--- Log opened Wed Mar 27 00:00:09 2019 20190327 00:52:06< celmin|away> @jyrkive - If EasyCoding has been replaced, and everything migrated, should we ask someone to delete the page? DItto NotSoEasyCoding. 20190327 00:52:07< celmin|away> @Konrad2 - Do they really stack? I probably always assumed they didn't but never directly tested; I wouldn't object to changing it if they do. 20190327 02:33:42-!- irker144 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190327 03:57:19-!- madmax28_ [~madmax28@2001-4dd7-89ee-0-ba27-ebff-febc-e0cb.ipv6dyn.netcologne.de] has quit [Ping timeout: 258 seconds] 20190327 03:58:01-!- madmax28 [~madmax28@xdsl-89-0-99-145.nc.de] has joined #wesnoth-dev 20190327 05:39:38-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20190327 05:39:44-!- irker878 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190327 05:39:44< irker878> wesnoth/wesnoth:master nemaara 7797133fed Update changelog with EI fix AppVeyor: All builds passed 20190327 06:49:42-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 250 seconds] 20190327 07:04:11-!- Appleman1234 [~Appleman1@2001:44b8:21b3:4001::100] has joined #wesnoth-dev 20190327 07:18:36-!- Appleman1234 [~Appleman1@2001:44b8:21b3:4001::100] has quit [Ping timeout: 268 seconds] 20190327 07:26:05-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20190327 07:26:41-!- wedge010 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20190327 07:28:16-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Ping timeout: 250 seconds] 20190327 07:28:16-!- wedge010 is now known as wedge009 20190327 07:49:11< irker878> wesnoth/wesnoth:1.14 nemaara a8e9e67728 Update changelog with EI fix AppVeyor: All builds passed 20190327 08:53:14-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20190327 09:05:32<+wesdiscordbot> They do. 20190327 09:11:43<+wesdiscordbot> @Iris "Light-red", "Light red", "Light Red", what's better? Main reason is to not trigger the assert below 20190327 10:01:27<+wesdiscordbot> So, the Horse Clans actually don't live in/near the Eastmark hills? 20190327 10:13:20<+wesdiscordbot> If they're like nomads then they probably live in extremely large area moving a lot over it 😛 20190327 10:14:33<+wesdiscordbot> It's just, I somehow thought they live east of the River Weldyn. And now I found out the live west from it. ._. 20190327 10:15:05<+wesdiscordbot> It doesn't help that I've played at least one UMC campaign that made the same wrong assumption that I did. xD 20190327 10:49:24-!- irker878 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190327 10:52:51<+wesdiscordbot> There is a literally invisible Shadow in EI - The Duel. 20190327 10:53:04<+wesdiscordbot> His sprite is missing? 20190327 10:53:28<+wesdiscordbot> 16,11 20190327 10:53:28<+wesdiscordbot> https://cdn.discordapp.com/attachments/259976436490829825/560416086495985664/EI-The_Duel-Auto-Save6.gz 20190327 10:53:36<+wesdiscordbot> Can someone confirm it for me? 20190327 10:54:32<+wesdiscordbot> And no dmg numbers appear above it when I hit it. 20190327 11:21:38-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20190327 12:16:50-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20190327 12:28:32-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20190327 12:29:07-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20190327 12:29:49<+wesdiscordbot> spammer on the forums https://forums.wesnoth.org/memberlist.php?mode=viewprofile&u=179974 20190327 12:53:46< celmin|away> I assume that's the river Weldyn in the horse tribes scenario in HTTT, right? 20190327 13:22:10<+wesdiscordbot> Not at all. At least not if you look at the big map. It's west instead of east and it ends to the north in a pond(?), while the River Weldyn flows into the Big River. 20190327 13:42:55<+wesdiscordbot> Did noone try to confirm the bug or did you not see the bug? 20190327 14:20:52<+wesdiscordbot> there's no invisible sprite for me 20190327 14:21:45<+wesdiscordbot> now let me try your save 20190327 14:26:32<+wesdiscordbot> hmm 20190327 14:26:53<+wesdiscordbot> @Konrad2 I get the bug with your save, but I can't reproduce it from scratch 20190327 14:26:53<+wesdiscordbot> so 20190327 14:27:13<+wesdiscordbot> hopefully you can give the exact steps to reproduce 20190327 14:28:36<+wesdiscordbot> It's one of the reinforcements, so, did you wait until he raised some? 20190327 14:29:08<+wesdiscordbot> yes 20190327 14:29:22<+wesdiscordbot> it's the shadow, I thought it might be something to do with nightstalk 20190327 14:29:28<+wesdiscordbot> but I had no problems with the sprite 🤷 20190327 14:30:47<+wesdiscordbot> Hm. 20190327 14:31:30<+wesdiscordbot> There is not much to say, I just played normally. Could it be a conflict with some add-on? 20190327 14:31:44<+wesdiscordbot> I have no idea 20190327 14:46:09<+wesdiscordbot> in principle, yes 20190327 14:46:34<+wesdiscordbot> a poorly written addon might have effects even when it's not enabled 20190327 17:00:35-!- timotei_ [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20190327 17:03:50-!- timotei__ [~timotei@wesnoth/developer/timotei] has quit [Ping timeout: 244 seconds] 20190327 19:27:50-!- irker195 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190327 19:27:51< irker195> wesnoth: loonycyborg wesnoth:master 798e809512c7 / / (7 files in 3 dirs): Rename appdata and desktop files to contain D-Bus well-known name https://github.com/wesnoth/wesnoth/commit/798e809512c7d86970feda75e508a80a0aa5fe59 20190327 19:30:20< irker195> wesnoth: loonycyborg wesnoth:master 39674f13b517 / packaging/flatpak/org.wesnoth.Wesnoth.json: Revert unintended path change https://github.com/wesnoth/wesnoth/commit/39674f13b517ee1a41f501ad468e6f2564716bbd 20190327 19:39:20-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 244 seconds] 20190327 19:47:45<+wesdiscordbot> @Konrad2 your error might also have been because of an addon or because you did something when loading the scenario, maybe clicking on something or whatever 20190327 19:48:12<+wesdiscordbot> not really sure why the wrong sprite might have appeared like that 🤷 20190327 19:48:27<+wesdiscordbot> Me neither. It's soooo odd. 20190327 19:48:32<+wesdiscordbot> I always have odd bugs. :c 20190327 19:58:11<+wesdiscordbot> either way if it's not a reproduceable issue, it's probably not easy to fix either 🤔 20190327 19:58:30<+wesdiscordbot> or to tell if it even exists anymore, since as you said, 1.14.6 might've inadvertently fixed it 🤔 20190327 20:09:45-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20190327 20:34:49-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 255 seconds] 20190327 20:36:17<+wesdiscordbot> @Konrad2 For next time, when it happens, check the game's log file 20190327 20:36:30<+wesdiscordbot> There might be clues there 20190327 20:41:11<+wesdiscordbot> The unit has hidden=yes, what does that mean ? 20190327 20:43:11<+wesdiscordbot> Assuming it's not in the unit's [status] block, I think that's how [hide_unit] is implemented these days? 20190327 20:43:25<+wesdiscordbot> no, it's not in [status] 20190327 20:43:52<+wesdiscordbot> there doesn't seem to be a [hide_unit] there... 20190327 20:44:19<+wesdiscordbot> (but could be macros) 20190327 20:46:16<+wesdiscordbot> Yeah, just checked the code, it's literally [hide_unit 20190327 20:46:23<+wesdiscordbot> 's implementation detail 20190327 20:46:30<+wesdiscordbot> So someone hid the unit 20190327 20:47:51<+wesdiscordbot> Hidden units are not normally intended to be selected, speak, or remain around after events so it's possible to fully interact with them, they just have no sprite or bars or ellipse 20190327 20:47:53<+wesdiscordbot> it's also used in place_recruit 20190327 20:49:31<+wesdiscordbot> @Iris src/units/udisplay.cpp has set_hidden(true); return; set_hidden(false); in one codepath 20190327 20:49:58<+wesdiscordbot> https://github.com/wesnoth/wesnoth/blob/a8e9e67728a049c5c3b0fe0cd72c46cb7d0dc399/src/units/udisplay.cpp#L731-L741 20190327 20:50:43<+wesdiscordbot> Is this weird logic used by whiteboard perhaps? 20190327 20:51:46<+wesdiscordbot> Uh I don't think that would make sense actually 20190327 20:51:53<+wesdiscordbot> unit::get_hidden is, but place_recruit is used without whiteboard 20190327 20:52:44<+wesdiscordbot> https://github.com/wesnoth/wesnoth/commit/a521db8136f5a2eb8398287c934a3d2d3f268121 - I changed that code last year... 20190327 20:53:24<+wesdiscordbot> So it's a bug then? 20190327 20:53:44<+wesdiscordbot> if (loc==disp->mouseover_hex()) disp->invalidate_unit(); ← this at the end looks like someone typed that in a hurry 20190327 20:54:37-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190327 20:55:06<+wesdiscordbot> We used to frown upon single-statement syntax like that and especially including it all in a single line 20190327 20:55:41<+wesdiscordbot> '''20190327 11:09:53 error display: Tile at 0,0 isn't on the map, can't scroll to the tile.''' 20190327 20:55:46<+wesdiscordbot> I think there needs to be a set_hidden(false) before the return 20190327 20:55:54<+wesdiscordbot> Trying to reproduce 20190327 20:56:03<+wesdiscordbot> Is this maybe related? 20190327 20:56:22<+wesdiscordbot> That's what shows in the log around the time the Shadow would have been created. 20190327 20:57:27<+wesdiscordbot> I don't think that message would result from the same engine call 20190327 20:57:39<+wesdiscordbot> I completly got the time wrong anyway. ._. 20190327 20:57:39<+wesdiscordbot> Assuming it's indeed falling into the last branch 20190327 20:58:00<+wesdiscordbot> It is very certainly not related. 20190327 20:58:01<+wesdiscordbot> Actually, I'm not sure that last branch is what Konrad is seeing 20190327 20:58:12<+wesdiscordbot> In Konrad's case leader_visible would be true, wouldn't it? 20190327 20:58:25<+wesdiscordbot> Mal Ravanal never became invisible /ambush / nightstalk, did he? 20190327 20:58:34<+wesdiscordbot> Yes. 20190327 20:58:51<+wesdiscordbot> (Btw nothing shows up in the log around that time.) 20190327 20:58:53<+wesdiscordbot> Okay, so it might be a different bug... 20190327 20:59:27<+wesdiscordbot> (So you can confirm it for yourself.) 20190327 20:59:27<+wesdiscordbot> https://cdn.discordapp.com/attachments/259976436490829825/560568588583567382/wesnoth-20190327-102624-6192.log 20190327 20:59:50<+wesdiscordbot> Just a lot of 'deceprated' stuff and part of the credits. 20190327 21:00:25<+wesdiscordbot> Ugh I hate deceprated WML, it's even worse than deprecated WML 20190327 21:00:56<+wesdiscordbot> You saw nothing. 20190327 21:01:21<+wesdiscordbot> omg that 20190327 11:58:19 warning gui/layout: pango_text::validate_markup text ' at the end 20190327 21:01:56<+wesdiscordbot> I love how as a side-effect of that credits screen implementation we can end up with 800-lines long log messages like that 20190327 21:02:42<+wesdiscordbot> Sorry, my bad, it's not 800-lines long 20190327 21:02:46<+wesdiscordbot> there are some set_hidden calls in unit_mover... I assume they're fine ? 20190327 21:02:50<+wesdiscordbot> It's only 3,663 lines long 20190327 21:04:02<+wesdiscordbot> I assume there's a cleanup function (possibly the dtor) involved in clearing that at some point 20190327 21:04:15<+wesdiscordbot> Or even the caller 20190327 21:04:49<+wesdiscordbot> yeah, I think unit_mover is unlikely to be the culprit here 20190327 21:08:06-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 268 seconds] 20190327 21:08:13<+wesdiscordbot> The shadow is hidden=yes when I load the game normally but hidden=no if I load it as a replay and play it to the end... 20190327 22:13:23< irker195> wesnoth: Nils Kneuper wesnoth:master 10d12163d6ad / po/ (wesnoth-did/it.po wesnoth-utbs/it.po): updated Italian translation https://github.com/wesnoth/wesnoth/commit/10d12163d6ad3f5c062ea2b2f06eb41e5502734b 20190327 22:13:25< irker195> wesnoth: Nils Kneuper wesnoth:master f241613d4ca2 / po/ (10 files in 10 dirs): updated Chinese (Traditional) translation https://github.com/wesnoth/wesnoth/commit/f241613d4ca2cb6ac2153c3b2c34e37e030fd0b8 20190327 22:13:27< irker195> wesnoth: Nils Kneuper wesnoth:master b71f4897b2ad / po/ (10 files in 10 dirs): updated Dutch translation https://github.com/wesnoth/wesnoth/commit/b71f4897b2adc5ffcc49d7fd5a741bf5964c769b 20190327 22:13:30< irker195> wesnoth: Nils Kneuper wesnoth:1.14 e16ee6b8de66 / po/ (wesnoth-did/it.po wesnoth-utbs/it.po): updated Italian translation https://github.com/wesnoth/wesnoth/commit/e16ee6b8de662c176c90be741f41469068159f59 20190327 22:13:32< irker195> wesnoth: Nils Kneuper wesnoth:1.14 9baa4c8df60f / po/ (10 files in 10 dirs): updated Chinese (Traditional) translation https://github.com/wesnoth/wesnoth/commit/9baa4c8df60ffea21e2ab9d1695fad84e0bc815c 20190327 22:13:34< irker195> wesnoth: Nils Kneuper wesnoth:1.14 422e0f9156a7 / po/ (10 files in 10 dirs): updated Dutch translation https://github.com/wesnoth/wesnoth/commit/422e0f9156a7d2be873a0449a87a62f3bcc36d69 20190327 22:19:17< irker195> wesnoth: josteph wesnoth:master f18e24caf04b / src/units/unit.hpp: Document hiddenness. https://github.com/wesnoth/wesnoth/commit/f18e24caf04b37eace6c44157660599387fa4e55 20190327 22:51:25-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20190327 23:58:54<+wesdiscordbot> Any idea why this replay is complaining in turn 1? 20190327 23:58:54<+wesdiscordbot> https://cdn.discordapp.com/attachments/259976436490829825/560613749413642260/Cots-Betrayal_replay.gz 20190327 23:59:39<+wesdiscordbot> @sinda https://forums.wesnoth.org/viewtopic.php?f=67&t=49631 --- Log closed Thu Mar 28 00:00:34 2019