--- Log opened Wed Mar 06 00:00:24 2019 20190306 00:49:08-!- celmin|away is now known as celticminstrel 20190306 04:23:18-!- celticminstrel is now known as celmin|sleep 20190306 06:43:14-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20190306 10:26:25<+wesdiscordbot> It would be more.pravtical though. Mostly you wqnt to know things like how many units does each of my units need to kill. So, you alwayw have to do the maths 20190306 10:28:30< Soliton> how does it effect XP mod? do you need to know max XP for some reason? 20190306 10:48:47< vn971> Soliton: for XP Mod, the number of XP that you already have is the resource that you can spend. 20190306 10:49:45< Soliton> ah right, that thing. so max XP is not a problem but you want to know current XP. 20190306 10:53:44< Soliton> perhaps there would be an intuitive way to display current+remaining XP instead. 20190306 11:03:51< vn971> I gave it some more thought and I now think it's a good change though. 20190306 13:40:33-!- gfgtdf [~Daniel@x5f74b733.dyn.telefonica.de] has joined #wesnoth-umc-dev 20190306 13:53:09-!- celmin|sleep is now known as celmin|away 20190306 21:41:17-!- gfgtdf [~Daniel@x5f74b733.dyn.telefonica.de] has quit [Ping timeout: 245 seconds] 20190306 22:52:51-!- gfgtdf [~Daniel@x5f74b733.dyn.telefonica.de] has joined #wesnoth-umc-dev 20190306 23:37:08-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 245 seconds] --- Log closed Thu Mar 07 00:00:29 2019