--- Log opened Thu Jan 10 00:00:34 2019 20190110 00:00:49<+wesdiscordbot> You're welcome. 20190110 01:22:35-!- irker748 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190110 01:45:46-!- celmin|away is now known as celticminstrel 20190110 01:57:19-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190110 02:21:29-!- irker499 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190110 02:21:29< irker499> wesnoth/wesnoth:master josteph e0fe47a6e2 GUI2 Canvas: Don't try to destroy a null AppVeyor: 1/4 builds failed 20190110 02:21:29< irker499> Details vs2015/Release: https://ci.appveyor.com/project/wesnoth/wesnoth-7lnpw/builds/21503811 20190110 04:38:48-!- EliDupree [~quassel@2604:a880:400:d0::9bb:2001] has joined #wesnoth-dev 20190110 04:39:39< EliDupree> Hmm, is there any way to start a networked game from the command line for testing purposes? like to start two clients and have them connect to each other 20190110 04:41:34< EliDupree> In `wesnoth -h` I notice the `--script` option - depending on how powerful that is, it could be helpful for testing 20190110 04:41:40< EliDupree> (1.14) 20190110 04:49:22< irker499> wesnoth/wesnoth:master nemaara 6ff4512fcb DiD S6: modified dialogue AppVeyor: All builds passed 20190110 05:05:00< celticminstrel> EliDupree: It's possible. See host.lua and join.lua for an example. 20190110 05:05:10< celticminstrel> They're in the repository root directory. 20190110 05:05:32< celticminstrel> Currently it only works for multiplayer games, no singleplayer support. 20190110 05:44:54-!- celticminstrel is now known as celmin|sleep 20190110 05:47:55-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20190110 06:43:25-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20190110 06:44:40-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20190110 06:54:28< irker499> wesnoth/wesnoth:master nemaara a60d7f328f DiD S6: modified dialogue AppVeyor: All builds passed 20190110 07:21:30< irker499> wesnoth/wesnoth:1.14 josteph 14c7e267c1 Add changelog for last commit AppVeyor: All builds passed 20190110 08:38:28-!- valdar [~atarocch@93.56.172.28] has quit [Remote host closed the connection] 20190110 08:47:15-!- valdar [~atarocch@93.56.172.28] has joined #wesnoth-dev 20190110 09:31:52< irker499> wesnoth/wesnoth:master nemaara 68703126a3 DiD S6: gameplay rebalance AppVeyor: vs2015/Release Failed 20190110 09:31:53< irker499> Details: https://ci.appveyor.com/project/wesnoth/wesnoth-7lnpw/builds/21514642 20190110 09:53:23< irker499> wesnoth/wesnoth:master nemaara d8b3029c42 DiD S1: dialogue revisions AppVeyor: All builds passed 20190110 10:09:42<+wesdiscordbot> @Yumi So is there some specific overarching kind of thing you're trying to fix WRT DiD text? Or is it just intended to be assorted improvements? 20190110 11:00:28< irker499> wesnoth/wesnoth:master nemaara 99acf0267c DiD S1: dialogue revisions AppVeyor: All builds passed 20190110 13:15:26< irker499> wesnoth/wesnoth:master nemaara a804fcb42d DiD S7: added dialogue AppVeyor: All builds passed 20190110 13:29:30-!- celmin|sleep is now known as celmin|away 20190110 14:26:05-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Quit: wedge009] 20190110 14:31:53< irker499> wesnoth/wesnoth:master nemaara 68703126a3 DiD S6: gameplay rebalance AppVeyor: 1/4 builds failed 20190110 14:31:54< irker499> Details vs2015/Release: https://ci.appveyor.com/project/wesnoth/wesnoth-7lnpw/builds/21514642 20190110 15:05:33-!- LovCAPONE [LovCAPONE@gateway/vpn/privateinternetaccess/lovcapone] has joined #wesnoth-dev 20190110 15:40:56<+wesdiscordbot> the latter 20190110 15:44:14<+wesdiscordbot> @zookeeper 20190110 15:44:47<+wesdiscordbot> there are also a couple things josteph said, e.g. S11 is really, really weak as a scenario 20190110 15:44:52<+wesdiscordbot> that I want to address 20190110 15:56:48< zookeeper> ok, was just curious. 20190110 16:00:46<+wesdiscordbot> do you prefer "constant battle" or "ceaseless battles" 20190110 16:00:51<+wesdiscordbot> or "endless battles" 20190110 16:16:58< zookeeper> constant seems more fitting, since they're not ceaseless and endless is a pretty big word 20190110 16:21:46<+wesdiscordbot> right, it's just a simple matter of removing the 's' in battles then 20190110 16:39:49<+wesdiscordbot> travis for macOS is still broken btw 20190110 16:39:49<+wesdiscordbot> https://travis-ci.org/wesnoth/wesnoth/builds/477513652 20190110 16:40:02<+wesdiscordbot> https://travis-ci.org/wesnoth/wesnoth/builds/477513711 20190110 17:32:04-!- irker499 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190110 17:50:59-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190110 19:32:26-!- LovCAPONE [LovCAPONE@gateway/vpn/privateinternetaccess/lovcapone] has quit [Quit: Life is like a void pointer: you never know what you're going to get...] 20190110 19:46:32< EliDupree> celmin|away: Thanks! I tried using those, but both of them gets stuck at `context.play_multiplayer({})` – it shows me the "connect to server" dialog indefinitely. If I click "connect" manually, it does then proceed with hosting a game 20190110 21:07:36< EliDupree> That's just not quite as much automation as I was hoping for, especially since I would have to click connect in both windows, and the windows start out exactly on top of each other. (And I guess I would have to use 2 separate user data directories so they don't default to competing for the same username...) 20190110 21:16:31< Ravana> --username arg 20190110 21:16:50< Ravana> if it needs manual action to connect, it should be bug 20190110 21:29:04< EliDupree> thanks for the --username tip 20190110 21:46:50<+wesdiscordbot> if you write the username in different case you can use the same account to log in 20190110 22:14:00-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 244 seconds] 20190110 22:23:58< EliDupree> sevu: wow, that's sure something 20190110 22:24:05< EliDupree> thanks for the tip 20190110 22:48:31-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190110 22:49:10-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190110 22:53:18-!- irker747 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190110 22:53:18< irker747> wesnoth/wesnoth:master nemaara 8d52f7f059 DiD S1: updated dialogue AppVeyor: All builds passed 20190110 23:10:19-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190110 23:10:40-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190110 23:30:40-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20190110 23:32:25-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20190110 23:41:37-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190110 23:50:43-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev --- Log closed Fri Jan 11 00:00:36 2019