--- Log opened Wed Jan 02 00:00:15 2019 20190102 00:06:20-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: mattsc] 20190102 00:53:50-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-umc-dev 20190102 01:03:44-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20190102 05:28:08-!- celticminstrel is now known as celmin|sleep 20190102 08:00:46-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20190102 08:18:06-!- vn971 [~vasilii@ip-213-127-111-47.ip.prioritytelecom.net] has quit [Ping timeout: 268 seconds] 20190102 08:45:43-!- vn971 [~vasilii@88.211.146.154] has joined #wesnoth-umc-dev 20190102 10:07:01<+wesdiscordbot> Is there a macro for illuminating fire and/or lighthouses? 20190102 10:07:14<+wesdiscordbot> Or do you define this manually? 20190102 11:15:39< zookeeper> there probably isn't 20190102 11:53:43<+wesdiscordbot> finally finished a faction 20190102 11:53:48<+wesdiscordbot> well, the sprites that is 20190102 12:03:41<+wesdiscordbot> Would you showing us? 20190102 12:04:48<+wesdiscordbot> *mind 20190102 12:25:39<+wesdiscordbot> not rn since im busy 20190102 12:25:53<+wesdiscordbot> i will post it here later (and after i make an advancement tree too and find some good names for the units) 20190102 12:27:44< vn971> @VYNLT: do you mean implementing the advance tree in WML, or visualizing it? 20190102 12:34:28<+wesdiscordbot> visualizing 20190102 12:34:38<+wesdiscordbot> i do visual stuff first for the most part, then i do the WML stuff 20190102 12:35:31< vn971> @VYNLT: cool.) Are you doing it with graphviz? I'd suggest to use that if you haven't made a final pick on it yet.) 20190102 12:36:01<+wesdiscordbot> uhhh i was thinking of just using paint.net to arrange the sprites and have text 20190102 12:36:04<+wesdiscordbot> whats graphviz? 20190102 12:37:52< vn971> @VYNLT: it's a tool that lets you write down nodes (units) and arrows (advances) in a text editor, and the tool will create a graph for you automatically. Taking care to minimise the number of arrow intersections along the way, if that is ever a problem. 20190102 12:38:34< vn971> Also you can play with e.g. colors or some styles of the nodes and arrows, and the whole picture is updated uniformly if you do that. 20190102 12:39:15< vn971> on the other hand it'll require learning the format and installing the tool of course, so only do that if the approach really raises interest in you.) 20190102 12:44:34<+wesdiscordbot> ooh 20190102 12:46:00< vn971> @VYNLT: example of what I've created some years ago: https://pointsgame.net/vn971/temp/deleteme-2019-02-02-imp.svg 20190102 12:46:42< vn971> labels are totally unreadable because I've created them just for myself, but the looks is something one might expect from graphviz. 20190102 12:48:39<+wesdiscordbot> k 20190102 13:44:33-!- celmin|sleep is now known as celmin|away 20190102 14:14:50<+wesdiscordbot> MP scenario idea: you can recruit trolls, the enemy has good anti-troll units, but your units are petrified when they die, so they temporarily block the hex they're on 20190102 14:34:21<+wesdiscordbot> Can you explain the temporary part? 20190102 14:50:12<+wesdiscordbot> if it's not temporary, the player could win trivially by surrounding his leader with six trolls 20190102 15:31:49<+wesdiscordbot> I mean, your explanation did not include how it is temporary. Rocks don't disappear that fast. 20190102 16:35:19<+wesdiscordbot> I haven't thought through all the details. 20190102 16:35:48<+wesdiscordbot> let's just say your units are trolls and they become petrified when they die. 20190102 16:36:21<+wesdiscordbot> maybe they petrify permanently, maybe not, whichever works best. 20190102 16:36:40<+wesdiscordbot> "petrify permanently" wouldn't work if the victory objective of the enemy side is "kill the troll leader". 20190102 16:41:28<+wesdiscordbot> just two events, first add 1 turn effect and store variable, second kills unit if they have variable, but not have effect 20190102 16:42:27<+wesdiscordbot> ? 20190102 16:56:08< Ravana> sculpt has implemented time limited petrification 20190102 17:04:40-!- vn971 [~vasilii@88.211.146.154] has quit [Quit: Leaving.] 20190102 17:13:18-!- gfgtdf [~Daniel@x4d0070e5.dyn.telefonica.de] has joined #wesnoth-umc-dev 20190102 18:33:57<+wesdiscordbot> My idea was to petrify trolls since they're supposed to turn to stone when they die. Temporary petrification is also an option.. 20190102 18:35:25<+wesdiscordbot> taking the idea further, stones that turns to trolls is, what, the ability to recruit on any mountain hex trolls? And maybe give them mountain ambush ability in such scenarios? 20190102 18:35:30<+wesdiscordbot> (just brainstorming) 20190102 20:41:52<+wesdiscordbot> Stones that turn into trolls = Trolls that were asleep/unmoving and start to move now. Unless you want to make a unit with the power to animate stones. For that you can take a look at 'Story of the Wose'. 20190102 20:48:54<+wesdiscordbot> I'm just trying to brainstorm ideas that might lead to interesting game mechanics for add-ons, but I'll take a look, thanks. Currently working through TRoW though. 20190102 20:51:02-!- gfgtdf [~Daniel@x4d0070e5.dyn.telefonica.de] has quit [Remote host closed the connection] 20190102 20:51:25-!- gfgtdf [~Daniel@x4d0070e5.dyn.telefonica.de] has joined #wesnoth-umc-dev 20190102 20:52:57<+wesdiscordbot> Sometime ago there was an idea (not here) of immortal trolls that instead of dying were petrified for x turns. 20190102 21:11:01<+wesdiscordbot> opinions on this campaign? 20190102 21:11:02<+wesdiscordbot> https://cdn.discordapp.com/attachments/442775044590927873/530130920049606657/unknown.png 20190102 21:11:03<+wesdiscordbot> it sounds promising 20190102 21:11:12<+wesdiscordbot> from the sound of it it existed before 1.14 20190102 21:11:36<+wesdiscordbot> It's fun. I liked it. 20190102 21:12:12<+wesdiscordbot> story and characters? 20190102 21:12:17<+wesdiscordbot> You are in a tavern and you are telling an old story. And you can drink between the scenarios. 20190102 21:12:32<+wesdiscordbot> The more drunk you are, the more you embellish your story. 20190102 21:12:48<+wesdiscordbot> So more op allies and enemies and fantastical units. 20190102 21:13:16<+wesdiscordbot> You can of course decide not to drink at all, so he will just tell the normal story. Less fantastical, still good. 20190102 21:14:18<+wesdiscordbot> intriguing 20190102 21:53:07<+wesdiscordbot> so, i finished my first faction (the sprites that is), keep in mind that basically everything is edited/frankensteined sprites so none of the resources used to make these sprites are mine 20190102 21:53:07<+wesdiscordbot> https://cdn.discordapp.com/attachments/442775044590927873/530141510516211712/Untitled.png 20190102 22:03:56<+wesdiscordbot> some of those hands are super small, might help to make them slightly larger 20190102 22:15:51<+wesdiscordbot> which one? 20190102 22:15:52<+wesdiscordbot> *ones 20190102 22:15:55<+wesdiscordbot> and tbh i found em fine 20190102 22:17:16<+wesdiscordbot> the hastatus line for example, those hands look small to me 20190102 22:17:26<+wesdiscordbot> not really a big deal, up to you 20190102 22:24:10<+wesdiscordbot> Signifier is taller than its advancement 20190102 22:24:13<+wesdiscordbot> love the latin 😃 20190102 22:25:22<+wesdiscordbot> yah signifier looks fancier than aquilifer to me 20190102 22:37:54-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 250 seconds] 20190102 22:42:45<+wesdiscordbot> Princeps lvl3 weapons aren't all TC'd. 20190102 22:43:47<+wesdiscordbot> Legatus crest smaller than its lvl2's 20190102 23:40:10<+wesdiscordbot> rly? i thought the Aquilifer looked better because of the armor 20190102 23:40:13<+wesdiscordbot> and the aquila 20190102 23:40:46<+wesdiscordbot> also the Legatus crest is supposed to be based off how Legates wore their crests in history 20190102 23:40:57<+wesdiscordbot> the LV2 is how Centurions (lower rank) wore them 20190102 23:45:44<+wesdiscordbot> if i recall correctly that s 20190102 23:45:46<+wesdiscordbot> *is --- Log closed Thu Jan 03 00:00:42 2019