--- Log opened Mon Jan 21 00:00:04 2019 --- Day changed Mon Jan 21 2019 20190121 00:00:04-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20190121 01:02:16-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190121 01:02:22-!- janebot_ [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190121 01:02:22-!- janebot_ is now known as janebot 20190121 02:12:04<+wesdiscordbot> picture of me trying to do alt tab after opening a unit description in Wesnoth 20190121 02:12:04<+wesdiscordbot> https://cdn.discordapp.com/attachments/231976805987385345/536729659589525513/unknown.png 20190121 02:13:03<+wesdiscordbot> guys I know that 3d graphics rendering uses the GPU , so this may not be the best comparison, but I have no problem running Warcraft 3 and other apps simultaneously. Why is Wesnoth so resource intensive? 20190121 02:18:47<+wesdiscordbot> especially when trying to open menus 20190121 02:19:48<+wesdiscordbot> Because of its weird CPU-based rendering architecture 20190121 02:22:14<+wesdiscordbot> it's colder than Siberia and I have to run a fan 20190121 02:22:34<+wesdiscordbot> now I understand why 20190121 02:39:27-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190121 02:39:33-!- janebot_ [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190121 02:39:33-!- janebot_ is now known as janebot 20190121 04:00:03-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190121 04:00:09-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190121 04:11:09<+wesdiscordbot> The rendering architecture isn't really that "weird", just outdated. Software rendering used to be the norm in 2D games up until early 2010s. 20190121 04:12:14<+wesdiscordbot> It is weird in the current context 20190121 04:12:38<+wesdiscordbot> I know all this since I was already around back then 🙄 20190121 04:34:13-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190121 04:34:19-!- janebot_ [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190121 04:34:19-!- janebot_ is now known as janebot 20190121 05:11:05<+wesdiscordbot> i was alarmed when one time someone told me they were on the internet longer than i have been alive!! 20190121 05:11:13<+wesdiscordbot> and ive been on the internet ever since i was 2 20190121 05:18:40<+wesdiscordbot> If I recall correctly, there was an attempt to rewrite the rendering engine to use the GPU, and it failed. 20190121 05:18:57<+wesdiscordbot> Yes, that's correct. 20190121 05:18:57<+wesdiscordbot> There's been 3 so far 20190121 05:39:57-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190121 05:40:03-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190121 05:50:18-!- celticminstrel is now known as celmin|sleep 20190121 06:54:07-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190121 06:54:13-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190121 07:13:50-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190121 07:13:56-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190121 07:29:10-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20190121 08:24:44-!- DasBrain [~Johannes1@unaffiliated/johannes13] has joined #wesnoth 20190121 08:25:03-!- DasBrain [~Johannes1@unaffiliated/johannes13] has quit [Read error: Connection reset by peer] 20190121 08:33:45-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has joined #wesnoth 20190121 08:41:14-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190121 08:41:20-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190121 08:42:30-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20190121 09:04:34-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20190121 10:31:25-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190121 10:31:31-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190121 11:19:46-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has quit [Remote host closed the connection] 20190121 12:04:11<+wesdiscordbot> Any reasons why it failed? Not enough time, too complex or other things? 20190121 12:28:30<+wesdiscordbot> The latest rewrite mainly suffered from not focusing enough on stability. When the changes caused bugs (inevitable for an undertaking this large), the programmer working on it couldn't figure out the causes and just left the bugs there. Worse, he continued to make more changes when the game was already in a broken state. Over time, the branch got just unsalvageable. There are too many bugs, and it's essentially impossible to 20190121 12:28:30<+wesdiscordbot> figure out where they originated . Especially since many of them were made when the game was broken in other areas: if you tried to find the regressing commit, you'd just find "it was broken somewhere during those few dozen commits, but it's impossible to narrow it down further because this feature can't be tested during that timeframe due to other bugs" So, in summary, I'd say that it's a combination of "too complex" and "poor 20190121 12:28:31<+wesdiscordbot> development practices". 20190121 12:57:33-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190121 12:57:39-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190121 13:24:56-!- celmin|sleep is now known as celmin|away 20190121 13:29:56-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190121 13:30:02-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190121 13:47:52<+wesdiscordbot> Yeah 20190121 13:47:58<+wesdiscordbot> I never said anything about it because it doesn't really bother me 20190121 13:48:10<+wesdiscordbot> But it does feel like the latest version runs a bit slower 20190121 13:48:12<+wesdiscordbot> Than the previous one 20190121 13:48:19<+wesdiscordbot> WHich I had to use to play Soldier of Wesnoth 20190121 13:49:52<+wesdiscordbot> I'd almost pin it because it's the Steam version I use now, the latest version 20190121 13:49:53<+wesdiscordbot> But it can't be that 20190121 13:50:05<+wesdiscordbot> I think the main cause for the slowness is animated water. It significantly increases the number of hexes which need to be updated in the screen. 20190121 13:50:19<+wesdiscordbot> oh was that added in the latest version? 20190121 13:50:42<+wesdiscordbot> I myself made some quite significant improvements and optimizations to the rendering engine for 1.14.0. The engine itself is more efficient than in 1.12. 20190121 13:50:59<+wesdiscordbot> Hm 20190121 13:51:04<+wesdiscordbot> I'm not saying it was optimized badly 20190121 13:51:07<+wesdiscordbot> My pc is 20190121 13:51:10<+wesdiscordbot> a VERY outdated brick 20190121 13:51:25<+wesdiscordbot> So the animated waters probably just fucked it sideways 20190121 13:52:30<+wesdiscordbot> Yeah. The software rendering pipeline (unlike modern hardware rendering) cares about how much is happening in the screen, and therefore animations have a significant performance penalty. 20190121 13:55:32<+wesdiscordbot> .. 20190121 13:55:40<+wesdiscordbot> How did disabling animated waters make a cave level run smoother 20190121 13:55:46<+wesdiscordbot> My mind collapses 20190121 14:12:24-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190121 14:12:30-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190121 14:30:40<+wesdiscordbot> Underwater rivers? 20190121 14:31:51< zookeeper> or lots of lava (it counts as water for purposes of that setting) 20190121 14:32:20<+wesdiscordbot> What does 'animate map' do? (Ignoring the animated water.) 20190121 14:33:03< zookeeper> sets all terrain animations on/off. water, windmills, campfires, etc. 20190121 14:33:19< zookeeper> probably village flags too 20190121 17:28:21-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190121 17:28:27-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190121 17:39:41-!- Ravana [~Ravana@wesnoth/mp-mod/ravana] has joined #wesnoth 20190121 17:44:41-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190121 17:44:47-!- janebot_ [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190121 17:44:47-!- janebot_ is now known as janebot 20190121 17:46:11-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20190121 18:01:43-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20190121 18:14:04<+wesdiscordbot> Somehow Ghosts win 20190121 18:14:06<+wesdiscordbot> Trols vs Ghosts 20190121 18:14:24<+wesdiscordbot> I blocked off an entire map full of fucking Trolls with just Spectres 20190121 18:14:33<+wesdiscordbot> and I got like 3-4 AMLAs for each one of them 20190121 18:19:35-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190121 18:19:41-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190121 18:29:33< Soliton> well, most trolls just have melee, a weakness to arcane and are easy to hit... 20190121 19:00:56<+wesdiscordbot> But they do have regen, which makes them harder to defeat than other tanks, such as the HI. 20190121 19:21:15-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190121 19:21:21-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190121 19:28:45-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190121 19:28:51-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190121 19:32:19<+wesdiscordbot> >Have gone through most of the campaign with a force made out of spirits 20190121 19:32:30<+wesdiscordbot> >Suddenly they all turn against me and kill the forces I had left 20190121 19:32:46<+wesdiscordbot> >No spirits, no liches, only a Draug and a Banebow 20190121 19:32:48<+wesdiscordbot> Oh god why 20190121 19:33:38<+wesdiscordbot> Oh no 20190121 19:35:16<+wesdiscordbot> >Have to do Giant siege on three orcish leaders 20190121 19:35:33<+wesdiscordbot> https://cdn.discordapp.com/attachments/231976805987385345/536992265495904266/Suffer.png 20190121 19:40:28-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20190121 19:43:44<+wesdiscordbot> What campaign are you playing? 20190121 19:43:59<+wesdiscordbot> I don't remember this one. 😦 20190121 19:45:23<+wesdiscordbot> Home of the Undead? 😦 20190121 19:45:38<+wesdiscordbot> :thonk: @Smiley J. Pajamas 20190121 19:49:51-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20190121 19:52:00<+wesdiscordbot> Birth of a Lich 20190121 19:52:07<+wesdiscordbot> The Malifor campaign 20190121 20:20:14<+wesdiscordbot> Hi @Nostromus !!! pawn to e4? ❤ 😘 how are u doing? :) 20190121 20:40:04-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190121 20:40:10-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190121 21:09:49-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20190121 21:09:55-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20190121 21:10:14-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20190121 21:15:14-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has joined #wesnoth 20190121 22:05:08-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. 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