the savefile, just do a textsearch for 'seed' 20181019 22:56:10< hk238> ah 20181019 22:56:24< hk238> I had understood it's the host of the game that generates the seeds, but of course it's different if it's the MP server 20181019 22:57:45< gfgtdf> there is a seed that is generated by the host, bit that onyl used for the 'intial' setup, which is afaik only generating traits for leaders and other units that are there from the start. 20181019 22:58:52< hk238> oh okay that makes sense 20181019 23:00:00< gfgtdf> but ofc the host ban basicially just edito the [scenario] content which is a very easy way to chat if we wanted, (unrelated to rng) 20181019 23:00:39< gfgtdf> can* 20181019 23:00:57< gfgtdf> or rather [multiplayer] since we are taking about mp 20181019 23:00:59< hk238> right, so they could for an example define some custom events or similar, which would change the results somehow.. But how would they do that so that it's not detectable? 20181019 23:01:38< hk238> hmm I guess if there's an event that modifies the chances to hit after attack has already started, it won't show up in the calculations and such? 20181019 23:01:39< gfgtdf> well it is detectable but only if the other players open their savefiles with an editopr and search for those events. 20181019 23:01:58< gfgtdf> yes there are posibilities. 20181019 23:02:11< hk238> right so it's easy to at least cach such methods then with savefiles 20181019 23:02:48< gfgtdf> well yes bot noone does that, and if you use mods, its probably hard to find those 'evil' events inside all those mod events. 20181019 23:03:06< Ravana_> I have created addon that gives me text input to run synced lua code during my turn 20181019 23:03:23< Ravana_> I usually have it active when hosting anything 20181019 23:04:20< gfgtdf> Ravana_: is it a [modification] (shows up in the games mod list) or do you hide it ? 20181019 23:04:21< hk238> right lua doesn't saved into files? 20181019 23:04:26< hk238> *get 20181019 23:04:30< Ravana_> normal modification 20181019 23:04:47< hk238> that's pretty cool though 20181019 23:04:51< gfgtdf> hk238: [lua] tags are saved normally, 20181019 23:04:59< gfgtdf> just like [event] 20181019 23:05:20< hk238> hmm some part of lua code doesn't get saved because you can't load games? 20181019 23:05:30< hk238> if you're not using WML variables.. I guess it's the values of the variables? 20181019 23:05:41< gfgtdf> yes, often [lua] used wesnoth.dofile() thogh which then loads a lua from disk file that is not part of the savefile 20181019 23:05:45< gfgtdf> uses* 20181019 23:05:56< Ravana_> Lua variables are not saved 20181019 23:05:56< hk238> yes that's what I meant 20181019 23:28:05< hk238> ahh haven't gotten any work done recently with this vampire faction 20181019 23:28:23< hk238> anyone have any suggestions for support units? I just tried drawing one but stylistically (that knight from before) it doesn't seem right 20181019 23:40:48< hk238> I'm making progress too slowly with the faction. Slowly is better than nothing though 20181019 23:49:03-!- celmin|away is now known as celticminstrel --- Log closed Sat Oct 20 00:00:47 2018