--- Log opened Tue Mar 05 00:00:23 2019 20190305 00:53:05-!- celmin|away is now known as celticminstrel 20190305 05:34:06-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20190305 05:48:03<+wesdiscordbot> curious to know are there any remarkable mods I could contribute to? I can help with code 20190305 06:11:34<+wesdiscordbot> wml, c++, lua, or what 20190305 06:11:39<+wesdiscordbot> mainline always can use work 20190305 06:11:48<+wesdiscordbot> mods, you can ask around 20190305 06:12:52<+wesdiscordbot> forums are a good place to look 20190305 06:31:29<+wesdiscordbot> I can do C++ and lua 20190305 06:31:53<+wesdiscordbot> haven't checked wml in depth but it's xml like as far as I have seen in the documentation 20190305 06:32:17< celticminstrel> Vaguely XML like, yeah. 20190305 06:40:26-!- celticminstrel is now known as celmin|sleep 20190305 06:42:55<+wesdiscordbot> you could look at github issues if you want ot work on mainline 20190305 06:43:23<+wesdiscordbot> otherwise, there are also unported addons that you could work on for 1.14 20190305 06:43:23<+wesdiscordbot> https://docs.google.com/spreadsheets/d/1C3RJNgIfYY6H6wU73drO8qSByelZNBXra-pvwNEu8RQ/edit#gid=231669847 20190305 06:46:23-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 255 seconds] 20190305 08:00:06<+wesdiscordbot> thanks 20190305 12:12:32<+wesdiscordbot> @Technomancer for C++/lua, have a look here: https://github.com/wesnoth/wesnoth/labels/Good%20first%20issue 20190305 12:12:59<+wesdiscordbot> or look through the relevant purple labels. There's no shortage of open issues 😃 20190305 12:18:23-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20190305 12:41:53<+wesdiscordbot> https://github.com/wesnoth/wesnoth/issues/1294#issuecomment-469665282 I'm now tempted to writ ea mod that does tmp = u.max_experience; u.experience = 0 - tmp; u.max_experience = 0 in a unit placed event 20190305 12:53:30<+wesdiscordbot> @Technomancer Mods? as in, UMC or what? 20190305 13:12:28<+wesdiscordbot> ahh that's very nice thanks, I was not that well educated in all of this, as of now I have been playing the game only 20190305 13:19:59<+wesdiscordbot> ? 20190305 13:25:04<+wesdiscordbot> I mean that I wasn't fully aware of the sources of changes needed to be done to the game and user generated content 20190305 13:26:49<+wesdiscordbot> Changes for the core are tracked on github. You can also ask on the #development channel. 20190305 13:27:13<+wesdiscordbot> For both core and UMC you can look around the forums. 20190305 14:00:20-!- celmin|sleep is now known as celmin|away 20190305 16:32:43-!- Ravana [~Ravana@wesnoth/mp-mod/ravana] has joined #wesnoth-umc-dev 20190305 19:21:59<+wesdiscordbot> patch: experience display shows experience remaining to advance 20190305 19:21:59<+wesdiscordbot> https://cdn.discordapp.com/attachments/442775044590927873/552571523341221903/Screenshot_2019-03-05_19-20-17.png 20190305 19:22:35<+wesdiscordbot> so that shows a fresh recruit 20190305 19:22:41<+wesdiscordbot> it was better before(c) 20190305 19:22:59<+wesdiscordbot> the idea is to discourage the sunk cost fallacy 20190305 19:25:06< Ravana> it is not sunk cost always 20190305 19:25:06< Ravana> so don't enforce this UI 20190305 19:29:35<+wesdiscordbot> I don't mind another local patch 20190305 19:29:40<+wesdiscordbot> but when is it not a sunk cost ? 20190305 19:29:53<+wesdiscordbot> Ah. your XP mod 20190305 19:47:11<+wesdiscordbot> added a preference, thanks for that. 20190305 21:38:59< vn971> josteph: hm, I like the new look! 20190305 21:39:28< vn971> though for XP Mod it's counter-intuitive.. 20190305 21:40:41< vn971> I guess it's easier to keep it as-is then, since XP Mod is used, like, in 30-50% of the games. Probably a lot less for e.g. campaigns, but still. 20190305 23:11:26-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 255 seconds] --- Log closed Wed Mar 06 00:00:24 2019