--- Log opened Sat Oct 27 00:00:45 2018 20181027 03:32:30-!- celticminstrel is now known as celmin|sleep 20181027 05:09:23-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20181027 06:59:02-!- hk238 [~kvirc@unaffiliated/hk238] has quit [Quit: KVIrc 5.0.0 Aria http://www.kvirc.net/] 20181027 14:23:33-!- celmin|sleep [~celmin@unaffiliated/celticminstrel] has quit [Ping timeout: 252 seconds] 20181027 14:27:06-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-umc-dev 20181027 16:00:45-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20181027 16:35:32-!- hk238 [~kvirc@unaffiliated/hk238] has joined #wesnoth-umc-dev 20181027 21:08:57<+wesdiscordbot> where do you define movement types? 20181027 21:12:01<+wesdiscordbot> custom ones for addons 20181027 21:20:06< Ravana_> download something and check it out 20181027 21:37:31<+wesdiscordbot> @Boro in mainline they are defined in units.cfg wich contains file references for every single unit, races and movetypes, all under the tag [units]. So I figure, in a UMC, you can add your own [movetype] tags under the [units] tags too, in _main.cfg 20181027 21:40:26<+wesdiscordbot> I'll give that a shot 20181027 21:40:28<+wesdiscordbot> thanks 20181027 21:42:06-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-umc-dev 20181027 22:06:27-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 252 seconds] --- Log closed Sun Oct 28 00:00:18 2018