--- Log opened Sat Mar 30 00:00:36 2019 20190330 00:21:24-!- irker146 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190330 00:21:24< irker146> wesnoth/wesnoth:1.14 nemaara 61a54866c4 Add LoW fix to changelog AppVeyor: All builds passed 20190330 02:05:22< irker146> wesnoth/wesnoth:master nemaara 2eeb3d02a0 Add LoW fix to changelog AppVeyor: All builds passed 20190330 02:36:58-!- timotei__ [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20190330 02:40:36-!- timotei_ [~timotei@wesnoth/developer/timotei] has quit [Ping timeout: 272 seconds] 20190330 03:52:23-!- celticminstrel is now known as celmin|sleep 20190330 05:06:39-!- irker146 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190330 06:41:49-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20190330 07:11:27-!- irker099 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190330 07:11:27< irker099> wesnoth/wesnoth:master Maksim Gorr 65b0cad486 Fix some typos in the wesnoth-tb/ru.po AppVeyor: All builds passed 20190330 07:14:58-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20190330 08:36:22-!- timotei__ [~timotei@wesnoth/developer/timotei] has quit [Ping timeout: 246 seconds] 20190330 08:36:37-!- timotei_ [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20190330 09:36:09< irker099> wesnoth: Nils Kneuper wesnoth:master 8398873aa0dc / po/ (13 files in 13 dirs): updated Chinese (Traditional) translation https://github.com/wesnoth/wesnoth/commit/8398873aa0dc4dada812a34dbe03ae9ef81198a8 20190330 09:36:17< irker099> wesnoth: Nils Kneuper wesnoth:1.14 21471864d4bd / po/ (13 files in 13 dirs): updated Chinese (Traditional) translation https://github.com/wesnoth/wesnoth/commit/21471864d4bd3bc6f7544b5eb92dee68c6b5eca0 20190330 10:06:10< loonycyborg> Ivanovic: was there particular reason to run msgfmt on po filies in manual and manpage textdomain? 20190330 10:06:19< loonycyborg> in context of https://github.com/wesnoth/wesnoth/issues/3522 20190330 10:06:33< loonycyborg> would it be better not to generate them or not to install them? 20190330 10:07:19< loonycyborg> I suppose generating them but not installing is an extra chance to catch broken po files 20190330 10:08:41< Ivanovic> I think the only reason to build them is catching broken po files at merge times 20190330 10:08:58< Ivanovic> though the manpages and manual always have the extra problem layer during generation 20190330 10:09:20< Ivanovic> that is: installation of them is for sure not required 20190330 10:09:35< Ivanovic> building them, especially during a po file update, makes a lot of sense though 20190330 10:09:51< Ivanovic> (that is the minimum check I always do for all po files: do they build after merging against the pot) 20190330 10:10:30< loonycyborg> ok got it 20190330 11:16:49-!- Netsplit *.net <-> *.split quits: oldlaptop, APic, Gambit, valdar 20190330 11:17:43-!- Netsplit over, joins: valdar 20190330 11:18:05-!- Netsplit over, joins: oldlaptop 20190330 11:19:17-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20190330 11:22:16-!- APic [apic@apic.name] has joined #wesnoth-dev 20190330 12:39:48-!- irker099 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190330 12:48:06-!- irker206 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190330 12:48:06< irker206> wesnoth: loonycyborg wesnoth:master 83da28b4aa7f / SConstruct po/CMakeLists.txt scons/install.py: No longer install .mo files for manual and manpages textdomains https://github.com/wesnoth/wesnoth/commit/83da28b4aa7f237e99b626f5bf8bcf91b55f1afb 20190330 14:22:39-!- celmin|sleep is now known as celticminstrel 20190330 14:39:40<+wesdiscordbot> I totally agree with celmin there. Can we do that for 1.14.8 and 1.15? https://forums.wesnoth.org/viewtopic.php?p=640500#p640500 20190330 15:38:16< irker206> wesnoth/wesnoth:master Nils Kneuper 8398873aa0 updated Chinese (Traditional) translatio AppVeyor: All builds passed 20190330 16:08:14< irker206> wesnoth: loonycyborg wesnoth:master aa570d6550f8 / po/wesnoth-lib/ru.po: Add missing placeholder in russian localization of "version" https://github.com/wesnoth/wesnoth/commit/aa570d6550f889f38889870efc8161af16f2c53e 20190330 16:12:23< irker206> wesnoth: loonycyborg wesnoth:1.14 eb43c5517431 / po/wesnoth-lib/ru.po: Add missing placeholder in russian localization of "version" https://github.com/wesnoth/wesnoth/commit/eb43c5517431503b9f501e296637da5182a8cb1e 20190330 16:20:03< irker206> wesnoth: jostephd wesnoth:master e3728be0eaf8 / src/units/udisplay.cpp: Unhide recruited unit when both the recruiter and recruitee are invisible to the https://github.com/wesnoth/wesnoth/commit/e3728be0eaf8f5d999cd5eafc6736aa17d52682e 20190330 16:45:20<+wesdiscordbot> @Konrad2 yes, can you please make an issue 20190330 16:48:45<+wesdiscordbot> #modding is so quiet... 20190330 17:03:21<+wesdiscordbot> Soonish. 20190330 17:04:40 * celticminstrel hugs Konrad. 20190330 17:11:54<+wesdiscordbot> You are free to do so as well. :D 20190330 17:12:06< celticminstrel> You mean making an issue? 20190330 17:12:34<+wesdiscordbot> Yeah. ^^ 20190330 17:12:34< celticminstrel> I'm in the middle of stuff, so I imagine you're likelier to get a good chance sooner. 20190330 17:13:10<+wesdiscordbot> We'll see. 🤔 20190330 17:13:27< celticminstrel> Plus I'll be eating lunch in a few minutes. 20190330 17:19:17<+wesdiscordbot> And I'll be eating dinner in a few more minutes. About 3 hours at least before I can get anything done. :c 20190330 17:42:52< irker206> wesnoth/wesnoth:1.14 Nils Kneuper 21471864d4 updated Chinese (Traditional) translatio AppVeyor: All builds passed 20190330 20:23:12< irker206> wesnoth/wesnoth:master loonycyborg 83da28b4aa No longer install .mo files for manual a AppVeyor: All builds passed 20190330 20:59:39-!- behalebabo [~behalebab@unaffiliated/behalebabo] has quit [Quit: behalebabo] 20190330 21:01:19-!- behalebabo [~behalebab@unaffiliated/behalebabo] has joined #wesnoth-dev 20190330 21:24:16-!- behalebabo [~behalebab@unaffiliated/behalebabo] has quit [Quit: behalebabo] 20190330 21:38:37<+wesdiscordbot> I've run into oos errors in LoW after a Dwarvish Fighter leveled into a Dwarvish Runesmith. Right now I have no easy to reproduce this, but I'll get back to it later. 20190330 21:39:16-!- behalebabo [~behalebab@unaffiliated/behalebabo] has joined #wesnoth-dev 20190330 21:39:48-!- behalebabo [~behalebab@unaffiliated/behalebabo] has quit [Client Quit] 20190330 21:41:13-!- behalebabo [~behalebab@unaffiliated/behalebabo] has joined #wesnoth-dev 20190330 21:43:20<+wesdiscordbot> MP or SP? 20190330 21:49:57<+wesdiscordbot> MP 20190330 22:00:57<+wesdiscordbot> Eh.. that makes sense... the scenario is send from the host... the units types are loaded locally. Now, extra defines whixh are used to modify the unit type are the business of the host. Not MP save. 20190330 22:04:22<+wesdiscordbot> DEPRECATE ADVANCE_FROM TAG1111!!!!! 20190330 22:09:58< celticminstrel> Can't we just drop LoW MP and add some better MP campaigns instead 20190330 22:11:40<+wesdiscordbot> are there any? 20190330 22:12:06<+wesdiscordbot> That doesn't sound like it would actually fix the issue at hand. 🤔 20190330 22:12:58< celticminstrel> The issue at hand is that LoW is a terrible fit for being an MP campaign. 20190330 22:13:06< celticminstrel> So yeah, it kinda would. 20190330 22:13:19<+wesdiscordbot> That's a different issue altogether. :) 20190330 22:13:20< celticminstrel> I have no idea if there are any existing MP campaigns, but we could just make one, too. 20190330 22:13:30<+wesdiscordbot> Fixing the issue at hand is just no attowing this advancements. Or writing an event which overwrites the advance_to field whenever a fightwr is placed 20190330 22:14:07<+wesdiscordbot> But this advancement dies make sense. Thursagen hasn't died yet. 20190330 22:15:22<+wesdiscordbot> *does 20190330 22:19:55<+wesdiscordbot> How is code on Gith 20190330 22:20:03<+wesdiscordbot> There are some MP campaigns but I don't see any of the ones on 1.14 fitting into mainline. 20190330 22:20:35< celticminstrel> IMO we should add two MP campaigns. 20190330 22:21:03<+wesdiscordbot> Good luck with writing those. 20190330 22:21:09< celticminstrel> Maybe three scenarios each, but one could be branching so it's actually six scenarios of which you only play three on a given playthrough. 20190330 22:21:28<+wesdiscordbot> If you do, please put the units that can slow into the first side. Thanks. 20190330 22:21:31< celticminstrel> No, did I do the math wrong? I think it should be seven, not six. 20190330 22:21:35< celticminstrel> Huh? 20190330 22:22:03<+wesdiscordbot> In LoW your shamans are side 3 if usually 3. 20190330 22:22:33< celticminstrel> Basically, one would be coop, so both players work together to defeat the enemy. The other would be competitive, so the two players are fighting each other. (And yeah, both would be two-player only.) 20190330 22:22:35<+wesdiscordbot> So your enemies are only in their turn slowed. Never in the turn of side 1 and 2. 20190330 22:23:04<+wesdiscordbot> *of usually 3 20190330 22:23:12< celticminstrel> I'm not interested in writing plot or anything for these, but I might be interested in helping in the implementation of them. 20190330 22:24:03< celticminstrel> Also, I'd probably be useless with respect to balancing, but I imagine that could be worked out after the basics of the plot and implementation are finished, right? 20190330 22:24:43<+wesdiscordbot> One can always hope. 20190330 22:24:48< celticminstrel> Heh. 20190330 22:25:31<+wesdiscordbot> gfgtdf maintains what is basically a MP campaign in the style of the typical mainline campaigns -... World Conquest 20190330 22:25:45< celticminstrel> Hmm. What's it like? 20190330 22:25:56<+wesdiscordbot> That's the closes MP content which I remind using no extra mechanics 20190330 22:26:05< celticminstrel> From the name I'd hesitate to mainline it. :P 20190330 22:26:21< celticminstrel> Is it competitive MP or coop? 20190330 22:26:34<+wesdiscordbot> coop 20190330 22:27:08< celticminstrel> I suppose there's also the option (ideally with his blessing) of using it as a basis but swapping out many of the details; so you wouldn't be mainlining his campaign, but rather creating a new one with a similar outline. 20190330 22:27:20< celticminstrel> But I don't know anything about his campaign, so I can't say if that would work out well. 20190330 22:27:37< celticminstrel> Coop is definitely the easier option. 20190330 22:27:56< celticminstrel> You don't have to worry about a situation where a player loses yet still needs to continue forward. 20190330 22:28:11< celticminstrel> Because the players share the same objective, if one wins they both win. 20190330 22:28:17< celticminstrel> And if one loses they both lose. 20190330 22:29:12<+wesdiscordbot> The thing about good MP content is… it's usually made by players, and usually does something different than mainline… mostly different mechanics 20190330 22:30:31<+wesdiscordbot> Like ANL (which got mainlined though), or SX, or other RPG style games like the ARRPG (a random RPG) which seems to be still active developed 20190330 22:34:45<+wesdiscordbot> In facte, we have a collection of 17 boring campaigns which we call mainline, because they are on the one hand not broken in soem way, and do on the other hand nothing exceptional. And MP people outperform mainline content, by doing nonstandard things. 20190330 23:01:07< irker206> wesnoth/wesnoth:1.14 loonycyborg eb43c55174 Add missing placeholder in russian local AppVeyor: All builds passed 20190330 23:09:22-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 250 seconds] 20190330 23:14:43< celticminstrel> (Maybe I should try to withdraw from the WoV debate for a bit, I'm probably getting too heated at this guy's responses. >_> ) 20190330 23:23:03< irker206> wesnoth: Severin Glöckner wesnoth:1.14 f84f7eeaf285 / data/campaigns/Legend_of_Wesmere/_main.cfg: Low: Work around OOS caused by [advancefrom] https://github.com/wesnoth/wesnoth/commit/f84f7eeaf2850729b97ced4901d92abd06a974d5 20190330 23:23:55< irker206> wesnoth: Severin Glöckner wesnoth:master 85868544ccd0 / data/campaigns/Legend_of_Wesmere/_main.cfg: Low: Work around OOS caused by [advancefrom] https://github.com/wesnoth/wesnoth/commit/85868544ccd07096c1377b39de357b6894f60db9 20190330 23:24:06<+wesdiscordbot> theres no existing MP campaigns that I'm very comfortable adding 20190330 23:24:13<+wesdiscordbot> in terms of story 20190330 23:24:30< celticminstrel> I suppose you also don't have any ideas for new ones, huh? 20190330 23:24:50<+wesdiscordbot> however if it's clear that it's something more like a sandbox rather than strict lore, world conquest can totally work 20190330 23:24:58< Ravana> I considered splitting the eating part of it to separate thread, but haven't read it too attentively to do it yet 20190330 23:25:08<+wesdiscordbot> I have an idea to make TRoW and UtBS optionally MP 20190330 23:25:22<+wesdiscordbot> but it's too much work for me to do now in these circumstances 20190330 23:25:42< celticminstrel> Could World Conquest work if you literally rewrite the entire plot? 20190330 23:25:50< celticminstrel> Obviously that too is a lot of work though. 20190330 23:25:53<+wesdiscordbot> it can work as is I think 20190330 23:25:58< celticminstrel> Hmm. 20190330 23:26:14<+wesdiscordbot> we just need to make it clear that it's not part of the campaign lore, or rather 20190330 23:26:26< celticminstrel> I also question making another SP campaign optionally MP, but perhaps it could actually be done well, I dunno. As long as it's a coop campaign. 20190330 23:26:28<+wesdiscordbot> it can be like a spinoff like how DC has different universes 20190330 23:26:34< celticminstrel> Heh. 20190330 23:26:52<+wesdiscordbot> I'm actually totally fine with that, but I dont know how buggy it is 20190330 23:27:01<+wesdiscordbot> world conquest is pretty cool tho 20190330 23:27:18< celticminstrel> I still don't really know anything about it. 20190330 23:27:24< celticminstrel> I suppose it's not really playable in SP? 20190330 23:27:34< celticminstrel> Maybe the same player could take both sides? 20190330 23:27:46< celticminstrel> I think someone said it was coop, so I guess that could work. 20190330 23:28:01< celticminstrel> Yeah I know, I just contradicted myself. 20190330 23:28:21<+wesdiscordbot> doesn't have to have a SP option 20190330 23:28:47<+wesdiscordbot> I need to try altaz Mariners too, that one looks super promising 20190330 23:28:59< celticminstrel> I mean you can play a "local MP" game, choose it, and assign yourself to both players. 20190330 23:29:04<+wesdiscordbot> yeah 20190330 23:29:09<+wesdiscordbot> true 20190330 23:29:28< celticminstrel> Maybe I'll try it out sometime, I guess... 20190330 23:29:43< celticminstrel> If that were added as a coop campaign, then all we'd need is a competitive campaign. 20190330 23:29:55< celticminstrel> Which admittedly is still a lot of work and probably not very likely to happen... but I can hope. 20190330 23:30:05<+wesdiscordbot> if we really want one that works into the mainline lore, could be TRoW, UtBS or even NR 20190330 23:30:18< celticminstrel> ...for competitive? 20190330 23:30:28<+wesdiscordbot> for sure I can write it quickly, but the code takes time 20190330 23:30:42<+wesdiscordbot> competitive probably is more scenario than campaign I feel 20190330 23:30:54< celticminstrel> Hm? 20190330 23:31:07<+wesdiscordbot> like we could add competitive single scenarios but I'm not sure how well a competitive campaign would work 20190330 23:32:07<+wesdiscordbot> agree about dropping LoW MP, it really is broken 20190330 23:32:23< celticminstrel> My vision is that it would branch depending on who won each scenario. Because of this, it needs to be very short, no more than three or four scenarios in a given playthrough (if the branching is fully realized as separate scenarios, that would be 7 or 15 scenarios to make). 20190330 23:32:43<+wesdiscordbot> hmm 20190330 23:33:06<+wesdiscordbot> sounds interesting but might be complicated to write 20190330 23:33:14< celticminstrel> Yeah. 20190330 23:33:27< celticminstrel> I think probably three scenarios in a playthrough is best. 20190330 23:33:37< celticminstrel> Or possibly, four where the final scenario merges the branches. 20190330 23:34:01< celticminstrel> So rather than making 15 scenarios you only need to do 8. 20190330 23:34:19< celticminstrel> But depending on the plot, the 8 may not need to all be unique. Some could share the same map but with different objectives, perhaps. 20190330 23:34:29< celticminstrel> ^7 or 8 20190330 23:34:48< celticminstrel> So it might not be as much work as it sounds when you say "let's make 7 scenarios". 20190330 23:35:29<+wesdiscordbot> well I'm always down to write things 20190330 23:35:48<+wesdiscordbot> it's just coding too much kills me inside 😂 20190330 23:35:52< celticminstrel> Heh... 20190330 23:39:03<+wesdiscordbot> Coding is just not for women 👿 /s 20190330 23:39:17< celticminstrel> Bad sevu, bad. 20190330 23:40:47<+wesdiscordbot> Yeah, really bad, and not true. I wouldn't be surprised to get banned in a sec 20190330 23:42:23< celticminstrel> I really don't know what to say to that. 20190330 23:43:41<+wesdiscordbot> [disappointed sigh] 20190330 23:44:12<+wesdiscordbot> Anyway how's 1.14.7 coming along? 20190330 23:44:26< celticminstrel> I haven't noticed anything coming, did stuff get done? 20190330 23:44:33<+wesdiscordbot> dont be disappointed in meeeee 😂 20190330 23:44:34<+wesdiscordbot> YOU TELL ME YOU'RE A DEV 20190330 23:44:35< celticminstrel> I probably missed it if it did. 20190330 23:44:49<+wesdiscordbot> I made a ton of campaign fixes 20190330 23:45:00<+wesdiscordbot> and did revised is coming out so theres that 20190330 23:45:15< celticminstrel> Oh... 20190330 23:45:31<+wesdiscordbot> When did the string freeze begin again? Second week of March? 20190330 23:45:34< celticminstrel> Well, I assumed Iris specifically referred to the release process, but actually, I don't even know when the release is schedualed... 20190330 23:45:58<+wesdiscordbot> I vaguely remember someone saying it was due 1 month after the start of the string freeze 20190330 23:45:59<+wesdiscordbot> think March 10 20190330 23:46:04<+wesdiscordbot> will come out April 11 20190330 23:46:13< celticminstrel> So I guess there's over a week to go. 20190330 23:46:23< celticminstrel> Two weeks, in fact? 20190330 23:46:36-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20190330 23:46:44<+wesdiscordbot> 12 days or something 20190330 23:47:11<+wesdiscordbot> theres a lot of things that have been done under the milestone thing 20190330 23:47:22<+wesdiscordbot> not sure how significant a lot are thi 20190330 23:47:24<+wesdiscordbot> tho --- Log closed Sun Mar 31 00:00:37 2019