--- Log opened Tue Mar 26 00:00:08 2019 20190326 00:01:20< celmin|away> Regarding LoW MP, we should probably just remove it (making LoW SP-exclusive) and add a new MP campaign or two in its place. 20190326 00:01:26-!- celmin|away is now known as celticminstrel 20190326 01:14:11-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190326 01:54:38-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Ping timeout: 250 seconds] 20190326 02:02:04-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20190326 02:04:54-!- irker785 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190326 02:20:27-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Ping timeout: 245 seconds] 20190326 02:58:23-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20190326 03:19:35-!- madmax28_ [~madmax28@2001-4dd7-89ee-0-ba27-ebff-febc-e0cb.ipv6dyn.netcologne.de] has joined #wesnoth-dev 20190326 03:21:10-!- madmax28 [~madmax28@xdsl-84-44-193-215.nc.de] has quit [Ping timeout: 250 seconds] 20190326 04:37:29-!- celticminstrel is now known as celmin|sleep 20190326 05:15:57-!- irker067 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190326 05:15:57< irker067> wesnoth/wesnoth:master josteph c44aa31158 CampaignWML: Support auto_markup=false t AppVeyor: All builds passed 20190326 05:49:39-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20190326 06:51:14-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 272 seconds] 20190326 07:29:37-!- valdar [~atarocch@93.56.172.28] has quit [Ping timeout: 245 seconds] 20190326 08:15:55-!- irker067 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190326 08:35:51-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 268 seconds] 20190326 09:25:25-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Quit: wedge009] 20190326 09:28:24-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20190326 09:50:04-!- valdar [atarocch@nat/redhat/x-zenkpocjgfegoprk] has joined #wesnoth-dev 20190326 11:35:11-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20190326 12:55:01-!- celmin|sleep is now known as celmin|away 20190326 13:09:57-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190326 13:12:07-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20190326 13:12:19-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190326 13:17:34-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 272 seconds] 20190326 13:17:51<+wesdiscordbot> <Няша> Hi guys. I've jist joined, wondering if i can be useful as a developer or technical writer. 20190326 13:21:18<+wesdiscordbot> Definitely. Additional manpower is always welcome. 😃 20190326 13:21:30<+wesdiscordbot> There is some stuff for new developers at https://wiki.wesnoth.org/DevelopersHome 20190326 13:22:22<+wesdiscordbot> That page is somewhat outdated, though. For example, the EasyCoding wiki page has been replaced with the "Good first issue" label in GitHub: https://github.com/wesnoth/wesnoth/issues?q=is%3Aopen+is%3Aissue+label%3A"Good+first+issue" 20190326 13:29:58<+wesdiscordbot> Wow the repo is sooo big 😏 20190326 13:32:48-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190326 13:33:04<+wesdiscordbot> Indeed. We have even had the Debian packager having trouble because Wesnoth requires a lot of memory to compile (and for some obsolete CPU architectures, there simply aren't build servers with much RAM). 20190326 13:47:30<+wesdiscordbot> Is it intended that 'lit' (as in a lit underground hex) and 'illuminate' stack? 20190326 13:55:02<+wesdiscordbot> yeah, why wouldn't they 20190326 14:03:16<+wesdiscordbot> Physics. 20190326 14:03:18<+wesdiscordbot> 😄 20190326 14:04:32<+wesdiscordbot> Turn two lamps on. The room is just a bright as if you turned one lamp on, no? (That's common sense to me, but now I have to read up if this common sense actually applies to the real world...) 20190326 14:13:56<+wesdiscordbot> Okay, if I'm understanding this correctly, in most cases light doesn't 'stack', the two light waves need to be in a specific relationship to stack. So if we assume that Mages of Light and other people that can 'illuminate' create lightwaves that's always in this specific relationship towards the sunlightwaves that's around them, then it would stack. 20190326 14:14:29<+wesdiscordbot> But that would also mean that they can illuminate on days as well. So that doesn't work. 20190326 14:15:25<+wesdiscordbot> Maybe illuminating would even stack with itself in that case. 20190326 14:15:28<+wesdiscordbot> Somehow? 20190326 14:17:12<+wesdiscordbot> Tbh that would be very interesting magic. And probably just a side effect and unintended by the mages. 20190326 14:18:37<+wesdiscordbot> I'm not sure if I understand it correctly, but it sounds similar to optical amplification that happens in lasers. 20190326 14:20:03<+wesdiscordbot> Pretty much. 20190326 14:20:47<+wesdiscordbot> But that Magic would be very special to do this, because 'normal' light is not special like lasers. 20190326 14:21:45<+wesdiscordbot> The magic light source would have to change it wavelenght constantly. It would be more believable that two magic light sources stack than any light source and regular sunlight. 20190326 14:22:23<+wesdiscordbot> Or any natural light source and any kind of light source. 20190326 14:22:30<+wesdiscordbot> uh 20190326 14:22:32<+wesdiscordbot> wat 20190326 14:22:55<+wesdiscordbot> You asked a question, don't blame me for the technical answer. xD 20190326 14:23:34<+wesdiscordbot> 🙄 20190326 14:23:39<+wesdiscordbot> Basically, 'lit' and 'illuminate' should/could only stack, if 'day' and 'illuminate' stack as well. 20190326 14:23:45<+wesdiscordbot> one is a ToD change to neutral 20190326 14:23:54<+wesdiscordbot> one is a illumination effect 20190326 14:23:56<+wesdiscordbot> Or you want a super special light source for any lit hex. 20190326 14:24:28<+wesdiscordbot> But I didn't ask why it works, I asked whether it's intended. 😦 20190326 14:25:12<+wesdiscordbot> yea it should be that way right? 20190326 14:25:40<+wesdiscordbot> Why should it? 20190326 14:26:34<+wesdiscordbot> even if its double illuminate, they should also stack 20190326 14:26:52<+wesdiscordbot> reason it's capped is for gameplay reasons, not lore 20190326 14:26:53<+wesdiscordbot> Why? 20190326 14:27:01<+wesdiscordbot> Why should it stack? ._. 20190326 14:27:29<+wesdiscordbot> tfw we don't have awesome laser magic lore :( 20190326 14:28:04<+wesdiscordbot> Yumi want laser magic lore too. xD 20190326 14:28:08<+wesdiscordbot> *wants 20190326 14:30:09<+wesdiscordbot> 🙄 🙄 🙄 👀 20190326 14:30:25<+wesdiscordbot> Otherwise the stacking of illuminate doesn't work, sorry. D: 20190326 14:31:42<+wesdiscordbot> well feel free to make an issue if you like but I kind of feel like this is a "wont fix" one 20190326 14:32:48<+wesdiscordbot> I'll have to try at least. 20190326 14:38:57<+wesdiscordbot> also let me ask you this question 20190326 14:39:02<+wesdiscordbot> if I shine one light source on an area 20190326 14:39:10<+wesdiscordbot> then I take a second light source and shine it on the same area 20190326 14:39:23<+wesdiscordbot> is the light intensity I see in that area the equivalent of one or two light sources? 20190326 14:39:44<+wesdiscordbot> i.e. does two lights produce an intensity stronger than one light 20190326 14:45:34<+wesdiscordbot> If those two light sources are laser, maybe? (Physics are hard. ._.) But if you are using natural lightsources, then nope. 20190326 14:46:39<+wesdiscordbot> two lights instensity = average between their intensities 20190326 14:46:56<+wesdiscordbot> o_o 20190326 14:46:58<+wesdiscordbot> uh. 20190326 14:46:59<+wesdiscordbot> no 20190326 14:46:59<+wesdiscordbot> Don't use that as an answer in a test though please. 20190326 14:47:09<+wesdiscordbot> what 20190326 14:47:20<+wesdiscordbot> if you shine two lights, the intensity is the sum 20190326 14:47:22<+wesdiscordbot> ....... 20190326 14:47:33<+wesdiscordbot> Light is waves. D: 20190326 14:47:40<+wesdiscordbot> don't try to use math to argue it 20190326 14:47:41<+wesdiscordbot> They can cancel each other out. 20190326 14:47:45<+wesdiscordbot> just think about it 20190326 14:47:47<+wesdiscordbot> You're both wrong 20190326 14:47:55<+wesdiscordbot> if you shine two lights, it's definitely brighter than one light 20190326 14:48:02<+wesdiscordbot> It depends on the phase of the waves 20190326 14:48:07<+wesdiscordbot> pls 20190326 14:48:30<+wesdiscordbot> I've actually studied this in school 20190326 14:48:35<+wesdiscordbot> It is possible for them to interfere with each other under specific circumstances but you're not gonna see that most of the time 20190326 14:48:45<+wesdiscordbot> you're right, but I'm talking about large scale 20190326 14:49:03<+wesdiscordbot> nobody gives af about waves when we're talking about non laser sources 20190326 14:49:16<+wesdiscordbot> it's literally just the luminosity of the light 20190326 14:49:18<+wesdiscordbot> which is additive 20190326 14:49:25<+wesdiscordbot> Also nobody said that lit overlays represented sun light at 100% intensity in the first place 20190326 14:49:37<+wesdiscordbot> In most cases it isn't 20190326 14:50:07<+wesdiscordbot> Because the light being projected has probably been bounced and refracted a few times 20190326 14:50:47<+wesdiscordbot> anyway, two lights stronger than one light in vast majority of cases 20190326 14:51:02<+wesdiscordbot> mages aren't shooting out lasers, and lit hexes aren't lasers shooting from the sky either 20190326 14:51:14<+wesdiscordbot> so physically two illumination sources is stronger than one 20190326 14:51:42<+wesdiscordbot> gameplay-wise there must be a cap, so we don't let two same illumination sources (e.g. magi of light) stack 20190326 14:52:39<+wesdiscordbot> But aren't we likening 'lit' and 'illuminate' to pointsize lightsources anyway? 20190326 14:53:06<+wesdiscordbot> sure? you could think of them like light bulbs if you really want 20190326 14:53:55<+wesdiscordbot> I remember having had this stuff in school. But I also remember not paying enough attention. ._. 20190326 14:54:14<+wesdiscordbot> be careful about trying to apply particle physics 20190326 14:54:26<+wesdiscordbot> you need to know when to use it and when it's not relevant 20190326 14:54:36<+wesdiscordbot> Right, no unified theory. Meh. 20190326 14:54:42<+wesdiscordbot> not even that 20190326 14:54:57<+wesdiscordbot> "light is waves" is just a mathematical convenience for us to do calculations 20190326 14:55:26<+wesdiscordbot> draws the wikipedia card 20190326 14:55:32<+wesdiscordbot> But Wikipedia says otherwise! 20190326 14:55:51<+wesdiscordbot> I suppose if you had a broadband light source and you knew the amplitude and phase of every wavelength in it, you would be able to create an interference pattern if you put it through a broadband grating 20190326 14:56:20<+wesdiscordbot> but in reality it's too complicated, so you only deal with the "light is waves" thing when you talk about laser sources of a few wavelengths, or limited range 20190326 14:57:02<+wesdiscordbot> May I still say 'light has wave-nature'? 20190326 14:57:13<+wesdiscordbot> you can represent light as a wave 20190326 14:57:21<+wesdiscordbot> you can also think of it like photons 20190326 14:57:44<+wesdiscordbot> but actually in class, prof. said photon is a bad word because nobody really understands what those are 🤷 20190326 14:57:56<+wesdiscordbot> idk what he meant by that but whatever he wants to say 🤷 20190326 14:59:54<+wesdiscordbot> I read something about interference being seen as proof for something having wave nature. :thonk: Is that wrong? 20190326 15:00:12<+wesdiscordbot> that's correct 20190326 15:00:26<+wesdiscordbot> what kind of light do you use to see an interference pattern? 20190326 15:00:46<+wesdiscordbot> Back in school we used white light. And red light too. 20190326 15:01:03<+wesdiscordbot> i.e. single wavelength light 20190326 15:01:13<+wesdiscordbot> True. 20190326 15:01:59<+wesdiscordbot> white light isn't single wavelength, so it should split into different wavelengths 20190326 15:02:04<+wesdiscordbot> I guess you'd get a rainbow pattern maybe 20190326 15:02:29<+wesdiscordbot> or maybe you'd see higher intensity in some areas, and lower in others 20190326 15:02:41<+wesdiscordbot> The latter. 20190326 15:02:58<+wesdiscordbot> yea that makes more sense to me, I think there'd be too many wavelengths for you to distinguish by eye 20190326 15:02:58<+wesdiscordbot> You can get interference between different wavelength lights as well. However, you only see a clear interference pattern if you have a narrow range of wavelengths. White light is a wide range of wavelengths, so you don't get interference 20190326 15:03:08<+wesdiscordbot> well you do 20190326 15:03:11<+wesdiscordbot> but they blend together 20190326 15:03:22<+wesdiscordbot> you wouldn't be able to see it as a human 20190326 15:03:23<+wesdiscordbot> probably 20190326 15:03:52<+wesdiscordbot> each wavelength has a different interference pattern because each wave has a different wavelength 20190326 15:04:08<+wesdiscordbot> err that each wavelength should be each color 20190326 15:04:53<+wesdiscordbot> That each wave too? 20190326 15:05:16-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 246 seconds] 20190326 15:06:25<+wesdiscordbot> color => wavelength 20190326 15:06:57<+wesdiscordbot> kind of an incorrect generalization, but for visible light color is wavelength 20190326 15:07:02<+wesdiscordbot> and wave includes amplitude and phase 20190326 15:07:32<+wesdiscordbot> for interference you want it to be a single wave or several waves in phase 20190326 15:07:44<+wesdiscordbot> amplitude is w/e if you're doing 2-slit interference 20190326 15:12:17<+wesdiscordbot> I think my main problem was shifting the 'zero' for light to the 'neutral' ToD. 20190326 15:12:43<+wesdiscordbot> Leading to the discussed fallacy. 20190326 15:34:47-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190326 15:53:47<+wesdiscordbot> note that terrain lighting from lava terrains stacks with illuminates / timeofday 20190326 15:54:16<+wesdiscordbot> so drakes get +35% bonus on lava at daytime 20190326 15:59:37-!- valdar [atarocch@nat/redhat/x-zenkpocjgfegoprk] has quit [Ping timeout: 245 seconds] 20190326 16:36:14-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 268 seconds] 20190326 16:48:32-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190326 17:21:39-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 246 seconds] 20190326 17:35:40-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190326 17:48:27-!- valdar [~atarocch@93.56.172.28] has joined #wesnoth-dev 20190326 17:51:28-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190326 18:17:19<+wesdiscordbot> Not +50%? 20190326 18:32:05-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20190326 20:20:51-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190326 20:39:12<+wesdiscordbot> no, it's capped to 35% https://github.com/wesnoth/wesnoth/blob/c44aa311587ef5a5e57150226b10d03d432e147d/data/core/terrain.cfg#L1062-L1063 20190326 23:16:54-!- irker144 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190326 23:16:54< irker144> wesnoth: nemaara wesnoth:1.14 3907a978cad5 / data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg: LoW S4: free cleodil at scenario start (MP) https://github.com/wesnoth/wesnoth/commit/3907a978cad5693ac88e8bdca56da2012fe4ec72 20190326 23:16:54< irker144> wesnoth: nemaara wesnoth:1.14 240af8d2ddc3 / changelog.md: Update changelog with LoW fix https://github.com/wesnoth/wesnoth/commit/240af8d2ddc3abd48b77e69a2ff863ea3a4a3740 20190326 23:16:57-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20190326 23:17:46< irker144> wesnoth: nemaara wesnoth:master 832a575b7e4d / data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg: LoW S4: free cleodil at scenario start (MP) https://github.com/wesnoth/wesnoth/commit/832a575b7e4df74123eb013273bfd35e295ec407 20190326 23:17:48< irker144> wesnoth: nemaara wesnoth:master 9f01f1b54a6e / changelog.md: Update changelog with LoW fix https://github.com/wesnoth/wesnoth/commit/9f01f1b54a6e01df4f37f7ed89c97ef010ad34b7 20190326 23:30:02-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 245 seconds] 20190326 23:32:36< irker144> wesnoth: nemaara wesnoth:master 7fde5530e48c / data/campaigns/Eastern_Invasion/scenarios/ (10_Lake_Vrug.cfg 11_Captured.cfg): EI: show objectives after objective updating events https://github.com/wesnoth/wesnoth/commit/7fde5530e48c1d92a3a19bc1f003114da6f13c85 20190326 23:32:38< irker144> wesnoth: nemaara wesnoth:master 7797133fedf6 / changelog.md: Update changelog with EI fix https://github.com/wesnoth/wesnoth/commit/7797133fedf6c0050240877dc950db8622f1a0f0 20190326 23:33:11< irker144> wesnoth: nemaara wesnoth:1.14 c516ab2f7d69 / data/campaigns/Eastern_Invasion/scenarios/ (10_Lake_Vrug.cfg 11_Captured.cfg): EI: show objectives after objective updating events https://github.com/wesnoth/wesnoth/commit/c516ab2f7d69cfdf10c54cad887e10c6bfeb0097 20190326 23:33:14< irker144> wesnoth: nemaara wesnoth:1.14 a8e9e67728a0 / changelog.md: Update changelog with EI fix https://github.com/wesnoth/wesnoth/commit/a8e9e67728a049c5c3b0fe0cd72c46cb7d0dc399 --- Log closed Wed Mar 27 00:00:09 2019