--- Log opened Fri Nov 30 00:00:21 2018 20181130 00:57:06-!- celmin|away is now known as celticminstrel 20181130 05:17:25-!- celticminstrel is now known as celmin|sleep 20181130 09:16:35-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-commits 20181130 13:32:24-!- celmin|sleep is now known as celmin|away 20181130 16:34:44<+wesbot_____> [wesnoth] jostephd pushed 6 new commits to master: https://git.io/fpriE 20181130 16:34:44<+wesbot_____> wesnoth/master a59095b josteph: DiD S1: Instead of killing the loyals, just assign them to the ally. 20181130 16:34:44<+wesbot_____> wesnoth/master 39f2695 josteph: DiD S1: Add a dialog hint about the loyals staying behind. ... 20181130 16:34:44<+wesbot_____> wesnoth/master 23cffd2 josteph: DiD S8: Clarify objectives 20181130 16:34:44<+wesbot_____> wesnoth/master 7bb74ee josteph: DiD S8,S9: Carry over units created via plague 20181130 16:34:44<+wesbot_____> wesnoth/master 2552e33 josteph: DiD S9: Clarify objectives 20181130 16:34:44<+wesbot_____> wesnoth/master 5ab1bac josteph: DiD S12: Typo 20181130 16:39:56<+wesbot_____> [wesnoth] jostephd closed pull request #3686: Attack Enemy: Don't show "poison" in the attacks list if the enemy is unpoisonable (master...jostephd:attack-enemy-no-poison): https://git.io/fxh8u 20181130 16:39:57<+wesbot_____> [wesnoth] jostephd pushed 3 new commits to master: https://git.io/fpriS 20181130 16:39:57<+wesbot_____> wesnoth/master 526d226 josteph: Attack Enemy: Don't show "poison" in the attacks list if the enemy is unpoisonable. 20181130 16:39:57<+wesbot_____> wesnoth/master e569d89 josteph: Refine unplagueable/unpoisonable checks as in battle_context_unit_stats. 20181130 16:39:57<+wesbot_____> wesnoth/master 3c9f425 josteph: Attack Enemy: Inactive weapon specials are now shown muted, rather than elided altogether. 20181130 16:42:18<+wesbot_____> [wesnoth] jostephd pushed 1 new commit to master: https://git.io/fprij 20181130 16:42:18<+wesbot_____> wesnoth/master 4f07276 josteph: Tips: Incorporate suggestion from #3683 ... 20181130 16:47:49<+wesbot_____> [wesnoth] jostephd pushed 1 new commit to master: https://git.io/fprPr 20181130 16:47:49<+wesbot_____> wesnoth/master 56979f9 josteph: Update changelog for DiD (#3711) 20181130 16:47:58<+wesbot_____> [wesnoth] jostephd pushed 5 new commits to 1.14: https://git.io/fprPo 20181130 16:47:58<+wesbot_____> wesnoth/1.14 2928b4b josteph: Attack Enemy: Don't show "poison" in the attacks list if the enemy is unpoisonable. 20181130 16:47:58<+wesbot_____> wesnoth/1.14 2ccc17e josteph: Refine unplagueable/unpoisonable checks as in battle_context_unit_stats. 20181130 16:47:58<+wesbot_____> wesnoth/1.14 9abb55a josteph: Attack Enemy: Inactive weapon specials are now shown muted, rather than elided altogether. 20181130 16:47:58<+wesbot_____> wesnoth/1.14 76eee67 josteph: Tips: Incorporate suggestion from #3683 ... 20181130 16:47:58<+wesbot_____> wesnoth/1.14 b1910a5 josteph: Update changelog for #3686 20181130 17:18:26<+wesbot_____> [wesnoth] jostephd closed pull request #3643: Healing: Display healing animation if the healer is visible but the patient is not (due to fog, shroud, nightstalk...) (master...jostephd:invisible-healing): https://git.io/fxKFI 20181130 17:18:27<+wesbot_____> [wesnoth] jostephd pushed 1 new commit to master: https://git.io/fpr1j 20181130 17:18:27<+wesbot_____> wesnoth/master 5d175eb josteph: Healing: Display healing animation if the healer is visible but the patient is not (due to fog, shroud, nightstalk...) 20181130 17:32:22<+wesbot_____> [wesnoth] jostephd pushed 1 new commit to master: https://git.io/fprDf 20181130 17:32:22<+wesbot_____> wesnoth/master c59da16 josteph: Update changelog for #3643 20181130 21:10:44-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [] --- Log closed Sat Dec 01 00:00:23 2018