--- Log opened Sat Nov 24 00:00:56 2018 20181124 00:54:56< hk238> Should probably try and work on the vampire faction again tonight 20181124 00:58:30-!- celmin|away is now known as celticminstrel 20181124 01:03:29< hk238> Shaman could have an ability that increases the arcane resistance of adjacent units. But that seems a bit cliché should come up with some more interesting mechanics 20181124 01:08:05< hk238> speaking of which Ihad some abilitie splanned out already.. Should look at my thread since I forgot what they were 20181124 01:08:05< hk238> :D 20181124 01:10:30< hk238> Right I should make the bloodbind thing I guess hmm 20181124 03:25:04< hk238> okay.. 2½ hours later it seems like I might get started 20181124 03:40:25< hk238> hmm when filtering for 'adjacent' can you filter for units that are within 2 hex range for an example? 20181124 03:44:31< hk238> is [affect_adjacent] count=2 [/affect_adjacent] valid WML for an ability? 20181124 03:49:16< celticminstrel> IIRC it's valid, but that's not what it does. 20181124 03:49:30< celticminstrel> I think that would require that two adjacent units match the filter. 20181124 03:49:40< celticminstrel> Assuming it works at all, I can't remember. 20181124 04:40:11< hk238> Oh 20181124 04:40:26< hk238> I wonder if the wesnoth server lobby chat could be integrated to discord server :D 20181124 04:45:44-!- celticminstrel is now known as celmin|sleep 20181124 04:46:25< celmin|sleep> I'm sure it could be. 20181124 04:46:51< celmin|sleep> I don't think it should be, though. 20181124 06:49:01-!- hk238 [~kvirc@unaffiliated/hk238] has quit [Quit: KVIrc 5.0.0 Aria http://www.kvirc.net/] 20181124 08:35:02< Ravana> lobby chat is visible from irc, https://www.wesnoth.org/irclogs/2018/11/%23wesnoth-mp-lobby-stable.2018-11-23.log 20181124 08:35:18< Ravana> it has so much other messages though that I filter chat lines to different channel 20181124 10:28:12-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20181124 11:26:22-!- Ravana [~Ravana@wesnoth/mp-mod/ravana] has left #wesnoth-umc-dev [] 20181124 11:27:07-!- Ravbot [~Ravana@wesnoth/mp-mod/ravana] has joined #wesnoth-umc-dev 20181124 14:15:10-!- Ravbot [~Ravana@wesnoth/mp-mod/ravana] has quit [Ping timeout: 246 seconds] 20181124 14:31:56-!- Ravbot [~Ravana@wesnoth/mp-mod/ravana] has joined #wesnoth-umc-dev 20181124 16:23:18-!- Ravbot [~Ravana@wesnoth/mp-mod/ravana] has quit [Read error: Connection reset by peer] 20181124 16:23:47-!- Ravbot [~Ravana@wesnoth/mp-mod/ravana] has joined #wesnoth-umc-dev 20181124 16:26:29-!- Ravbot [~Ravana@wesnoth/mp-mod/ravana] has quit [Read error: Connection reset by peer] 20181124 16:26:58-!- Ravbot [~Ravana@wesnoth/mp-mod/ravana] has joined #wesnoth-umc-dev 20181124 16:34:23-!- celmin|sleep is now known as celticminstrel 20181124 16:34:49-!- Ravbot [~Ravana@wesnoth/mp-mod/ravana] has quit [Read error: Connection reset by peer] 20181124 16:35:14-!- Ravbot [~Ravana@wesnoth/mp-mod/ravana] has joined #wesnoth-umc-dev 20181124 16:36:26-!- Ravbot [~Ravana@wesnoth/mp-mod/ravana] has quit [Read error: Connection reset by peer] 20181124 16:36:51-!- Ravbot [~Ravana@wesnoth/mp-mod/ravana] has joined #wesnoth-umc-dev 20181124 16:40:42-!- Ravbot [~Ravana@wesnoth/mp-mod/ravana] has quit [Read error: Connection reset by peer] 20181124 16:41:07-!- Ravbot [~Ravana@wesnoth/mp-mod/ravana] has joined #wesnoth-umc-dev 20181124 16:42:44-!- Ravbot [~Ravana@wesnoth/mp-mod/ravana] has quit [Read error: Connection reset by peer] 20181124 16:42:59-!- hk238 [~kvirc@unaffiliated/hk238] has joined #wesnoth-umc-dev 20181124 16:43:05< hk238> hi 20181124 16:43:06-!- Ravbot [~Ravana@wesnoth/mp-mod/ravana] has joined #wesnoth-umc-dev 20181124 16:46:43<+wesdiscordbot> hi 20181124 16:51:03< celticminstrel> 'lo 20181124 17:59:07-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 240 seconds] 20181124 19:32:09-!- vn971 [~vasilii@2a02:a210:2203:c000:17d8:fb4:d26c:78c8] has joined #wesnoth-umc-dev 20181124 21:45:14< hk238> hmm is it possible to upload an older version of something on the addon server? 20181124 21:45:30< celticminstrel> Yes? 20181124 21:45:46< celticminstrel> If you want to downgrade the version of your addon, you can do it. 20181124 21:45:59< celticminstrel> It'll ask for confirmation. 20181124 21:47:34< hk238> Yeah I uploaded another version of this 'dunefolk modified' thing where there's an experimental version of liminal mechanic (made by someone else) but I was thinking I could plya a test game with the older version with elder if he is up to play, so I wouldn't need to make another version for that, but instead upload the old one 20181124 21:48:17< hk238> in a nutshell 20181124 21:48:17< hk238> :D 20181124 21:48:19< celticminstrel> Well, if you want both versions on the addons server at the same time, you'll need to upload one under a different name. 20181124 21:48:38< celticminstrel> You should probably verify if ElderOfCheese is actually up for it first though. >_> 20181124 22:17:00< hk238> :D 20181124 22:17:22< hk238> started making the vampire faction again for a change 20181124 22:56:42< hk238> since there's been all these discussions about dunefolk on the forums and so on I'd like to just condense the whole thing to.. I think it's just 3 points 20181124 22:58:25< hk238> 1. Because the liminal bonus doesn't end up having the same average over the complete schedule, it requires adjusting the basestats accordingly. But the problem with that is, their performance is weaker compared to neutral during the ill-favoured time of the opponent. Elve shave 100% damage vs 75% damage when opponent is unfavourable. Liminals have like 84% vs 75% due to the need to scale the stat 20181124 22:59:31< hk238> 2. It breaks dynamic strategy and staging of attacks. With the regular alignments it's clearer when you're to group your units in preparation for attack, and both sides try to put pressure on each other so that they can't advance too fast to attackign position when it's their day time of day 20181124 23:00:01< hk238> I guess it's just two points then I forgot the 3rd somehow 20181124 23:01:02< hk238> Well I guess it's missing the detail that the favorable time of day is scattered into two islands rather than 1 continuous island. And that also makes a big difference in tactics depending on which side you're, whether you're player1 or player2. But I don't think the liminal mechanic is unplayable. 20181124 23:01:56< hk238> It's just that due to the lack of dynamic it can't function as the primary mechanic of an entire faction, due to the conditions, you can't decide when to attack or how to prepare attacking and defending. But that being said, a faction that's primarily lawful can have auxiliary liminal units 20181124 23:01:57-!- vn971 [~vasilii@2a02:a210:2203:c000:17d8:fb4:d26c:78c8] has quit [Ping timeout: 252 seconds] 20181124 23:02:00< hk238> which is already the case 20181124 23:17:45-!- Ravbot [~Ravana@wesnoth/mp-mod/ravana] has quit [Read error: Connection reset by peer] 20181124 23:18:12-!- Ravbot [~Ravana@wesnoth/mp-mod/ravana] has joined #wesnoth-umc-dev 20181124 23:21:12-!- Ravbot [~Ravana@wesnoth/mp-mod/ravana] has quit [Read error: Connection reset by peer] 20181124 23:21:35-!- Ravbot [~Ravana@wesnoth/mp-mod/ravana] has joined #wesnoth-umc-dev 20181124 23:37:44-!- Ravbot [~Ravana@wesnoth/mp-mod/ravana] has quit [Read error: Connection reset by peer] 20181124 23:38:15-!- Ravana [~Ravana@wesnoth/mp-mod/ravana] has joined #wesnoth-umc-dev 20181124 23:39:27< celticminstrel> hk238: Any evaluation of liminal on 1.14 will probably not hold much water, just FTR. 20181124 23:40:24< celticminstrel> On master (1.15.0, whenever that comes out; could be next month but no specific plans yet), liminal is a bonus during twilight, and the dunefolk base stats have been adjusted accordingly. 20181124 23:42:23< celticminstrel> It's true that this still doesn't allow the same sort of strategy as with lawful or chaotic (which I guess is pushing forward to attack during morning/1st watch, then retreating during dusk/dawn?). I mean you could push forward during dawn and retreat during morning, but... 20181124 23:42:25< hk238> right but that's just superficial, although it does reduce the need for stat scaling by a small factor 20181124 23:52:38< celticminstrel> The change is actually rather more complicated than that, but on the standard schedule it ends up essentially identical. --- Log closed Sun Nov 25 00:00:57 2018