--- Log opened Sun Mar 31 00:00:37 2019 20190331 00:31:46< irker206> wesnoth/wesnoth:master jostephd e3728be0ea Unhide recruited unit when both the recr AppVeyor: All builds passed 20190331 01:41:32-!- gfgtdf [~Daniel@x5f70b644.dyn.telefonica.de] has joined #wesnoth-dev 20190331 01:45:31< gfgtdf> i also think it's best to remove the mp version of LoW and replace with with an complteley new mp campaign, i also made a fr about that once https://github.com/wesnoth/wesnoth/issues/1953 20190331 01:45:53< gfgtdf> 20190330 23:25:42< celticminstrel> Could World Conquest work if you literally rewrite the entire plot? 20190331 01:46:11< celticminstrel> Oh, speak of the devil. 20190331 01:46:14< celticminstrel> Hi gfgtdf 20190331 01:46:17< gfgtdf> hi 20190331 01:46:25< celticminstrel> So what are your thoughts on all that? 20190331 01:47:39< gfgtdf> about LoW mp ye, better have a new mp campaign 8OR MAINLING ONE9than makinga mp version froma sp campaign, 20190331 01:48:03< celticminstrel> I meant more about World Conquest. 20190331 01:48:39< gfgtdf> iirc Kwanbdulin once tried to write an mp campaign for mainline fonr remmber what happend to that attempt though. 20190331 01:49:20< gfgtdf> well the main focus on world conquest is really replaybility, so i don't think we should make the story less generic 20190331 01:49:59<+wesdiscordbot> it's also not really that story focused, it doesn't seem like it's meant to be a massive lore addon to the game 20190331 01:49:59< gfgtdf> even if we mainline it it woudl still be noce to have another story-driven mp campain 20190331 01:50:02<+wesdiscordbot> it's a gameplay campaign 20190331 01:50:13< gfgtdf> not sure wht happen with the caplock in my comment before 20190331 01:50:16<+wesdiscordbot> but I do like that 20190331 01:50:19< celticminstrel> Hmm. 20190331 01:50:32< celticminstrel> So overall I guess you wouldn't recommend it? 20190331 01:51:00<+wesdiscordbot> I would D: 20190331 01:51:05< celticminstrel> And even taking it and rewriting the story to make a new campaign wouldn't be a good plan? 20190331 01:51:11< gfgtdf> well its clearly one of my favourite campaigns but it cannot relaly replace LoW, before its is really different 20190331 01:51:23<+wesdiscordbot> agree with that 20190331 01:51:27<+wesdiscordbot> they're different htings 20190331 01:51:28< gfgtdf> because* 20190331 01:51:29< celticminstrel> Okay. 20190331 01:52:14< gfgtdf> The Altaz Mariners is also really nice i think, not sur ehwo mcuh the lore fits. 20190331 01:52:48<+wesdiscordbot> it doesn't seem that lore focused from the description 20190331 01:52:54<+wesdiscordbot> in general bob the mighty's stuff is more on gameplay 20190331 01:53:49< gfgtdf> hm ye i'm maybe just someone that dosent really care much for lore when playing campaigns i think. 20190331 01:55:04<+wesdiscordbot> that's fair and I don't think we have enough campaigns that offer that kind of unique gameplay in mainline anyway 20190331 01:55:17<+wesdiscordbot> like world conquest or what altaz mariners looks like to me 20190331 01:55:26<+wesdiscordbot> so it would be nice to look at adding one of the two imo 20190331 01:56:58<+wesdiscordbot> if we really want a story focused one, it will probably take some rewriting or doing it from scratch 20190331 02:03:42< gfgtdf> Wrodl conquest also currently has some problems with translations since it contains a lot of string generates by macros that generates trsnalatable by string concatination like `_"melee: +" + 5 + _"damage " + _"per level"` and i have not fund yet a good way to improve this situation since this happens at preproceccor level so i cannot use $n syntax + dsngettext 20190331 02:05:05< celticminstrel> You can always build the strings in Lua instead. 20190331 02:05:44< celticminstrel> Also, for that specific example, the premise of the concatenation seems highly flawed to begin with. 20190331 02:06:42< celticminstrel> But Lua has a binding for dsngettext in the form of wesnoth.textdomain("domain")("singular", "plural", n) 20190331 02:06:56< celticminstrel> So maybe you can make use of that somehow. 20190331 02:07:26< gfgtdf> this is the stuff im talking about https://github.com/gfgtdf/World_Conquest_II/blob/1_14/utils/gameplay/training.cfg#L647 20190331 02:09:13< gfgtdf> can lua actualyl call the c++ effect description generation ? 20190331 02:09:20< celticminstrel> That looks really complicated... 20190331 02:09:31< celticminstrel> Lua should be able to call the C++ effect description generation. 20190331 02:09:33< celticminstrel> I think. 20190331 02:09:43< celticminstrel> I can't quite remember how that would work though. 20190331 02:09:50< celticminstrel> Or, it's possible I just didn't think of it, I suppose. 20190331 02:10:02< celticminstrel> I know I implemented a way for custom effects to offer their own description generation. 20190331 02:10:15< celticminstrel> So it might work to treat the default effects as if they were implemented using that system. 20190331 02:10:45< celticminstrel> Or it might not, if I overlooked that possibility. 20190331 02:10:49< gfgtdf> hmm i'll look into that. 20190331 02:51:28-!- gfgtdf [~Daniel@x5f70b644.dyn.telefonica.de] has quit [Ping timeout: 255 seconds] 20190331 03:33:01-!- irker206 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190331 04:30:19-!- APic [apic@apic.name] has quit [Ping timeout: 244 seconds] 20190331 04:35:50<+wesdiscordbot> @Iris Are you going to be able to take a look at https://github.com/wesnoth/wesnoth/pull/3964 ? 20190331 04:42:44-!- APic [apic@apic.name] has joined #wesnoth-dev 20190331 05:03:36<+wesdiscordbot> Yeah hopefully, I've been a bit busy 20190331 05:20:39-!- celticminstrel is now known as celmin|sleep 20190331 05:37:33-!- madmax28 [~madmax28@xdsl-89-0-221-59.nc.de] has joined #wesnoth-dev 20190331 05:38:47-!- madmax28_ [~madmax28@xdsl-87-78-204-76.nc.de] has quit [Ping timeout: 245 seconds] 20190331 06:00:24-!- irker820 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190331 06:00:25< irker820> wesnoth/wesnoth:1.14 Severin Glöckner f84f7eeaf2 Low: Work around OOS caused by [advancef AppVeyor: All builds passed 20190331 06:39:38-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20190331 07:10:17-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20190331 07:25:59< irker820> wesnoth/wesnoth:master Severin Glöckner 85868544cc Low: Work around OOS caused by [advancef AppVeyor: All builds passed 20190331 07:32:23-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20190331 09:33:41-!- LovCAPONE [LovCAPONE@gateway/vpn/privateinternetaccess/lovcapone] has joined #wesnoth-dev 20190331 09:39:41-!- LovCAPONE [LovCAPONE@gateway/vpn/privateinternetaccess/lovcapone] has quit [Quit: Life is like a void pointer: you never know what you're going to get...] 20190331 12:26:25-!- irker820 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190331 13:51:13<+wesdiscordbot> Wedge009: I made a pull request for aquileia/external: https://github.com/aquileia/external/pull/34 20190331 13:52:20< wedge009> I just noticed. I wasn't aware SDL updated. I'll have a look later (just about to go to bed). 20190331 13:52:39-!- irker272 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190331 13:52:39< irker272> wesnoth: Jyrki Vesterinen wesnoth:opengl 8ab4525034a9 / src/ogl/ (texture_atlas.cpp texture_atlas.hpp): Texture atlas generation itself https://github.com/wesnoth/wesnoth/commit/8ab4525034a9af4411256f22c14220034537cd4e 20190331 13:53:03<+wesdiscordbot> Nah, there haven't been any new SDL updates after 2.0.9 (which is already there in the VC15 branch). 20190331 13:53:15<+wesdiscordbot> I just want the SDL update in the VC14 branch too. 20190331 13:53:26< wedge009> Oh right. It's updating a VC branch. No worries. 20190331 14:05:16-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 246 seconds] 20190331 14:11:50-!- celmin|sleep is now known as celticinstrel 20190331 14:13:43< celticinstrel> Hm? 20190331 14:13:50-!- celticinstrel is now known as celticminstrel 20190331 14:14:04< celticminstrel> Were you going to merge it or should I do it? 20190331 14:16:59-!- travis-ci [~travis-ci@ec2-34-227-162-84.compute-1.amazonaws.com] has joined #wesnoth-dev 20190331 14:17:00< travis-ci> wesnoth/wesnoth#21312 (opengl - 8ab4525 : Jyrki Vesterinen): The build is still failing. 20190331 14:17:00< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/513756493 20190331 14:17:00-!- travis-ci [~travis-ci@ec2-34-227-162-84.compute-1.amazonaws.com] has left #wesnoth-dev [] 20190331 14:21:04< irker272> wesnoth/wesnoth:opengl Jyrki Vesterinen 8ab4525034 Texture atlas generation itself AppVeyor: vs2015/Release Failed 20190331 14:21:05< irker272> Details: https://ci.appveyor.com/project/wesnoth/wesnoth-7lnpw/builds/23486942 20190331 15:54:42-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Ping timeout: 250 seconds] 20190331 15:55:26-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20190331 16:34:27-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: KABOOM! It seems that I have exploded. Please wait while I reinstall the universe.] 20190331 16:34:50-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20190331 17:21:17-!- irker272 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190331 17:46:41-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20190331 18:09:15-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20190331 19:21:12-!- irker220 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190331 19:21:12< irker220> wesnoth/wesnoth:opengl Jyrki Vesterinen 8ab4525034 Texture atlas generation itself AppVeyor: 2/4 builds failed 20190331 19:21:12< irker220> Details vs2015/Release: https://ci.appveyor.com/project/wesnoth/wesnoth-7lnpw/builds/23486942 20190331 19:21:12< irker220> Details vs2017/Release: https://ci.appveyor.com/project/wesnoth/wesnoth-605wt/builds/23486943 20190331 19:47:07-!- TC01 [~quassel@venus.arosser.com] has quit [Ping timeout: 255 seconds] 20190331 19:47:34-!- TC01 [~quassel@venus.arosser.com] has joined #wesnoth-dev 20190331 21:07:15-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 246 seconds] 20190331 21:55:46-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20190331 22:21:19-!- irker220 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] --- Log closed Mon Apr 01 00:00:38 2019