--- Log opened Thu Dec 20 00:00:17 2018 20181220 00:56:10< celmin|away> (What's this about SF.NET not working) 20181220 00:56:58< celmin|away> (Looks okay to me?) 20181220 01:00:04-!- celmin|away is now known as celticminstrel 20181220 01:29:10-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-umc-dev 20181220 03:50:07-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20181220 04:46:33-!- celticminstrel is now known as celmin|sleep 20181220 08:14:00-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20181220 09:11:08-!- vn971 [~vasilii@office.zivver.org] has joined #wesnoth-umc-dev 20181220 09:22:41<+wesdiscordbot> hmm 20181220 09:22:56<+wesdiscordbot> anyone remember how to create a rotating windmill? 20181220 09:23:27<+wesdiscordbot> mainline has all the frames for it, but I forget whether I'm supposed to put down the windmill terrain or some special item or something 20181220 09:27:10<+wesdiscordbot> there's [item] id=windmill image=scenery/windmill-01.png halo=scenery/windmill-[01~14].png:150 name= _ "Windmill" [/item] from core/editor/items.cfg 20181220 09:28:24<+wesdiscordbot> also the example at https://wiki.wesnoth.org/InterfaceActionsWML#.5Bitem.5D 20181220 09:44:10<+wesdiscordbot> hmm 20181220 09:44:26<+wesdiscordbot> it works, although that code seems to be out of date or something? 20181220 09:44:40<+wesdiscordbot> I had to switch it to 01~18, there's a few extra frames that aren't included in that 20181220 09:44:48<+wesdiscordbot> anyway thanks for help 😄 20181220 12:46:26<+wesdiscordbot> Does anybody know if the Nightmares of Meleon was updated to 1.14.x or not? The arcane_focus_resistance variable breaks down completely in the new version. 20181220 13:35:04-!- celmin|sleep is now known as celmin}away 20181220 13:36:28< celmin}away> Is the windmill terrain not animated? @Yumi 20181220 13:36:53< celmin}away> I think there's both an embellishment version and a village version. 20181220 17:40:36-!- vn971 [~vasilii@office.zivver.org] has quit [Quit: Leaving.] 20181220 18:04:52<+wesdiscordbot> celmin: when I tried to swap to a windmill terrain, it didn't animate it at least 20181220 18:05:08<+wesdiscordbot> perhaps it needs to be there at the start of the scenario or something, idk 20181220 18:06:19<+wesdiscordbot> AToTB S1 has an animated windmill --- Log closed Fri Dec 21 00:00:18 2018