--- Log opened Sun Jan 20 00:00:37 2019 20190120 00:10:32-!- Soo_Slow [~Soo_Slow@pppoe.178-66-206-194.dynamic.avangarddsl.ru] has joined #wesnoth 20190120 00:14:39<+wesdiscordbot> mechanical tiger 20190120 00:14:49<+wesdiscordbot> Done 20190120 00:14:52<+wesdiscordbot> Played General of Wesnoth 20190120 00:14:57<+wesdiscordbot> very sad 20190120 00:15:06<+wesdiscordbot> Bittersweet ending but so satisfying 20190120 00:24:37-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190120 00:24:43-!- janebot_ [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190120 00:24:43-!- janebot_ is now known as janebot 20190120 00:48:38-!- Soo_Slow [~Soo_Slow@pppoe.178-66-206-194.dynamic.avangarddsl.ru] has quit [Remote host closed the connection] 20190120 00:56:33<+wesdiscordbot> Warhammer dudes vanquished 20190120 00:56:38<+wesdiscordbot> Cyberbro killed 20190120 00:57:06<+wesdiscordbot> But God were the last missions long 20190120 00:58:10<+wesdiscordbot> @shadowm Have you thought about reclassifying the last mission's parts as several independent missions? Sure, this is cave exploration, so it is meant to be long, but it does practically play as several missions. 20190120 01:01:15<+wesdiscordbot> Also, do you accept feedback on story and dialogue? 20190120 01:08:42<+wesdiscordbot> cyberbro? 20190120 01:09:16<+wesdiscordbot> i assume you mean Argan (or whatever his name was) 20190120 01:09:35<+wesdiscordbot> I use nicknames so as not to spoil the story 20190120 01:09:39<+wesdiscordbot> oh 20190120 01:16:36-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190120 01:16:42-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190120 01:38:33<+wesdiscordbot> They are multiple different scenarios though 20190120 01:45:25-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has quit [Remote host closed the connection] 20190120 02:11:10-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190120 02:11:16-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190120 02:52:37-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20190120 02:57:37-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190120 02:57:43-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190120 03:17:43-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20190120 04:50:40-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190120 04:50:44<+wesdiscordbot> hey, i know this might be a random time to do this but i'd like to thank the wesnoth tean for all their progress and work for Wesnoth in the past year, even though I haven't played it much, it's still amazing to me and I'm very impressed, and I hope this game and its community will continue to grow and flourish 20190120 04:50:46-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190120 04:55:48-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190120 04:55:56-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190120 06:01:29-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190120 06:01:35-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190120 07:29:08-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20190120 08:20:03-!- Ravana [~Ravana@wesnoth/mp-mod/ravana] has quit [Ping timeout: 245 seconds] 20190120 08:48:30-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has joined #wesnoth 20190120 10:32:51-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20190120 12:12:22<+wesdiscordbot> @shadowm I mean, they are considered to be parts of the same episode 20190120 13:21:23-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20190120 13:34:06-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20190120 14:10:53-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190120 14:10:59-!- janebot_ [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190120 14:10:59-!- janebot_ is now known as janebot 20190120 14:25:53-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190120 14:25:54-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20190120 14:25:59-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190120 15:23:39-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20190120 15:28:58-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190120 15:29:04-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190120 15:41:30<+wesdiscordbot> I am currently on The Grey Woods scenario of Liberty. 20190120 15:47:25<+wesdiscordbot> Ah, I suggest travelling southwards and let the AI go eastwards, then you'll probably know where to go from there 20190120 15:47:43<+wesdiscordbot> But then again, every player plays differently 20190120 15:48:02<+wesdiscordbot> I am on turn 31 already, both minions are dead, now I’m having difficulties with the lich himself. 20190120 15:48:18<+wesdiscordbot> Oh, do you have any Highwaymen? 20190120 15:48:48<+wesdiscordbot> No, and the only Bandit that isn’t my leader unit has been killed by one of the minions. 20190120 15:48:55<+wesdiscordbot> Oh 20190120 15:49:06<+wesdiscordbot> IIRC, you can recruit 3 units 20190120 15:49:19<+wesdiscordbot> There's the poacher, he doesn't do anythin' useful in this scenario 20190120 15:49:35<+wesdiscordbot> Then there's the thugs, they're the best here, then footpads second 20190120 15:49:38<+wesdiscordbot> Yes, I already have more advanced bowmen. 20190120 15:49:49<+wesdiscordbot> Thugs are slow... 20190120 15:49:58<+wesdiscordbot> They are, but they do more damage here 20190120 15:50:15<+wesdiscordbot> You're dealin' with undead, which are resistant to blade, pierce and cold 20190120 15:50:28<+wesdiscordbot> They're weak to fire, arcane and impact. 20190120 15:50:46<+wesdiscordbot> And Impact is the most practical attack type, yes, I know. 20190120 15:50:47<+wesdiscordbot> IIRC, they're most resistant to pierce, which comes from the poacher 20190120 15:50:49<+wesdiscordbot> Yeah 20190120 15:51:16<+wesdiscordbot> Thugs are slow but they'll win this for you 20190120 15:51:34<+wesdiscordbot> I can't deal with a slow-attack that the footpad line requires here 20190120 15:52:14<+wesdiscordbot> I'm more of a direct attack person, charge ahead with your best units, and hold defensive positions when they're weakened 20190120 16:03:33<+wesdiscordbot> Level complete. 20190120 16:03:45<+wesdiscordbot> I mean, the lich is dead. 20190120 16:06:29<+wesdiscordbot> The Hunters. 20190120 16:19:15-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20190120 16:23:41<+wesdiscordbot> And the last scenario, Glory. 20190120 16:25:46<+wesdiscordbot> That’s going to be something awful. 20190120 16:50:51<+wesdiscordbot> Halstead has been destroyed. 20190120 16:58:38-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20190120 17:12:33-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190120 17:12:39-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190120 17:17:41-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190120 17:17:47-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190120 17:22:48-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190120 17:22:54-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190120 17:50:02<+wesdiscordbot> @BabylonAS Depends, pierce is useful when you have to deal with fast units 20190120 17:50:08<+wesdiscordbot> They're usually vulnerable to piercing weapons 20190120 17:50:14<+wesdiscordbot> Drakes, horsemen, wolf riders, etc 20190120 17:57:36-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190120 17:57:42-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190120 18:02:43-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190120 18:02:49-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190120 18:13:40<+wesdiscordbot> So if the Dunefolk are based on the historical Abbasid Caliphate, it must be an important trade hub, but with whom are they trading tho 20190120 18:16:30<+wesdiscordbot> Quenoth elves probably? 20190120 18:16:36<+wesdiscordbot> i mean both seem to be in the desert 20190120 18:16:44<+wesdiscordbot> Wait, when did the Dunefolk come to be 20190120 18:19:45<+wesdiscordbot> Long before the Quenoth elves even existed 20190120 18:19:56<+wesdiscordbot> i.e. during the mainline epoch 20190120 18:20:52<+wesdiscordbot> wait, even before quenoth? 20190120 18:20:54<+wesdiscordbot> damn 20190120 18:20:58<+wesdiscordbot> to me they seemed rather recent tbh 20190120 18:22:46<+wesdiscordbot> I don't know why some people seem to be under that impression given that every attempt to set a backstory for them involves TRoW 20190120 18:23:23<+wesdiscordbot> As well as the Great Continent as we know it during the mainline epoch 20190120 19:12:11-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190120 19:12:17-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190120 19:17:18-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190120 19:17:24-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190120 19:18:19-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has quit [Remote host closed the connection] 20190120 19:33:44-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190120 19:33:50-!- janebot_ [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190120 19:33:50-!- janebot_ is now known as janebot 20190120 19:34:37<+wesdiscordbot> Well, we know they're in between the Dwarves' arrival and TRoW, because from what I remember from the race descriptions, it was Elves first, then Trolls, then Dwarves. 20190120 19:35:13<+wesdiscordbot> but by the time of Haldric I's arrival to Irdya, there's already Saurians, Nagas, and a Dragon, at the least. 20190120 19:35:26<+wesdiscordbot> and it's likely been centuries since the Dwarves' arrival. 20190120 19:40:12< celticminstrel> Quenoth are in After the Fall era, Dunefolk are in Default era. 20190120 19:40:19<+wesdiscordbot> Yeah 20190120 19:40:21< celticminstrel> So they can't really trade with each other. 20190120 19:40:46< celticminstrel> I mean, maybe the Dunefulk did survive the fall, but... they were already in a desert so they most likely suffered even more than Wesnoth from that. 20190120 19:41:02-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has joined #wesnoth 20190120 19:41:27<+wesdiscordbot> But some of each of the races [except for drakes, I guess, don't remember any] survived wesnoth fallout[joking there] up to UtBS, so I'm guessing at least some dunesfolk lived 20190120 19:42:14<+wesdiscordbot> Granted, it would be a very big punch to the Dunesfolk, it's like taking them from the Mojave and throwing them in the Sahara 20190120 19:43:05< celticminstrel> Heh. 20190120 19:43:11< celticminstrel> Where was the Mojave again? 20190120 19:43:27<+wesdiscordbot> the Mojave Desert is in Nevada 20190120 19:43:32<+wesdiscordbot> I think 20190120 19:43:54<+wesdiscordbot> It's a pretty dry desert, but it's nowhere near as big or possibly even as harsh as the Sahara 20190120 19:44:02< celticminstrel> As for who the Dunefolk trade with, probably dwarves (different from those of the Knalgan Alliance) and nagas, maybe also trolls and drakes. 20190120 19:44:23<+wesdiscordbot> Hm 20190120 19:44:28< zookeeper> (unless haldric was an alien, he never arrived on irdya) 20190120 19:44:41<+wesdiscordbot> they are still at least partially nomads, so they could've just followed the less extreme deserts. 20190120 19:44:49<+wesdiscordbot> If I recall correctly, the elves and the dwarves were surprised by Haldric. Did they know what a human is? 20190120 19:44:56<+wesdiscordbot> Well, they did 20190120 19:45:02< zookeeper> yes, they had seem humans before. 20190120 19:45:10<+wesdiscordbot> the horse-king-white-hair-guy's son traded with them 20190120 19:45:10< celticminstrel> Had they? 20190120 19:45:20< celticminstrel> ??? 20190120 19:45:22<+wesdiscordbot> before Haldric arrived 20190120 19:45:28<+wesdiscordbot> LORE FIGHT 20190120 19:45:32<+wesdiscordbot> I forgot his name, but he's king of Southbay 20190120 19:46:07<+wesdiscordbot> here, I'll pull up some of the campaign dialogue on it 20190120 19:47:25<+wesdiscordbot> waiting for the dang page to load 20190120 19:47:52<+wesdiscordbot> https://cdn.discordapp.com/attachments/231976805987385345/536632970925047808/AcVa99UXjK4FAAAAAElFTkSuQmCC.png 20190120 19:48:18<+wesdiscordbot> so yes, they did meet humans before Haldric I 20190120 19:50:22<+wesdiscordbot> https://cdn.discordapp.com/attachments/231976805987385345/536633602964717568/CVI9vnpqjN4AAAAASUVORK5CYII.png 20190120 19:50:39<+wesdiscordbot> Then there's that, spoken by the leaders you meet first on the continent 20190120 19:50:45<+wesdiscordbot> apologies if i come off rude 20190120 19:51:38< zookeeper> using screenshots instead of pasting text is more odd than rude 20190120 19:52:41<+wesdiscordbot> Poor innocent zookeeper 20190120 19:53:28<+wesdiscordbot> well, apologies if i was agressive at all then 20190120 19:53:33<+wesdiscordbot> *aggresive 20190120 19:53:43<+wesdiscordbot> **aggressive 20190120 19:53:48<+wesdiscordbot> 😛 20190120 19:53:50<+wesdiscordbot> or however you spell it, i'm tired 20190120 19:55:54<+wesdiscordbot> if Elves and Dwarves had met Dunesfolk before the Islefolk, then I think they'd have a good idea of what a human is like 20190120 19:56:08<+wesdiscordbot> but I'm unsure if they had 20190120 19:56:41<+wesdiscordbot> after all, humans are most similar to dunesfolk, then elves, then dwarves 20190120 19:57:02<+wesdiscordbot> is there any non-animal race which isn't partially humanoid in Wesnoth? 20190120 19:57:24<+wesdiscordbot> There's two issues here 20190120 19:58:19<+wesdiscordbot> One is assuming that mainline campaign prose and storylines are sacred and not subject to change (news flash: they are not and they have changed before to accomodate general storyline changes) 20190120 19:58:51<+wesdiscordbot> (Corollary: if we decide that the Great Continent natives have met the Dunefolk before, anything said in TRoW can be changed to reflect that) 20190120 19:59:04<+wesdiscordbot> True, I didn't consider that 20190120 19:59:30<+wesdiscordbot> Second is assuming that they need to have met the Dunefolk before the Wesfolk and Islefolk arrived 20190120 19:59:44<+wesdiscordbot> We could actually add that line to establish continuity 20190120 19:59:53<+wesdiscordbot> "Oooh, these guys are like the Dunefolk, but paler." 20190120 20:00:26< zookeeper> which wouldn't really work from a narrative perspective at all 20190120 20:00:31<+wesdiscordbot> Someone (zookeeper?) even proposed that they might have independently made their way to the Great Continent before and might come from the Old Continent 20190120 20:00:39<+wesdiscordbot> *after not before 20190120 20:00:46<+wesdiscordbot> Yeah, through a land bridge, right? 20190120 20:00:47<+wesdiscordbot> Did the Old Continent have deserts? 20190120 20:01:18<+wesdiscordbot> Nobody knows what the Old Continent is like beyond "it had a lot of orcs and they drove the Wesfolk to the Green Isle" 20190120 20:01:23<+wesdiscordbot> IIRC, we don't have any canon on its geography, just that it's mentioned by the Wesfolk 20190120 20:01:53<+wesdiscordbot> So it could be anywhere from all deserty to all swamy or it could be a mix 20190120 20:02:12<+wesdiscordbot> Random idea: we turn all Wesfolk into Dunefolk and tRoW becomes a Dunefolk campaign 20190120 20:02:21<+wesdiscordbot> evil laugh 20190120 20:02:29<+wesdiscordbot> 🙄 20190120 20:02:36< zookeeper> lots of monsters, orcs, and generally a nasty place not easy to keep your civilization going in. that's pretty much the canon information we have. 20190120 20:03:12<+wesdiscordbot> The Old Continent is one of those things that several people in the dev team have refused to elaborate on because they feel it's easier to leave it as a playground for UMC creators to work with 20190120 20:03:34<+wesdiscordbot> Which is an undeniably good idea from a software development perspective 20190120 20:03:44<+wesdiscordbot> And an undeniably terrible idea from a game development perspective 20190120 20:04:10<+wesdiscordbot> Why? 20190120 20:04:19<+wesdiscordbot> It's similar to the Missing Primarchs in Warhammer 40,000 20190120 20:04:22<+wesdiscordbot> Because it means that there's always these holes 20190120 20:04:24<+wesdiscordbot> er 20190120 20:04:41<+wesdiscordbot> A lore hole left in the game for players to speculate and show their creativity 20190120 20:04:42<+wesdiscordbot> What's the missing primarchs in warhammer? 20190120 20:04:57<+wesdiscordbot> Because it means there'll always be gaps in people's collective knowledge of Irdya that everyone will fill in their own fashion 20190120 20:05:04<+wesdiscordbot> i've heard the name 'Warhammer' for a game before but I really don't know what the game itself is 20190120 20:05:21<+wesdiscordbot> And players who take UMC lore as headcanon will constantly find themselves at odds with other UMC that decides that something should be otherwise 20190120 20:05:30<+wesdiscordbot> @Not Hamel Basically, in Warhammer 40000 you have these supersoldiers called Space Marines, some of them are good, some are evil 20190120 20:05:33<+wesdiscordbot> (See also: the multiple after the Fall timelines) 20190120 20:06:39<+wesdiscordbot> Space Marines are created by altering normal human teenagers using genetic engineering, and this genetic engineering requires the "gene-seed" of one of the Primarchs, godlike transhuman founders of the human empire called the Impeirum 20190120 20:07:02<+wesdiscordbot> sounds like the fraction of lore of Halo I know from the intro of Halo 4 20190120 20:07:07<+wesdiscordbot> brb, dinner. 20190120 20:07:08<+wesdiscordbot> One of the concerns I've always had about mainlining IftU is that people from in and outside the development team will decide it's the worst thing that's ever happened to the game because it'll instantly make one of the possible timelines canon at the expense of the rest 20190120 20:07:10<+wesdiscordbot> Yeah Spartans are similar 20190120 20:07:12<+wesdiscordbot> *lunch 20190120 20:08:06<+wesdiscordbot> Not to mention it also comes with some cosmological baggage that the devs have decided before they don't want in mainline 20190120 20:14:50<+wesdiscordbot> @Not Hamel Anyway, so by being turned into a Space Marine, you acquire the traits and power of your respective Primarch, and all Space Marine Chapters can trace their origins to one of them. For example, the Primarch Roboute Guilliman was a good strategist and governor, so those Space Marines who have his gene-seed are more well-organised and are good at planning Some Primarchs are good, while some became evil; normally, 20190120 20:14:51<+wesdiscordbot> good Space Marines come from good Primarchs and bad Space Marines from bad ones, but there are exceptions 20190120 20:16:45<+wesdiscordbot> So the problem here is that there is a finite number of Primarchs in the lore, so if you want to create your own Space Marine Chapter (which is what the tabletop game, and many video games based on the universe, encourage you to do), you only have so many personalities to work with 20190120 20:19:27<+wesdiscordbot> Games Workshop's solution to that was simple: they added two "missing" Primarchs, whose biographies were for some reason removed from in-universe documents. That way, the players can invent backstories for them and give their Space Marines the origins and traits they want 20190120 20:22:04<+wesdiscordbot> The same idea works here. Wesnoth, much like Warhammer, is designed in such a way so that users can come up with their own individual lore, so there should not be too many restrictions on the universe 20190120 20:23:02<+wesdiscordbot> https://1d4chan.org/wiki/Your_Dudes 20190120 20:27:29<+wesdiscordbot> Oh, interesting 20190120 20:28:26<+wesdiscordbot> I'm like the exact opposite with lore, sorta 20190120 20:28:57<+wesdiscordbot> I have an exact and precise lore for some of work-in-progress chronicles, which i should probably loosen up 20190120 20:29:26<+wesdiscordbot> I regrettably haven't left much room for theories, even sciencing the crap out of how my magic system works 20190120 20:35:13<+wesdiscordbot> I think magic needs to be a little mysterious 20190120 20:38:32<+wesdiscordbot> I think Avatar and Harry Potter handled it pretty well. The magic has rules, but it is still retains the air of mystery 20190120 20:39:14<+wesdiscordbot> The only thing we very softly established about ours as far as I remember is that magic users are essentially a medium to channel an external source of magic (notice the mages' ranged attack animations) rather than the real source of it, and that each race essentially has their own magic system, with faerie/elvish magic being particularly special/otherwordly compared to the rest 20190120 20:40:49<+wesdiscordbot> I once thought about making a campaign that delves into orcish magic 20190120 20:41:14<+wesdiscordbot> You know we often use the term shamanism but I think we rarely delve into what shamans really do 20190120 20:42:41<+wesdiscordbot> Thankfully I'm from Russia, which is where shamanism comes from, so I have a lot of sources to work with 20190120 21:00:23<+wesdiscordbot> I mean, I got this entire system with a dominant/recessive trait that determines if you have a certain thing at birth, which determines if you can be a Mage/Mancer via other science stuff 20190120 21:00:51<+wesdiscordbot> and there's also other science stuff which determines what type of mage/mancer you are 20190120 21:01:28<+wesdiscordbot> [it's either 'sorcerer', 'mage', 'mancer', 'warlock' or 'oracle' depending on what culture you're referencing] 20190120 21:02:27<+wesdiscordbot> and then i got other sciency stuff for other parts of magic 20190120 21:02:40<+wesdiscordbot> shiznoodle i just realized a hole in my magic sciencing 20190120 21:04:39<+wesdiscordbot> @Rio Sempre yeah, i should probably make it more mysterious tho 20190120 21:10:13< zookeeper> as a vague guess, i'd imagine that the more detailed and sciency you make your magic system, the more plotholes you'll tend to end up having. 20190120 21:12:04< zookeeper> or, rather, it should at least make it much harder to write a story since you have to pre-empt "well why don't they use magic" questions everywhere... unless the magic system has some kind of very high limiting cost built-in, perhaps? 20190120 21:20:52<+wesdiscordbot> well, there is somewhat of a limiting, and some cultural aspects 20190120 21:21:28<+wesdiscordbot> like in one of the countries, they're further away from magic because basically the king's son was murdered by a mage, the king got upset and banned all mages 20190120 21:21:48<+wesdiscordbot> i swear it makes more sense if you look at the king's history and how he got there 20190120 21:25:14-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20190120 21:50:40-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190120 21:50:46-!- janebot_ [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190120 21:50:46-!- janebot_ is now known as janebot 20190120 21:55:47-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190120 21:55:53-!- janebot_ [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190120 21:55:53-!- janebot_ is now known as janebot 20190120 22:06:02-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20190120 22:13:36-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190120 22:13:42-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190120 22:35:46-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190120 22:35:52-!- janebot_ [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190120 22:35:52-!- janebot_ is now known as janebot 20190120 22:55:03-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20190120 23:21:56-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 250 seconds] 20190120 23:38:47-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190120 23:38:53-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190120 23:46:20-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190120 23:46:26-!- janebot_ [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190120 23:46:26-!- janebot_ is now known as janebot 20190120 23:51:59-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has quit [Remote host closed the connection] --- Log closed Mon Jan 21 00:00:04 2019