--- Log opened Fri Jan 25 00:00:19 2019 20190125 00:36:32-!- celmin|away is now known as celticminstrel 20190125 05:10:47-!- celticminstrel is now known as celmin|sleep 20190125 13:55:17-!- celmin|sleep is now known as celmin|away 20190125 22:29:22<+wesbot_____> [wesnoth] gfgtdf closed pull request #3889: LoW S22: Single-player objectives should include Cleodil surviving (1.14...stevecotton:low_s22_objectives): https://git.io/fhrEP 20190125 22:29:23<+wesbot_____> [wesnoth] gfgtdf pushed 1 new commit to 1.14: https://git.io/fhKsA 20190125 22:29:23<+wesbot_____> wesnoth/1.14 185561c Steve Cotton: LoW S22: Single-player objectives should include Cleodil surviving ... 20190125 22:42:45<+wesbot_____> [wesnoth] Konrad22 opened issue #3890: Dark Forecast, enemies spawning on your villages don't remove that village from your control: https://git.io/fhKGx 20190125 23:42:07<+wesbot_____> [wesnoth] Konrad22 opened issue #3891: Dark Forecast, enemy units can walk on unwalkable terrain/deep water: https://git.io/fhKCk --- Log closed Sat Jan 26 00:00:21 2019