--- Log opened Thu Jan 03 00:00:42 2019 20190103 00:09:50-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20190103 00:21:02-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190103 00:22:00-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190103 00:25:12-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20190103 00:46:39< celmin|away> persistenceWML is writing a file, and does all the parsing/formatting for you under the hood. 20190103 00:49:37< celmin|away> FTR gfgtdf, load_wml currently doesn't support core macros, but I imagine you could work around that somehow, or just add support for it. 20190103 00:50:09< celmin|away> (parse_wml doesn't preprocess at all.) 20190103 00:54:39-!- celmin|away is now known as celticminstrel 20190103 00:56:07< celticminstrel> (As an example, you could deliberately include the macros folder in your WML file in order to gain access to the core macros.) 20190103 00:56:22< celticminstrel> (Since the scope for macro includes remains the same as standard WML files.) 20190103 01:04:36-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190103 01:32:56-!- irker150 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190103 01:51:18-!- gfgtdf [~Daniel@x4d0070e5.dyn.telefonica.de] has quit [Ping timeout: 245 seconds] 20190103 02:16:17-!- irker818 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190103 02:16:17< irker818> wesnoth/wesnoth:master newfrenchy83 7114174789 Fix #3811 negative value in heals abilit AppVeyor: 1/4 builds failed 20190103 02:16:17< irker818> Details vs2017/Release: https://ci.appveyor.com/project/wesnoth/wesnoth-605wt/builds/21340448 20190103 05:17:49-!- irker818 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190103 06:08:55-!- celticminstrel is now known as celmin|sleep 20190103 07:57:17-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Quit: Caught sigterm, terminating...] 20190103 07:58:07-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20190103 08:39:50-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20190103 12:45:49-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190103 12:57:01-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190103 13:03:49< Soliton> loonycyborg: https://serverfault.com/questions/205793/how-can-one-distinguish-the-host-and-the-port-in-an-ipv6-url looks like the ipv6 ip should be in brackets. maybe we should recognize that format. 20190103 13:05:13< loonycyborg> yeah, but then we probably would have to make own parser for it 20190103 13:05:28< loonycyborg> I think asio doesn't provide url parser 20190103 13:05:51< loonycyborg> honestly I'd prefer if we had gui for specifying port 20190103 13:05:59< loonycyborg> maybe I should file a bug for that 20190103 13:06:04< Soliton> detecting an opening and closing brackets doesn't sound difficult. 20190103 13:06:19< loonycyborg> it isn't but it's another possible source of bugs 20190103 13:06:53< Soliton> the gui is not the only place you can give a hostname/ip. 20190103 13:10:53< loonycyborg> also config files? 20190103 13:12:16< Soliton> i was thinking about the --server commandline option but that could be an issue as well. 20190103 13:50:00-!- celmin|sleep is now known as celmin|away 20190103 14:50:45-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20190103 14:59:03< loonycyborg> our host parsing is at multiplayer.cpp:62. It's just a matter of making it recognize [] 20190103 17:47:23-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190103 18:25:55-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20190103 18:44:43<+wesdiscordbot> Why we still have two namespaces gui and gui2, we have a folder widgets and gui/widgets, is this a relic from the transition sdl to sdl2? Also we have a folder sdl, which is a little bit confusing, because it has nothing to do with the original sdl, as i can see. I just want to get more familiar with the ui code base. 20190103 18:54:44< loonycyborg> it's relic of transition to gui2 20190103 18:54:52< loonycyborg> not related to sdl 20190103 19:31:09<+wesdiscordbot> wesnoth has two own custom gui systems you see 😛 20190103 19:40:20<+wesdiscordbot> i see 🙄 20190103 20:11:51-!- valdar [~atarocch@93.56.172.28] has joined #wesnoth-dev 20190103 21:02:37-!- gfgtdf [~Daniel@x4d080075.dyn.telefonica.de] has joined #wesnoth-dev 20190103 21:07:14<+wesdiscordbot> wow 20190103 21:07:25<+wesdiscordbot> seems I somehow managed to fix all jenkins builds again 20190103 22:07:07-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 244 seconds] 20190103 23:53:10-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] --- Log closed Fri Jan 04 00:00:43 2019