--- Log opened Tue Jan 29 00:00:25 2019 20190129 00:08:28-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20190129 00:35:44-!- celmin|away [~celmin@unaffiliated/celticminstrel] has quit [Quit: KABOOM! It seems that I have exploded. Please wait while I reinstall the universe.] 20190129 00:36:08-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-umc-dev 20190129 01:50:57-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-umc-dev 20190129 02:40:42-!- mattsc_ [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-umc-dev 20190129 02:41:12-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Read error: Connection reset by peer] 20190129 02:44:47-!- mattsc_ [~mattsc@wesnoth/developer/mattsc] has quit [Ping timeout: 240 seconds] 20190129 02:46:20-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-umc-dev 20190129 05:27:26-!- celticminstrel is now known as celmin|sleep 20190129 09:21:48<+wesdiscordbot> Hey guys, I was hoping someone could tell me the origins of these units, as I'd love to find their Eras. I know War of the Gods, but that seems to be a compilation mod. It doesn't list where anything is from! If you know, PM me please! I believe the wormy guys are from something called "Contagion", and the knight from "Crimson Legion". I just haven't seen artwork here like this and have to find it! 20190129 09:21:49<+wesdiscordbot> https://cdn.discordapp.com/attachments/442775044590927873/539736908817760256/compixellated_contagion.png 20190129 09:21:52<+wesdiscordbot> https://cdn.discordapp.com/attachments/442775044590927873/539736925695901696/drone-demolition.png 20190129 09:21:53<+wesdiscordbot> https://cdn.discordapp.com/attachments/442775044590927873/539736930506768404/frost_flying_big_golem.png 20190129 09:21:56<+wesdiscordbot> https://cdn.discordapp.com/attachments/442775044590927873/539736942317666304/gargantuan-clam-attack-1.png 20190129 09:21:57<+wesdiscordbot> https://cdn.discordapp.com/attachments/442775044590927873/539736946298322944/ritual-elite-shooter.png 20190129 09:21:57<+wesdiscordbot> https://cdn.discordapp.com/attachments/442775044590927873/539736948357726208/steel-commander.png 20190129 09:24:39<+wesdiscordbot> that clam is creepy 20190129 09:24:48<+wesdiscordbot> lol 20190129 09:25:08<+wesdiscordbot> It has a whole animation set of walking with a tongue too. 20190129 09:26:28<+wesdiscordbot> 😬 20190129 10:12:46<+wesdiscordbot> So I've been digging and it looks like the art I posted was by ZeroVirus. If anyone knows a good way to contact him, PM me. I'm looking for the full sheets of units, guess they were never made into factions. 20190129 10:35:02<+wesdiscordbot> @Stephenfold I know that Demolition drone from AtS (although it's differently coloured). @shadowm ^ 20190129 13:01:05-!- celmin|sleep is now known as celmin|away 20190129 13:17:24<+wesdiscordbot> Thanks, I think I identified the clam from a Cuttlefish related campaign. The others I believe were literally just art created by ZeroVirus but never implemented beyond some stuff in War of the Gods. I found an old thread with dead links to the sheets that contained all the sprites, titled Flesh Contagion, Jade Alchemicals, and Crimson Legion. 20190129 13:54:46-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: mattsc] 20190129 15:09:47<+wesdiscordbot> alright, i finished the unique model for the Chaos Cardinal in IFTu 20190129 15:09:47<+wesdiscordbot> https://cdn.discordapp.com/attachments/442775044590927873/539824481347174430/chaoscardinal.png 20190129 15:16:35<+wesdiscordbot> k, i modified the gold on the book to match the rest better 20190129 15:16:35<+wesdiscordbot> https://cdn.discordapp.com/attachments/442775044590927873/539826195139919872/chaoscardinal.png 20190129 15:47:29<+wesdiscordbot> doesn't seem like zero's around too often anymore 20190129 15:48:07<+wesdiscordbot> @Stephenfold you might be able to PM him on the forum, but not sure he'll respond 20190129 15:49:02<+wesdiscordbot> that chaos cardinal looks pretty cool, I almost feel like you could make an anim where he opens the book when he makes a ranged attack 20190129 15:49:04<+wesdiscordbot> 😮 20190129 15:51:02<+wesdiscordbot> I gave it a shot, but it looks like he hasn't been active in like 2 years. Oh well, we'll see! Good thing is it's very clear he was happy with anyone using his things, so at least I can make something from them! 20190129 15:54:46<+wesdiscordbot> hmm, thing is that the Chaos Cardinal is basically a lich but purple 20190129 15:55:04<+wesdiscordbot> so the abilities would have to be based off a lich's abilities, that is if shadowm even wants to 20190129 15:55:37<+wesdiscordbot> the reason why i added the book was because i inspired this modified Ancient Lich sprite off an old concept she had for a unique Chaos Cardinal model 20190129 15:56:01<+wesdiscordbot> https://cdn.discordapp.com/attachments/442775044590927873/539516015889874994/unknown.png which she shared to me yesterday when i started working on it 20190129 15:57:03<+wesdiscordbot> he has a book on his left hand soo yea 20190129 16:01:29<+wesdiscordbot> i went for her concept, but i decided to not add the shirt so i can recolor the ribs (and shoulderpads) with gold from one of the Shaxtal units, to make him look like he's wearing armor made out of, well, whatever material the Shaxtals are made of on the outside. then, for the staff, while hers looks quite a bit different than mine, she wanted to make it look alien, so i went for a verlissh (that's what Yechnagoth's 20190129 16:01:29<+wesdiscordbot> spawns seem to be called in the IFTU files) aesthetic 20190129 16:03:56<+wesdiscordbot> now we need a special Mal Keshar sprite 😂 20190129 16:04:15<+wesdiscordbot> its easier for him tbh, going by the IFTU portrait 20190129 16:05:16<+wesdiscordbot> besides he's like the only Ancient Lich in IFTU as far as i know (since Mal Hekuba is a variation of the unit, the Chaos Cardinal class can be made into its own but with a lot of stats taken from the Ancient Lich), and probs also in ATS but correct me if im wrong since i played very little of ATS before switching to 1.14 20190129 16:06:55<+wesdiscordbot> more or less ya 20190129 18:37:57<+wesdiscordbot> @VYNLT I love it! Can you send me the name and nick you want to credited under in the campaign credits! 😄 20190129 18:39:44<+wesdiscordbot> you can credit me as VYNLT, aka my online nick 20190129 18:40:26<+wesdiscordbot> Oh also is it gonna be GNU GPL v2+ or a CC license? 20190129 18:40:54<+wesdiscordbot> Although I guess the base is GNU GPL v2 already so 20190129 18:41:00<+wesdiscordbot> (As in the mainline Lich baseframe) 20190129 18:41:12<+wesdiscordbot> well, feel free to use it however you like, heck, others can use it too if possible 20190129 18:41:35<+wesdiscordbot> just being credited on the IFTU credits for it is fine by me (and possibly other campaigns that it's used in) 20190129 18:41:58<+wesdiscordbot> Okay 💜 20190129 18:42:38<+wesdiscordbot> whenever i get animations done, i will send those as well tho dont expect them to be anytime soon since i am already working on a campaign of my own (not doing animations for it yet, but i have to do more than one sprite so yea) 20190129 18:43:05<+wesdiscordbot> Yeah I'm not worried about animations since I'm already legendarily lazy with those as it is 20190129 18:43:11<+wesdiscordbot> ah 20190129 18:43:55<+wesdiscordbot> oh, the Ancient Lich has like, 6 other sprites for its animations, that's not too much 20190129 18:44:18<+wesdiscordbot> i think ill get the animations done in a month at best i think, most likely less tho because i have a 1-week break for next week sooo ill have time for a lot 20190129 18:44:38<+wesdiscordbot> As a fun fact it was me who modernized the Ancient Lich baseframe for 1.10 and redid its animations 20190129 18:44:48<+wesdiscordbot> One of those rare occasions where I can be bothered to animate a unit 20190129 18:44:55<+wesdiscordbot> oh? well, the Ancient Lich looks good, sooo nice job 20190129 19:07:21<+wesdiscordbot> here's two simple defend animations ive done: 20190129 19:07:21<+wesdiscordbot> https://cdn.discordapp.com/attachments/442775044590927873/539884266058678305/chaos-cardinal-defend-1.png 20190129 19:07:25<+wesdiscordbot> https://cdn.discordapp.com/attachments/442775044590927873/539884283414708245/chaos-cardinal-defend-2.png 20190129 19:08:14<+wesdiscordbot> found em simple to do sooo i decided to just go ahead and see how they work 20190129 19:12:39<+wesdiscordbot> instead of using the regular Ancient Lich defense animation i thought that, since this is a high-ranking Chaos Empire member as far as i know, he should seem more...powerful, so i think that a dark void shield works a bit better for him 20190129 19:17:11<+wesdiscordbot> I have a hard policy of avoiding halo effects baked into animation frames because it makes it difficult or impossible to make changes to either the sprite or the halos later 20190129 19:18:00<+wesdiscordbot> Mainline moved away from that after version 1.2 as well, with the few units that still have halo effects in their frames being older than that 20190129 19:18:10<+wesdiscordbot> (Elvish Shyde, probably one or two more) 20190129 19:18:16<+wesdiscordbot> mk, so imma rework them to not have halo effects, then 20190129 19:18:34<+wesdiscordbot> I'm not saying no halo effects though 20190129 19:18:44<+wesdiscordbot> oh wait, you can make them seperate from the animation frame? 20190129 19:18:51<+wesdiscordbot> Most of my magical units have some kind of halo effect but the halos are separate images 20190129 19:19:07<+wesdiscordbot> The game's animation engine allows you to overlay any number of frames on top (or even behind) of the main frame 20190129 19:19:23<+wesdiscordbot> They can even be animated independently of the main frame 20190129 19:19:34<+wesdiscordbot> can you also arrange the order of the halos? like, what goes on top of the other halo? 20190129 19:19:47<+wesdiscordbot> (e.g. the faerie fire effect has like 6 looping animation frames, but most units that use it only have 3 non-looping frames) 20190129 19:19:53<+wesdiscordbot> since i want the glow of the staff to go over the dark shield since the staff is what's emitting it 20190129 19:20:53<+wesdiscordbot> It's doable since the shield is going to be the unit's halo and the glow is probably going to be a secondary frame 20190129 19:21:14<+wesdiscordbot> the glow being on the halo or on the unit itself? 20190129 19:21:21<+wesdiscordbot> On the unit 20190129 19:21:47<+wesdiscordbot> You can tell the animation engine what a frame's offset is supposed to be as well 20190129 19:21:49<+wesdiscordbot> mk, but since the halo is going to be an overlay, that will mean that it's gonna cover the glow, how about putting the glow on the halo and making sure it lines up with where the staff is? 20190129 19:22:30<+wesdiscordbot> (The whole thing is described in https://wiki.wesnoth.org/AnimationWML if you're interested in the details) 20190129 19:22:37<+wesdiscordbot> Yeah you can do that too 20190129 19:22:41<+wesdiscordbot> ah 20190129 19:22:49<+wesdiscordbot> welp, thanks for the tip 20190129 19:23:18<+wesdiscordbot> There's a few animated halos I use which have some other layer baked into them to keep the code simple 20190129 19:23:48<+wesdiscordbot> I don't remember which but there's one that's essentially got the unit's baseframe completely erased in the middle 20190129 19:23:58<+wesdiscordbot> It may be one of Elynia's 20190129 19:24:10<+wesdiscordbot> welp, my defense animation will have two frames so that will mean two halo files 20190129 19:24:37<+wesdiscordbot> sounds rather light, especially since the unit itself wont be moving during the defense anim (or do i still have to make two defense files for the unit too?) 20190129 19:25:40<+wesdiscordbot> You can make the animations however you want since I'm not too concerned about animation quality at this point 20190129 19:26:22<+wesdiscordbot> For Elynia (the only unit I animated for IftU) I tried to stick to the mainline standards, which is: 2 defense animation frames, 2-3 ranged, 3-4 melee 20190129 19:26:39<+wesdiscordbot> ah 20190129 19:26:46<+wesdiscordbot> Mainline animations are impossibly fluid these days and that's why many of the recent ones were commissioned 20190129 19:26:54<+wesdiscordbot> yeah, theyre definetly fluid 20190129 19:26:56<+wesdiscordbot> And that's also why a lot haven't been done yet 20190129 19:27:46<+wesdiscordbot> 2 defense frames might sound odd at first but the idea is that frame #1 serves as a reaction/return frame and #2 is the longest frame visible during the animation 20190129 19:28:11<+wesdiscordbot> thats actually the mindset i have for the two frames i wanna do on the Chaos Cardinal 20190129 19:28:20<+wesdiscordbot> In old times the requirement was only 1 defense frame 20190129 19:28:23<+wesdiscordbot> And 1 attack frame 20190129 19:28:28<+wesdiscordbot> mainline horseman has 12 frames for attacking 20190129 19:28:30<+wesdiscordbot> 😱 20190129 19:28:35<+wesdiscordbot> But the animations (especially for melee attacks) looked a bit robotic asa result 20190129 19:28:41<+wesdiscordbot> yeah, i assume it did have a lot seeing how fluid it was 20190129 19:28:43<+wesdiscordbot> Yeah that's one of the properly commissioned animations 20190129 19:28:52<+wesdiscordbot> it might be slightly excessive though 20190129 19:29:17<+wesdiscordbot> I think when Jetrel started commissioning those money was the least concern 😉 20190129 19:29:42<+wesdiscordbot> The only thing that bothers me are the movement animations 20190129 19:29:45<+wesdiscordbot> erm as in from an artistic standpoint they look great, it just gets a bit meh after a long time 20190129 19:29:55<+wesdiscordbot> seeing it over and over, I just want it to be done with as a player 20190129 19:29:59<+wesdiscordbot> I would never do those for my units because I usually play at 1.75x speed and therefore can't see them 20190129 19:30:09<+wesdiscordbot> They're annoying more than anything 20190129 19:30:21<+wesdiscordbot> probably something like 8 frames would look really great 20190129 19:30:38<+wesdiscordbot> And I specifically added 1.75x speed to preferences because 2x was too fast for most animations and 1x too slow 20190129 19:30:41<+wesdiscordbot> 4 maybe can be gotten by with 20190129 19:32:16<+wesdiscordbot> ooh 20190129 19:32:27<+wesdiscordbot> you reused the attack-melee-1 frame for her defend anim 20190129 19:32:38<+wesdiscordbot> elynia's I mean 20190129 19:33:01<+wesdiscordbot> for my campaign, animations wont be a big priority and a lot of the sprites will be customized in some fashion soo...there wont be next to no unit animations unless its something heavily important for the story, and animations for the other units might be added in later patches 20190129 19:33:24<+wesdiscordbot> that is, after i fix whatever bugs i'll have 20190129 19:37:09<+wesdiscordbot> Yeah I think I did 20190129 19:37:29<+wesdiscordbot> I don't remember since there are like four different versions of Elynia 20190129 19:40:36<+wesdiscordbot> four? 20190129 19:40:41<+wesdiscordbot> i assume some are in ATS? 20190129 19:41:20<+wesdiscordbot> or its scrapped versions? 20190129 19:42:03<+wesdiscordbot> Yes 20190129 19:42:13<+wesdiscordbot> 👀 20190129 19:43:34<+wesdiscordbot> It took me ages to animate her again tbh 20190129 19:43:47<+wesdiscordbot> Because her baseframe changed so many times I couldn't be bothered to redo the animations each time 20190129 19:44:29<+wesdiscordbot> I admire people who have the energy to churn out animations like pancakes but that aint' me 20190129 19:46:24<+wesdiscordbot> ah 20190129 21:37:57< Ravana> I have noticed that color names mean different colors on windows and linux 20190129 21:38:04< Ravana> I guess I should switch to hex values 20190129 21:38:18<+wesdiscordbot> Yeah, I noticed that 10 years ago 20190129 21:38:40<+wesdiscordbot> That's why I specifically told Vultraz not to use named colours in GUI2 20190129 21:48:40-!- irker351 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-umc-dev 20190129 21:48:40< irker351> project-ethea: Iris Morelle Naia:master 13802515d084 / / (5 files in 5 dirs): Migrate Chaos Cardinal from IftU with a new baseframe by VYNLT and new stats https://github.com/project-ethea/Naia/commit/13802515d08414c1a7805cfc24234b1850774db6 20190129 21:48:40< irker351> project-ethea: Iris Morelle After_the_Storm:master 0c645a326988 / / (4 files in 3 dirs): Drop Chaos Cardinal in favour of the Naia version of it https://github.com/project-ethea/After_the_Storm/commit/0c645a32698850dae4ba017ccc5ce202de2ac9fd 20190129 21:48:41-!- mode/#wesnoth-umc-dev [+v irker351] by ChanServ 20190129 21:48:41<+irker351> project-ethea: Iris Morelle Invasion_from_the_Unknown:master 3581a87079e3 / about.cfg changelog units/undead/Chaos_Cardinal.cfg: Drop Chaos Cardinal in favour of the Naia version of it https://github.com/project-ethea/Invasion_from_the_Unknown/commit/3581a87079e35d82c839f1a6e9315dee7f1797d9 20190129 21:52:13<+irker351> project-ethea: Iris Morelle Naia:master 8db411d4624c / units/undead/Chaos_Cardinal.cfg: Reword a spoilerific bit in Mal Hekuba's description https://github.com/project-ethea/Naia/commit/8db411d4624c9229bc725fbe596f5e86e2fe5c8e 20190129 21:56:13<+wesdiscordbot> https://cdn.discordapp.com/attachments/442775044590927873/539926765557121024/unknown.png 20190129 21:56:44<+wesdiscordbot> I think this is fair given exactly what the plague result is :> --- Log closed Wed Jan 30 00:00:26 2019