--- Log opened Mon Oct 22 00:00:49 2018 20181022 01:57:35<+wesdiscordbot> when I edit a theme is there a way to display the rects on screen for debugging purposes? 20181022 01:58:04<+wesdiscordbot> like, if I have rect=a,b,c,d can I have that drawn as a box on screen, in debug mode? 20181022 02:00:29< celticminstrel> Not to my knowledge. 20181022 02:01:26<+wesdiscordbot> Nothing built-in, although you could draw a magic pink texture and use it to test I guess 20181022 02:01:49<+wesdiscordbot> Or any other obvious testing-purposes-only colour of your preference 20181022 02:03:56<+wesdiscordbot> good idea 20181022 02:04:03<+wesdiscordbot> thanks both 20181022 02:05:55<+wesdiscordbot> Hmm. https://wiki.wesnoth.org/GUICanvasWML#Rectangle 20181022 02:12:28<+wesdiscordbot> You were talking about themes though. 20181022 02:12:52<+wesdiscordbot> Themes are a legacy theme WML API thing, and that page is about part of the GUI2 WML API. 20181022 02:17:53<+wesdiscordbot> I was just wondering if I could use that logic to draw those pink frames... 20181022 02:24:39<+wesdiscordbot> The theme UI doesn't understand any of that 20181022 02:25:06<+wesdiscordbot> It uses a completely different implementation 20181022 02:25:17<+wesdiscordbot> So no fancy scripting 20181022 02:26:18<+wesdiscordbot> I meant, at the C++ level 20181022 02:26:45<+wesdiscordbot> If you want to add features there, well, no-one's going to stop you 20181022 02:27:00<+wesdiscordbot> The code is icky though 20181022 02:27:29<+wesdiscordbot> It's all buried deep within the display class if my memory serves 20181022 02:27:51<+wesdiscordbot> oh, I think my penny drop a bit late 20181022 02:28:00<+wesdiscordbot> you meant to stick in a [panel] earlier with pink, didn't you 20181022 02:28:07<+wesdiscordbot> Yeah 20181022 02:28:17<+wesdiscordbot> that's much simpler... 20181022 02:36:35< hk238> https://pasteboard.co/HJz4XQh.png attempted making a unit drawing again 20181022 02:50:38-!- hk238 [~kvirc@unaffiliated/hk238] has quit [Quit: KVIrc 5.0.0 Aria http://www.kvirc.net/] 20181022 03:39:44-!- celticminstrel is now known as celmin|sleep 20181022 04:30:24<+wesdiscordbot> looks like some form of black knight from monty python 20181022 04:35:24<+wesdiscordbot> Neat! 20181022 05:17:52-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20181022 09:53:59<+wesdiscordbot> ability: its just a flesh wound! when dark knight dies it fights on while missing an leg, suffering -1mp and -10% hp, when it dies again is missing an arm, dealing half damage and suffers -25% hp, upon dying again is reduced to an torso crawling on the ground with 50% hp, no moves and an different weak impact attack, when it dies again its gone for good at the final time. 20181022 09:54:31<+wesdiscordbot> on a second thought this sounded more of an boss mechanic 20181022 10:48:19-!- vn971 [~vasya@94.158.103.15] has quit [Quit: Leaving.] 20181022 12:19:54-!- hk238 [~kvirc@unaffiliated/hk238] has joined #wesnoth-umc-dev 20181022 12:43:36-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20181022 12:47:40-!- gfgtdf [~androirc@ersc159.goemobile.de] has joined #wesnoth-umc-dev 20181022 12:56:15-!- celmin|sleep is now known as celmin|away 20181022 13:45:55<+wesdiscordbot> lvl3, lol 20181022 13:46:02<+wesdiscordbot> lvl 3 to lvl1 or even 0 20181022 13:46:07<+wesdiscordbot> which can upgrade back to lvl4 20181022 14:00:24-!- gfgtdf [~androirc@ersc159.goemobile.de] has quit [Read error: Connection reset by peer] 20181022 14:10:59-!- vn971 [~vasya@109.207.164.105] has joined #wesnoth-umc-dev 20181022 15:26:35< hk238> https://pasteboard.co/HJE7LpL.png 20181022 15:26:38< hk238> antoher unit drawing attempt 20181022 15:26:40< hk238> hi vn971 20181022 15:26:43< hk238> *another 20181022 17:30:12< vn971> hi) 20181022 18:18:08< hk238> https://pasteboard.co/HJFfpUl.png 20181022 18:18:12< hk238> some progress on subfaction layout 20181022 18:23:38<+wesdiscordbot> Leader only units? Cool 20181022 18:25:37<+wesdiscordbot> One idea I had was to have a variation of one of the units, which was only available as leader (as there was an unused sprite left) Stats were more or less the same, the range attack of this melee unit differed. 20181022 18:26:27<+wesdiscordbot> Though, I wrote the code for it, but didn't activate it. 20181022 18:34:16< hk238> https://pasteboard.co/HJFlYzu.png 20181022 18:34:21< hk238> Here's a bit cleaner organization of the same table 20181022 18:35:08< hk238> Yeah there's two units that so far are only available as leaders.. And the leader choice affects what units are available to recruit (which is what this table represents, so the main table has the recruits available to the leader in the upper left corner) 20181022 18:36:49< hk238> ah it's probably more difficult to do that as a variation, for leader I suppose it would make sense to define a different unit that was otherwise similar 20181022 18:37:46< hk238> any suggestions on units I could draw? :D 20181022 18:51:25-!- vn971 [~vasya@109.207.164.105] has quit [Ping timeout: 268 seconds] 20181022 21:06:09< hk238> https://pasteboard.co/HJGlEd9.png 20181022 21:06:19< hk238> here's some sort of an attempt at a samurai unit (for the subfaction with the japanese vampire line) 20181022 21:06:36< hk238> I think it's not very good --- Log closed Tue Oct 23 00:00:51 2018