--- Log opened Mon Mar 25 00:00:07 2019 20190325 00:10:29<+wesdiscordbot> now I'm curious about the page :D 20190325 00:13:14<+wesdiscordbot> https://wiki.wesnoth.org/MapEditor 20190325 00:13:21<+wesdiscordbot> 1) is the only one important rule which you need to know about the map editor 20190325 00:13:30<+wesdiscordbot> 2) is outdated 20190325 00:14:01<+wesdiscordbot> Not sure if one could previously add other named locations than 1,2,3 and so on 20190325 00:15:21<+wesdiscordbot> Okay, one couldn't, at least not in 1.8 20190325 02:02:32-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190325 02:26:44-!- irker971 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190325 02:55:37-!- madmax28 [~madmax28@2001-4dd4-f08-0-ba27-ebff-febc-e0cb.ipv6dyn.netcologne.de] has quit [Ping timeout: 258 seconds] 20190325 02:56:28-!- madmax28 [~madmax28@xdsl-84-44-193-215.nc.de] has joined #wesnoth-dev 20190325 03:52:50-!- celticminstrel is now known as celmin|sleep 20190325 04:02:57-!- gfgtdf [~Daniel@x5f743886.dyn.telefonica.de] has quit [Ping timeout: 245 seconds] 20190325 06:21:57-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20190325 06:48:46-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 250 seconds] 20190325 08:32:12-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190325 09:28:14-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 250 seconds] 20190325 09:41:03-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190325 10:24:55< Soliton> @josteph i'm curious, what are you doing with the addon server? 20190325 11:22:38-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 250 seconds] 20190325 12:36:55-!- celmin|sleep is now known as celmin|away 20190325 12:37:58< celmin|away> Huh? :o 20190325 13:00:15-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20190325 13:05:21-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190325 13:16:05<+wesdiscordbot> Any idea why the links in the second welcome message are not underlined and yellow? (Clicking them to open them still works.) 20190325 13:16:06<+wesdiscordbot> https://cdn.discordapp.com/attachments/259976436490829825/559727199989792769/unknown.png 20190325 13:17:15< Soliton> sounds like a bug. 20190325 13:18:32<+wesdiscordbot> Another question is, why is the welcome message from when I logged in 1 hour ago still there? 20190325 13:20:28< Soliton> chat messages are saved between sessions. 20190325 13:38:09-!- irker150 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190325 13:38:09< irker150> wesnoth: josteph wesnoth:master d3c1cc43e713 / src/ (playsingle_controller.cpp statistics.cpp statistics.hpp): Fix #2852: Reset statistics when rewinding a replay to the beginning. https://github.com/wesnoth/wesnoth/commit/d3c1cc43e71328ff04efc8c144af17f257bdd6ed 20190325 13:38:09< irker150> wesnoth: josteph wesnoth:master 301aa1da79a6 / src/ (3 files in 2 dirs): Also fix #2852 when using "Back to turn" in a networked MP game. https://github.com/wesnoth/wesnoth/commit/301aa1da79a642fbe8e971b39d0374c5a93fd6d4 20190325 13:38:28< irker150> wesnoth: josteph wesnoth:1.14 8d1c2780b779 / src/ (playsingle_controller.cpp statistics.cpp statistics.hpp): Fix #2852: Reset statistics when rewinding a replay to the beginning. https://github.com/wesnoth/wesnoth/commit/8d1c2780b7799de94a5dd0718943e1b0e22f690d 20190325 13:38:30< irker150> wesnoth: josteph wesnoth:1.14 476c133c05b5 / src/ (3 files in 2 dirs): Also fix #2852 when using "Back to turn" in a networked MP game. https://github.com/wesnoth/wesnoth/commit/476c133c05b5b4b6568c0cf2a6682f59acc2b16a 20190325 13:38:32< irker150> wesnoth: josteph wesnoth:1.14 0bc63a2eebc0 / changelog.md: Add #2852 to changelog https://github.com/wesnoth/wesnoth/commit/0bc63a2eebc0ea7caa4406592c7b93e62d2647ec 20190325 13:41:18<+wesdiscordbot> celmin, I mainly wanted those tips to be documented somewhere. I'm sure that some day we'll have proper editor documentation, in-game even, but all things start somewhere. 20190325 13:42:44<+wesdiscordbot> Soliton, I said I'd first finish playing all 1.x UMC before I have a reason to upgrade to 2.0. It was meant as a joke... though, seriously, 1.x already has lots of content written, and my theme is tweaked and patched to my liking, so... 20190325 13:43:15<+wesdiscordbot> I should really post about my UI changes ... 20190325 13:45:52< Soliton> oh, i misunderstood. 20190325 13:46:04<+wesdiscordbot> Btw who made "LoW - Ka'lian under Attack" as it is now? 20190325 13:46:36< Soliton> probably fabi/fendrin. 20190325 13:50:28<+wesdiscordbot> I don't think it's working well. (At least in MP.) 20190325 13:51:15<+wesdiscordbot> You have one enemy leader with 150 gold something standing around nowhere close to a keep, not recruiting. You have a random encampment on the other side of the map (looking from that leaders position). 20190325 13:52:02<+wesdiscordbot> And you have one enemy leader with 300+ gold that stands on his keep and doesn't move his units away from his castle hexes, so no recruiting there either. 20190325 13:52:14<+wesdiscordbot> Leaving you with only one enemy leader who is actually doing something. 20190325 13:54:09<+wesdiscordbot> (The first leader even has most of the villages, so almost no villages for the active leader.) 20190325 14:02:03<+wesdiscordbot> Another thing. The enemy leaders have fog and shroud. While the player doesn't suffer from those. 20190325 14:10:25< Soliton> haven't played that campaign in ages so can't say anything to the specifics but i'm sure it would benefit from a new maintainer. ;-) 20190325 14:35:21<+wesdiscordbot> @Konrad2 I just did a rebalance pass on LoW 20190325 14:35:42<+wesdiscordbot> however the whole campaign needs to be rewritten so there's that 20190325 14:35:50<+wesdiscordbot> (or thrown out) 20190325 14:35:57<+wesdiscordbot> ๐Ÿ˜‚ 20190325 14:47:33-!- wedge010 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20190325 14:49:20-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Ping timeout: 250 seconds] 20190325 14:49:21-!- wedge010 is now known as wedge009 20190325 14:49:54<+wesdiscordbot> There is also that thing where loyal elves from other sides call Kalenz their lord when they die. 20190325 15:26:17<+wesdiscordbot> fine by me 20190325 15:26:37<+wesdiscordbot> Those Elves never met him before. ._. 20190325 15:27:49<+wesdiscordbot> that's okay, LoW has bigger problems :p 20190325 15:29:20<+wesdiscordbot> E.g. that releasing Cleodio does not work? ๐Ÿค” 20190325 15:30:49<+wesdiscordbot> well the writing is really, really poor 20190325 15:31:05<+wesdiscordbot> it's a campaign filled with filler scenarios basically 20190325 15:31:14<+wesdiscordbot> MP has a different number of player sides for each scenario 20190325 15:32:13<+wesdiscordbot> That doesn't mean it shouldn't work at all. :c 20190325 15:32:47<+wesdiscordbot> The gameplay part should at least work...but it doesn't. 20190325 15:33:23<+wesdiscordbot> basically I don't feel like it's worth my time to make such incremental improvements on something that really just needs to be tossed out or rewritten 20190325 15:33:54-!- valdar [~atarocch@93.56.172.28] has quit [Remote host closed the connection] 20190325 15:34:36<+wesdiscordbot> the gamplay sort of works 20190325 15:34:48<+wesdiscordbot> but as you say, there are lots of small problems with it 20190325 15:34:56<+wesdiscordbot> I don't think it would be just an incremental improvement to make crucial things work. Like. Really. I can't free one of the main characters? 20190325 15:35:10<+wesdiscordbot> what do you mean by free? ๐Ÿ˜ฎ 20190325 15:36:03-!- valdar [~atarocch@93.56.172.28] has joined #wesnoth-dev 20190325 15:36:14<+wesdiscordbot> In 'The Elvish Treasury' one of them (Cleodil) is caught in a cage with some other units. Theoretically you can free them by moving to that hex. 20190325 15:36:23<+wesdiscordbot> Theoretically. 20190325 15:36:53<+wesdiscordbot> Actually you have a unit for that side that's on that hex to do that job. Said unit can't free them though. 20190325 15:37:00<+wesdiscordbot> in MP? 20190325 15:37:03<+wesdiscordbot> Yes. 20190325 15:37:12<+wesdiscordbot> yeah I remember that 20190325 15:37:19<+wesdiscordbot> Only side 1 or 2 can free them, but side 3 can't... 20190325 15:37:54<+wesdiscordbot> And reading the writing, yeah, it's... I can't say good things about it. :( 20190325 15:38:16<+wesdiscordbot> if you make an issue I'm more likely to remember to do it when I have time 20190325 15:38:52<+wesdiscordbot> right now, tho, it's time for me to work on genesis and to play through AtS :p 20190325 15:40:26<+wesdiscordbot> I can see that. xD 20190325 15:41:35-!- wedge010 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20190325 15:42:32-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Ping timeout: 245 seconds] 20190325 15:42:32-!- wedge010 is now known as wedge009 20190325 15:42:38<+wesdiscordbot> Btw, why the heck do the feedback topics go only till scenario 7? ._. 20190325 15:43:43<+wesdiscordbot> for LoW? 20190325 15:46:14<+wesdiscordbot> LoW Mp. 20190325 15:47:19<+wesdiscordbot> it's not one of the more popular campaigns, probably because it's kind of broken 20190325 15:47:23<+wesdiscordbot> so I guess nobody noticed 20190325 16:18:02<+wesdiscordbot> if it's broken then we shouldn't ship it, or at least we should add a warning to the start of the first scenario... 20190325 16:18:26<+wesdiscordbot> or, well, fix it. 20190325 16:21:05<+wesdiscordbot> like I said, not fixable without a rewrite 20190325 16:21:30<+wesdiscordbot> but like, what kind of multiplayer game starts out as 2p, but suddenly goes to 4p in the middle, then back to 2p at the end? ๐Ÿ˜‚ 20190325 16:25:20<+wesdiscordbot> I assume the idea is that two players control four sides 20190325 16:25:40<+wesdiscordbot> not that you call two more friends and then send them back home mid-party 20190325 16:26:17<+wesdiscordbot> nah 20190325 16:26:22<+wesdiscordbot> it goes to 4 players controlling 8 sides 20190325 16:26:25<+wesdiscordbot> :p 20190325 16:26:47<+wesdiscordbot> or I guess you could have 2 players controlling 8 sides if you want ot 20190325 16:26:54<+wesdiscordbot> but it's specifically advertised as 4 player in the middle 20190325 16:27:00<+wesdiscordbot> and back to 2 at the ned 20190325 16:27:03<+wesdiscordbot> end 20190325 16:27:15<+wesdiscordbot> ๐Ÿค” 20190325 16:27:21<+wesdiscordbot> :thonk: 20190325 16:30:53<+wesdiscordbot> ngl 20190325 16:31:11-!- wedge010 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20190325 16:31:26<+wesdiscordbot> it'd be hilarious if we put a warning at the start this campaign is absolutely busted and is 18 scenarios long, play at your own risk 20190325 16:31:31<+wesdiscordbot> ๐Ÿ˜‚ 20190325 16:31:53<+wesdiscordbot> there's no need to shame people who like long campaigns. 20190325 16:32:14<+wesdiscordbot> that's not the point of adding that 20190325 16:32:16<+wesdiscordbot> I like long campaigns too 20190325 16:32:16<+wesdiscordbot> I was thinking more of "The MP version of LoW is considered beta. Please play the SP version if you don't want to risk bugs" 20190325 16:32:28-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Ping timeout: 250 seconds] 20190325 16:32:29-!- wedge010 is now known as wedge009 20190325 16:32:34<+wesdiscordbot> fair enough 20190325 16:32:40<+wesdiscordbot> but it's that if it's already busted, the length only exacerbates the issue 20190325 16:33:15<+wesdiscordbot> I was just trying to avoid interpretations that could be misunderstood, nothing else. No offense 20190325 16:34:15<+wesdiscordbot> anyway idk what to do about it, so up to someone else to decide what they want to do with LoW 20190325 16:38:41-!- irker150 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190325 16:44:31<+wesdiscordbot> You also play 3 sides in the middle. 20190325 16:46:45<+wesdiscordbot> yeah 20190325 17:00:18-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 272 seconds] 20190325 17:15:36-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190325 17:28:25-!- irker785 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190325 17:28:25< irker785> wesnoth/wesnoth:1.14 josteph 0bc63a2eeb Add #2852 to changelog AppVeyor: vs2017/Release Failed 20190325 17:28:25< irker785> Details: https://ci.appveyor.com/project/wesnoth/wesnoth-605wt/builds/23336372 20190325 18:36:01-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190325 19:18:28-!- wedge010 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20190325 19:19:40-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Ping timeout: 255 seconds] 20190325 19:19:41-!- wedge010 is now known as wedge009 20190325 19:27:30-!- wedge010 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20190325 19:30:08-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Ping timeout: 250 seconds] 20190325 19:30:09-!- wedge010 is now known as wedge009 20190325 19:56:13< irker785> wesnoth/wesnoth:master josteph 301aa1da79 Also fix #2852 when using "Back to turn" AppVeyor: All builds passed 20190325 21:19:03<+wesdiscordbot> Does the tutorial work for you, with the dev version? 20190325 22:23:19-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20190325 22:24:41<+wesdiscordbot> @sevu 1.14 or master? 20190325 22:28:19< irker785> wesnoth/wesnoth:1.14 josteph 0bc63a2eeb Add #2852 to changelog AppVeyor: 1/4 builds failed 20190325 22:28:20< irker785> Details vs2017/Release: https://ci.appveyor.com/project/wesnoth/wesnoth-605wt/builds/23336372 20190325 22:28:22<+wesdiscordbot> 1.14 20190325 22:29:25<+wesdiscordbot> For me, it plays by itselfโ€ฆ Konrad moves on it's own, and all you do is clicking away the dialogue. 20190325 22:30:57<+wesdiscordbot> give me a minute to build 20190325 22:33:03<+wesdiscordbot> @sevu I open the tutorial, select konrad, click through a few messages, click through the "It's josteph's turn" dialog (I enabled that in preferences), and then I get a message saying "Click on Konrad" and it's waiting for me to do that 20190325 22:37:05<+wesdiscordbot> Sounds good ๐Ÿ˜ƒ So no problem here, my build is already old 20190325 22:40:35< irker785> wesnoth: josteph wesnoth:master 093fbc82fd7c / data/ (6 files in 6 dirs): Help: Show special notes one per line. https://github.com/wesnoth/wesnoth/commit/093fbc82fd7c2fd636a7f8fd4aeace55d025e64b 20190325 22:53:04-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 250 seconds] 20190325 23:03:41< irker785> wesnoth: josteph wesnoth:master 306589cfd9c5 / changelog.md: Add last commit to changelog https://github.com/wesnoth/wesnoth/commit/306589cfd9c5c7f64fe96b650a3977846b8ff572 20190325 23:04:42< irker785> wesnoth: josteph wesnoth:master c44aa311587e / src/gui/dialogs/campaign_difficulty.cpp: CampaignWML: Support auto_markup=false to suppress automatic parentheses. https://github.com/wesnoth/wesnoth/commit/c44aa311587ef5a5e57150226b10d03d432e147d 20190325 23:14:22-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] --- Log closed Tue Mar 26 00:00:08 2019