--- Log opened Wed Nov 14 00:00:35 2018 20181114 00:26:05-!- hk238 [~kvirc@unaffiliated/hk238] has quit [Quit: KVIrc 5.0.0 Aria http://www.kvirc.net/] 20181114 01:01:53-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 268 seconds] 20181114 01:25:59-!- celmin|away is now known as celticminstrel 20181114 04:49:58-!- celticminstrel is now known as celmin|sleep 20181114 06:36:52-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-umc-dev 20181114 06:39:49-!- celmin|sleep [~celmin@unaffiliated/celticminstrel] has quit [Ping timeout: 268 seconds] 20181114 08:34:15-!- vn971 [~vasya@office.zivver.org] has joined #wesnoth-umc-dev 20181114 09:42:51-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20181114 12:24:31-!- hk238 [~kvirc@unaffiliated/hk238] has joined #wesnoth-umc-dev 20181114 13:04:32-!- AI0867 [~ai@wesnoth/developer/ai0867] has quit [Ping timeout: 244 seconds] 20181114 13:04:40-!- AI0867 [~ai@wesnoth/developer/ai0867] has joined #wesnoth-umc-dev 20181114 13:54:45-!- celticminstrel is now known as celmin|away 20181114 15:59:55-!- vn971 [~vasya@office.zivver.org] has quit [Quit: Leaving.] 20181114 16:07:46< hk238> Hmm after some discussions about the liminal mechanic. There seems to be two problems. 20181114 16:08:43< hk238> One is that liminals are not good against chaotic or lawful factions during either night or day, because they get the penalty. 20181114 16:09:41< hk238> And then introducing steep changes between ToDs results to problems. For an example if there was a change that they get -25% night and +25% dawn +0% day it would have a problem 20181114 16:10:30< hk238> because if p2 attacks during -25% then player p1 has chance to counter attack at +25%. It doesn't happen the other way around if day is +0% though. But going from -25 to +25 directly has this kind of issue that it makes the p1 p2 matter too much 20181114 16:10:54< hk238> and second part is that they don't have a continuous period of time when they can attack, resulting to problems with dynamics 20181114 16:11:06< hk238> a small window of opportunity 20181114 16:11:12< hk238> so I thought maybe you can fix them this way: 20181114 16:11:25< hk238> make the liminal units have -25% damage at night only, and -10% defense at day 20181114 16:11:43< hk238> that way they would have standard damage from dawn to dusk, which allows attacking continuously 20181114 16:12:21< hk238> so in liminal versus chaotic, the -10% defense doesn't matter a lot, because chaotic units also deal -25% less damage at day 20181114 16:12:38< hk238> which just makes them sort of like neutral units vs chaotic 20181114 16:12:48< hk238> on the other hand lawful matchup is trickier 20181114 16:13:27< hk238> it's a possibility anyway.. Could fix it by making a hidden trait? (are those even possible?) that gives liminal units fearless ability. And then creating the defense ability which gives a penalty at day time. 20181114 17:40:18<+wesdiscordbot> they are possible 20181114 17:40:36<+wesdiscordbot> just by giving no name to a trait 20181114 22:49:16-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 246 seconds] --- Log closed Thu Nov 15 00:00:32 2018