--- Log opened Sat Feb 16 00:00:32 2019 20190216 00:49:07-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 240 seconds] 20190216 02:07:02-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190216 02:28:05-!- irker522 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190216 03:17:07-!- irker632 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190216 03:17:07< irker632> wesnoth/wesnoth:master nemaara 45d4d1d2da DiD S3: added time area to snow hexes AppVeyor: All builds passed 20190216 05:09:22< irker632> wesnoth/wesnoth:master nemaara f0bf921c9a DiD S5: typo fix AppVeyor: All builds passed 20190216 05:40:57-!- lobby_ [~wesnoth@wesnoth/bot/lobby] has joined #wesnoth-dev 20190216 05:40:57-!- Topic for #wesnoth-dev: Wesnoth Developers Channel | >>> Want to help? Go here: https://r.wesnoth.org/t42911 (and thanks!) <<< | Discord Server: https://discord.gg/battleforwesnoth | Logs: http://irclogs.wesnoth.org 20190216 05:40:57-!- Topic set by Soliton [~Soliton@wesnoth/developer/soliton] [Fri Nov 9 18:02:11 2018] 20190216 05:40:57[Users #wesnoth-dev] 20190216 05:40:57[+wesdiscordbot ] [ elias ] [ irker632 ] [ nurupo ] [ smiley` ] [ valdar ] 20190216 05:40:57[ aeth ] [ EliDupree ] [ Ivanovic ] [ oldlaptop] [ Soliton ] [ vihta ] 20190216 05:40:57[ aidanhs ] [ Elvish_Hunter ] [ lobby_ ] [ Polsaker ] [ TC01 ] [ vincent_c] 20190216 05:40:57[ APic ] [ galegosimpatico] [ loonycyborg] [ pydsigner] [ TC04 ] [ vn971 ] 20190216 05:40:57[ behalebabo ] [ Gambit ] [ madmax28_ ] [ Ravana ] [ TheJJ ] [ wedge009 ] 20190216 05:40:57[ celmin|sleep ] [ heirecka ] [ minzbonbon ] [ Rhonda ] [ timotei__] 20190216 05:40:57[ crimson_penguin] [ higgins ] [ nore ] [ shadowm ] [ ToBeFree ] 20190216 05:40:57-!- Irssi: #wesnoth-dev: Total of 40 nicks [0 ops, 0 halfops, 1 voices, 39 normal] 20190216 05:40:57-!- Home page for #wesnoth-dev: https://www.wesnoth.org 20190216 05:41:11-!- Channel #wesnoth-dev created Tue Jan 27 05:28:41 2009 20190216 05:41:18-!- vincent_c [~bip@vcheng.org] has quit [Ping timeout: 246 seconds] 20190216 05:41:18-!- Rhonda [~rhonda@wesnoth/developer/rhonda] has quit [Ping timeout: 246 seconds] 20190216 05:41:19-!- TC01 [~quassel@venus.arosser.com] has quit [Ping timeout: 246 seconds] 20190216 05:41:19-!- shadowm [~iris@wesnoth/developer/shikadiqueen] has quit [Ping timeout: 246 seconds] 20190216 05:41:19-!- galegosimpatico [~ec2-user@unaffiliated/ushiu] has quit [Ping timeout: 246 seconds] 20190216 05:41:19-!- Rh0nda [~rhonda@wesnoth/developer/rhonda] has joined #wesnoth-dev 20190216 05:41:29-!- shadowm [~iris@wesnoth/developer/shikadiqueen] has joined #wesnoth-dev 20190216 05:41:36-!- galegosimpatico [~ec2-user@unaffiliated/ushiu] has joined #wesnoth-dev 20190216 05:42:04-!- Irssi: Join to #wesnoth-dev was synced in 77 secs 20190216 06:19:31<+wesdiscordbot> Is there any plan for 1.15 at the moment? We have a playable master branch, but OpenGL doesn't seem to be going anywhere, at least, and the only major, non-backwards compatible change being attempted at the moment is the 2.0 prototype(once Godot 3.1 is released). 20190216 06:21:15<+wesdiscordbot> no 20190216 06:24:06<+wesdiscordbot> Lack of any direction or goal is more of a problem than anything individual developers are doing, then. 20190216 06:25:53<+wesdiscordbot> we have nothing to offer 20190216 06:26:01<+wesdiscordbot> the visible stuff is campaign changes 20190216 06:26:03<+wesdiscordbot> which are in 1.14 20190216 06:34:56<+wesdiscordbot> Isn't it part of being the project lead/lead developer to determine that? People are still here and contributing - what kind of change(s) would be worth doing that couldn't ever be added to 1.14? celticminstrel's proposal to deprecate ActionWML would be an example, if that's something people think should be pursued, but not having any goal or intention to come up with a goal isn't a great place to be in. also 20190216 06:34:57<+wesdiscordbot> kind of ironic, given the talk a while ago about trying to get people's contributions out to players more quickly rather than less. 20190216 07:29:09< irker632> wesnoth/wesnoth:master nemaara 4ac78ff1d4 DiD S7: removed redundant code and added AppVeyor: All builds passed 20190216 08:21:10-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20190216 09:09:37<+wesdiscordbot> Hello, I've learned about the plans to port this game to Godot and would like to contribute if possible. Got experience with the engine and much love for wesnoth 20190216 09:30:05-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20190216 09:43:17< irker632> wesnoth/wesnoth:1.14 Severin Glöckner b73ad6522f Minor documentation fix for config-dir a AppVeyor: All builds passed 20190216 11:17:17-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190216 12:21:48< irker632> wesnoth/wesnoth:master Severin Glöckner a4a74fa2be Minor documentation fix for config-dir a AppVeyor: All builds passed 20190216 13:50:33< irker632> wesnoth/wesnoth:1.14 doofus-01 1964498aa9 defense animation for dragoon AppVeyor: All builds passed 20190216 13:55:46<+wesdiscordbot> we need to have some plan for 1.15 otherwise any new APIs, etc will never get released 20190216 13:56:06<+wesdiscordbot> @Dalton5000 Welcome! About Godot port best talk to @Vultraz 20190216 14:01:49-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190216 14:38:41-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190216 14:50:56< irker632> wesnoth/wesnoth:1.14 doofus-01 7630268e61 defense animation for dragoon AppVeyor: All builds passed 20190216 14:59:42<+wesdiscordbot> even moreso since apparently the 3.1 release we're waiting for before getting started on the prototype again is 3-4 months delayed now it sounds like. 20190216 15:12:43<+wesdiscordbot> Although I'd argue that the current beta release is stable enough to start working in it. It's in feature freeze and all they do now is bugfixing, thus there won't be any compatibility breaking changes. I've been working with the beta for a few game jams now and yes, there are some noticable bugs and a few things that quite reliably crash the engine, but so far I haven't encountered anything that would prevent me from 20190216 15:12:43<+wesdiscordbot> achieving something I wanted to achieve. 20190216 15:13:25< celmin|sleep> FTR master has a bunch of new ActionWML stuff. 20190216 15:13:36< celmin|sleep> Possibly other new WML stuff too. 20190216 15:14:35-!- celmin|sleep is now known as celticminstrel 20190216 15:15:18< celticminstrel> Vultraz seems to argue there's no point in making a 1.15 release because there's no new visible stuff, but what new visible stuff could there be that can't be backported, I wonder? 20190216 15:16:49< celticminstrel> Anyway... 20190216 15:16:55<+wesdiscordbot> The Dunefolk balancing comes to mind, as soon as that's finished. 20190216 15:17:04< celticminstrel> Yeah, I was about to suggest that. 20190216 15:17:17< celticminstrel> That a release is made once that's done. 20190216 15:18:07< celticminstrel> I'd also like to see 993 and 3414 dealt with for a 1.15.0 release, but I don't really have much motivation to work on them right now... 20190216 15:18:22< celticminstrel> Or well, that applies to 993; 3414 isn't so much a matter of my motivation. 20190216 15:19:17< celticminstrel> 993 is like... 90% ready though... just needs some bugfixing and stuff... 20190216 15:19:35< celticminstrel> (IIRC) 20190216 15:25:33<+wesdiscordbot> @Vultraz What are your thoughts then? Would the Dunefolk balance changes warrant a 1.15.0? There's also of course https://github.com/wesnoth/wesnoth/milestone/9 which can/should be updated to reflect this sort of thing. 20190216 15:27:26<+wesdiscordbot> I still do not think we have enough stuff now or in the pipeline for a full dev series. And All the plans for a rolling release schedule just fell through and didn’t come together. But... 20190216 15:30:32<+wesdiscordbot> What would you all think if we did a bump to 1.15 as a new stable release with these larger changes? Just take everything we have so far, backport and bump the version, skip the dev cycle, and continue as if we’re in any stable release. Because we’re in a weird place where I cannot see any reason to pursue a full dev cycle but we do have some larger changes we want to get out. So let’s go for something in the middle 20190216 15:35:04<+wesdiscordbot> I'd be opposed to having an odd numbered major version be a stable release, for consistency reasons. I don't think this needs to be as highly numbered as previous dev series though either - there's no reason it can't go from 1.15.5 or .6 -> 1.16.0, especially given that 1.14 isn't exactly new anymore already. 20190216 15:35:48<+wesdiscordbot> I think there should at least be a couple releases to help work out any bugs lingering from the rebase of master as well. 20190216 15:36:38< celticminstrel> You could always make a 1.15.0 and call it a 1.16 release candidate, though I'm not sure we have enough for that really... 20190216 15:38:13<+wesdiscordbot> I think at the very least we can agree the prospect of another 3 year dev cycle is neither appealing, practical, or even possible due to lack of projects lined up 20190216 15:39:04<+wesdiscordbot> I would very much like to see https://github.com/wesnoth/wesnoth/issues/3665 before 1.16.0, since that's both very irritating and probably not possible to add to 1.14. 20190216 15:39:41<+wesdiscordbot> I suppose we could do a very short dev cycle 20190216 15:39:53<+wesdiscordbot> One or two 1.15 releases and then a 1.16 20190216 15:40:47<+wesdiscordbot> but yes, I think a long development cycle by virtue of waiting for major changes to come along is not ideal. 20190216 15:41:34<+wesdiscordbot> None of us are working on anything, really 20190216 15:42:37<+wesdiscordbot> I’m busy with my contract work, celmin is busy doing...I don’t know what he’s doing. Yumi’s campaign changes can go into 1.14. Gfgtdf is doing....I dunno what he’s doing either. Jyrki doesn’t seem to be working on anything either 20190216 15:44:51-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190216 15:45:02<+wesdiscordbot> I mean, if no one knows what anyone is doing and no one is setting any goals/organizing anything, then it's little wonder that things have slowed down. 20190216 15:45:07<+wesdiscordbot> anything else aside. 20190216 15:46:52<+wesdiscordbot> I'm not meaning to come off as overly critical or anything, but... yeah. 20190216 15:47:18<+wesdiscordbot> yup 20190216 15:47:56<+wesdiscordbot> i was doing the majority of 1.13 work beyond the early releases when gfgtdf and iceiceice were very active 20190216 15:48:01<+wesdiscordbot> that was back in 2014/2015 20190216 15:48:18<+wesdiscordbot> i put so much effort into the a_r stuff 20190216 15:48:37<+wesdiscordbot> I just feel... I dunno 20190216 15:48:47<+wesdiscordbot> I have this other project that's taking priority for obvious reasons 20190216 15:48:51<+wesdiscordbot> (I'm being paid for it) 20190216 15:49:12<+wesdiscordbot> but I don't know how much motivation id feel to do anything here even if i didn't 20190216 15:51:15<+wesdiscordbot> i guess i burnt myself out 20190216 15:51:24<+wesdiscordbot> and here's the thing honestly 20190216 15:51:32<+wesdiscordbot> it feels like everyone else did too 20190216 15:52:49<+wesdiscordbot> is there anything any of you are working on right now that you feel really excited and motivated to do? With the exception of Yumi and their campaign revisions 20190216 15:53:43<+wesdiscordbot> (also excluding Haldric) 20190216 15:56:20<+wesdiscordbot> I can't speak for anyone other than myself, obviously, but part of why I'm pushing for this and why I pushed so hard for the master rebase before is that I think people will be more interested in doing stuff if they know what they're working on will eventually be released. It's hard to be motivated to make major changes if the status of 1.15 is essentially that it'll maybe get released eventually. 20190216 15:56:44<+wesdiscordbot> That is true 20190216 15:57:11<+wesdiscordbot> god knows why josteph came and did all the work he did, when he did, and stuck around. 20190216 15:58:07<+wesdiscordbot> not that I'm not thankful he did, but it definitely wasn't a situation I'd expect to have happen. 20190216 15:58:09<+wesdiscordbot> he has done quite a lot of things 20190216 16:01:42<+wesdiscordbot> (and I agree, credit to him for it) 20190216 16:03:33<+wesdiscordbot> and if you're completely burnt out of 1.x and only really want to work on Haldric, then that's fine and definitely your choice, but until haldric proves to be successful then the wheels need to stay on 1.x, so to speak. and if you don't want to spend time on 1.x at all, then that should be said and someone else can step up to that if they want. (not to put any words in your mouth, but I can't read minds either) 20190216 16:03:53<+wesdiscordbot> It's not that I'm barring people from working on 1.x 20190216 16:04:07<+wesdiscordbot> I'm saying no one really seems to want to do anything with 1.x at all. 20190216 16:05:39<+wesdiscordbot> I'm hoping that isn't the case quite yet, but we'll see. The nice thing about changes the Yumi's campaign revisions and the Dunefolk balancing at least is they apply equally to 1.x and 2.0. 20190216 16:06:02<+wesdiscordbot> Yes 20190216 16:06:17<+wesdiscordbot> Campaign changes seem to be the only significant thing we've put out in recent months. 20190216 16:06:24<+wesdiscordbot> well, mostly equally. the WML changes of course don't, but dialogue/balancing/etc of course do. 20190216 16:07:50<+wesdiscordbot> Of course the wheels need to stay on 1.x for now, definitely 20190216 16:08:48<+wesdiscordbot> hell, it's not as if we've been making any progress on Haldric since December anywau 20190216 16:10:13<+wesdiscordbot> Maybe I'm being dramatic and morose 😬 20190216 16:12:58<+wesdiscordbot> nah. and @Bitron mentioned that he thinks the current 3.1 beta is usable, so maybe haldric doesn't actually need to stay on hold for another few months. 20190216 16:13:10<+wesdiscordbot> probably something to discuss in the haldric channel, though 20190216 16:13:51<+wesdiscordbot> he just said better wait 20190216 16:14:39<+wesdiscordbot> xD 20190216 16:14:40<+wesdiscordbot> I mean 20190216 16:14:47<+wesdiscordbot> then three hours later or so: 20190216 16:14:49<+wesdiscordbot> https://cdn.discordapp.com/attachments/259976436490829825/546363829353709580/unknown.png 20190216 16:15:02<+wesdiscordbot> 2:59 later, even 20190216 16:15:51<+wesdiscordbot> https://cdn.discordapp.com/attachments/259976436490829825/546364090289881118/unknown.png 20190216 16:16:22<+wesdiscordbot> probably should clarify with him what he means then 20190216 16:16:30<+wesdiscordbot> there he is 20190216 16:16:31<+wesdiscordbot> I'm reading 20190216 16:16:40<+wesdiscordbot> those sound kinda opposite 20190216 16:20:42<+wesdiscordbot> I was saying that in general, that I think it is better when devs take more time to deliver a more stable experience instead of rushing out unfinished software. That does not however mean I want to wait for godot 3.1 stable specifically. Meaning I sympathize with the godot devs that they are taking their time but it doesn't mean I think we should wait for the stable release. 20190216 16:21:47<+wesdiscordbot> I see 20190216 16:21:59<+wesdiscordbot> Because I have had a stable enough experience with it that I can work with, but I still se why it's not released as stable yet. Because there are still bugs. But I can deal with them. 20190216 16:28:51<+wesdiscordbot> so worth starting now, rather than april/may? 20190216 16:42:49<+wesdiscordbot> so about the DiD revision 20190216 16:42:59<+wesdiscordbot> do translators know yet that it'll be another very large one 20190216 16:47:32<+wesdiscordbot> @Pentarctagon I think so. All the features have been implemented, so there is nothing worth waiting for as I see it. Just bugfixing, really. 20190216 16:49:05<+wesdiscordbot> @Yumi doesn't look like it. Somewhat ironically, perhaps, given the recent discussion, it was asked why these changes are going into stable rather than development releases. You can check what's been sent to translators here: http://mailman.wesnoth.org/pipermail/i18n/ 20190216 16:50:20<+wesdiscordbot> probably because they're pretty stable changes 20190216 16:51:51<+wesdiscordbot> not my decision to make, in any case 20190216 16:52:28<+wesdiscordbot> I'm guessing I can't add a message for translators to see? 20190216 16:53:37<+wesdiscordbot> I think you can if you subscribe? I haven't used mailing lists before. 20190216 16:53:56<+wesdiscordbot> You can send email to the list even if you're not subscribed I believe 20190216 16:54:04<+wesdiscordbot> But if you aren't you need to specify so people will CC you when replying 20190216 16:54:46<+wesdiscordbot> It's an extreme low volume list as you can clearly see and it's kind of within your purview by default now 20190216 16:57:58<+wesdiscordbot> @Yumi Can you give me a '1.14.7' goal thing for this issue? That way we won't forget to close it. https://github.com/wesnoth/wesnoth/issues/3164 20190216 16:58:37<+wesdiscordbot> I'm going to close all of them when merges happen 20190216 16:59:05<+wesdiscordbot> the relevant ones with the campaign tag I mean 20190216 17:00:25<+wesdiscordbot> Okay, as long as you've got it covered. ^^ 20190216 17:33:31-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190216 17:34:02-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Client Quit] 20190216 17:34:43-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190216 17:51:33-!- irker632 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190216 18:44:57<+wesdiscordbot> There will be the drake campaign for 1.15. (4-6 weeks away?) There is also recruit any walking corpse type in SotA that can't be backported. Also, with how 1.15 is going, it would be easy to aim for a new stable end of November in time for the winter holidays, encouraging a more standard release schedule for stable branch. 20190216 20:39:37-!- irker801 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190216 20:39:37< irker801> wesnoth: Martin Hrubý (hrubymar10) wesnoth:master d4e8df76c67c / projectfiles/Xcode/The Battle for Wesnoth.xcodeproj/project.pbxproj: Update Xcode project for Boost 1.69.0 https://github.com/wesnoth/wesnoth/commit/d4e8df76c67ce975080caa4108eee75febbf46ff 20190216 20:39:42< irker801> wesnoth: Martin Hrubý (hrubymar10) wesnoth:1.14 8a963c9c78d8 / projectfiles/Xcode/The Battle for Wesnoth.xcodeproj/project.pbxproj: Update Xcode project for Boost 1.69.0 https://github.com/wesnoth/wesnoth/commit/8a963c9c78d806369486aa56cc3dc7703ca7f2ca 20190216 20:45:40-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190216 20:46:14-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190216 20:46:34-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190216 20:48:00-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190216 20:48:03-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190216 20:49:35-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190216 20:50:22-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190216 21:08:09-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190216 21:49:18-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190216 21:50:09-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190216 22:01:42-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190216 22:14:22-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: KABOOM! It seems that I have exploded. Please wait while I reinstall the universe.] 20190216 22:14:50-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20190216 22:24:59-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20190216 22:33:54< irker801> wesnoth/wesnoth:master nemaara 69532994d6 DiD S1: moved villages AppVeyor: All builds passed 20190216 22:50:27-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190216 23:00:41-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190216 23:05:25-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190216 23:25:02-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] --- Log closed Sun Feb 17 00:00:33 2019