--- Log opened Wed Feb 06 00:00:39 2019 20190206 00:50:52-!- celmin|away is now known as celticminstrel 20190206 02:52:26-!- gfgtdf [~Daniel@x4d011f54.dyn.telefonica.de] has quit [Ping timeout: 240 seconds] 20190206 02:52:53-!- gfgtdf [~Daniel@x4d0aaa8c.dyn.telefonica.de] has joined #wesnoth-umc-dev 20190206 03:03:32-!- gfgtdf [~Daniel@x4d0aaa8c.dyn.telefonica.de] has quit [Quit: Leaving] 20190206 06:00:00-!- celticminstrel is now known as celmin|sleep 20190206 06:21:21-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20190206 08:38:28-!- Ravana [~Ravana@wesnoth/mp-mod/ravana] has quit [Read error: Connection reset by peer] 20190206 08:40:15-!- Ravana [~Ravana@wesnoth/mp-mod/ravana] has joined #wesnoth-umc-dev 20190206 13:31:27-!- celmin|sleep is now known as celmin|away 20190206 14:25:46<+wesdiscordbot> @PastaSaucey Guardians will move if an enemy comes near them. You might want to explicitly give the unit max_moves=0 or something, depending on what effect you're after. 20190206 19:01:49-!- trewe [~trewe@89-180-71-28.net.novis.pt] has joined #wesnoth-umc-dev 20190206 20:29:13-!- trewe [~trewe@89-180-71-28.net.novis.pt] has quit [Remote host closed the connection] 20190206 21:44:44-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 250 seconds] --- Log closed Thu Feb 07 00:00:07 2019