--- Log opened Sat Dec 15 00:00:49 2018 20181215 01:20:38-!- celmin|away is now known as celticminstrel 20181215 05:19:05-!- hk238 [~kvirc@unaffiliated/hk238] has quit [Quit: KVIrc 5.0.0 Aria http://www.kvirc.net/] 20181215 06:08:23-!- celticminstrel is now known as celmin|sleep 20181215 07:55:58-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20181215 09:07:54-!- vn971 [~vasilii@ip-213-127-111-47.ip.prioritytelecom.net] has quit [Ping timeout: 244 seconds] 20181215 11:35:04<+wesdiscordbot> i think ill finally start working again on my campaign, been on a break from working on it due to being busy recently (and i still am sorta but not as much), but now ill do more sprites for the human faction in my campaign (i am reworking factions to some extent since it doesnt take place in the Wesnoth universe) 20181215 14:54:01-!- celmin|sleep is now known as celticminstrel 20181215 16:19:43-!- hk238 [~kvirc@unaffiliated/hk238] has joined #wesnoth-umc-dev 20181215 17:55:53-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 246 seconds] 20181215 21:31:32-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-umc-dev 20181215 22:21:04<+wesdiscordbot> @VYNLT ur working on a campaign too? 20181215 22:21:07<+wesdiscordbot> that's great 20181215 22:21:27<+wesdiscordbot> that means we're in the same boat 😃 20181215 22:22:10<+wesdiscordbot> also @Tycho X 😄 20181215 22:22:45<+wesdiscordbot> really? 20181215 22:22:57<+wesdiscordbot> ok, let's go on a cruise then 20181215 22:25:54<+wesdiscordbot> hey i may need some help with coding in the near future and i intend to keep my plot kinda on the DL so if some of u guys can give me a hand with that stuff, i can even return the favor by helping with story-related issues 20181215 22:26:03<+wesdiscordbot> that's sorta my forte 20181215 22:27:38<+wesdiscordbot> :thonk: 20181215 22:27:59<+wesdiscordbot> @josteph Surely you've made some mods of your own? With your knowledge and all 20181215 22:28:16<+wesdiscordbot> But yeah seems a lot of peeps are working on campaigns, that's good. 20181215 22:52:57<+wesdiscordbot> @Tycho X I have, yes. https://r.wesnoth.org/t48814 20181215 22:53:56<+wesdiscordbot> less than 100 lines of code, but it's something. 😃 20181215 22:58:14<+wesdiscordbot> @josteph u created a mod where units r invisible??? 20181215 22:58:18<+wesdiscordbot> that's awesome! 20181215 22:58:33<+wesdiscordbot> and coincidentally relevant 20181215 22:58:40<+wesdiscordbot> to a campaign i'm doing 20181215 22:58:49<+wesdiscordbot> not the one i'm working on now ... 20181215 22:58:56<+wesdiscordbot> but a future one 20181215 22:59:47<+wesdiscordbot> anyway, the idea for that particular scenario is exactly the same ... 20181215 23:00:00<+wesdiscordbot> u have to navigate a map full of unseen assassins 20181215 23:00:34<+wesdiscordbot> anyway, i'll download the mod and try it our 😃 20181215 23:00:38<+wesdiscordbot> *out 20181215 23:03:57<+wesdiscordbot> @PastaSaucey Yes, I have. I attached a replay to that thread so you can see how it works 😃 20181215 23:04:29<+wesdiscordbot> that's exactly what i downloaded just now 20181215 23:04:33<+wesdiscordbot> thanks 20181215 23:05:02<+wesdiscordbot> well, have fun 20181215 23:05:17<+wesdiscordbot> if you have any feedback it'll be more than welcome. 20181215 23:12:22<+wesdiscordbot> i have a question @josteph 20181215 23:12:41<+wesdiscordbot> when a unit becomes visible, is it visible for the rest of the scenario? 20181215 23:13:00<+wesdiscordbot> or can i become invisible once it moves away? 20181215 23:13:12<+wesdiscordbot> as implemented, it's the latter 20181215 23:13:26<+wesdiscordbot> it works exactly like playing against units with ambush or nightstalk 20181215 23:13:46<+wesdiscordbot> when you're adjacent to them, you see them until the start of their next turn 20181215 23:14:23<+wesdiscordbot> ah ok 20181215 23:14:45<+wesdiscordbot> if you want units to become visible, that can be done, too 20181215 23:14:55<+wesdiscordbot> just need some event that removes the hides ability 20181215 23:15:50<+wesdiscordbot> oh no i like it the way it is 20181215 23:16:18<+wesdiscordbot> glad to hear that 20181215 23:16:32<+wesdiscordbot> (that's the first feedback I've ever received on that addon, actually) 20181215 23:17:56<+wesdiscordbot> lol 20181215 23:18:28<+wesdiscordbot> and actually, i'm normally brutally honest to the point where i seem like a nitpicker 20181215 23:20:15<+wesdiscordbot> I see 20181215 23:20:30<+wesdiscordbot> anyway, good work 20181215 23:20:38<+wesdiscordbot> thank you very much 20181215 23:21:27<+wesdiscordbot> By the way, I've had some other ideas as well 20181215 23:21:49<+wesdiscordbot> I once tried to define a faction that's the union of all the standard MP factions 20181215 23:21:57<+wesdiscordbot> just to see what strategies that would open 20181215 23:22:32<+wesdiscordbot> (Alice recruits Elvish Archer, Bob recruits Drake Clasher, Alice recruits Dark Adept...) 20181215 23:23:56<+wesdiscordbot> like a hodgepodge of all of the units in mainline wesnoth in one faction? 20181215 23:26:58<+wesdiscordbot> just the units in the six standard MP faction, for a start 20181215 23:27:41<+wesdiscordbot> I might've added Dwarvish Scout and such, lvl1 units that seemed not to upset balance too much 20181215 23:28:01<+wesdiscordbot> and then someone adds all of ageless to it 😛 20181215 23:28:36<+wesdiscordbot> @Pentarctagon at that point, give each player x10 gold and make the "Recruit" button recruit a random unit 20181215 23:29:02<+wesdiscordbot> ah 20181215 23:29:15<+wesdiscordbot> yeah like random leader in mp games 20181215 23:31:00<+wesdiscordbot> random recruits actually sounds like it could be fun 20181215 23:31:26<+wesdiscordbot> yes 20181215 23:31:28<+wesdiscordbot> well, let's write it 20181215 23:32:00<+wesdiscordbot> I know WML can choose one random member of a list, can't it 20181215 23:32:16<+wesdiscordbot> but how would it get the list ? (of recruitable unit types) 20181215 23:33:12<+wesdiscordbot> maybe all level 1s and 0s from https://wiki.wesnoth.org/InternalActionsWML#.5Bstore_unit_type_ids.5D ? 20181215 23:34:01<+wesdiscordbot> I was thinking to write an MP mod that can be used with any faction 20181215 23:34:05<+wesdiscordbot> that'd be a huge list 20181215 23:34:14<+wesdiscordbot> so I want a way in lua to get side.allowed_recruits 20181215 23:34:15<+wesdiscordbot> ah, right 20181215 23:34:33<+wesdiscordbot> wait, but lvl 0 units? 20181215 23:34:36<+wesdiscordbot> let me check :inspect quickly 20181215 23:34:47<+wesdiscordbot> why not? 20181215 23:34:49<+wesdiscordbot> their costs are balanced 20181215 23:35:10<+wesdiscordbot> goblin spearmen, for example 20181215 23:35:27<+wesdiscordbot> yeah, side[n].recruit 20181215 23:35:36<+wesdiscordbot> is a comma separated list, so we can choose one at random from that... 20181215 23:35:45<+wesdiscordbot> Pent do you remember what the macro for choosing at random is called ? 20181215 23:36:46<+wesdiscordbot> it'd just be VARIABLE_OP, wouldn't it? with rand= instead of add or whatever 20181215 23:36:55<+wesdiscordbot> {RANDOM} 20181215 23:37:17<+wesdiscordbot> So... 20181215 23:37:43<+wesdiscordbot> prerecruit event that changes the recruitd unit's type to {RANDOM sides[$side].recruit} 20181215 23:38:54<+wesdiscordbot> hey how long until lvl 2 units costs are balanced? 20181215 23:40:15<+wesdiscordbot> depends on people proposing better costs 20181215 23:40:36<+wesdiscordbot> true 20181215 23:42:46<+wesdiscordbot> hey @josteph how good a player would u say u r? 20181215 23:43:00<+wesdiscordbot> I honestly don't know, why? 20181215 23:43:15<+wesdiscordbot> just curious 20181215 23:43:38<+wesdiscordbot> i wanted someone to review a scenario that i played in HttT ... 20181215 23:43:50<+wesdiscordbot> because i honestly don't know if i'm a good player or not 20181215 23:43:52<+wesdiscordbot> there's a thread for that 20181215 23:44:25<+wesdiscordbot> i wanted one of the more experienced players to tell me as well 20181215 23:44:33<+wesdiscordbot> oh, there is ... 20181215 23:44:34<+wesdiscordbot> right 20181215 23:45:11<+wesdiscordbot> https://forums.wesnoth.org/viewtopic.php?f=3&t=39944 20181215 23:45:13<+wesdiscordbot> it's sticky 20181215 23:46:13<+wesdiscordbot> sticky? 20181215 23:47:16<+wesdiscordbot> pinned to the top of that subforum's threads list 20181215 23:48:09<+wesdiscordbot> that's sticky??? 20181215 23:48:21<+wesdiscordbot> sorry, not familiar with those terms xd 20181215 23:50:28<+wesdiscordbot> threads that have this icon: 20181215 23:50:30<+wesdiscordbot> https://cdn.discordapp.com/attachments/442775044590927873/523648072954150912/unknown.png 20181215 23:50:45<+wesdiscordbot> anyway thanks 20181215 23:50:47<+wesdiscordbot> ahh ... 20181215 23:53:24<+wesdiscordbot> @Pentarctagon Where I am so far http://sprunge.us/4GvK7z 20181215 23:54:39<+wesdiscordbot> should probably use wml.variables["side_number"] for the side. 20181215 23:55:35<+wesdiscordbot> doesn't affect correctness though, does it? 20181215 23:55:51<+wesdiscordbot> I'd like to get it to work first, I'm sure you and gfgtdf will have a lot to fix afterwards 20181215 23:56:17<+wesdiscordbot> side_number is an automatically stored WML variable containing the current side 20181215 23:56:30<+wesdiscordbot> https://wiki.wesnoth.org/SyntaxWML#Automatically_Stored_Variables 20181215 23:57:33<+wesdiscordbot> ok, added that in a comment --- Log closed Sun Dec 16 00:00:51 2018