--- Log opened Thu Mar 14 00:00:23 2019 20190314 00:38:48-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 245 seconds] 20190314 00:55:14<+wesdiscordbot> The Campaigns menu looks really cramped now with stuff that first-time players won't use 20190314 00:55:40<+wesdiscordbot> https://cdn.discordapp.com/attachments/259976436490829825/555554602049732652/unknown.png 20190314 01:09:53<+wesdiscordbot> the modifications dropdown can be hidden when empty 20190314 01:13:33<+wesdiscordbot> I'm not a fan of "doesn't exist until it's needed" UI design 20190314 01:13:46<+wesdiscordbot> We're designing a UI not writing a kids' cartoon 20190314 01:15:05<+wesdiscordbot> While obviously that kind of thing goes make things tidier at the beginning, it also means users get a surprise should they inadvertently make it so their config meets the conditions for the additional elements to be displayed, and/or the feature in question will suffer from low discoverability 20190314 01:15:32<+wesdiscordbot> good point about discoverability 20190314 01:15:45<+wesdiscordbot> new idea: make the list of campaigns more prominent 20190314 01:16:13<+wesdiscordbot> probably by taking the searchbox / sort headers / dropdown / checkbox and putting them all together, off to one side 20190314 01:18:04<+wesdiscordbot> the list of campaigns and the campaign description+image should be the two most prominent widgets in that dialog 20190314 01:18:20< celmin|sleep> Or add an "Options" to replace all that stuff at the bottom. 20190314 01:18:40-!- celmin|sleep is now known as celticminstrel 20190314 01:18:54< celticminstrel> Maybe the stuff at the top too, not sure if that's a good idea though/ 20190314 01:21:35<+wesdiscordbot> Maybe if we put the "Modifications" label on the same line as its dropdown, and also put the "Sort by" label and widget next to them... 20190314 01:22:00<+wesdiscordbot> I want to take a look at those two in a few bc the font size inconsistency is bothering me a lot 20190314 01:25:40-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190314 01:31:07<+wesdiscordbot> Reordered the widgets 20190314 01:31:07<+wesdiscordbot> https://cdn.discordapp.com/attachments/259976436490829825/555563522197553205/2019-03-14-012920_1920x1080_scrot.png 20190314 01:32:23<+wesdiscordbot> The modifications label is missing a colon :thonk: 20190314 01:33:18<+wesdiscordbot> I take it the change is good apart from that? 😃 20190314 01:34:00<+wesdiscordbot> I think that looks cleaner, yes, although I'm concerned about long modification names 20190314 01:34:21<+wesdiscordbot> Will they get ellipsized or stretch out the left side of the dialog? 20190314 01:34:26<+wesdiscordbot> the dropdown usually says "Foo and 2 others" anyway 20190314 01:34:39<+wesdiscordbot> let me check 20190314 01:35:07<+wesdiscordbot> "and 2 others" as in the game UI displays that when you have multiple mods enabled? 20190314 01:35:51<+wesdiscordbot> yes. 20190314 01:36:00<+wesdiscordbot> okay, long mod name makes the whole left column stretch 20190314 01:36:15<+wesdiscordbot> I had a feeling that would be the case 20190314 01:36:37<+wesdiscordbot> I'm also not entirely sure how to feel about divorcing the sorting options from the filter box 20190314 01:36:50<+wesdiscordbot> if only we could have collapsible panels 20190314 01:37:16<+wesdiscordbot> less features mean less bugs. 20190314 01:37:30<+wesdiscordbot> Only when your codebase is a bug magnet 20190314 01:37:40<+wesdiscordbot> The opposite is valid only in that case, I mean 20190314 01:38:26<+wesdiscordbot> I at least hope you wouldn't consider defending GUI2's feature set deficiencies 20190314 01:39:59<+wesdiscordbot> I don't know GUI2's feature set well enough to have any opinion on it 20190314 01:40:38<+wesdiscordbot> Not big enough compared to the toolkits most games at Wesnoth's quality mark use 20190314 01:42:41<+wesdiscordbot> I hadn't really thought about putting it that way before. Wesnoth seems to aim for high quality in some aspects (unit sprites, terrain art, portraits) and average-to-mediocre quality in others (mainline campaigns, worldbuilding, UX and UI design) 20190314 01:43:33<+wesdiscordbot> It's that unexpected juxtaposition (from a player's point of view, from an OSS development point of view it's the logical conclusion of not having well-defined goals) which makes the whole thing questionable in 2019 20190314 01:45:53<+wesdiscordbot> I have a few ideas for a campaign menu redesign but those will go in 2.0 20190314 01:46:18<+wesdiscordbot> at least for mainline campaigns there are UMC campaigns that help cover any flaws. But we can't outsource UI design to UMC 20190314 01:46:33<+wesdiscordbot> I've tried my best with the UI, ya know 20190314 01:46:52<+wesdiscordbot> no one else put even near as much work I have into polishing the UI 20190314 01:46:58<+wesdiscordbot> but our toolkit sucks 20190314 01:46:59<+wesdiscordbot> hey, I'm not arguing 20190314 01:47:07<+wesdiscordbot> the 1.14 addon manager is much better than the 1.12 one 20190314 01:47:36<+wesdiscordbot> I was just trying to address shadowm's point 20190314 01:47:57<+wesdiscordbot> sorry, didn't mean to sound confrontational 😬 20190314 01:48:07<+wesdiscordbot> no worries 😄 20190314 01:50:01<+wesdiscordbot> Yeah someone tried to use UMC as an excuse to me the other night 20190314 01:50:42<+wesdiscordbot> My counterargument is that people don't see UMC until they play the game and decide whether they like it or not 20190314 01:51:10<+wesdiscordbot> It's not like the game tells them "hey if you don't like the mainline campaigns PLAY THIS PARTICULAR UMC THAT'S SURE TO MAKE YOU FEEL BETTER ABOUT US" 20190314 01:51:38<+wesdiscordbot> I don't know about that. An addon could easily be more popular than the game it modifies, like Counter Strike and Half Life. 20190314 01:51:53<+wesdiscordbot> You're making big assumptions here 20190314 01:52:17<+wesdiscordbot> The first assumption you're making is that Wesnoth is big enough for any of its community-produced content to be notable outside Wesnoth. It isn't. 20190314 01:52:54<+wesdiscordbot> But what I was really trying to say is that mainline campaigns issues and UI issues aren't cut from the same cloth. UMC authors can produce content but if there are bugs in the UI, we have to fix them ourselves. 20190314 01:53:21<+wesdiscordbot> All this is why 2.0 is absolutely necessary at this point. We can no longer pretend what we have is near as good as it could be, nor can we pretend that we have the framework to improve it in the ways we'd like. 20190314 01:53:25<+wesdiscordbot> They're more closely related than you think josteph 20190314 01:53:38<+wesdiscordbot> They are made by entirely different people with different skillsets, yes, that's true 20190314 01:53:46<+wesdiscordbot> That's also literally the issue 20190314 01:54:03<+wesdiscordbot> Because it doesn't just happen across different aspects of the game, it happens within them as well 20190314 01:54:22<+wesdiscordbot> @Vultraz I'll probably be more interested in 2.0 when I've finished playing the 1.14 addon server... 😄 20190314 01:54:42<+wesdiscordbot> For example people who think they can do prose better than whoever else that maintains XYZ mainline campaign so they go and "improve" ABC mainline campaign to suit their vision 20190314 01:54:47<+wesdiscordbot> (It has happened) 20190314 01:55:09<+wesdiscordbot> Or several different people designing UIs and having completely different ideas about what Wesnoth's UI should feel and look like 20190314 01:55:43<+wesdiscordbot> I can see where that leads to ... 20190314 01:56:23<+wesdiscordbot> It's kind of a too many cooks spoil the broth issue, except we don't even have enough cooks atm 20190314 01:56:54<+wesdiscordbot> But over the past 15 and a half year we have had a lot of different cooks that have come and gone 20190314 01:58:29<+wesdiscordbot> Very true 20190314 01:58:44<+wesdiscordbot> It definitely has been beneficial that 2.0 work has only been a small team so far 20190314 02:01:01<+wesdiscordbot> in a many cooks situation it helps to have some shared understanding of what things should end up being 20190314 02:11:19<+wesdiscordbot> @Iris The campaign dialog diff I was playing with https://gist.github.com/jostephd/3d419bf73a87736a2c48a3e936bc5416 20190314 02:12:14<+wesdiscordbot> it slightly regresses the behavior for very long mod names, it causes the campaign description to have a horizontal scrollbar, that doesn't happen in unpatched master. 20190314 02:53:05-!- irker448 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190314 02:53:05< irker448> wesnoth: nemaara wesnoth:master 90c7161de15c / data/campaigns/The_South_Guard/ (20 files in 4 dirs): TSG: remove S6a and renumber scenarios https://github.com/wesnoth/wesnoth/commit/90c7161de15c244225751cb59e7240ffcc123301 20190314 02:57:13< irker448> wesnoth: Iris Morelle wesnoth:1.14 bee64fc78bc8 / changelog.md data/core/macros/utils.cfg: Check unit/second_unit existence in FORCE_CHANCE_TO_HIT https://github.com/wesnoth/wesnoth/commit/bee64fc78bc81477d3bc49d08fb3cfa779041659 20190314 02:57:19<+wesdiscordbot> master has an entirely different implementation hm 20190314 03:03:01<+wesdiscordbot> @Vultraz I need your help 20190314 03:03:54<+wesdiscordbot> Oh hey I reinvented the wheel here 20190314 03:04:03<+wesdiscordbot> https://github.com/wesnoth/wesnoth/commit/edab243b9d4e5bbac8b10e28fb0237e201392071 20190314 03:04:55<+wesdiscordbot> Somehow I didn't think of using the unit's id as known by the parent event 20190314 03:05:26<+wesdiscordbot> But then some of the stuff I said in the commit message still applies if for whatever reason the removed unit (or a unit with the same id otherwise) reappears at a later time 20190314 03:07:19<+wesdiscordbot> I think it's best to invalidate the EH unconditionally at the end of the sequence 20190314 03:09:36<+wesdiscordbot> Actually that's not it either, now it's completely different after #3707 20190314 03:10:27<+wesdiscordbot> Hm? 20190314 03:10:42<+wesdiscordbot> https://github.com/wesnoth/wesnoth/issues/3982#issuecomment-472687810 20190314 03:10:48<+wesdiscordbot> That's probably more of a question for celmin 20190314 03:21:33< celticminstrel> IMO it's a bit weird for sort options to be at the bottom, but... I guess it's not bad. 20190314 03:24:18-!- travis-ci [~travis-ci@ec2-54-204-116-142.compute-1.amazonaws.com] has joined #wesnoth-dev 20190314 03:24:19< travis-ci> wesnoth/wesnoth#21237 (master - 90c7161 : nemaara): The build is still failing. 20190314 03:24:19< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/506090065 20190314 03:24:19-!- travis-ci [~travis-ci@ec2-54-204-116-142.compute-1.amazonaws.com] has left #wesnoth-dev [] 20190314 03:26:46< celticminstrel> @josteph BTW, he can't "sign up" for a wiki account. 20190314 03:27:02< celticminstrel> Instead he needs to contact an admin to create him an account. 20190314 03:28:17<+wesdiscordbot> Hi 20190314 03:28:34< celticminstrel> o/ 20190314 03:28:46<+wesdiscordbot> Opinions on what I asked? 20190314 03:28:51< celticminstrel> Getting to it. 20190314 03:30:27< celticminstrel> Oh. I didn't even think of backporting that... >_> 20190314 03:31:13<+wesdiscordbot> I assume it doesn't use any 1.16 features? 20190314 03:31:27< celticminstrel> Hmm... 20190314 03:31:40< celticminstrel> [abilities][chance_to_hit] might be a new feature? 20190314 03:32:15<+wesdiscordbot> The wiki doesn't even list it as an ability, only a special 20190314 03:33:31< celticminstrel> Then yeah it's a new feature. It is mentioned on the wiki tho. 20190314 03:33:57<+wesdiscordbot> Where? 20190314 03:34:11< celticminstrel> Last item on the list of abilities, plus section 2.9 20190314 03:34:19< celticminstrel> It's not explicitly listed. 20190314 03:34:34<+wesdiscordbot> No it's not on the list of abilities 20190314 03:34:45< celticminstrel> I just looked, it's mentioned. 20190314 03:34:52<+wesdiscordbot> It's listed under "the [specials] tag" 20190314 03:35:03<+wesdiscordbot> And again under "Common keys and tags for specials with a value" 20190314 03:35:03< celticminstrel> The last item is something like "all weapon specials except ..." 20190314 03:35:19<+wesdiscordbot> Weapon specials yes 20190314 03:35:33<+wesdiscordbot> We were talking about CTH as an ability since that's what the master version of FCTH uses 20190314 03:35:34< celticminstrel> Right under [hides] 20190314 03:35:49<+wesdiscordbot> blinks 20190314 03:35:54<+wesdiscordbot> It's not there at all 20190314 03:35:56< celticminstrel> "A tag matching a weapon special tag blah blah blah" 20190314 03:36:08<+wesdiscordbot> celticminstrel 20190314 03:36:26<+wesdiscordbot> I literally just said it's listed under two different sections that talk about weapon specials as opposed to unit abilities 20190314 03:37:03< celticminstrel> But it's also mentioned (though not explicitly) in the section on abilities. 20190314 03:37:37<+wesdiscordbot> Oh ffs you meant this 20190314 03:37:37<+wesdiscordbot> https://cdn.discordapp.com/attachments/259976436490829825/555595356201811968/unknown.png 20190314 03:37:49< celticminstrel> Right. 20190314 03:37:52<+wesdiscordbot> Okay then yes, it's 1.16 syntax 20190314 03:38:08<+wesdiscordbot> (Does the engine make sure it takes precedence over any other weapon specials?) 20190314 03:38:21< celticminstrel> I didn't implement it, so I'm not sure. 20190314 03:38:29< celticminstrel> Ask newfrenchy I guess? 20190314 03:38:37<+wesdiscordbot> (And for that matter what happens if you combine FCTH with a unit that already has a CTH ability?) 20190314 03:38:41<+wesdiscordbot> How do I find him? 20190314 03:38:53< celticminstrel> AFAIK he's only existent on GitHub. 20190314 03:38:53<+wesdiscordbot> Also who merged his code? 👀 20190314 03:39:05< celticminstrel> Right, that would be me. 20190314 03:39:11< celticminstrel> Or josteph in some cases, I think. 20190314 03:39:25< celticminstrel> I can't remember which it was in this specific case. 20190314 03:39:51< celticminstrel> (I merged the FCTH change obviously, but can't remember if I merged the feature it uses.) 20190314 03:40:11-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 252 seconds] 20190314 03:40:15<+wesdiscordbot> Anyway more to the point, I reckon the verdict then is that my fix in 1.14 goes and there's no way to backport the current version of the macro in master 20190314 03:40:24<+wesdiscordbot> And the previous version would introduce new bugs 20190314 03:40:25< celticminstrel> Yeah. 20190314 03:40:55<+wesdiscordbot> I wish I could check for the variable's existence without making the engine whine at me 20190314 03:52:29-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190314 04:05:19-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 246 seconds] 20190314 04:10:14< celticminstrel> Geh, josteph quoted my typo. :( 20190314 04:17:24-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190314 04:24:11< irker448> wesnoth: nemaara wesnoth:master 65a737b937e0 / data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg: SoF S9: add micro ai to elves when volcano is close to erupting https://github.com/wesnoth/wesnoth/commit/65a737b937e0e0c64c719d66a5b4cd1bcf44bae2 20190314 04:25:45< irker448> wesnoth: nemaara wesnoth:1.14 ff9fef962d35 / data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg: SoF S9: add micro ai to elves when volcano is close to erupting https://github.com/wesnoth/wesnoth/commit/ff9fef962d353bff4bd9f6fe7e8c00450bdc1ebe 20190314 04:51:36< irker448> wesnoth: nemaara wesnoth:1.14 4f33408c96be / data/multiplayer/scenarios/2p_Dark_Forecast.lua: Dark Forecast: fix boss spawns not occurring https://github.com/wesnoth/wesnoth/commit/4f33408c96bee9ef7fa2d5e90052c51ad3223771 20190314 04:51:38< irker448> wesnoth: nemaara wesnoth:1.14 524692e016f6 / changelog.md: Update changelog with Dark Forecast fix https://github.com/wesnoth/wesnoth/commit/524692e016f63fa346ee6188629b6a98fe944cb6 20190314 04:53:18-!- travis-ci [~travis-ci@ec2-54-89-249-93.compute-1.amazonaws.com] has joined #wesnoth-dev 20190314 04:53:19< travis-ci> wesnoth/wesnoth#21238 (master - 65a737b : nemaara): The build is still failing. 20190314 04:53:19< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/506109326 20190314 04:53:19-!- travis-ci [~travis-ci@ec2-54-89-249-93.compute-1.amazonaws.com] has left #wesnoth-dev [] 20190314 04:54:34< irker448> wesnoth: nemaara wesnoth:master c9e7da877339 / data/multiplayer/scenarios/2p_Dark_Forecast.lua: Dark Forecast: fix boss spawns not occurring https://github.com/wesnoth/wesnoth/commit/c9e7da87733982b03e43ecfbb2ebb8c810ef97ac 20190314 04:54:36< irker448> wesnoth: nemaara wesnoth:master f5df0f45e000 / changelog.md: Update changelog with Dark Forecast fix https://github.com/wesnoth/wesnoth/commit/f5df0f45e000b54f5308348d55a9ea8f33593f5c 20190314 05:00:19-!- celticminstrel is now known as celmin|sleep 20190314 05:08:20-!- travis-ci [~travis-ci@ec2-54-146-208-23.compute-1.amazonaws.com] has joined #wesnoth-dev 20190314 05:08:21< travis-ci> wesnoth/wesnoth#21239 (1.14 - ff9fef9 : nemaara): The build is still failing. 20190314 05:08:21< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/506109528 20190314 05:08:21-!- travis-ci [~travis-ci@ec2-54-146-208-23.compute-1.amazonaws.com] has left #wesnoth-dev [] 20190314 05:29:10-!- travis-ci [~travis-ci@ec2-18-233-148-94.compute-1.amazonaws.com] has joined #wesnoth-dev 20190314 05:29:11< travis-ci> wesnoth/wesnoth#21240 (1.14 - 524692e : nemaara): The build is still failing. 20190314 05:29:11< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/506113869 20190314 05:29:11-!- travis-ci [~travis-ci@ec2-18-233-148-94.compute-1.amazonaws.com] has left #wesnoth-dev [] 20190314 05:34:13-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 246 seconds] 20190314 05:46:31-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190314 05:51:28-!- travis-ci [~travis-ci@ec2-54-204-116-142.compute-1.amazonaws.com] has joined #wesnoth-dev 20190314 05:51:29< travis-ci> wesnoth/wesnoth#21241 (master - f5df0f4 : nemaara): The build is still failing. 20190314 05:51:29< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/506114558 20190314 05:51:29-!- travis-ci [~travis-ci@ec2-54-204-116-142.compute-1.amazonaws.com] has left #wesnoth-dev [] 20190314 07:55:12-!- irker448 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190314 08:29:25-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20190314 08:59:37-!- irker737 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190314 08:59:37< irker737> wesnoth/wesnoth:master nemaara 90c7161de1 TSG: remove S6a and renumber scenarios AppVeyor: All builds passed 20190314 10:54:47< irker737> wesnoth/wesnoth:1.14 nemaara 524692e016 Update changelog with Dark Forecast fix AppVeyor: All builds passed 20190314 12:53:38-!- celmin|sleep is now known as celmin|away 20190314 13:05:13< irker737> wesnoth/wesnoth:master nemaara f5df0f45e0 Update changelog with Dark Forecast fix AppVeyor: All builds passed 20190314 13:51:31-!- valdar [~atarocch@93.56.172.28] has joined #wesnoth-dev 20190314 14:44:59< irker737> wesnoth: nemaara wesnoth:1.14 45a0e887e47d / data/multiplayer/scenarios/2p_Dark_Forecast.lua: Revert "Dark Forecast: fix boss spawns not occurring" https://github.com/wesnoth/wesnoth/commit/45a0e887e47d4bcdbb04ccf7149c0a7f5afa136c 20190314 14:45:01< irker737> wesnoth: nemaara wesnoth:1.14 6bb78d4f6552 / data/multiplayer/scenarios/2p_Dark_Forecast.cfg: Dark Forecast: fix extra boss spawns not occurring https://github.com/wesnoth/wesnoth/commit/6bb78d4f65523cd7f397d0e6d6141df0167ac336 20190314 15:14:01-!- travis-ci [~travis-ci@ec2-18-234-134-167.compute-1.amazonaws.com] has joined #wesnoth-dev 20190314 15:14:02< travis-ci> wesnoth/wesnoth#21242 (1.14 - 6bb78d4 : nemaara): The build is still failing. 20190314 15:14:02< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/506319235 20190314 15:14:02-!- travis-ci [~travis-ci@ec2-18-234-134-167.compute-1.amazonaws.com] has left #wesnoth-dev [] 20190314 15:55:28-!- valdar [~atarocch@93.56.172.28] has quit [Read error: Connection reset by peer] 20190314 15:56:08-!- valdar [~atarocch@93.56.172.28] has joined #wesnoth-dev 20190314 17:28:02< irker737> wesnoth/wesnoth:1.14 nemaara 6bb78d4f65 Dark Forecast: fix extra boss spawns not AppVeyor: vs2015/Release Failed 20190314 17:28:03< irker737> Details: https://ci.appveyor.com/project/wesnoth/wesnoth-7lnpw/builds/23074877 20190314 18:04:47-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190314 18:52:32< Ravana> https://github.com/wesnoth/wesnoth/issues/1098 seems solved 20190314 18:52:39< Ravana> converter if any would be separate task 20190314 19:27:59-!- ShikadiQ1een is now known as ShikadiQueen 20190314 20:29:52-!- irker737 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190314 21:16:36-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190314 21:25:51-!- irker597 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190314 21:25:51< irker597> wesnoth/wesnoth:1.14 nemaara 6bb78d4f65 Dark Forecast: fix extra boss spawns not AppVeyor: 1/4 builds failed 20190314 21:25:51< irker597> Details vs2015/Release: https://ci.appveyor.com/project/wesnoth/wesnoth-7lnpw/builds/23074877 20190314 22:09:40-!- madmax28 [~madmax28@xdsl-87-78-127-143.nc.de] has joined #wesnoth-dev 20190314 22:12:53-!- madmax28_ [~madmax28@xdsl-87-78-222-116.nc.de] has quit [Ping timeout: 272 seconds] 20190314 22:29:09<+wesdiscordbot> @Iris could you help me remove TSG and THoT revised from the addon server? 20190314 22:29:47<+wesdiscordbot> since they're now merged into mainline, so no point to have them there, but I can't find my pbl files with the keys in them x_x 20190314 22:32:27<+wesdiscordbot> Give me their exact names 20190314 22:33:40<+wesdiscordbot> The South Guard Revised 20190314 22:33:44<+wesdiscordbot> The Hammer of Thursagan Revised 20190314 22:36:56<+wesdiscordbot> Names, not titles 20190314 22:37:36<+wesdiscordbot> I'm confused 20190314 22:37:44<+wesdiscordbot> those are their names on the addon server 20190314 22:37:53<+wesdiscordbot> No, they are not 20190314 22:37:56<+wesdiscordbot> o_O 20190314 22:37:57<+wesdiscordbot> Names are not allowed to include whitespace 20190314 22:38:12<+wesdiscordbot> :thonk: 20190314 22:38:18<+wesdiscordbot> I WANT THE FOLDER NAMES 20190314 22:38:23<+wesdiscordbot> THE ADD-ON IDS 20190314 22:38:24<+wesdiscordbot> God 20190314 22:38:38-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190314 22:38:44<+wesdiscordbot> id=The_South_Guard_Revision 20190314 22:38:51<+wesdiscordbot> That's the campaign's id 20190314 22:38:56<+wesdiscordbot> XD 20190314 22:38:59<+wesdiscordbot> I want the id of the add-on which is the name of the add-on's folder 20190314 22:39:07<+wesdiscordbot> The_South_Guard_Revised 20190314 22:39:16<+wesdiscordbot> And the other one is? 20190314 22:39:29<+wesdiscordbot> The_Hammer_of_Thursagan 20190314 22:40:05<+wesdiscordbot> 20190314 22:39:43 info campaignd: deleting add-on 'The_South_Guard_Revised' requested from control FIFO 20190314 22:39:43 info campaignd: Deleted add-on 'The_South_Guard_Revised' 20190314 22:39:48 info campaignd: deleting add-on 'The_Hammer_of_Thursagan' requested from control FIFO 20190314 22:39:48 info campaignd: Deleted add-on 'The_Hammer_of_Thursagan' 20190314 22:40:13<+wesdiscordbot> yay thx 20190314 22:40:35-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190314 23:47:12-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 252 seconds] 20190314 23:58:14< celmin|away> (Can't the addon client delete addons?) 20190314 23:58:16-!- celmin|away is now known as celticminstrel --- Log closed Fri Mar 15 00:00:25 2019