--- Log opened Thu Mar 28 00:00:34 2019 20190328 00:00:37<+wesdiscordbot> Thanks, checking out. 20190328 00:00:51<+wesdiscordbot> The whole replay is broken and I have no idea why. Is the add-on at fault? 20190328 00:02:48<+wesdiscordbot> (Probably yes, since so far only the replays from this campaign seem to be broken.) 20190328 00:03:45<+wesdiscordbot> (Can this be caused by watching replays from an older add-on version while having the up to date add-on version installed?) 20190328 00:04:41<+wesdiscordbot> add-ons are free to break their backwards compatibility whenever they want, so yes, it's possible. 20190328 00:06:58<+wesdiscordbot> The replay is broken in so many ways that it is almost funny. ._. 20190328 00:11:03<+wesdiscordbot> Any idea what 'checksum' is? 20190328 00:11:25<+wesdiscordbot> It's a checksum 20190328 00:11:46< celmin|away> A special code to verify that data has not been corrupted. 20190328 00:11:52-!- celmin|away is now known as celticminstrel 20190328 00:12:17<+wesdiscordbot> In this particular context it's computed from part of the replay/multiplayer action WML 20190328 00:13:07<+wesdiscordbot> It's very unhappy about it. 😦 20190328 00:14:10<+wesdiscordbot> Just let that replay rest in peace xD 20190328 00:14:48<+wesdiscordbot> But it works fine if you ignore all errors it's throwing at me! xD 20190328 00:15:02<+wesdiscordbot> It's a gamble 20190328 00:15:28< celticminstrel> Probably only works fine because it's SP? (I assume) 20190328 00:15:34<+wesdiscordbot> There's a huge chance something will go wrong later, for example if an attack kills a unit that was actually not supposed to die yet 20190328 00:16:01<+wesdiscordbot> Or in more exterme cases if a unit moves into a place it's no longer able to move into 20190328 00:16:13< celticminstrel> [Mar 27@8:03:45pm] wesdiscordbot: (Can this be caused by watching replays from an older add-on version while having the up to date add-on version installed?) 20190328 00:16:13< celticminstrel> Definitely a possibility. 20190328 00:17:08<+wesdiscordbot> If the replay works (barring the errors) once, will it always work? 20190328 00:17:48< celticminstrel> I would expect it to, but I can't be 100% certain. 20190328 00:18:00<+wesdiscordbot> if the add-on changes relevant information again you can't know what to expect 20190328 00:18:00< celticminstrel> Of course, if the add-on changes again, there are no guarantees. 20190328 00:19:29<+wesdiscordbot> I'll just blame the author for tweaking traits. 20190328 00:20:07<+wesdiscordbot> That actually accounts for the errors it's throwing at me. Recruiting and fighting. 20190328 00:36:08<+wesdiscordbot> Are there any plans for making Tall Encampment Keep next to Encampment Keep look better? 20190328 00:36:22<+wesdiscordbot> https://cdn.discordapp.com/attachments/259976436490829825/560623172655775754/unknown.png 20190328 00:38:18<+wesdiscordbot> not sure why you'd have both 20190328 00:38:22<+wesdiscordbot> o_o 20190328 00:56:59<+wesdiscordbot> I encountered it in an add-on, so it apparently exists. :D 20190328 01:04:00<+wesdiscordbot> It's a mystery to me how add-on authors can just not notice glitches when they make a map… saw in 1.12 some MP map where you had castles of different types next to each other… and for some reason there had to be dwarish ones too, despit that they were always glitchy next to other castles 20190328 01:19:31-!- irker195 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190328 01:21:03<+wesdiscordbot> I had to mentally block the escheresquian designs while working on my maps because otherwise I'd have given up on Wesnoth entirely 20190328 01:22:15<+wesdiscordbot> I generally trust players to not notice or not talk about it and after almost 12 years this approach still appears to work fine 20190328 01:26:47-!- nore [~ncourant@51.15.135.137] has quit [Ping timeout: 252 seconds] 20190328 01:33:17-!- nore [~ncourant@51.15.135.137] has joined #wesnoth-dev 20190328 02:35:32-!- irker580 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190328 02:35:32< irker580> wesnoth/wesnoth:master loonycyborg 39674f13b5 Revert unintended path change AppVeyor: All builds passed 20190328 04:23:27< irker580> wesnoth/wesnoth:master josteph 1bd50cdcfd Unhide recruited unit when both the recr AppVeyor: All builds passed 20190328 05:05:58-!- celticminstrel is now known as celmin|sleep 20190328 06:35:15< irker580> wesnoth/wesnoth:1.14 Nils Kneuper 422e0f9156 updated Dutch translation AppVeyor: All builds passed 20190328 08:15:43<+wesdiscordbot> Any idea what's causing this? https://forums.wesnoth.org/viewtopic.php?p=639284#p639284 inferno8 says it might be wesnoth bug. (In the next post.) 20190328 08:26:11< Soliton> sounds like a good guess. 20190328 09:04:58-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 255 seconds] 20190328 09:18:28< irker580> wesnoth/wesnoth:master josteph f18e24caf0 Document hiddenness. AppVeyor: All builds passed 20190328 12:19:20-!- irker580 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190328 12:28:37-!- celmin|sleep is now known as celmin|away 20190328 14:15:22-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20190328 14:56:20<+wesdiscordbot> Is it a good enough guess to make an issue about it? 20190328 14:57:26< Soliton> you don't need any guess to report a bug. if the replay does not work properly that's a bug. 20190328 16:32:34< Soliton> it might be better to split that issue in the OOS and theme/replay buttons vanish part. very unlikely those have the same cause. 20190328 17:42:22-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190328 17:50:32-!- valdar [~atarocch@93.56.172.28] has quit [Read error: No route to host] 20190328 17:59:22-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20190328 17:59:39-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190328 18:13:40-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20190328 18:34:07<+wesdiscordbot> Issue 4004 o.O 20190328 18:34:40<+wesdiscordbot> wml error 4004: synchronization not found 20190328 18:35:44<+wesdiscordbot> Issue 4004 The next milestone should be 8080. :3 20190328 18:40:33<+wesdiscordbot> 4040 sounds better. :thonk: 20190328 18:41:27<+wesdiscordbot> It's a reference to old Intel microprocessors. Their oldest models were 4004, 8008, 8080, and 8086. 20190328 18:41:46<+wesdiscordbot> I prefer reading it as four ooooooooooooooh four 20190328 18:42:03<+wesdiscordbot> Oh. :o 20190328 18:43:24<+wesdiscordbot> That being the sound of me every time I run into questionable WML API design 20190328 18:43:56-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190328 18:57:59-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Read error: Connection reset by peer] 20190328 18:58:26-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20190328 19:09:38-!- valdar [~atarocch@93.56.172.28] has joined #wesnoth-dev 20190328 19:11:33<+wesdiscordbot> Updated the issue title so it makes more sense. 20190328 20:20:08<+wesdiscordbot> Note to myself: Open that issue for the fog/shroud thing in 'Kalian under Attack'. 20190328 22:22:01<+wesdiscordbot> https://www.reddit.com/r/wesnoth/comments/aydzq5/game_crashes_after_launching_an_addon_campaign/ Anyone saw this yet? 20190328 22:25:11<+wesdiscordbot> https://www.reddit.com/r/wesnoth/comments/ax1vqs/losing_special_items/ 20190328 23:01:55-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 272 seconds] 20190328 23:03:52-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] --- Log closed Fri Mar 29 00:00:34 2019