--- Log opened Tue Jan 29 00:00:25 2019 20190129 00:08:28-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20190129 00:35:44-!- celmin|away [~celmin@unaffiliated/celticminstrel] has quit [Quit: KABOOM! It seems that I have exploded. Please wait while I reinstall the universe.] 20190129 00:36:08-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20190129 01:03:44-!- oldlaptop [~quassel@45.63.78.126] has quit [Ping timeout: 272 seconds] 20190129 01:06:49-!- oldlaptop [~quassel@45.63.78.126] has joined #wesnoth-dev 20190129 01:28:52-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190129 01:48:04-!- irker879 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190129 01:48:04< irker879> wesnoth/wesnoth:1.14 Andrius Štikonas 673b2251da Fix a typo in micro_ai simple_attack dem AppVeyor: All builds passed 20190129 01:50:57-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20190129 01:58:17-!- timotei__ [~timotei@wesnoth/developer/timotei] has quit [Read error: Connection reset by peer] 20190129 01:58:18-!- timotei_ [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20190129 02:24:02< irker879> wesnoth/wesnoth:master Sean Yeh 54680daefd Make defender's "first strike" inactive AppVeyor: vs2015/Release Failed 20190129 02:24:03< irker879> Details: https://ci.appveyor.com/project/wesnoth/wesnoth-7lnpw/builds/21956049 20190129 02:40:42-!- mattsc_ [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20190129 02:41:12-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Read error: Connection reset by peer] 20190129 02:44:47-!- mattsc_ [~mattsc@wesnoth/developer/mattsc] has quit [Ping timeout: 240 seconds] 20190129 02:46:20-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20190129 03:21:26<+wesdiscordbot> @here Can I ask a quick question here about map making? Specifically a scenario I'm working on. 20190129 03:22:33<+wesdiscordbot> Basically I just need to know how to put multiple players on the same team. 20190129 03:50:20-!- APic [apic@apic.name] has quit [Ping timeout: 250 seconds] 20190129 03:57:43-!- APic [apic@apic.name] has joined #wesnoth-dev 20190129 04:11:35<+wesdiscordbot> Just @ me if you can answer that question :) 20190129 04:34:14<+wesdiscordbot> @Konrad2 WoV has had the fixed sea serpent code, thanks for mentioning it. 20190129 05:24:12-!- irker879 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190129 05:27:26-!- celticminstrel is now known as celmin|sleep 20190129 06:49:38<+wesdiscordbot> @Derpy Dev That would go in #modding . Though for the question, it sounds like you'll need to create a scenario file and give them the same team_name in their [side]s. 20190129 06:50:02<+wesdiscordbot> I can close #3829, right= 20190129 06:50:04<+wesdiscordbot> *? 20190129 06:54:52<+wesdiscordbot> And I remember that something was done regarding #3382, but I'm not sure if the whole issue is resolved or only parts of it. And if the possibly missing parts are intentionally missing. 20190129 07:02:10<+wesdiscordbot> #3086 seems to be solved as well, can someone confirm that for me? 20190129 07:15:31<+wesdiscordbot> 3086 is resolved 20190129 07:15:46<+wesdiscordbot> [event] name=die [filter] id=Hamel [/filter] {INCIDENTAL_MUSIC sad.ogg} [role] type=Master Bowman,Royal Guard,Halberdier,Swordsman,Pikeman,Longbowman,Javelineer,Trapper,Bandit,Highwayman,Thug,Poacher,Spearman,Bowman,Peasant,Arch Mage [not] id=Tallin [/not] search_recall_list=no role=Messenger 20190129 07:15:47<+wesdiscordbot> [/role] [message] role=Messenger message= _ "Tallin, we have just received the news that the dwarvish Lord Hamel has just been slain. We are too late!" [/message] [message] speaker=Tallin message= _ "No! Without the dwarvish weapons we have no hope!" [/message] [endlevel] result=defeat [/endlevel] [/event] 20190129 07:16:35<+wesdiscordbot> #3829 should be closeable 20190129 07:16:58<+wesdiscordbot> @Konrad2 20190129 07:17:12<+wesdiscordbot> I don't know about #3382, can look tomorrow 20190129 07:24:10-!- irker445 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190129 07:24:10< irker445> wesnoth/wesnoth:master Sean Yeh 54680daefd Make defender's "first strike" inactive AppVeyor: 1/4 builds failed 20190129 07:24:10< irker445> Details vs2015/Release: https://ci.appveyor.com/project/wesnoth/wesnoth-7lnpw/builds/21956049 20190129 07:26:32<+wesdiscordbot> Thanks, will close. 20190129 08:02:12<+wesdiscordbot> @Pentarctagon Hey! Thanks for the help, I tried your suggestion and it worked! Now I just gotta work on some other parts of the map... thank you! 20190129 08:08:31-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190129 08:15:17-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190129 08:29:12<+wesdiscordbot> I need some macOS users for upcomming Mac AppStore release testing. Leave me messeage via PM please. ping @mattsc @ancestral 20190129 09:55:38-!- heirecka [~heirecka@exherbo/developer/heirecka] has quit [Read error: Connection reset by peer] 20190129 09:57:56-!- heirecka [~heirecka@exherbo/developer/heirecka] has joined #wesnoth-dev 20190129 10:02:50<+wesdiscordbot> @Yumi Regarding EI Sc1, how about adding 'Defeat all Enemy Leaders' as an alternative win condition, denying early finish bonus if win by escaping? 20190129 10:25:13-!- irker445 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190129 10:27:31< vn971> m 20190129 10:27:55< vn971> (accidental message, nevermind.) 20190129 10:39:38<+wesdiscordbot> I mistyped the issue number in the URL and still landed on one of my issues. xD 20190129 11:42:04-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20190129 13:01:05-!- celmin|sleep is now known as celmin|away 20190129 13:54:46-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: mattsc] 20190129 14:52:48<+wesdiscordbot> meh 20190129 14:53:17<+wesdiscordbot> that's the same thing as it is now, right? 20190129 16:33:50-!- LovCAPONE [LovCAPONE@gateway/vpn/privateinternetaccess/lovcapone] has joined #wesnoth-dev 20190129 17:06:31<+wesdiscordbot> @Yumi Nope. The only (shown) win condition at the end is moving Gweddry to the tunnel entrance, and I still got early finish gold for escaping. I'd like to change it so you won't get it for escaping while showing in the scenario objectives that you only get an early finish bonus for beating all enemy leaders. 20190129 17:09:14<+wesdiscordbot> if you write that in code I'll put it in :p 20190129 17:49:32-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190129 18:08:15<+wesdiscordbot> Meanie. :( 20190129 18:11:15<+wesdiscordbot> >:O 20190129 18:11:40-!- LovCAPONE [LovCAPONE@gateway/vpn/privateinternetaccess/lovcapone] has quit [Quit: Life is like a void pointer: you never know what you're going to get...] 20190129 18:16:56-!- timotei_ [~timotei@wesnoth/developer/timotei] has quit [Read error: Connection reset by peer] 20190129 18:16:59-!- timotei__ [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20190129 18:27:01-!- timotei__ [~timotei@wesnoth/developer/timotei] has quit [Read error: Connection reset by peer] 20190129 18:27:01-!- timotei_ [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20190129 18:35:40-!- timotei_ [~timotei@wesnoth/developer/timotei] has quit [Read error: Connection reset by peer] 20190129 18:35:44-!- timotei__ [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20190129 20:25:15< Soliton> loonycyborg: looks like people here https://forums.wesnoth.org/viewtopic.php?f=4&t=49186 would benefit from the ping send logic we used to have. 20190129 20:42:25< Soliton> well, i think the keep alive functionality is supposed to replace part of that. 20190129 20:43:42< Soliton> it seems on windows that sends a packet every 2 hours by default though which is fairly useless for us. 20190129 21:18:06<+wesdiscordbot> that error message is really weird 20190129 21:18:21<+wesdiscordbot> what does it have to do with semaphores 20190129 21:18:23<+wesdiscordbot> I guess 20190129 21:18:30<+wesdiscordbot> we could make clients send pings 20190129 21:18:59<+wesdiscordbot> I assume semaphores are involved in the implementation of the networking API on Windows 20190129 21:19:21< Soliton> we used to send pings from the server and you could enable a client side check for those pings. 20190129 21:19:24<+wesdiscordbot> but not sure what interval for pings 20190129 21:20:01< Soliton> that way the server would notice disconnects and the client could decide how fast or if at all to detect disconnects. 20190129 21:20:27< Soliton> we pinged every 30 seconds. 20190129 21:20:54< Soliton> and only if nothing else was sent in the meantime, i think. 20190129 21:21:17<+wesdiscordbot> does client still support pings? 20190129 21:21:41< Soliton> nope, all that code is gone. 20190129 21:22:05< Soliton> but it shouldn't be that hard to write or check the commit history. 20190129 21:22:13<+wesdiscordbot> I guess we could just reduce keepalive timeout on server to 30s too 20190129 21:22:33<+wesdiscordbot> but it might not fix it if it's windows tcp/ip stack issue 20190129 21:22:36< Soliton> if you can figure out how to do that. it's not that easy. 20190129 21:22:53< Soliton> and it doesn't help the client side anyway. 20190129 21:23:08< Soliton> for that we need application level pings. 20190129 21:47:42-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20190129 22:42:08<+wesdiscordbot> 20190129 18:41:05 warning engine: Addon version data mismatch -- not all local WML has same version of 'Invasion_from_the_Unknown' addon. 20190129 22:42:13<+wesdiscordbot> I wonder what this is supposed to mean --- Log closed Wed Jan 30 00:00:26 2019