--- Log opened Wed Jan 23 00:00:42 2019 20190123 00:13:24-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has quit [Remote host closed the connection] 20190123 00:18:31<+wesdiscordbot> that's an idea 20190123 00:57:51-!- celmin|away is now known as celticminstrel 20190123 00:59:34<+wesdiscordbot> Rip even the default campaigns r too much for me 20190123 00:59:50<+wesdiscordbot> I’m stuck on the siege in heir to the throne 20190123 01:00:37<+wesdiscordbot> how r u supposed to kill a necromancer and orc at like the same time 20190123 01:04:54<+wesdiscordbot> Split up your forces 20190123 01:05:08<+wesdiscordbot> And keep to the forest like a real Viet Cong 20190123 01:35:56-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20190123 01:44:30<+wesdiscordbot> But how bout ur leader he is precious and fragile and die in one hit if he leaves his post 20190123 01:54:04<+wesdiscordbot> let him lasthit to lvlup 20190123 01:54:18<+wesdiscordbot> and cover him up of course 20190123 03:33:34<+wesdiscordbot> jude 20190123 03:34:19< aeth> Play multiplayer and you'll quickly pick up some mechanics like time of day and terrain like you might not outside of MP. 20190123 04:10:29<+wesdiscordbot> I suppose singleplayer is about a story and multiplayer is about a "playground" 20190123 04:10:38<+wesdiscordbot> 😊 😊 😘 20190123 04:14:21<+wesdiscordbot> actually single player can teach you the fundamentals pretty well 20190123 04:14:44<+wesdiscordbot> you still need to use terrains and ToD properly to play many SP campaigns 20190123 04:15:45< aeth> idk, single player seems a lot easier to game 20190123 04:15:56< aeth> You can learn the fundamentals but you can also learn stuff that only works on the (current) AI 20190123 04:16:23< aeth> Now, I'm not really saying do competitive MP, you can do e.g. survivals 20190123 04:21:03< aeth> Single player isn't about story imo, it's more about having a much longer session with the same units. A campaign doesn't really need a limit. 20190123 04:21:21< aeth> With multiplayer you're normally limited to what can be done in a day. 20190123 04:21:53<+wesdiscordbot> singleplayer only gets u so far though 20190123 04:22:05<+wesdiscordbot> but ye i guess 20190123 04:24:54< aeth> well, yeah, there are still practical limits to campaign length but you can adjust for that, like with 200% xp (mp usually uses 70% iirc) and even alternating between several sets of units to have a simultaneous story stretch out longer without overlevelling 20190123 04:29:01< aeth> The practical length shortens dramatically when you have 2 and 3+ players (and the more you add, the more you're waiting outside of your turn if you keep things traditional) 20190123 04:36:21<+wesdiscordbot> SP is a lot easier, yes 20190123 04:36:27<+wesdiscordbot> but having strong fundamentals leads into MP pretty well 20190123 04:36:43<+wesdiscordbot> although some campaigns can be relatively challenging, esp. for newer players 20190123 04:37:17<+wesdiscordbot> SP can be about story, can be about other things, it's pretty flexible 20190123 04:37:21<+wesdiscordbot> but then again wesnoth is just pretty flexible as a whole 20190123 05:06:48<+wesdiscordbot> Yeah true!! I used to roleplay with my buddies back in 2007 on wesnoth.. :)) it was a lot of fun haha 20190123 05:07:11<+wesdiscordbot> i was like 7 years old so it was pretty basic boring roleplay 20190123 05:07:17<+wesdiscordbot> just like knights and squires and castles 20190123 05:07:42<+wesdiscordbot> thats probably the first thing i started doing with wesnoth 20190123 05:07:59<+wesdiscordbot> i also remember playing around a lot with gambit's add-on 20190123 05:22:38-!- celticminstrel is now known as celmin|sleep 20190123 05:49:21<+wesdiscordbot> Holy crap reading that made me feel old 😄 20190123 05:49:56<+wesdiscordbot> Hi @Crushmaster ❤ !! sorry if that bothered you or anything... 20190123 05:50:01<+wesdiscordbot> i hope you don't mind! 20190123 05:50:07<+wesdiscordbot> No, not at all. It's just funny. 😛 20190123 05:50:20<+wesdiscordbot> Oh, thank god.. ❤ 20190123 05:50:50<+wesdiscordbot> ok i am relieved ,thank you for letting me know! 20190123 06:21:05-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20190123 08:48:42-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20190123 09:04:25-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20190123 09:07:37-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has joined #wesnoth 20190123 12:05:55-!- hay207 [~hay207@41.235.210.94] has joined #wesnoth 20190123 12:13:11<+wesdiscordbot> Time for another move. d5 @Crimson_Conure . But maybe it is easier if we play on chess24 or chess.com or anything else... 😉 20190123 13:09:28-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has quit [Remote host closed the connection] 20190123 13:14:41< hay207> Hi 20190123 13:15:32< hay207> If i edited a unit's properties[attacks and hp], will user need to download addon? 20190123 13:17:21< hay207> i Also added a new unit 20190123 13:35:57-!- celmin|sleep is now known as celmin|away 20190123 13:58:40< hay207> How to force a user to download my addon? 20190123 14:16:23-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20190123 14:21:46< hay207> idk how dependencies work 20190123 14:22:18< hay207> Can someone explain it? 20190123 14:29:30-!- joemaro [~joemaro@157.red-2-142-162.dynamicip.rima-tde.net] has joined #wesnoth 20190123 14:30:27< joemaro> any survival maps that are better than dark forecast? 20190123 14:38:18<+wesdiscordbot> Anyone here? 20190123 14:57:03<+wesdiscordbot> Hi @Nostromus ! do you have a lichess account? maybe we can set up correspondence 20190123 15:04:16< Soliton> hay207: if your addon contains new units everyone will have to install it, yes. 20190123 15:05:26-!- gfgtdf [~androirc@ersc136.goemobile.de] has joined #wesnoth 20190123 15:05:39< Soliton> you can mark an era as required so people trying to join a game with that era will be prompted to download the addon. 20190123 15:06:17< hay207> Can i make it in a way that users get notified that they should download? 20190123 15:06:32< Soliton> you should not simply edit existing units' properties. that will lead to out of sync errors. 20190123 15:06:53< hay207> ah 20190123 15:08:52< Soliton> you can use [base_unit] to make new units based on existing ones. 20190123 15:09:51< hay207> How to mark my addon as required to download? 20190123 15:10:56-!- gfgtdf [~androirc@ersc136.goemobile.de] has quit [Ping timeout: 240 seconds] 20190123 15:12:37< hay207> Is there more clarification on [base_unit], an addon example maybe? 20190123 15:26:25< Soliton> it's explained in the wiki and there are examples in mainline. 20190123 15:26:49< Soliton> how to mark an era as required is also explained in the wiki. 20190123 15:27:13< hay207> I read the wiki, 20190123 15:28:28< hay207> dependencies="", is this what you mean? 20190123 15:35:45< Soliton> https://wiki.wesnoth.org/EraWML 20190123 15:36:30< Soliton> dependencies have not much to do with eras. they have to do with other addons. 20190123 15:45:06< hay207> So i guess i should divide my addon into scenario and era 20190123 15:50:21< hay207> Or better to just use [base_unit] 20190123 15:50:26<+wesdiscordbot> @Crimson_Conure Now i have: Locardos 20190123 15:58:17<+wesdiscordbot> I‘m doing the second level of Legend of Wesmere. I like the thunderstick attack these dwarves use on trolls... 😄 20190123 16:02:26-!- gfgtdf [~androirc@ersc136.goemobile.de] has joined #wesnoth 20190123 16:23:20-!- gfgtdf [~androirc@ersc136.goemobile.de] has quit [Remote host closed the connection] 20190123 16:38:49-!- gfgtdf [~androirc@switch02.uni-math.gwdg.de] has joined #wesnoth 20190123 16:51:30<+wesdiscordbot> if you modify unit, it doesnt need download 20190123 16:51:38<+wesdiscordbot> if you modify unit_type, it needs download 20190123 16:57:52-!- gfgtdf [~androirc@switch02.uni-math.gwdg.de] has quit [Ping timeout: 246 seconds] 20190123 17:03:35< joemaro> i'm currently looking for the feature that let you make symmetrical random maps.... it seems gone? 20190123 17:05:19-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Read error: Connection reset by peer] 20190123 17:07:30< hay207> Guys,i need to delete this era from addon server, but i don't have passphrase 20190123 17:07:57< hay207> Era's "tower defense era" 20190123 17:08:05< hay207> 0 downloads 20190123 17:09:49< hay207> I'm the author 20190123 17:11:30< Soliton> that's what an imposter would say. 20190123 17:12:37< Soliton> hay207: it's gone. 20190123 17:12:43< hay207> Ok 20190123 17:13:20< Soliton> joemaro: where have you seen that feature existing? 20190123 17:13:48< joemaro> could've been some years back in wesnoth... i think it was an addon Soliton 20190123 17:14:37< joemaro> i'm very sure that i've used it and that it worked 20190123 17:14:57< hay207> I just added require_scenario=yes no need to modify my addon 20190123 17:15:14< hay207> Thanks for help Soliton 20190123 17:15:41-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20190123 17:16:47< joemaro> i think i've found it on the 1.12 addon page, called "Map Symmetrizer". 20190123 17:24:39< hay207> How to do regular backups when i develop my addon? 20190123 17:27:10< Soliton> it might be useful to use a version control system like git. publishing your addon on github is then also easy in case you want to collaborate with others. 20190123 17:39:15< hay207> Anyway, i fixed velensk's tower defense map, it had minor bugs, now playable 20190123 17:39:32< hay207> Report any errors to me 20190123 17:42:47< Soliton> you can set a forum topic id for your addon where people can post feedback. 20190123 17:50:37-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20190123 17:53:33< hay207> I put it in my signature 20190123 17:54:16< hay207> And in addon author: velensk, ported by hay207 20190123 17:54:30< hay207> I think it's enough 20190123 17:59:34-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has joined #wesnoth 20190123 19:19:16-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20190123 19:28:21-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Read error: Connection timed out] 20190123 19:35:16-!- joemaro_ [~joemaro@40.red-2-142-170.dynamicip.rima-tde.net] has joined #wesnoth 20190123 19:38:09-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20190123 19:38:21-!- joemaro [~joemaro@157.red-2-142-162.dynamicip.rima-tde.net] has quit [Ping timeout: 244 seconds] 20190123 20:05:30-!- hay207 [~hay207@41.235.210.94] has quit [Quit: Konversation terminated!] 20190123 20:56:01-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has quit [Remote host closed the connection] 20190123 21:12:22-!- joemaro_ [~joemaro@40.red-2-142-170.dynamicip.rima-tde.net] has quit [Remote host closed the connection] 20190123 22:23:37-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20190123 22:42:48-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 244 seconds] 20190123 22:49:02<+wesdiscordbot> hi 20190123 23:02:28<+wesdiscordbot> hi 20190123 23:14:50<+wesdiscordbot> was that just a generic, insincere greeting? --- Log closed Thu Jan 24 00:00:18 2019