--- Log opened Sat Nov 10 00:00:29 2018 20181110 00:15:31-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 246 seconds] 20181110 01:29:11-!- celmin|away is now known as celticminstrel 20181110 05:21:58-!- celticminstrel is now known as celmin|sleep 20181110 06:29:58-!- hk238 [~kvirc@unaffiliated/hk238] has joined #wesnoth-umc-dev 20181110 08:52:33-!- vn971 [~vasya@89.200.7.141] has joined #wesnoth-umc-dev 20181110 09:11:54-!- vn971 [~vasya@89.200.7.141] has quit [Quit: Leaving.] 20181110 09:28:54-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20181110 10:38:07-!- vn971 [~vasya@2a02:a451:aaa9:1:c774:2d32:1da9:62e] has joined #wesnoth-umc-dev 20181110 11:06:36-!- vn971 [~vasya@2a02:a451:aaa9:1:c774:2d32:1da9:62e] has quit [Quit: Leaving.] 20181110 12:33:43-!- celmin|sleep is now known as celmin|away 20181110 17:06:24< hk238> Dunefolk :D 20181110 17:10:37<+wesdiscordbot> πŸ˜„ 20181110 17:25:11< hk238> What do you think about changing the liminal mechanic so that it's 0% at night, -25% day, +25% dawn/dusk? 20181110 17:26:02< hk238> Been discussing the problems with dunefolk faction a bit 20181110 17:26:55< hk238> One problem is that the Soldiers are very expensive, and the Rover is a hybrid unit, which is inherently weak, and same argument applies to the firearcher. It's like a mage without magical attack. Then there's the piercer, which is like a terrible horseman with an extra impact attack 20181110 17:28:11< hk238> horseman's superiority is pretty easy to demonstrate, it has 2 attacks and charge, which is basically saying it has 2 attacks equivalent to the piercer sort of. The piercer has a 60% chance for a good outcome against 40% def, and 70% chance for a good outcome vs 30% def, which is most regular units on flat 20181110 17:28:34< hk238> meanwhile the horseman has 84% and 91% comparatively, while their bad outcome is twice as bad, due to charge, 20181110 17:28:43< hk238> the ratio of getting a bad outcome is 1/6 and 1/10 20181110 17:29:22< hk238> vs 4/6 and 3/7 so horseman is better by a factor of 2-4 or so 20181110 17:29:45< hk238> althoug piercer also has the impact attack so it gives it some additional roles, but juts comparing the pierce attack, it's much weaker 20181110 17:32:06< hk238> What do you think about that? I'm not sure if those opinions are valid, just my initial thoughts on the matter 20181110 17:33:33<+wesdiscordbot> It'd be good to post that in the forum thread, I think. 20181110 17:34:26<+wesdiscordbot> there was another pretty detailed proposal for liminal changes here too: https://github.com/wesnoth/wesnoth/pull/2664#issuecomment-377700277 20181110 17:35:33< hk238> oh wait I messed up the logic a bit 20181110 17:35:45< hk238> nevermind I got confused for a second 20181110 17:36:48<+wesdiscordbot> I do think liminal is something that would need to be settled before getting too deep into attack damages and such though. 20181110 17:37:48< hk238> yeah, I dont think the liminal mechanic is the only thing to blame for the faction being weird 20181110 17:40:02< hk238> hmm I guess I could try and write a mod that changes them a bit:D 20181110 17:45:20<+wesdiscordbot> yeah, it's not just liminal. my point mostly being that wouldn't be good to change unit attacks, then change liminal, then have to go back and change the attacks a second time because of the liminal change. 20181110 17:51:00< hk238> did a quick redraw for done rover to split it into a separate axe unit :D 20181110 17:51:12<+wesdiscordbot> Ilminal 0/-25/25 has been rejected some time ago due to coming from -25 straight to +25 if I remember correctly. 20181110 17:51:37< hk238> https://pasteboard.co/HMygkol.png 20181110 17:53:33<+wesdiscordbot> Solider is not that bad acctualy. Rover could use a bit of a buff. Pircer could have 10-2 maybe instead of 20-1. 20181110 17:54:32<+wesdiscordbot> Buffing firearcher is hard due to mostly ud matchup. 20181110 17:59:00<+wesdiscordbot> one argument against having +25% at dawn/dusk was that those are considered "neutral" TODs 20181110 17:59:00<+wesdiscordbot> Herbalist is mostly unused because you don't have resources to spare on weak combat unit. But if you have them and you are healing like 3 units a turn you practically won. This unit makes it harder for enemy to come back from losing position in my opinion. 20181110 17:59:14<+wesdiscordbot> so intuitively players should expect all units to have +0% then 20181110 18:03:34< hk238> https://pasteboard.co/HMylaI6.png 20181110 18:03:43< hk238> here's another version with the bow.. which is horrible :D 20181110 18:04:11<+wesdiscordbot> I mean, one option is to just ditch liminal in the dunfolk entirely, and make them a mixed lawful/chaotic faction like the drakes/saurians. 20181110 18:04:31< hk238> liminal sort of makes sense kind of.. there are animals which hunt at dawn dusk for an example, but I think the logic there is something like, when there's poor vision, but not no vision 20181110 18:04:51< hk238> but then I don't know:D 20181110 18:05:02<+wesdiscordbot> the ingame logic was that they're desert people, so dawn/dusk is when it isn't super hot or super cold. 20181110 18:05:08<+wesdiscordbot> which does make sense 20181110 18:05:11< hk238> That makes kind of sense 20181110 18:05:22< hk238> I dont think the liminal mechanic is the true cause for their problems, but it's part of it 20181110 18:05:27<+wesdiscordbot> That's an option but then it would require needing some units. Hmm I'm not entirely sure but I think Mongols did that too. 20181110 18:05:55< hk238> like for an example the firearcher.. If it was a mage, it would be better. If the dune soldier was a grunt, it would also be better. 20181110 18:05:57<+wesdiscordbot> Attacking at dawn and dusk when guards were tired. 20181110 18:06:02< hk238> you could play games with mage+grunt easily 20181110 18:06:29<+wesdiscordbot> Dune solider is almost grunt πŸ˜ƒ 20181110 18:06:47< hk238> except it costs 18 gold :D 20181110 18:06:51<+wesdiscordbot> With res marksman and a bit worse dodge. 20181110 18:07:25< hk238> if you make it 12gold then of course dunefolk can win then 20181110 18:08:01<+wesdiscordbot> Problem with Dune Burner is that you don't really want to attack them with anything. 20181110 18:08:27< hk238> I think the easiest way to demonstrate the problem is to compare it with a mage. it's basically a mage, with a bit better melee attack 20181110 18:08:48< hk238> I mean if your mage has two melee swings, it's essentially still an expensive weak unit that you want to attack using the ranged mode 20181110 18:08:53<+wesdiscordbot> Dune solider is one of better units that the have right now. It probably could use small but but rather very small. 20181110 18:09:08< hk238> but it doesnt have magical so mage does 75% more damage on typical units when they're on defensive terrain 20181110 18:09:45<+wesdiscordbot> For me Dunesfolk is a faction where mage was split in two. 20181110 18:09:52< hk238> yeah dune soldier isn't terrible.. well I dont know how to play with dunefolk, but what I've tried so far is basically recruiting just dunesoldiers. But they're expensive 20181110 18:11:04< hk238> the liminal units being hybrids makes them really hard to use, basically the thing is that hybrid units are defense units, and lopsided units are attack units 20181110 18:11:22< hk238> when you attack you choose the favorable attack mode, and target that doesnt defend well using that attack mode 20181110 18:11:36<+wesdiscordbot> I was playing as them recently it's no surprise that I lost Vs 2000+ elo player but the way I lost was that burner/solider spam lost to tree spam 20181110 18:11:37< hk238> so like you attack melee untis with mages, or you attack mages with melee units 20181110 18:11:55< hk238> but mage is bad at defense that way, because it cant defend on melee, and because it's expensive, and has low hps 20181110 18:12:09< hk238> but if you have a hybrid unit.. well you dont really have a good attack then 20181110 18:12:17< hk238> you just have 2 equal attackmodes, neither of them is optimal 20181110 18:12:27<+wesdiscordbot> Well I was at least able to see thier weak and strong points. 20181110 18:12:28< hk238> but you cna use them as defenders, coz then opponent cant choose the attacker the same way 20181110 18:13:09< hk238> so one option I was just thinking about testing is splitting the rover into two units 20181110 18:13:14< hk238> one with a melee attack, and one with a ranged attack 20181110 18:13:20< hk238> kind of like elf fighter and elf archer 20181110 18:13:34< hk238> that's not a question about liminal, but rather that the inbetween option is just bad 20181110 18:13:44<+wesdiscordbot> I need to say that I like rover as it is. 20181110 18:13:50< hk238> okay :D 20181110 18:14:15<+wesdiscordbot> I was able to play with him and it was feeling underpowered but it wasn't terrible. 20181110 18:14:55<+wesdiscordbot> And I think the more unique faction is the better. 20181110 18:15:04< hk238> on paper the hybrid unit looks like. you have an imaginary unit that attacks the hybrid unit, and then you have the hybrid unit attacking again on their turn.. and you think it's like an exchange that's even 20181110 18:15:29< hk238> but it's not like how it actually works, instead you have a limited number of attack hexes, you want to use most efficient attack units on those hexes, preferably so there's less retaliation 20181110 18:15:52< hk238> you don't want to use a unit that has low hex efficiency that way 20181110 18:16:52<+wesdiscordbot> Rover has just split personality. Defensive unit with 6 mp. 20181110 18:17:30<+wesdiscordbot> It isn't bad when you try to defend taken villages for a turn. 20181110 18:18:19<+wesdiscordbot> And he can actually escape due to that 6mp if he isn't surounded. 20181110 18:19:32<+wesdiscordbot> The more I think about it the more aggressive the seem to me. I 20181110 18:22:10< hk238> hmm I guess the main concepts are like, defender's advantage is that they can be on good terrain at higher likelihood... attacker's advantage is choosing which attack mode to use in attacking, the potential of avoided retaliations when the defending unit is defended, and focusing damage on one enemy unit while distributing relatiation damage on several attacking units 20181110 18:22:25< hk238> and then there's the ToD stuff 20181110 18:23:50<+wesdiscordbot> If we will continue that talk I think instead of balance we will do a rework. πŸ˜ƒ 20181110 18:25:01< hk238> and of course also attacker chooses which unit attacks which defending unit, so you can pair the units up so that you're using attackers which the defender resists poorly, and also vice versa but it's less important the other way around 20181110 18:27:08< hk238> so for an example the fact that drakes have low defense makes them terrain agnostic, which makes them better at attacking if they're balanced 20181110 18:28:00<+wesdiscordbot> Speaking of drakes if you want to beat dunefolk just spam burners. πŸ˜‹ 20181110 18:28:40< hk238> Hmm would that work? :d 20181110 18:31:37<+wesdiscordbot> Yeah it was tested actually. 20181110 18:33:57<+wesdiscordbot> If an overhaul is needed to make them balanced, then that's what's needed really. The main limitation being art if any new units end up being part of that. 20181110 18:34:40<+wesdiscordbot> Oh but that would certainly bring more people interested in that. 20181110 18:36:33-!- vn971 [~vasya@188.207.116.175] has joined #wesnoth-umc-dev 20181110 18:38:41<+wesdiscordbot> I already talked with some people on server and not everyone is even willing to give thier opinions because that just see no point in doing this. I think that Dunesfolk has some badly designed units like falcon. And talking about reworks was what they actually were willing to do. 20181110 18:41:39<+wesdiscordbot> But graphic could be the problematic part. 20181110 18:42:33<+wesdiscordbot> art is the main limitation, and they shouldn't end up as "just another human faction" sort of generic, but otherwise pretty much everything is open to change. 20181110 18:43:24<+wesdiscordbot> Wow I didn't expect that. 20181110 18:44:15<+wesdiscordbot> I could talk with some polish artists too. 20181110 18:45:27<+wesdiscordbot> Have you tried just sitting down with your polish artist 20181110 18:45:31<+wesdiscordbot> And talking to them 20181110 18:45:38<+wesdiscordbot> *open to balance changes, I should probably clarify. I would rather they not end up as a non-desert-nomadic themed faction. 20181110 18:45:40< vn971> Just to add an opinion. I think we have too many units already in "Default" Era.. I'd prefer a minimalistic and well-balanced Default (I'm looking at you Undead-vs-Drakes), rather than Ageless being default. 20181110 18:46:07< vn971> I mean, no complaints to Ageless and the awesome work. It just shouldn't be viewed as Default or balanced. 20181110 18:46:26<+wesdiscordbot> Well I don't think that Dunesfolk will ever end up in base deafult. 20181110 18:46:32<+wesdiscordbot> so change stats, units, whatever, but they shouldn't end up living in forests or something lol 20181110 18:47:32<+wesdiscordbot> For me they already look like Mongols instead of dune people. πŸ˜… 20181110 18:47:48<+wesdiscordbot> you get my point though πŸ˜› 20181110 18:48:15<+wesdiscordbot> I miss the War Of The Gods era 20181110 18:48:26<+wesdiscordbot> Yeah I get it. I think this is enough to bring more people in. 20181110 18:48:36<+wesdiscordbot> cool 20181110 18:48:52<+wesdiscordbot> So much fun being able to get your guys up to level five/six 20181110 18:49:08<+wesdiscordbot> The_Gnat made something like that. 20181110 18:49:30<+wesdiscordbot> I forget what it's called... 20181110 18:49:35<+wesdiscordbot> Reign of the Lords era? 20181110 18:50:02<+wesdiscordbot> yeah 20181110 18:50:03<+wesdiscordbot> https://forums.wesnoth.org/viewtopic.php?f=19&t=44698 20181110 18:50:51<+wesdiscordbot> Not sure about that era, but the thing about war of the gods was that it had custom sprites that weren’t just cut up and rearranged default sprites 20181110 19:02:49<+wesdiscordbot> @Hejnewar also regarding the art - I don't really have a whole lot of say in that, nor am I really qualified to be a judge of what would be mainline quality. any new art would need to go through vultraz/probably zookeeper and the Art Contributions forum. 20181110 19:05:40-!- vn971 [~vasya@188.207.116.175] has quit [Ping timeout: 246 seconds] 20181110 19:09:32< hk238> I think it's also that the dunefolk faction is less archetypal than the other factions, and not as common in fantasy 20181110 19:09:53< hk238> so they're like a bit more refined flavour and perhaps that has to do with they don't sit so well with the other factions 20181110 19:10:31< hk238> you know you have elves.. undead.. orcs.. dwarves.. drakes... regular humans.... and then sand dwelling humans. It's not distinct enough in the mix 20181110 19:11:42< hk238> vampires, werewolves might be easier to add. But I tend to think of them first anyway 20181110 19:11:43< hk238> :D 20181110 19:12:20-!- vn971 [~vasya@188.207.116.175] has joined #wesnoth-umc-dev 20181110 19:13:36< hk238> besides mermaids, nagas, woses/ents, trolls, gryphons are pretty common.. saurians are perhaps most original in that sense? 20181110 19:15:52<+wesdiscordbot> @Pentarctagon That's quite a long way but that is understandable. 20181110 19:16:20<+wesdiscordbot> For me werewolfs and vampires are all undead. πŸ˜‰ 20181110 19:16:35<+wesdiscordbot> And I think that drakes are more rare than saurians. 20181110 19:18:59< hk238> Drakes aren't they pretty common? At least I thought so.. :p 20181110 19:19:03< hk238> https://en.wikipedia.org/wiki/Roc_(mythology) 20181110 19:19:31< hk238> Roc myth seems to be of arabian origin, perhaps falcons could be replaced by rocs? I mean falcons are kind of interesting I guess... but they're also kind of bland 20181110 19:21:42< hk238> https://en.wikipedia.org/wiki/Werehyena 20181110 19:22:11< hk238> Werehyena also seems to be something... I guess that's probably the origin of the gnolls 20181110 19:22:50< hk238> Then there's Jinns... Could look into something like Roc instead of Falcon, Gnoll type werehyena unit or something along those lines, Jinn. Might spice things up a bit 20181110 19:23:48< hk238> Also apparently ghoul originates from Arabic areas https://en.wikipedia.org/wiki/Ghoul 20181110 19:24:21< hk238> But ghoul is already part of undead although it could be part of dunefolk. Although I'm not sure 'arabic' is exactly the theme DF is going for 20181110 19:27:00<+wesdiscordbot> I love the idea of roc. 20181110 19:27:54<+wesdiscordbot> Werehyeana looks like fun too. 20181110 19:33:05< hk238> A naga unit could fit into a desert faction too 20181110 19:33:43<+wesdiscordbot> Well as of right now they have literaly nothing to control water well. 20181110 19:34:07< hk238> Although I guess that probably goes more to egypt than arabic 20181110 19:34:51< hk238> Yeah I guess there's a bunch of things to consider. But it's sort of looking a lot like sand loyalists with weaker units currently 20181110 19:35:05< hk238> so maybe you could deviate from that to a bit more 'fantastical' setup 20181110 19:35:29< hk238> But at the same time it's perhaps a bit more refined in taste 20181110 19:35:47< hk238> just that when the other default factions are as they are, I'm not sure if this level of refinement is appropriate 20181110 19:36:45<+wesdiscordbot> In my opinion right now we should focus more on ideas not thinking about them too much. πŸ˜‰ 20181110 19:36:48< hk238> Also camels could be an option 20181110 19:36:56< hk238> :D 20181110 19:37:14< hk238> actually thinking about that, there's bunch of desert ideas in EoMa 20181110 19:37:25<+wesdiscordbot> When time comes we can just do pools for each of them i see what will come out on top. 20181110 19:37:38< hk238> barbarians already have Rocs, then the summoners are actually kind of like Dunefolk, but with elementals 20181110 19:37:43<+wesdiscordbot> For me they are mongols anyway ;D 20181110 19:37:45< hk238> they also have the Jinns which are from arabic mythology 20181110 19:38:00< hk238> and 'flying carpet rider' and 'camel rider' 20181110 19:38:24<+wesdiscordbot> But these units dont realy fit base game i think 20181110 19:38:25< hk238> the summoner units are clearly a bit arabic in style, perhaps not entirely authentic I'm not sure exactly 20181110 19:38:53<+wesdiscordbot> I feel that EoMa Summoners took a lot from arabic nights 20181110 19:38:56< hk238> yeah EoMa is a bit exaggerated 20181110 19:39:04< hk238> arabic nights? 20181110 19:39:13<+wesdiscordbot> This fari tales 20181110 19:39:19<+wesdiscordbot> fairy* 20181110 19:39:38<+wesdiscordbot> Alladin ect. 20181110 19:39:50<+wesdiscordbot> Flying carpets, djins. 20181110 19:39:56< hk238> still if you compare the two, Summoners from Eoma, and Dunefolk.. Dunefolk is more like loyalists and kind of bland 20181110 19:40:08<+wesdiscordbot> Yeah. True. 20181110 19:40:11< hk238> yeah but those Jinns are actually part of mythology 20181110 19:40:25< hk238> so they're part of those fairy tales because of myths from the arabic peninsula region 20181110 19:40:40<+wesdiscordbot> Well yeah. But Arabic nights are widely known. 20181110 19:40:44< hk238> although I'm not sure exactly.. on the exact geography related 20181110 19:40:52< hk238> yeah 20181110 19:41:01<+wesdiscordbot> And mythology not realy. 20181110 19:41:02< hk238> but it's good to understand that a lot of these generic fantasy things 20181110 19:41:20< hk238> are not something people invented, but more often than not just directly copied or influenced by some actual myth 20181110 19:41:30< hk238> tolkien copypasted pretty muhc everything from nordic mythology 20181110 19:41:47<+wesdiscordbot> Even how they dressed. 20181110 19:41:49< hk238> ghoul apparently comes from arabic mythology, djinns are from arabic mythology, etc 20181110 19:42:08<+wesdiscordbot> I know about ghoul tho werehyena is awesome. 20181110 19:42:15< hk238> And since there was that 'werehyena' thing, well I would bet that whoever came up with 'gnolls' came up with them from there 20181110 19:42:29<+wesdiscordbot> And i love gnols xD 20181110 19:42:33< hk238> yeah ghoul is already in the game so that doesn't work 8) 20181110 19:43:09<+wesdiscordbot> Well in HoM&M gnol and behemot was my 2 favourite units desing-vise. 20181110 19:44:10< hk238> Behemoth is apparently a biblical monster 20181110 19:44:12< hk238> https://en.wikipedia.org/wiki/Behemoth 20181110 19:44:22< hk238> Moloch is too 20181110 19:44:22< hk238> :D 20181110 19:45:57< hk238> So it's not that someone just woke up and decided that hey I'll have a monster called behemoth in my fantasy game, but instead they were maybe reading something to come up with an inspiration, and decided to read the bible, and well.. there you go 20181110 19:46:19< hk238> or perhaps they just were knowledgeable of biblical monsters I dont know 20181110 19:46:41<+wesdiscordbot> Behemot is just name but the desing ❀ 20181110 19:47:58-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Ping timeout: 245 seconds] 20181110 19:53:41<+wesdiscordbot> Maybe we could replace humas entirely? πŸ€” By using wood coal djinies? 20181110 20:00:12<+wesdiscordbot> ooo what's this 20181110 20:00:13<+wesdiscordbot> https://cdn.discordapp.com/attachments/442775044590927873/510906541415727104/unknown.png 20181110 20:00:29<+wesdiscordbot> hmm i wonder what differences it has compared to the mainline one 20181110 20:00:58<+wesdiscordbot> oh and there's also a Heir To The Throne revised too? 20181110 20:02:27<+wesdiscordbot> that one's by Caladbolg tho 20181110 20:06:50<+wesdiscordbot> httt revised is https://forums.wesnoth.org/viewtopic.php?f=8&t=48292 20181110 20:07:55<+wesdiscordbot> TSG revised is @Yumi 's 20181110 20:08:00<+wesdiscordbot> (nemaara) 20181110 20:08:40<+wesdiscordbot> TSG revised is currently a PR for 1.14.6 that needs playtesting 20181110 20:08:50<+wesdiscordbot> if you have comments you can put it in the corresponding forum thread :p 20181110 20:10:07<+wesdiscordbot> ah, so its basically a beta of sorts for what will be TSG in a future patch 20181110 20:10:17<+wesdiscordbot> yes 20181110 20:10:19<+wesdiscordbot> and as for HTTT revised is just a fanmade rewrite of HTTT 20181110 20:10:32<+wesdiscordbot> I don't really know what it is 20181110 20:10:47<+wesdiscordbot> well thats what it seems to be 20181110 20:10:51<+wesdiscordbot> im reading its forum article 20181110 20:10:59<+wesdiscordbot> there is an official httt rewrite being considered, but it would be a real rewrite from scratch, likely 20181110 20:11:01<+wesdiscordbot> not just a revision 20181110 20:11:09<+wesdiscordbot> oh? why? 20181110 20:11:31<+wesdiscordbot> there's some interesting things that can be done with it 20181110 20:11:47<+wesdiscordbot> ah, such as? 20181110 20:12:05<+wesdiscordbot> branching options, more character depth, choice driven gameplay 20181110 20:12:13<+wesdiscordbot> the current httt has a lot of filler 20181110 20:12:20<+wesdiscordbot> ive been thinking about choice-driven gameplay for a redo of HTTT 20181110 20:12:30<+wesdiscordbot> specifically about one thing in the campaign 20181110 20:12:49<+wesdiscordbot> but anyway it's not really that on the books for the moment yet 20181110 20:13:09<+wesdiscordbot> so we all know that Konrad isnt, well...the real Konrad, but rather some random kid who Delfador uses to make everyone else know that the real Konrad still lives and is legit 20181110 20:13:24<+wesdiscordbot> well, one of the choices could be having Konrad get pissed off at Delfador for this and go against him 20181110 20:14:04<+wesdiscordbot> :thonk: 20181110 20:14:06<+wesdiscordbot> just something i thought about, i did find it weird how Konrad doesnt question that he's basically been raised to be someone specific rather than raised to be his own person 20181110 20:14:49-!- vn971 [~vasya@188.207.116.175] has left #wesnoth-umc-dev [] 20181110 20:15:20<+wesdiscordbot> btw will the choices only apply to Konrad? or to Li' sar as well since she kinda is a protagonist as well in some manner? since you can give her the Sceptre of Fire if wanted 20181110 20:15:40<+wesdiscordbot> suffice to say that the rewrite would give li'sar a lot more agency 20181110 20:16:08<+wesdiscordbot> actually most of the characters in httt are a bit flat right now, so it needs a little bit of help 20181110 20:16:22<+wesdiscordbot> well, i could help as an idea guy if needed 20181110 20:16:29<+wesdiscordbot> there are plenty of ideas tbh 20181110 20:16:32<+wesdiscordbot> just ideas tho, thats what im best at in terms of writing 20181110 20:16:35<+wesdiscordbot> the problem is always finding someone to program it 20181110 20:16:45<+wesdiscordbot> ah 20181110 20:17:18<+wesdiscordbot> well a revision of HTTT seems like it would need a full team to program all the branching options that are possible and stuff like that 20181110 20:17:30<+wesdiscordbot> especially if Li'sar gets the branching story thing as well 20181110 20:17:38<+wesdiscordbot> not really 20181110 20:17:47<+wesdiscordbot> one person alone can do it 20181110 20:17:53<+wesdiscordbot> given the right resources 20181110 20:18:17<+wesdiscordbot> AtS is much more complicated than an httt rewrite would be and shadowm did that all by hreself 20181110 20:18:18<+wesdiscordbot> herself 20181110 20:18:46<+wesdiscordbot> welp i wasnt comparing it to ATS since stuff like ATS (or heck, even IFTU) is more complicated than most mainline stuff 20181110 20:19:10<+wesdiscordbot> right, I'm saying it's a project that a single person could do 20181110 20:19:13<+wesdiscordbot> ah 20181110 20:19:29<+wesdiscordbot> but right now only ideas are floating around, nothing concrete 20181110 20:19:32<+wesdiscordbot> mk 20181110 20:21:22<+wesdiscordbot> biggest problems it seems to me are programming and playtesting 20181110 20:21:41<+wesdiscordbot> well, the programming includes scenario design 20181110 20:21:52<+wesdiscordbot> there are plenty of programmers around, but not a lot of experienced scenario designers 20181110 20:22:06<+wesdiscordbot> ah 20181110 20:23:24-!- vn971 [~vasya@188.207.116.175] has joined #wesnoth-umc-dev 20181110 20:34:45<+wesdiscordbot> If Elder falcon was bigger it could make a nice roc πŸ€” 20181110 20:35:19-!- hk238 [~kvirc@unaffiliated/hk238] has quit [Quit: KVIrc 5.0.0 Aria http://www.kvirc.net/] 20181110 20:37:58-!- vn971 [~vasya@188.207.116.175] has quit [Ping timeout: 245 seconds] 20181110 22:07:12<+wesdiscordbot> @VYNLT I recommend updating to 1.14.5, just in general 20181110 22:08:13-!- sevu [~sevu@p54854E05.dip0.t-ipconnect.de] has joined #wesnoth-umc-dev 20181110 22:10:03<+wesdiscordbot> hm? 20181110 22:10:07<+wesdiscordbot> whats up? 20181110 22:10:23-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-umc-dev 20181110 22:10:29<+wesdiscordbot> oh nvm 20181110 22:10:30<+wesdiscordbot> forgot to patch 20181110 22:31:31-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 244 seconds] --- Log closed Sun Nov 11 00:00:30 2018