--- Log opened Thu Jan 17 00:00:34 2019 20190117 00:20:48-!- gfgtdf [~androirc@134.76.63.8] has joined #wesnoth-umc-dev 20190117 00:34:41-!- gfgtdf [~androirc@134.76.63.8] has quit [Remote host closed the connection] 20190117 00:45:14-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-umc-dev 20190117 01:23:37-!- celmin|away [~celmin@unaffiliated/celticminstrel] has quit [Quit: KABOOM! It seems that I have exploded. Please wait while I reinstall the universe.] 20190117 01:24:00-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-umc-dev 20190117 02:40:28-!- Ravana [~Ravana@wesnoth/mp-mod/ravana] has quit [Disconnected by services] 20190117 02:40:58-!- Ravana [~Ravana@wesnoth/mp-mod/ravana] has joined #wesnoth-umc-dev 20190117 02:46:21-!- Netsplit *.net <-> *.split quits: celticminstrel 20190117 05:14:13-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20190117 05:25:20-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-umc-dev 20190117 05:25:49-!- celticminstrel is now known as celmin|sleep 20190117 06:23:58-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20190117 19:43:23-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20190117 21:18:12-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190117 21:18:18-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20190117 21:36:43-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190117 21:36:49-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20190117 21:49:06<+wesdiscordbot> https://cdn.discordapp.com/attachments/442775044590927873/535576322630746142/Screenshot_2019-01-18_at_03.43.26.png 20190117 21:50:34<+wesdiscordbot> Also, may I ask who is the current maintainer for the add-on "Nightmares of Meloen"?? 20190117 21:50:41<+wesdiscordbot> It says "various" 20190117 21:52:57<+wesdiscordbot> The last post on the forum topic was like 3 years ago and FAAB seems to be inactive 20190117 21:54:14< Ravana> why you say that it has maintainer? 20190117 21:56:08<+wesdiscordbot> I am not sure who the current one is or if there is any 'current' maintainer. Been inactive in the Wesnoth forums for like 2 years or so. 20190117 21:56:13<+wesdiscordbot> So, I am asking 20190117 21:57:29< Ravana> it was last uploaded in 2013 20190117 21:59:34< Ravana> maybe not related to error, but better to change all WML true/false to yes/no, I believe it will be converted in some cases and so behave in unexpected way 20190117 22:01:20<+wesdiscordbot> Well, the arcane focus thing got fixed, but the cursed weapon special is broken 20190117 22:01:32<+wesdiscordbot> Can 'inflict' just fine 20190117 22:02:09<+wesdiscordbot> But can't 'remove' the curse 20190117 22:02:36<+wesdiscordbot> I have a Blademaster walking around the map with 15% defence #feelsbadman 20190117 22:03:10< Ravana> you mean this curse? https://github.com/ProditorMagnus/Ageless-for-1-14/blob/master/data/EFM_data/weapon_special/hex.cfg 20190117 22:05:08<+wesdiscordbot> Yeah, with the name changed...yeah that's the one 20190117 22:05:13<+wesdiscordbot> Is it working? 20190117 22:05:40< Ravana> https://github.com/ProditorMagnus/Ageless-for-1-14/commit/edc4fc74a249e52832a6a217c0eafd1eff3c286c#diff-3bed4d1fb4d185aa87e46c5d62df5f8a 20190117 22:05:47< Ravana> I implemented it in Lua recently 20190117 22:07:25<+wesdiscordbot> LUA certainly cleaned up the code 20190117 22:07:41< Ravana> I am quite sure Lua parts of it work, not sure if WML events cover all possible cases 20190117 22:07:54<+wesdiscordbot> Lua isn't an acronym 20190117 22:10:06-!- gfgtdf [~Daniel@x4d06630d.dyn.telefonica.de] has joined #wesnoth-umc-dev 20190117 22:10:46< gfgtdf> jyklive: what was the reason for disallowing underscroes a firt chracter in tagnames https://github.com/wesnoth/wesnoth/commit/3bc36efa5898a95ce793195e24b4dee1b546c222 20190117 22:11:39<+wesdiscordbot> Gotta start learning that Lua code :| Well, as far as gameplay is concerned, the WML events have to cover just three things: applying the hex, curing it on a village hex, or curing it on unit advance. The purely WML stopped working properly ever since I ported to 1.12 20190117 22:12:08< Ravana> I tested it with normal cases 20190117 22:12:22< gfgtdf> jykive: 20190117 22:12:24< gfgtdf> ^ 20190117 22:12:26< Ravana> I think I did not test units with negative terrain def 20190117 22:12:58<+wesdiscordbot> Negative terrain defences? Is that even plausible? 20190117 22:13:11< Ravana> horses sometimes have it 20190117 22:13:22<+wesdiscordbot> on shallow water? 20190117 22:13:27< Ravana> forest 20190117 22:14:48< gfgtdf> hmm seems to ebe in the duscussion on the mentioned bugreport 20190117 22:15:01<+wesdiscordbot> No, horse-based units can go as low as 5% 20190117 22:15:08< gfgtdf> anyways it seems to hav borken addons at some point. 20190117 22:15:33< Ravana> If the defense value is negative, then the unit will be hit as though the value were positive with one difference: the number is also the best defense that the unit may have if there is more than one terrain type for the terrain the unit is on. 20190117 22:15:37<+wesdiscordbot> Heavy Infantryman with the hexed status will get a -5% on shallow water.. you can test it on that 20190117 22:16:04< Ravana> https://github.com/ProditorMagnus/Ageless-for-1-14/commit/edc4fc74a249e52832a6a217c0eafd1eff3c286c#diff-3bed4d1fb4d185aa87e46c5d62df5f8aR46 that limits to 10% 20190117 22:17:26< Ravana> so 5% stays 5%, but 15% goes to 10% 20190117 22:19:46<+wesdiscordbot> "15% goes to 10%"? line 46 said that a 90% cth is a maximum, so wouldn't that 5% cause a 95% cth? :\ 20190117 22:20:25<+wesdiscordbot> Oh, understood the 15% and 10% thing! 20190117 22:21:08< Ravana> first condition is to give 0% if unit does not know that terrain 20190117 22:21:28< Ravana> second is to give current defense, if it is lower than defined limit 20190117 22:21:52< Ravana> third is to cap it to limit if it would otherwise change too much 20190117 22:24:41< gfgtdf> jykive: i'll just file an issue 20190117 22:33:29<+wesdiscordbot> Does it cover the case of curing the hex after ending the scenario? 20190117 22:40:52<+wesdiscordbot> Nice detection there! :O An extra event might have to be added in SP scenarios when it ends which cures the hex effect. Kinda like how the dehydration effect was removed during the end of the UtBS scenario 2: Across the Harsh Sands Ageless is mostly for multiplayer, so the code doesn't seem to include a hex-cure when ending a scenario, might be troublesome for MP-campaigns. 20190117 22:58:43< Ravana> that is almost exactly what I meant by "I am quite sure Lua parts of it work, not sure if WML events cover all possible cases" 20190117 23:01:56-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 258 seconds] 20190117 23:19:30-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190117 23:19:37-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20190117 23:59:05<+wesdiscordbot> Uh 20190117 23:59:18<+wesdiscordbot> I'm trying to find this campaign called Soldier of Wesnoth on my Steam Battle for Wesnoth 20190117 23:59:21<+wesdiscordbot> But I can't find it --- Log closed Fri Jan 18 00:00:35 2019