--- Log opened Wed Oct 24 00:00:12 2018 --- Day changed Wed Oct 24 2018 20181024 00:00:12<+wesdiscordbot> but i struggled on the last level and i don't have much time to experiment 20181024 00:00:21<+wesdiscordbot> so i got a little frustrated 20181024 00:01:03<+wesdiscordbot> @Guratz probably, there is a 9 player mainline map as well as 2 8 player ones. 20181024 00:01:19<+wesdiscordbot> how many have actually finished is another question though lol 20181024 00:01:19<+wesdiscordbot> Cool 20181024 00:01:23<+wesdiscordbot> Tale of Two Brothers is also a good one buy I struggle on the second level 20181024 00:01:31<+wesdiscordbot> I might go back to that campaign again 20181024 00:01:44<+wesdiscordbot> I remember playing that 20181024 00:01:52<+wesdiscordbot> I forget the maps though 20181024 00:01:58<+wesdiscordbot> waiting for 7 other people to move tends to get boring pretty quick by itself. 20181024 00:02:08<+wesdiscordbot> Oh 20181024 00:02:11<+wesdiscordbot> Rip 20181024 00:03:43<+wesdiscordbot> for Tale of Two Bros, it's best to answer the first one with the right password and the other one with the wrong password because the first one, they can just go to the trees and get like 60-70 environment bonus, but the second one with the thieves you can answer with wrong password to level up your units right? 20181024 00:04:23<+wesdiscordbot> i find answering both with right passwords causes your units to be too weak to face the orcish 20181024 00:06:25-!- celmin|away is now known as celticminstrel 20181024 00:14:58<+wesdiscordbot> The extra xp can help 20181024 01:04:50-!- gfgtdf [~gfgtdf@134.76.63.8] has quit [Ping timeout: 244 seconds] 20181024 01:59:27<+wesdiscordbot> https://forums.wesnoth.org/viewtopic.php?f=23&t=48990 I like this idea. 20181024 02:02:07<+wesdiscordbot> but if Lienrag is on this server, then what I can say is that you cannot change the names of the characters without modifying the script. 20181024 02:02:30<+wesdiscordbot> You might want to learn how to do that if you don't know how. 20181024 02:07:23-!- oldlaptop [~quassel@45.63.78.126] has quit [Remote host closed the connection] 20181024 02:11:42-!- kitsunenokenja [~kitsunech@68.91.220.96] has joined #wesnoth 20181024 02:28:26-!- hk238 [~kvirc@unaffiliated/hk238] has quit [Quit: KVIrc 5.0.0 Aria http://www.kvirc.net/] 20181024 02:38:36-!- oldlaptop [~quassel@45.63.78.126] has joined #wesnoth 20181024 03:05:42-!- celticminstrel is now known as celmin|sleep 20181024 03:07:26-!- oldlaptop [~quassel@45.63.78.126] has quit [Remote host closed the connection] 20181024 03:08:09-!- oldlaptop [~quassel@45.63.78.126] has joined #wesnoth 20181024 04:04:07-!- HeyCitizen [HeyCitizen@gateway/vpn/privateinternetaccess/heycitizen] has quit [Ping timeout: 244 seconds] 20181024 04:09:22-!- HeyCitizen [~HeyCitize@sttrpq3809w-lp140-02-70-54-163-158.dsl.bell.ca] has joined #wesnoth 20181024 04:12:04-!- kitsunenokenja [~kitsunech@68.91.220.96] has quit [Ping timeout: 272 seconds] 20181024 04:13:18-!- HeyCitizen [~HeyCitize@sttrpq3809w-lp140-02-70-54-163-158.dsl.bell.ca] has quit [Client Quit] 20181024 04:15:01-!- HeyCitizen [HeyCitizen@gateway/vpn/privateinternetaccess/heycitizen] has joined #wesnoth 20181024 05:23:47< buhman> I think the animated units are ridiculously cool, so I tried making my own; turns out it's hard enough to draw a single unit at the same quality and realism level the core units are, let alone redrawing and reshaping the image each frame. 20181024 05:24:34< buhman> it seems like blender would be really useful, but 72 pixels is really tiny, especially considering much of a unit image is transparency 20181024 06:49:42-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has joined #wesnoth 20181024 06:57:39-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20181024 07:08:23-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20181024 07:23:28<+wesdiscordbot> @Kodija I do not realy like this idea. 20181024 07:31:40-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20181024 07:34:45-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Client Quit] 20181024 07:49:41-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20181024 07:54:04<+wesdiscordbot> Lawful humans and chaotic humans are different factions. 20181024 10:57:08-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has quit [Remote host closed the connection] 20181024 11:22:09-!- gfgtdf [~gfgtdf@134.76.63.8] has joined #wesnoth 20181024 12:35:09< celmin|sleep> buhman: It is possible to make 2D animations with 3D modelling software and appropriate postprocessing; however, I'm not sure if it would work at the size that Wesnoth uses. 20181024 12:35:15-!- celmin|sleep is now known as celmin|away 20181024 12:35:35< celmin|away> Which I guess is what you discovered. 20181024 12:41:36-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20181024 12:51:25< zookeeper> yeah, a lot of pixel art is about placing individual pixels, and it's not really feasible to simulate that effect by carefully crafting a 3D model to be rendered at the exact same resolution. in theory, sure you could make a 3D model that when rendered as 72x72 would produce the same kind of look as any current hand-drawn sprite in wesnoth, but less so in practise. 20181024 12:53:20< zookeeper> what you could do is render the model and then hand-paint over it; an animated 3D model could still help you a lot when making animation frames, for example. 20181024 12:55:36< zookeeper> basically, block out animations using 3D animation so when painting by hand you have all the shapes/angles/positions/outlines/etc and whatnot ready and you only need to fill in the details. 20181024 13:02:14<+wesdiscordbot> Pre-rendered 3D is pixel art -ish if the resolution is low enough. I have played a couple of games which did that (combined with full 3D environments). 20181024 13:05:11< zookeeper> sure, pixely low-res 3D is a fine aesthetic, but generally speaking it wouldn't fit in wesnoth. it might in some cases, but for most unit sprites probably not. 20181024 13:06:39< zookeeper> like, if a unit needs to have a legible face, then that probably wouldn't work. for a plant monster or a rolling boulder? maybe. 20181024 13:49:00-!- behalebabo [~behalebab@unaffiliated/behalebabo] has quit [Ping timeout: 252 seconds] 20181024 13:53:51-!- behalebabo [~behalebab@unaffiliated/behalebabo] has joined #wesnoth 20181024 14:37:35-!- hk238 [~kvirc@unaffiliated/hk238] has joined #wesnoth 20181024 14:51:07< hk238> by the way has anyone thought about changing how the forum works? Although it's probably a service from an external provider so that it's not actually developed by the wesnoth devs in any way? 20181024 14:51:52< hk238> I think you could improve the forum structure by basically making the comment chains a tree structure 20181024 14:52:33< hk238> so for an example you'd see the comments that are responding directly to the initial post as parallel (similar chain) and comments that are in response to another comment would be viewed as node linked to that comment 20181024 14:53:51<+wesdiscordbot> so more reddit-like, you mean? 20181024 14:54:40< hk238> I don't read reddit but now that you mention it might be similar to what I was thinking, yes 20181024 14:55:52< loonycyborg> no it's not a third party service but it's third party software 20181024 14:56:13< hk238> oh 20181024 14:56:15< loonycyborg> phpbb 20181024 14:56:31< loonycyborg> and I'm not so sure that tree structure is a good idea 20181024 14:57:11< hk238> Ah it's definitely something you can discuss.. I find that the simple chain structure is inefficient and impractical, but I'm not sure what would be an appropriate way to improve on that 20181024 14:57:12< loonycyborg> like I'm exposed to it on slashdot and soylentnews, but don't think would be 100% superior to wesnoth's forum 20181024 14:57:57< hk238> also I think the comments should not be ordered in the order of insertion but rather something like 20181024 14:58:01< loonycyborg> single chain is simple and easy, it's unlikely that you miss something important 20181024 14:58:09< hk238> the last reply, the number of responses to the comment and such 20181024 14:58:44< hk238> It does make conversations that spur from comments kind of like.. fragmented 20181024 14:59:03< loonycyborg> it encourages people to stick to the topic 20181024 14:59:20< hk238> someone says someting on comment #5 that someone on comment #12 responds to and then someone responds to that on comment #16 and it's difficult to follow that 20181024 14:59:33< hk238> to the effect that such conversations hardly take place 20181024 14:59:50<+wesdiscordbot> I'm not really a fan of that sort of comment arranging. It's not that uncommon to have one person replying to 2 or more other posts either. 20181024 15:00:12< Ravana_> if you only respond to another comment without contributing to topic, I would delete it and tell you to use pm 20181024 15:00:12< hk238> oh that's true Pentractagon 20181024 15:00:42< hk238> Ravana only moderators can delete comments? 20181024 15:00:44<+wesdiscordbot> Realistically most threads won't have more than ~10-20 replies, so the issues that you mention with the single chain are much less relevant 20181024 15:01:07< hk238> It's true that though is an artifact of the forums being rather quiet overall 20181024 15:01:12< Ravana_> anyone can delete their own unanswered posts too 20181024 15:01:28< hk238> but that on some level is also due to the size of playerbase, and the impracticality of the forums as a conversation medium 20181024 15:01:39<+wesdiscordbot> Since the most recent phpbb upgrade, quoting also has an arrow link to the comment being quoted, so you can more easily follow back up any comment chain too. 20181024 15:02:00< hk238> for an example I have this thread on the vampire faction I'm making 20181024 15:02:45< hk238> I could delete the thread and start a new one, this would then provide an easier way to contribute to the conversation. I mean just as an example 20181024 15:04:02< hk238> or somehow clean up the comments.. I don't think most people want to read the entire thread, especially when older comments become obsolete, they're no longer relevant to the state of the development of the faction 20181024 15:04:25< hk238> similar issues rise with other things too. The number #1 comment which has like the highest exposure can often be something that has nothing to do with the current state of affairs 20181024 15:04:44< hk238> and similar the last comment has high exposure, especially when the forums links directly to that (which is good) 20181024 15:04:56< hk238> but everything in between tends to be like.. it's not a good structure in my opinion 20181024 15:05:33< hk238> so from that I thought tree structure would be an improvement but perhaps it doesn't really solve the problems. Also that double response thing was something I didn't about at all 20181024 15:06:57< hk238> now that we're discussing this actually github's graph theory thing I don't understand might be a really good structure for conversations overall so you could propose changes to articles. That has nothing to do with wesnoth anymore, but it might be a good way to organize an online thinktank for an example 20181024 15:08:11< hk238> so you could link to articles and studies which support / deny some referenced part of the text, which could be highlighted as green or red bulbs next to the section, and you could propose changes, and perhaps you could also have comments targeting specifics parts of the text.. and the process would sort of allow collaborative writing of articles guided by the thread starter 20181024 15:08:15< hk238> okay I'm getting carried away 20181024 15:08:19< hk238> :D 20181024 15:09:04<+wesdiscordbot> heh 20181024 15:10:55< hk238> also automatical hiding of bad comments and old comments might clean the view. So people could vote for bad comments and they'd be hidden, or if some comment attracts no and no responses (being very neutral in that way) it could also be hidden 20181024 15:11:15< hk238> so old and obsolete comments would automatically disappear from view after a while 20181024 15:12:02< hk238> * comment atracts no votes and no responses 20181024 15:12:25<+wesdiscordbot> Wouldn't that kind of defeat the point of having a forum in the first place? 20181024 15:12:47<+wesdiscordbot> In a forum there is meant to be a discourse of ideas, which may be opposing 20181024 15:13:14<+wesdiscordbot> So by hiding "unpopular" posts you're going against the idea of a forum 20181024 15:14:21< hk238> I don't think so 20181024 15:14:23<+wesdiscordbot> Reddit's system is a joke and only exists so the administrators don't need to do jack shit about global moderation to avoid having any responsibility over the platform's toxicity and overall deplorable population quality 20181024 15:14:26<+wesdiscordbot> drops mic 20181024 15:14:34< hk238> :D 20181024 15:14:50< hk238> I don't know how reddit works but having glanced at a couple of pages it does seem to resemble a tree structure 20181024 15:15:04< hk238> but this suggestion was not derived from reddit in anyway 20181024 15:15:24<+wesdiscordbot> While I don't like that female UMC version of the skirmisher because it's essentially wearing a bikini, I don't think that post should be hidden or taken down 20181024 15:15:26<+wesdiscordbot> It's not the tree structure part 20181024 15:15:57<+wesdiscordbot> Tree-structured forums predate Reddit by over a decade 20181024 15:16:05< hk238> which part would you be referring to then? 20181024 15:16:15<+wesdiscordbot> I meant the whole "self-moderation" system based on comment relevance/upvotes 20181024 15:16:28< hk238> ah self-moderation does not exclude moderators 20181024 15:16:44< hk238> also it's just a way to clean the view to keep conversation on what's relevant 20181024 15:17:01<+wesdiscordbot> My point is that it promotes a hive-mind mentality where people only post things that are agreeable to the majority 20181024 15:17:19<+wesdiscordbot> Which I think is a major issue with Reddit 20181024 15:17:26< hk238> that's a reasonable point 20181024 15:17:32< hk238> you'd need to look at the voting methods such as 20181024 15:17:56< hk238> like you could have voting on something like "is this relevant" and "is this offensive" 20181024 15:17:57<+wesdiscordbot> But I think my point only really happens in larger communities like Reddit 20181024 15:18:15<+wesdiscordbot> I doubt the Wesnoth community would have enough people or enough forum activity for it to become an issue 20181024 15:18:29< hk238> so you could then count the total votes on "is this relevant" and that would increase the weight of the comment in addition to the positive score 20181024 15:18:42< hk238> and if it gained negative score on offensive, then it would be more quickly hidden 20181024 15:18:49< hk238> and you could also score the number of replies 20181024 15:18:56< hk238> and how old the comment is 20181024 15:19:11< hk238> basically the idea is if someone comments something, that no one votes on, no on replies to it, it gets hidden 20181024 15:19:22< hk238> if someone says something offensive, so it gets a really negative score, it gets hidden quickly 20181024 15:19:44< hk238> and if someone makes a comment that's okay which attracts some responses, it over time gets hidden in favour of newer conversations 20181024 15:19:52< hk238> this also implies you don't have a chronological tree structure I guess 20181024 15:20:06< hk238> so parallel nodes can be reordered 20181024 15:20:34<+wesdiscordbot> Yeah I see the idea behind it, but I feel it wouldn't work as intended for the Wesnoth forum 20181024 15:21:02< hk238> it's possible I think it would a better system, on the other hand since the forums are really quiet, there's not so much need for this 20181024 15:21:10< hk238> but even now the threads are kind of impractical so 20181024 15:21:16< hk238> there certainly is room for improvement 20181024 15:21:27<+wesdiscordbot> Are they though? 20181024 15:21:36< hk238> what solution would provide that improvement... well it's open for discussion. Doesn't mean it's worthwhile to actually implement something new 20181024 15:22:34< hk238> yes I think the wesnoth forums are very impractical. People can only read limited amounts of comments and the fact that they have read through comments that are irrelevant hinders the users abilities 20181024 15:23:11< hk238> like say you can read through a thread a day, or whatever measure you want to use 20181024 15:23:30< hk238> then your ability to interact is reflected by the quality of the content 20181024 15:23:41< hk238> anyhow I'll take a shower, have fun thinking about that :D 20181024 15:26:31<+wesdiscordbot> If the creator of the thread pays attention and wants to keep a big thread practical, he can update the first post to display the present state if things. If you are interested in knowing more, you'd still be able to read all relevant comments by using the search function. 20181024 15:28:04< Ravana_> I only read gameplay feedback posts to make sure they aren't spam 20181024 15:28:27< Ravana_> but all others I normally check with some attention 20181024 15:28:55<+wesdiscordbot> So you have to read my feedback? Sorry. D: 20181024 15:29:53< Ravana_> thats also to make sure I have no unread posts, I have script checking for unread posts every 4 min 20181024 15:51:48-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Read error: Connection reset by peer] 20181024 15:53:51< hk238> That's pretty cool Ravana 20181024 16:02:07<+wesdiscordbot> What I particularly don't like is that comments that aren't popular aren't necessarily comments that aren't important and shouldn't be read. Filtering comments by popularity, especially the way reddit does it, also makes it much more difficult for any newer comments to be seen since older comments have had a longer time to accumulate likes. 20181024 16:02:43<+wesdiscordbot> not to mention sites that organize their comments that way inevitably run out of horizontal space. 20181024 16:02:53<+wesdiscordbot> and pretty quickly too 20181024 16:04:07<+wesdiscordbot> I like the way Reddit's system works. It prevents extreme and controversial messages from being visible. 20181024 16:07:16<+wesdiscordbot> “Why are you downvoting me? I’m right!” 20181024 16:08:43<+wesdiscordbot> ok guys let’s have a debate 20181024 16:08:52<+wesdiscordbot> a mass debate if you will 20181024 16:09:06<+wesdiscordbot> who is better orcs or skeletons 20181024 16:12:26<+wesdiscordbot> well 20181024 16:12:32<+wesdiscordbot> orcs have skeletons inside them as well 20181024 16:12:44<+wesdiscordbot> so orcs are obviously better 20181024 16:15:39<+wesdiscordbot> @Pentarctagon true but I’m referring to the Skelton’s who’s bones are exposed to nature 20181024 16:16:05<+wesdiscordbot> And are usually commanded by a necromancer magic man or magic skeleton 20181024 16:16:21<+wesdiscordbot> Called a lich 20181024 16:16:56<+wesdiscordbot> 'Better' in what sense of the word? 20181024 16:17:02<+wesdiscordbot> In all of them? 20181024 16:17:15<+wesdiscordbot> Do you want an 'overall better'? 20181024 16:17:17<+wesdiscordbot> Like over all 20181024 16:17:23<+wesdiscordbot> Yeah 20181024 16:17:39<+wesdiscordbot> Orcs, because they have free will. 20181024 16:17:51<+wesdiscordbot> I hate this 20181024 16:18:23<+wesdiscordbot> Orcs, because they can become Lichs, while Lichs can't become Orcs. 20181024 16:18:35<+wesdiscordbot> So Orcs are clearly superior. 20181024 16:19:05<+wesdiscordbot> But lichs can reanimated things 20181024 16:19:10<+wesdiscordbot> the real question is, is becoming an orc really a benefit for you? 20181024 16:19:12<+wesdiscordbot> And orcs can’t 20181024 16:19:26<+wesdiscordbot> So like 1 : 1 20181024 16:19:36<+wesdiscordbot> Giving Birth vs reanimating 20181024 16:19:43<+wesdiscordbot> I don't see your point. 20181024 16:19:59<+wesdiscordbot> Reanimating is better, quicker 20181024 16:20:06<+wesdiscordbot> Less quality tho 20181024 16:20:16<+wesdiscordbot> Which is why it's worse. 20181024 16:20:29<+wesdiscordbot> Nah 20181024 16:20:43<+wesdiscordbot> Quality > Quantity. 20181024 16:20:45<+wesdiscordbot> It’s faster and you get fully grown slaves 20181024 16:21:02<+wesdiscordbot> Grunt costs 12 gold. 20181024 16:21:09<+wesdiscordbot> Skeleton cost 15 gold. 20181024 16:21:17<+wesdiscordbot> Look who's talking. :S 20181024 16:21:18<+wesdiscordbot> Hrm 20181024 16:21:22<+wesdiscordbot> Lemme check 20181024 16:21:49<+wesdiscordbot> Skeleton Archer costs 12 gold. 20181024 16:22:41<+wesdiscordbot> And Walking Corpses are not Skeletons. :) 20181024 16:22:44<+wesdiscordbot> skeleton is 13, tho? 20181024 16:22:46<+wesdiscordbot> :GWfroggyPepoSmug: 20181024 16:22:49<+wesdiscordbot> skeletons are like 20181024 16:22:51<+wesdiscordbot> or is it? 20181024 16:22:59<+wesdiscordbot> much tanker than orcs tho 20181024 16:23:05<+wesdiscordbot> Huh. Not sure anymore. 20181024 16:23:09<+wesdiscordbot> and do more damage 20181024 16:23:19<+wesdiscordbot> 35hp vs 40ish hp 20181024 16:23:35<+wesdiscordbot> 21 dmg vs 20 or 22 dmg 20181024 16:23:53<+wesdiscordbot> skeletons get half the blade damage tho 20181024 16:23:54<+wesdiscordbot> Wait, those numbers are wrong. 20181024 16:23:56<+wesdiscordbot> skeletons got 40% damage resistance to blades 20181024 16:24:06<+wesdiscordbot> :GWfroggyPepoSmug: 20181024 16:24:13<+wesdiscordbot> aaaaha 20181024 16:24:17<+wesdiscordbot> They get more arcane and fire dmg though 20181024 16:24:23<+wesdiscordbot> true 20181024 16:24:25<+wesdiscordbot> orcs dont get arcane tho 20181024 16:24:33<+wesdiscordbot> orcs get fire 20181024 16:24:40<+wesdiscordbot> We never said that they fight each other. 20181024 16:24:45<+wesdiscordbot> :GWfroggyPepoSmug: 20181024 16:24:55<+wesdiscordbot> either way, i vouch undead 20181024 16:24:56<+wesdiscordbot> We aren't comparing them in direct combat. 20181024 16:25:06<+wesdiscordbot> We were comparing them overall. 20181024 16:25:08<+wesdiscordbot> because of how well they work as a binary system 20181024 16:25:26<+wesdiscordbot> they can keep the 0/1 status basically forever 20181024 16:25:35<+wesdiscordbot> while orcs need to eat and stuff 20181024 16:25:37<+wesdiscordbot> :GWfroggyWeSmart: 20181024 16:25:53<+wesdiscordbot> undead are the way for the tech to go 20181024 16:25:58<+wesdiscordbot> skeleton archers are hot garbage imo 20181024 16:26:04<+wesdiscordbot> Mage needs to provide maintenance every few months. 20181024 16:26:21<+wesdiscordbot> And they can control only so many properly at once. 20181024 16:26:22<+wesdiscordbot> not that hard tbh 20181024 16:26:38<+wesdiscordbot> Past that number their efficiency approaches 0. 20181024 16:27:05<+wesdiscordbot> and i quess you can kill off skeletons in their current positions if you want to store the 0/1's for long time 20181024 16:28:11<+wesdiscordbot> Deathblades are crap change my mind 20181024 16:28:49<+wesdiscordbot> they are gud 20181024 16:29:08<+wesdiscordbot> for when you need that little push to win now 20181024 16:55:20<+wesdiscordbot> yo 20181024 16:56:06<+wesdiscordbot> hi 20181024 16:58:41-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has joined #wesnoth 20181024 17:04:32-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has quit [Remote host closed the connection] 20181024 17:05:13< hk238> :p 20181024 17:06:42<+wesdiscordbot> Hmm my smiley list doesn't have the frogs.. 20181024 17:09:03<+wesdiscordbot> I think extra emojis are a Discord Nitro feature. 20181024 17:09:52<+wesdiscordbot> oh okay.. I thought about that, but they're not in "grayed out" section either. I guess they would be if I had that Nitro thing 20181024 17:15:13<+wesdiscordbot> global emojji 20181024 17:15:19<+wesdiscordbot> not nitro, not local either 20181024 17:15:26<+wesdiscordbot> amazing stuff :GWsetmyxPeepoEvil: 20181024 17:42:11<+wesdiscordbot> https://cdn.discordapp.com/attachments/499686936839979009/504706608996155405/Screenshot_from_2018-10-24_19-22-28.png i have the key how i open it? 20181024 17:43:21<+wesdiscordbot> bring the leader, not a unit @DarkBat 20181024 17:53:21<+wesdiscordbot> @DarkBat you need the cavalry brother to the jailcell 20181024 17:53:39<+wesdiscordbot> thanks 20181024 18:38:38-!- wesdiscordbot1 [~wesdiscor@wesnoth/bot/discord-bridge] has joined #wesnoth 20181024 18:38:38-!- mode/#wesnoth [+v wesdiscordbot1] by ChanServ 20181024 18:40:21-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20181024 18:49:14-!- Netsplit *.net <-> *.split quits: Ivanovic 20181024 18:49:21-!- Netsplit *.net <-> *.split quits: +wesdiscordbot 20181024 18:49:32-!- Netsplit *.net <-> *.split quits: vincent_c 20181024 18:49:35-!- wesdiscordbot1 is now known as wesdiscordbot 20181024 18:50:18-!- Ivanovic_ is now known as Ivanovic 20181024 19:46:20-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20181024 20:15:17-!- Narrat [~Narrat@p5DCC68E3.dip0.t-ipconnect.de] has joined #wesnoth 20181024 20:17:56-!- kitsunenokenja [~kitsunech@68.91.220.96] has joined #wesnoth 20181024 20:50:26-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has joined #wesnoth 20181024 21:48:15-!- kitsunenokenja [~kitsunech@68.91.220.96] has quit [Ping timeout: 252 seconds] 20181024 22:13:11-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20181024 22:19:59-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has quit [Remote host closed the connection] 20181024 22:43:23-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 245 seconds] 20181024 23:31:27<+wesdiscordbot> Hey there 20181024 23:35:08-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20181024 23:36:50<+wesdiscordbot> Just fixed my HTTT campaign's images. Replaced all konrad/lisar with their old versions. 20181024 23:38:09<+wesdiscordbot> Having started with 1.6 on the ill fated ios port, which I still have on that device, I've grown to prefer that to the current art direction. 20181024 23:38:29<+wesdiscordbot> I'm sorry to hear that 20181024 23:40:13<+wesdiscordbot> I also also sorry to hear that. 20181024 23:43:04<+wesdiscordbot> I dont mind the new ones. It really is just a sentimental attachment to me, which I can always indulge in by copying the old versions' assets to my new version. Best of both worlds. 20181024 23:43:17<+wesdiscordbot> I just had tortellini for dinner 20181024 23:43:20<+wesdiscordbot> They're great 20181024 23:43:31<+wesdiscordbot> Highly recommended 👌 20181024 23:43:35<+wesdiscordbot> Then don't call it "fixing". 20181024 23:44:45<+wesdiscordbot> okay. 20181024 23:46:58<+wesdiscordbot> Does anyone here play Isar's on the MP server out of curiosity? 20181024 23:47:55-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20181024 23:48:57-!- celmin|away is now known as celticminstrel 20181024 23:53:20<+wesdiscordbot> I've played a couple recently 20181024 23:54:27<+wesdiscordbot> What draws people to that map? 20181024 23:54:43<+wesdiscordbot> Is it just because it's small? 20181024 23:59:59-!- kitsunenokenja [~kitsunech@68.91.220.96] has joined #wesnoth --- Log closed Thu Oct 25 00:00:43 2018